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I disapprove of reverting the Acolyte


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#201
born2beagator

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Lord_Sirian wrote...

Atheosis wrote...

Some people like it more with with charge mechanic. I can't begin to comprehend why, but to each their own. Honestly, I'm kind of glad the Acolyte will cease to be the no brainer caster weapon it was without the charge mechanic.

 

Might have something to do with the fact that it fires much faster with the charge mechanic?

Shhhhhh!  Its a sneakret!:bandit:

#202
MP-Ryan

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cuzIMgood wrote...

No, it was way overpowered, now it is only still the best pistol.


Talon and Scorpion say hi.

#203
born2beagator

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MP-Ryan wrote...

cuzIMgood wrote...

No, it was way overpowered, now it is only still the best pistol.


Talon and Scorpion say hi.


its the best at what it does (strip shields/barriers and stun health), and thats what matter to me.  I have it on every caster class both tech and biotic.

#204
Tarelgeth

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It was overpowered before the charge removal. It was overpowered and stupidly simple with the charge removal. Now it is back to being overpowered with a skill requirement again.

No skill, it's a terrible weapon. Have skill, and it's still wildly spectacular.

Complain that you can't use it in cover = no skill. Soft cover > hard cover, especially for casters. Hard cover is for shield regen and hide protocol only.

Lob it over cover, fire while running, fire from cloak, fire while meleeing = skill. Win.

#205
Guest_Lord_Sirian_*

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The hilarious thing is it doesn't even take skill to use, WITH the charge mechanic. It's one of the most braindead weapons you can possibly think of.

#206
Xain88

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Zhuinden wrote...

How on earth would it be a nerf to have its charge removed. That just makes it shoot whenever you want it to actually shoot.


Its so much better to use with charge mechanic. The reload time is way to long without no charge.

#207
enigmagtx

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Good thing I got my Solo out the way besides Arc Pistol is way better its a pocket sniper with shorter charge time.

#208
Tarelgeth

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Lord_Sirian wrote...

The hilarious thing is it doesn't even take skill to use, WITH the charge mechanic. It's one of the most braindead weapons you can possibly think of.


Well, you do have to pay a little more attention to the timing, and it does take some familiarity to properly bounce the shots.

#209
born2beagator

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enigmagtx wrote...

Good thing I got my Solo out the way besides Arc Pistol is way better its a pocket sniper with shorter charge time.


The acolyte is not meant to be a sniper.  

#210
vladgd

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I don't think anyone thinks it's "difficult" to hold a charge, but rather it's annoying and not fun.

They took a gun I enjoyed using, turned it into a gun I don't have fun using, and now I will use a different gun.

More skill to hold a button for a second and releasing over pressing a button? Sure, but don't talk it up like only the elite can use a gun that takes so much skill.

It's still a good gun, but it is no longer fun for me to use, and that's my problem with it.

#211
born2beagator

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vladgd wrote...

I don't think anyone thinks it's "difficult" to hold a charge, but rather it's annoying and not fun.

They took a gun I enjoyed using, turned it into a gun I don't have fun using, and now I will use a different gun.

More skill to hold a button for a second and releasing over pressing a button? Sure, but don't talk it up like only the elite can use a gun that takes so much skill.

It's still a good gun, but it is no longer fun for me to use, and that's my problem with it.


Speak for yourself.

The less people that use it, the better.  Makes it nerf proof

#212
Eriseley

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mackfactor wrote...

Boom. Great reply.

It's okay to say that you like or don't like a change, but acting like there's no other viewpoint than your own and insulting people with a different opinion is douchery at its finest.

Okay, but generally people have been talking about specific points such as how to deal with phantoms or that you can fire it on the run, not just insulting someone for not liking the charge mechanic. Further they were asked on the first page to list why they thought it was a buff, so they did. It's not like this topic was proposed as a "my opinion is I don't like the charge mechanic", it was BSN's usual there's nothing good in the game and everything is useless type stuff.

#213
vladgd

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I would have more fun with a non charge acolyte that does NO DAMAGE AT ALL TO HEALTH AND ARMOR while retaining the stagger, and damage to shields/barriers over the current version.

But that's not how things are, so to those who do like it with the charge, enjoy.

I will go the way of the shotgun.

#214
121210Olivia

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vladgd wrote...

I don't think anyone thinks it's "difficult" to hold a charge, but rather it's annoying and not fun.

They took a gun I enjoyed using, turned it into a gun I don't have fun using, and now I will use a different gun.

More skill to hold a button for a second and releasing over pressing a button? Sure, but don't talk it up like only the elite can use a gun that takes so much skill.

It's still a good gun, but it is no longer fun for me to use, and that's my problem with it.


Totally agree.

#215
Tatsumaki

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There are some players such as myself whom constantly have to PuG and due to locality and timezone differences, are subjected to 300 pings and above. Charge up guns in such laggy environments (inclusive of frequent rubber banding) increases the difficulty of its usage.

Modifié par Tatsumaki, 19 décembre 2012 - 03:31 .


#216
Guest_Lord_Sirian_*

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Tatsumaki wrote...

There are some players such as myself whom constantly have to PuG and due to locality and timezone differences, are subjected to 300 pings and above. Charge up guns in such laggy environments (inclusive of frequent rubber banding) increases the difficulty of its usage.

