Will you still be using the Acolyte post-reversion?
#76
Posté 18 décembre 2012 - 07:49
#77
Posté 18 décembre 2012 - 07:51
As a primary, hell no.
#78
Posté 18 décembre 2012 - 07:52
#79
Posté 18 décembre 2012 - 07:53
#80
Posté 18 décembre 2012 - 07:54
#81
Posté 18 décembre 2012 - 07:54
I have foreseen this.
#82
Posté 18 décembre 2012 - 07:55
#83
Posté 18 décembre 2012 - 07:55
SolidBeast wrote...
KalilKareem wrote...
Shawn22OS wrote...
KalilKareem wrote...
Lol no. It was utter rubbish with the charge mechanic. A marauder/phantom/rocket trooper can kill you during that charge up. Stagger needs to happen NOW, not 1.5s from now. This is a total destruction of the weapon, and by extension the adept class.
It hardly destroys Adepts classes. If anything it might be a nerf to the flamer classes. I honestly think the Geth Trooper and both Vorcha will feel the hit the most.
True. The statment was hyperbole. But it is a significant blow to classes that relied on it to strip shields for powers to kick in. And such a blow was hardly required, since heavy weapon classes were dominant even before this nerf. So; not "destruction" but maybe more "fading even further into obscurity".
Agreed. Never used it before the removal of charge-up, I gave it a try just now on platinum and the charge mechanic screwed my trooper over. I'll give it a few more tries before ditching it though. Very disappointed, however.Scam_poo wrote...
Sure. But every time someone says "no"
in this thread I get a tad happier. Good to see BioWare's actions
actually affected all the newbies suddenly using the Acolyte on every
character when they removed the charge-up.
Gotta love elitists.
I think what is meant is that - you don't need the acolyte on your trooper as much as, say, a drell adept needs it. To the trooper, it's just another tool in your toolbox to put an enemy down. But for some casters, the gun plays a vital role in stripping shields so that powers can be applied. As well, as posters above have stated, the acolyte allows for different playstyles on non-shooter kits, making these kits more interesting.
And remember: the whine-nerfs started after BW removed the charge mechanic and shooters started using it en masse. If the charge mechanic causes shooters to use it less, presumably they won't cry for a nerf - and casters can go back to using as before.
#84
Posté 18 décembre 2012 - 07:56
#85
Posté 18 décembre 2012 - 07:58
Just have to be more careful now though.
#86
Posté 18 décembre 2012 - 08:02
Jay_Hoxtatron wrote...
I don't like the gun anyway, whether with or without charge.
Is it because you can't score headshots with it?
#87
Posté 18 décembre 2012 - 08:02
FlashAK wrote...
Absolutely. I loved the gun even when it had the charge mechanic, so it doesn't really change much for me. Now you just won't see everyone equipping it as their backup anymore since a lot of people can't seem to deal with the simple charging mechanic.
Still likely to carry it as a sidearm to deal with those phantoms. The other thing is could just take the alternative now being the ULM Scorpion.
#88
Posté 18 décembre 2012 - 08:06
#89
Posté 18 décembre 2012 - 08:09
#90
Posté 18 décembre 2012 - 08:09
#91
Posté 18 décembre 2012 - 08:10
(kills my fingers with some power classes-360)
I would have kept the regular shot at reduced damage, lets say 25%-35%, and the fully charged 100%-120%.
That way both parties can have it their way and overall the team still benifets from it.
#92
Posté 18 décembre 2012 - 08:12
Shyde01 wrote...
SolidBeast wrote...
KalilKareem wrote...
Shawn22OS wrote...
KalilKareem wrote...
Lol no. It was utter rubbish with the charge mechanic. A marauder/phantom/rocket trooper can kill you during that charge up. Stagger needs to happen NOW, not 1.5s from now. This is a total destruction of the weapon, and by extension the adept class.
It hardly destroys Adepts classes. If anything it might be a nerf to the flamer classes. I honestly think the Geth Trooper and both Vorcha will feel the hit the most.
True. The statment was hyperbole. But it is a significant blow to classes that relied on it to strip shields for powers to kick in. And such a blow was hardly required, since heavy weapon classes were dominant even before this nerf. So; not "destruction" but maybe more "fading even further into obscurity".
Agreed. Never used it before the removal of charge-up, I gave it a try just now on platinum and the charge mechanic screwed my trooper over. I'll give it a few more tries before ditching it though. Very disappointed, however.Scam_poo wrote...
Sure. But every time someone says "no"
in this thread I get a tad happier. Good to see BioWare's actions
actually affected all the newbies suddenly using the Acolyte on every
character when they removed the charge-up.
Gotta love elitists.
I think what is meant is that - you don't need the acolyte on your trooper as much as, say, a drell adept needs it. To the trooper, it's just another tool in your toolbox to put an enemy down. But for some casters, the gun plays a vital role in stripping shields so that powers can be applied. As well, as posters above have stated, the acolyte allows for different playstyles on non-shooter kits, making these kits more interesting.
And remember: the whine-nerfs started after BW removed the charge mechanic and shooters started using it en masse. If the charge mechanic causes shooters to use it less, presumably they won't cry for a nerf - and casters can go back to using as before.
Uh, yes I do, as I have my trooper specced for maximum flamer damage, and the acolyte is essential in stripping shields before flaming the enemies. It's my primary and only weapon on the geth soldier. Your post is merely validating my point.
#93
Posté 18 décembre 2012 - 08:13
Shawn22OS wrote...
FlashAK wrote...
Absolutely. I loved the gun even when it had the charge mechanic, so it doesn't really change much for me. Now you just won't see everyone equipping it as their backup anymore since a lot of people can't seem to deal with the simple charging mechanic.
Still likely to carry it as a sidearm to deal with those phantoms. The other thing is could just take the alternative now being the ULM Scorpion.
The problem with the ULM Scorpion is that it negates the bugged weight penalty on the new mods if you're using it on your primary. I'll still be sticking with the Acolyte for most of my kits, but I still use the Scorpion on quite a few characters.
#94
Posté 18 décembre 2012 - 08:15
This is why you press the triggers with your middle fingers. Something like this never factored into my reasoning because I've always used two fingers for the shoulder buttons since the PS2.Amusingthree93 wrote...
You miss the point. It is not about "newbiness". There is no way to reassign power buttons. So when you are charging it, you can not easily use the power on right bumper. As a result, all the kits with useful powers on the right bumper can not make good use of acolyte. If bioware gave us the ability to reassign power buttons, I would happily re-embrace it.Scam_poo wrote...
Sure. But every time someone says "no" in this thread I get a tad happier. Good to see BioWare's actions actually affected all the newbies suddenly using the Acolyte on every character when they removed the charge-up.
You really wouldn't like trying to use my controller, it has two bumbers on each side.
#95
Posté 18 décembre 2012 - 08:16
#96
Posté 18 décembre 2012 - 08:18
#97
Posté 18 décembre 2012 - 08:18
theillusiveman11 wrote...
Simple question, will you still be using the Acolyte now? Or has it been ruined for you?
I just (re)tried it out and it won't affect my builds/use of it much.
didnt you quit the game on account you couldnt play mp any more?
and i already know the answer. the question asked .... dont bother trying we all know the answer
Modifié par Ravenmyste, 18 décembre 2012 - 08:19 .
#98
Posté 18 décembre 2012 - 08:22
#99
Posté 18 décembre 2012 - 08:22
#100
Posté 18 décembre 2012 - 08:26





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