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Will you still be using the Acolyte post-reversion?


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#226
Nonlethal Overkill

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I've used it with and without the charge. As long as it strips shields from mofos, I'll keep using it.

#227
parico

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I will still carry it on adepts. My geth trooper is using a palidin X with phasic rounds now since the play style I was using wasn't as effective with charging acolyte.

#228
Saans Shadow

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I for one will def keep using it. It took a little practice today to start getting used to it but some more practice and I won't notice any difference. I'm thrilled it got its original damage back. The charge up mechanic has a purpose. There was a noticeable increase in usage when they took the charge up away and then everybody and their mother started using it. Bioware put the charge up mechanic back to, and here is the word, balance it back into place. I for one agree with Bioware on this.

#229
Major Durza

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I'll be using it a lot more, now not so many people are using it and it is no longer a completely mindless crutch.

#230
Bhatair

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Yes, but probably not on all the builds I was using it on when they changed it.

I was already using it in a few kits before the change, though, so I'm fine with the charge returning.

#231
Shyde01

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SolidBeast wrote...

Shyde01 wrote...

SolidBeast wrote...


Did you actually use the fully flamer specced GS or are you just arguing for the sake of arguing? If I simply flame away at a banshee with full barriers, she'll close in on me and I'm done - hence why I *need* the acolyte, unless I want to run around kiting it for a prolonged amount of time = not always possible, efficient and definitely not my idea of fun. Could I use another weapon with less effect? Yes I could. So could any adept. My flamer is my main source of damage, as combos are to an adept - therefore it makes perfect sense that I only take a shield-stripping weapon with me.

As for my need being "greater" than that of other casters - please point me to where I stated that. My point was that I play the GS as a caster class, therefore his need to strip shields is the same as that of other caster classes.


If I used the flamer every day would it make my argument more or less persuasive? (See how that's irrelevant?)

You can play the GS as a caster class all you like, it doesn't make it a caster class
- you don't rely on powers the way a HA or a DA does.

You don't "need" the acolyte: you prefer to use it to maximize your efficiency and avoid kiting (the horror). It makes the game easier, essentially. (Which is why shooters cried for nerfs, not incidentally.)  Compared to the use to which actual casters put the weapon - needing the weapon to strip shields before they can even kill, hoping throw isn't dodged so they get a BE to knock out the other enemies closing in or it's gel time - this is trivial.


If you used it, period, then you would realize why a shield-stripping weapon (the acolyte) is the best choice on my character, considering the playstyle. Same as for any other caster.

As for the bolded - if I choose to play a character centered around one power, then yes I rely on it same as a HA or DA does. Really? You're gonna argue semantics over the blatantly obvious? Is your argument that I'm not maximizing the use of weapons but rather using an alternative build even though he's (gasp) a soldier, that I'm doing it wrong?

For your final "point", no one needs, the acolyte, adepts were perfectly playable before it and are perfectly playable now without it. They are more efficient with it, just as my geth soldier is.


I think I've dealt with your view of "need" above.  But I'll do so again here: All your trooper abilities work quite well, and your main damage source (flamer) - though not your only decent damage source because, as a soldier, you're carrying a nice shiny OP gun - burns through everything quite nicely.  Your main complaint is that you need the chargeless acolyte so you don't have to back up as much when facing a boss.  Set this against the DA or HA who has to stay alive long enough to get off two shots (with delay) with caster level health/shields, start the power-use cycle, just to do their main damage against normal mooks (never mind having to "back up" or kite bosses).

The acolyte is just more integral to power-use on casters than it is on non-casters. BW recognized this by returning the gun to its original damage/charge mechanic.

Since you keep insulting me about my alleged lack of L33t flamer knowledge, let me be blunt: OP shooters like you were the problem. As you admitted above, you used the acolyte to make your job easier (even though you didn't really need it), more OP shooters starting using it en masse for the same reason, which caused other OP shooters to cry for a nerf, which hurt casters. Now that the acolyte is back to its original form, you'll adapt to the charge mechanic like casters did originally just to survive or else go back to simply being less OP. Either way I don't care, because your whining won't affect my gun anymore.