 

I play with horrible lag all the time.

The problem is not charge up weapons, it is projectile weapons. But that does not even matter, because the Acolyte probably suffers least of all the projectile weapons.

#217
FlowCytometry

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After playing w/ it more, yup its worse for wear on my HSe. Tricks such as charging while running don't make up for loss of on-demand stagger and how the charge just doesn't work well w/ Throw's cd. Cloak? Melee? BC? I dun play the Shadow or VGs, so that doesn't really help me much.

This thread is a pretty disgusting read, tbh.

#218
Feneckus

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Most boring and overrated gun in the game IMO.

#219
Titus Thongger

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FlowCytometry wrote...

After playing w/ it more, yup its worse for wear on my HSe. Tricks such as charging while running don't make up for loss of on-demand stagger and how the charge just doesn't work well w/ Throw's cd. Cloak? Melee? BC? I dun play the Shadow or VGs, so that doesn't really help me much.

This thread is a pretty disgusting read, tbh.


it's RoF is actually hire now with the charge mechanic back

#220
Titus Thongger

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Titus Thongger wrote...

FlowCytometry wrote...

After playing w/ it more, yup its worse for wear on my HSe. Tricks such as charging while running don't make up for loss of on-demand stagger and how the charge just doesn't work well w/ Throw's cd. Cloak? Melee? BC? I dun play the Shadow or VGs, so that doesn't really help me much.

This thread is a pretty disgusting read, tbh.


it's RoF is actually higher now with the charge mechanic back

*edit good grief I cant spell today*

#221
Bolo Xia

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Titus Thongger wrote...

Titus Thongger wrote...

FlowCytometry wrote...

After playing w/ it more, yup its worse for wear on my HSe. Tricks such as charging while running don't make up for loss of on-demand stagger and how the charge just doesn't work well w/ Throw's cd. Cloak? Melee? BC? I dun play the Shadow or VGs, so that doesn't really help me much.

This thread is a pretty disgusting read, tbh.


it's RoF is actually higher now with the charge mechanic back

*edit good grief I cant spell today*


if thats all that matters, then why was it effective on any character without the charge up?

now the only defence i see really is the claim "i can hold my fire button down for 1 sec better than you can" or "its rate of fire on paper is higher" or "but on this one character i can do this one thing"

i remember the reeger could be fired when the flame thrower was being used.
so why should you guys get away with charging up and firing when using powers/melee/running/Bchrarge?

seems like alot of the same people that support this revert of the acolyte were on the nerf the reeger wagon too.
so which is it then? maybe we should get the reeger reverted too.

#222
FlowCytometry

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Titus Thongger wrote...

FlowCytometry wrote...

After playing w/ it more, yup its worse for wear on my HSe. Tricks such as charging while running don't make up for loss of on-demand stagger and how the charge just doesn't work well w/ Throw's cd. Cloak? Melee? BC? I dun play the Shadow or VGs, so that doesn't really help me much.

This thread is a pretty disgusting read, tbh.


it's RoF is actually hire now with the charge mechanic back


I guess it just comes down to 'granularity', for lack of better word. W/ the charge up, I'm less inclined to shoot after a throw than I was before, likely reducing the total shots I'd take w/ the gun over a whole match. But it is kit-dependnet. Prob isn't as bad, say, on the HA- whose still likely amazing w/ it since charge-shoot and fire power is smoother w/ all powers at 2-3 sec recharge.

Modifié par FlowCytometry, 19 décembre 2012 - 04:52 .


#223
Road Wulf

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Having never used the thing before the change, I have this to say:

It took me all 3 shots to figure out how to use it with the charge feature.

#224
BattleCop88

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Look at us. We're cheering for the increase in mechanics that newer to moderate players find frustrating. All in the name of protecting our beloved remaining useful guns from getting gruesomely nerfed in the face of power creep (let's face it, it's already happening, just not in our favor), horrendous lag, depending on which console/pc, glitches, and a heinous RNG store that likely blocks out interested new players by providing useless/nerfed weapons. The end result is a playerbase that looks to newcomers with scorn and contempt. As these more experienced players wish for them to endure the same frustration as if to somehow enhance their own experience, which had been cheapened by an overall increasingly difficult metagame. Fun and cooperation have been replaced by agony and antipathy.

Judging from this thread and threads like it, I see a pervasive underlying fear or suspicion that your favorite weapon or kit will be nerfed for no truly legitimate reasons, and its functionality severely hampered with little hope of it returning to its former self, no matter how incorrect the balancing decision was. After all those arduous hours of gaming to grind your favorites from an ethically questionable store system, which creates markets for weapons and characters, you find yourself dropped into a match just to find your kit made into a novelty. It doesn't help that those responsible for balance have proven with the Carnifex and Pirahna, that no weapons are safe, even balanced ones.

I probably don't know what I'm talking about; maybe I'm reading into it too much, but something's not right.
This is not a good sign.

I'm beginning to believe that this mp is not only dead, but undead, with the core of elite gamers as the head, and the bored, frustrated, alienated newer/regular players as the skeleton. We refuse to die, but are already dead.

#225
CrutchCricket

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Every other "charge" weapon can instantly fire a weaker shot, offering two possible ways of using the gun (and not screwing you with cover).

This is what is needed. Probably requires a patch though.