Shhhhhh! Its a sneakret!Lord_Sirian wrote...
Atheosis wrote...
Some people like it more with with charge mechanic. I can't begin to comprehend why, but to each their own. Honestly, I'm kind of glad the Acolyte will cease to be the no brainer caster weapon it was without the charge mechanic.
Might have something to do with the fact that it fires much faster with the charge mechanic?
I disapprove of reverting the Acolyte
#201
Posté 19 décembre 2012 - 02:56
#202
Posté 19 décembre 2012 - 02:56
cuzIMgood wrote...
No, it was way overpowered, now it is only still the best pistol.
Talon and Scorpion say hi.
#203
Posté 19 décembre 2012 - 02:57
MP-Ryan wrote...
cuzIMgood wrote...
No, it was way overpowered, now it is only still the best pistol.
Talon and Scorpion say hi.
its the best at what it does (strip shields/barriers and stun health), and thats what matter to me. I have it on every caster class both tech and biotic.
#204
Posté 19 décembre 2012 - 03:02
No skill, it's a terrible weapon. Have skill, and it's still wildly spectacular.
Complain that you can't use it in cover = no skill. Soft cover > hard cover, especially for casters. Hard cover is for shield regen and hide protocol only.
Lob it over cover, fire while running, fire from cloak, fire while meleeing = skill. Win.
#205
Guest_Lord_Sirian_*
Posté 19 décembre 2012 - 03:04
Guest_Lord_Sirian_*
#206
Posté 19 décembre 2012 - 03:05
Zhuinden wrote...
How on earth would it be a nerf to have its charge removed. That just makes it shoot whenever you want it to actually shoot.
Its so much better to use with charge mechanic. The reload time is way to long without no charge.
#207
Posté 19 décembre 2012 - 03:06
#208
Posté 19 décembre 2012 - 03:07
Lord_Sirian wrote...
The hilarious thing is it doesn't even take skill to use, WITH the charge mechanic. It's one of the most braindead weapons you can possibly think of.
Well, you do have to pay a little more attention to the timing, and it does take some familiarity to properly bounce the shots.
#209
Posté 19 décembre 2012 - 03:07
enigmagtx wrote...
Good thing I got my Solo out the way besides Arc Pistol is way better its a pocket sniper with shorter charge time.
The acolyte is not meant to be a sniper.
#210
Posté 19 décembre 2012 - 03:08
They took a gun I enjoyed using, turned it into a gun I don't have fun using, and now I will use a different gun.
More skill to hold a button for a second and releasing over pressing a button? Sure, but don't talk it up like only the elite can use a gun that takes so much skill.
It's still a good gun, but it is no longer fun for me to use, and that's my problem with it.
#211
Posté 19 décembre 2012 - 03:09
vladgd wrote...
I don't think anyone thinks it's "difficult" to hold a charge, but rather it's annoying and not fun.
They took a gun I enjoyed using, turned it into a gun I don't have fun using, and now I will use a different gun.
More skill to hold a button for a second and releasing over pressing a button? Sure, but don't talk it up like only the elite can use a gun that takes so much skill.
It's still a good gun, but it is no longer fun for me to use, and that's my problem with it.
Speak for yourself.
The less people that use it, the better. Makes it nerf proof
#212
Posté 19 décembre 2012 - 03:12
Okay, but generally people have been talking about specific points such as how to deal with phantoms or that you can fire it on the run, not just insulting someone for not liking the charge mechanic. Further they were asked on the first page to list why they thought it was a buff, so they did. It's not like this topic was proposed as a "my opinion is I don't like the charge mechanic", it was BSN's usual there's nothing good in the game and everything is useless type stuff.mackfactor wrote...
Boom. Great reply.
It's okay to say that you like or don't like a change, but acting like there's no other viewpoint than your own and insulting people with a different opinion is douchery at its finest.
#213
Posté 19 décembre 2012 - 03:14
But that's not how things are, so to those who do like it with the charge, enjoy.
I will go the way of the shotgun.
#214
Posté 19 décembre 2012 - 03:21
vladgd wrote...
I don't think anyone thinks it's "difficult" to hold a charge, but rather it's annoying and not fun.
They took a gun I enjoyed using, turned it into a gun I don't have fun using, and now I will use a different gun.
More skill to hold a button for a second and releasing over pressing a button? Sure, but don't talk it up like only the elite can use a gun that takes so much skill.
It's still a good gun, but it is no longer fun for me to use, and that's my problem with it.
Totally agree.
#215
Posté 19 décembre 2012 - 03:30
Modifié par Tatsumaki, 19 décembre 2012 - 03:31 .
#216
Guest_Lord_Sirian_*
Posté 19 décembre 2012 - 03:37
Guest_Lord_Sirian_*
Tatsumaki wrote...
