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Will you still be using the Acolyte post-reversion?


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230 réponses à ce sujet

#51
Jay_Hoxtatron

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I don't like the gun anyway, whether with or without charge.

#52
ElmarO

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Yes, although I didn't use it that much anyway.

#53
SKhalazza

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It killed diversity.

No love for pull reave drell...

#54
Shyde01

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KalilKareem wrote...

Shawn22OS wrote...

KalilKareem wrote...

Lol no. It was utter rubbish with the charge mechanic. A marauder/phantom/rocket trooper can kill you during that charge up. Stagger needs to happen NOW, not 1.5s from now. This is a total destruction of the weapon, and by extension the adept class.



It hardly destroys Adepts classes. If anything it might be a nerf to the flamer classes. I honestly think the Geth Trooper and both Vorcha will feel the hit the most. 


True. The statment was hyperbole. But it is a significant blow to classes that relied on it to strip shields for powers to kick in. And such a blow was hardly required, since heavy weapon classes were dominant even before this nerf. So; not "destruction" but maybe more "fading even further into obscurity".


I don't quite understand this.  If you were playing adepts pre-nerf acolyte, you probably learned to run with the gun charged, then release it & fire your power (almost simultaneously). This was slightly faster than the (post-nerf) clicking your mouse & firing; not by much, but it was noticeable. Admitedly, you had to move with the gun charged (even running over a change in elevation would cause its release, which was annoying), but you learned to deal with it (and it had advantages, as has been noted elsewhere).

With the chargeless damage nerf, you lost the cumbersome charge mechanic (and the slightly faster fire-power cycle), but the gun lost its ability to strip shields as fast, and, importantly, could not one-shot strip phantoms (which was quite disadvantageous to some caster kits).

So, on balance, and given the choice between the pre-nerf charge mechanic (annoying) and the damage nerf chargeless version (harmful), I'd choose the pre-nerf charge mechanic. (I suspect the charge mechanic will now turn shooters off the gun, which will reduce the nerf-whines that started this whole drama in the first place.)

#55
LegionofRannoch

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The charge makes the gun useless now *he said with sarcasm*

#56
SeanThen1

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So they left the damage nerfed and gave it back its charge mechanic, or no?

#57
Jay_Hoxtatron

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SeanThen1 wrote...

So they left the damage nerfed and gave it back its charge mechanic, or no?


They reverted the damage.

#58
Striker93175

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NuclearTech76 wrote...

theillusiveman11 wrote...

 Simple question, will you still be using the Acolyte now? Or has it been ruined for you? 

I just (re)tried it out and it won't affect my builds/use of it much. 

Got to test it but likely hell to the yeah, it is more OPed when you can charge it and cast it at the same time as powers.



^ This

You can lob an acolyte and a cyro blast simultaneously now.  Or an acolyte and singularity...  On the fury you can fire it while running into AF/Throw combo without stopping like a '****** to fire it...  Or charge it then cloak and stay cloaked, fire it and stay cloaked - shadow strike 1-2 plat phantom w/ ease.... Charge it then biotic charge to autoshoot for a 1-2 punch.  Fire and quick switch to primary weapon...  higher rof etc... It went back to the absolutely amazing gun it was and not the pos it was nerfed to.

#59
Skullheart

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With the charge back they should undo the damage nerf...

#60
Grumpy Old Wizard

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No, they made it suck for casters.  The balance team really has it in for casters it seems. :(

#61
Boog_89

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I wont 'still' be using it.
I'll be using it again.

#62
jrm_ayun

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Still will use it. Not like it was useless before the change. Gonna get used to the charging mechanic again

#63
Najarati

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I'm not sure. The removal of the charge is what started me using the Acolyte in the first place as I didn't like its original incarnation. While I don't think it's all doom and gloom for casters, it's definitely less suited to my playstyle now since I like to fire quickly and reactively. I also don't like popping out cover for those few seconds waiting for my gun to fire; it's risky enough with the Hurricane on my QFE (or with any automatic weapon, really).

Modifié par Najarati, 18 décembre 2012 - 07:26 .


#64
DarkseidXIII

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Used it a lot before alteration. Did prefer the non-charge version, but no change in use frequency for me.

#65
DarkseidXIII

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dub-post

Modifié par DarkseidXIII, 18 décembre 2012 - 07:30 .


#66
danielius

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i never used it before the buff. after the buff i loved it on adepts or as secondary weapon for my snipers. About flamer i don´t know. the back to the roots acolyte as well as the flamer doesn´t fit my playstyle at all. i like to be mobile and fast. i will not use the acolyte anymore and switch back to the scorpion. hey btw., how about a minor weight buff to the scorpion to help out the adepts :) wont happen, but i would like it :D

#67
Yagusin

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KalilKareem wrote...

Lol no. It was utter rubbish with the charge mechanic. A marauder/phantom/rocket trooper can kill you during that charge up. Stagger needs to happen NOW, not 1.5s from now. This is a total destruction of the weapon, and by extension the adept class.


Thats it.

#68
Dr. Tim Whatley

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Just tried it out with my Fury, and it took a while to get used to it again, but my hands started to hurt after one game (the problem I have with all charge weapons). I doubt I'll be using it very often now.

#69
Scam_poo

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Sure. But every time someone says "no" in this thread I get a tad happier. Good to see BioWare's actions actually affected all the newbies suddenly using the Acolyte on every character when they removed the charge-up.

#70
N7Dropout1

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No crippling bugs fixed in this patch and the reasoning behind the acolyte change = a big **** you to the MP community.

#71
SolidBeast

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KalilKareem wrote...

Shawn22OS wrote...

KalilKareem wrote...

Lol no. It was utter rubbish with the charge mechanic. A marauder/phantom/rocket trooper can kill you during that charge up. Stagger needs to happen NOW, not 1.5s from now. This is a total destruction of the weapon, and by extension the adept class.



It hardly destroys Adepts classes. If anything it might be a nerf to the flamer classes. I honestly think the Geth Trooper and both Vorcha will feel the hit the most. 


True. The statment was hyperbole. But it is a significant blow to classes that relied on it to strip shields for powers to kick in. And such a blow was hardly required, since heavy weapon classes were dominant even before this nerf. So; not "destruction" but maybe more "fading even further into obscurity".


Agreed. Never used it before the removal of charge-up, I gave it a try just now on platinum and the charge mechanic screwed my trooper over. I'll give it a few more tries before ditching it though. Very disappointed, however.

Scam_poo wrote...

Sure. But every time someone says "no"
in this thread I get a tad happier. Good to see BioWare's actions
actually affected all the newbies
suddenly using the Acolyte on every
character when they removed the charge-up.


Gotta love elitists.

Modifié par SolidBeast, 18 décembre 2012 - 07:44 .


#72
killacwalka3

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I'm so glad my Acolyte is back, now I can fire it right as the Flamer is turning on again. Or get two TC shots in with the Shadow. And run and gun a little better with the Fury.

#73
gabry96

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I used to use it before the changes, I used it after the changes and I'll still use it now.

#74
stefbomb

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I used it extensively before they removed the charge mechanic, it's what made pre-singularity-buff Human Adept playable. I had actually stopped using it a couple of weeks ago because it was just too good, I was using it on too many kits and got tired of it. This will make the gun balanced again: very powerful but somewhat hard to use.

#75
Amusingthree93

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Scam_poo wrote...

Sure. But every time someone says "no" in this thread I get a tad happier. Good to see BioWare's actions actually affected all the newbies suddenly using the Acolyte on every character when they removed the charge-up.

You miss the point. It is not about "newbiness". There is no way to reassign power buttons. So when you are charging it, you can not easily use the power on right bumper. As a result, all the kits with useful powers on the right bumper can not make good use of acolyte. If bioware gave us the ability to reassign power buttons, I would happily re-embrace it.