There are some players such as myself whom constantly have to PuG and due to locality and timezone differences, are subjected to 300 pings and above. Charge up guns in such laggy environments (inclusive of frequent rubber banding) increases the difficulty of its usage.
I play with horrible lag all the time.
The problem is not charge up weapons, it is projectile weapons. But that does not even matter, because the Acolyte probably suffers least of all the projectile weapons.
#217
Posté 19 décembre 2012 - 03:38
This thread is a pretty disgusting read, tbh.
#218
Posté 19 décembre 2012 - 03:38
#219
Posté 19 décembre 2012 - 03:46
FlowCytometry wrote...
After playing w/ it more, yup its worse for wear on my HSe. Tricks such as charging while running don't make up for loss of on-demand stagger and how the charge just doesn't work well w/ Throw's cd. Cloak? Melee? BC? I dun play the Shadow or VGs, so that doesn't really help me much.
This thread is a pretty disgusting read, tbh.
it's RoF is actually hire now with the charge mechanic back
#220
Posté 19 décembre 2012 - 03:50
*edit good grief I cant spell today*Titus Thongger wrote...
FlowCytometry wrote...
After playing w/ it more, yup its worse for wear on my HSe. Tricks such as charging while running don't make up for loss of on-demand stagger and how the charge just doesn't work well w/ Throw's cd. Cloak? Melee? BC? I dun play the Shadow or VGs, so that doesn't really help me much.
This thread is a pretty disgusting read, tbh.
it's RoF is actually higher now with the charge mechanic back
#221
Posté 19 décembre 2012 - 04:08
Titus Thongger wrote...
*edit good grief I cant spell today*Titus Thongger wrote...
FlowCytometry wrote...
After playing w/ it more, yup its worse for wear on my HSe. Tricks such as charging while running don't make up for loss of on-demand stagger and how the charge just doesn't work well w/ Throw's cd. Cloak? Melee? BC? I dun play the Shadow or VGs, so that doesn't really help me much.
This thread is a pretty disgusting read, tbh.
it's RoF is actually higher now with the charge mechanic back
if thats all that matters, then why was it effective on any character without the charge up?
now the only defence i see really is the claim "i can hold my fire button down for 1 sec better than you can" or "its rate of fire on paper is higher" or "but on this one character i can do this one thing"
i remember the reeger could be fired when the flame thrower was being used.
so why should you guys get away with charging up and firing when using powers/melee/running/Bchrarge?
seems like alot of the same people that support this revert of the acolyte were on the nerf the reeger wagon too.
so which is it then? maybe we should get the reeger reverted too.
#222
Posté 19 décembre 2012 - 04:41
Titus Thongger wrote...
FlowCytometry wrote...
After playing w/ it more, yup its worse for wear on my HSe. Tricks such as charging while running don't make up for loss of on-demand stagger and how the charge just doesn't work well w/ Throw's cd. Cloak? Melee? BC? I dun play the Shadow or VGs, so that doesn't really help me much.
This thread is a pretty disgusting read, tbh.
it's RoF is actually hire now with the charge mechanic back
I guess it just comes down to 'granularity', for lack of better word. W/ the charge up, I'm less inclined to shoot after a throw than I was before, likely reducing the total shots I'd take w/ the gun over a whole match. But it is kit-dependnet. Prob isn't as bad, say, on the HA- whose still likely amazing w/ it since charge-shoot and fire power is smoother w/ all powers at 2-3 sec recharge.
Modifié par FlowCytometry, 19 décembre 2012 - 04:52 .
#223
Posté 19 décembre 2012 - 04:49
It took me all 3 shots to figure out how to use it with the charge feature.
#224
Posté 19 décembre 2012 - 04:59
Judging from this thread and threads like it, I see a pervasive underlying fear or suspicion that your favorite weapon or kit will be nerfed for no truly legitimate reasons, and its functionality severely hampered with little hope of it returning to its former self, no matter how incorrect the balancing decision was. After all those arduous hours of gaming to grind your favorites from an ethically questionable store system, which creates markets for weapons and characters, you find yourself dropped into a match just to find your kit made into a novelty. It doesn't help that those responsible for balance have proven with the Carnifex and Pirahna, that no weapons are safe, even balanced ones.
I probably don't know what I'm talking about; maybe I'm reading into it too much, but something's not right.
This is not a good sign.
I'm beginning to believe that this mp is not only dead, but undead, with the core of elite gamers as the head, and the bored, frustrated, alienated newer/regular players as the skeleton. We refuse to die, but are already dead.
#225
Posté 19 décembre 2012 - 05:44
This is what is needed. Probably requires a patch though.





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