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Will you still be using the Acolyte post-reversion?


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#176
STRANGE10VE

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most definitely. Probably won't use it as much on my weapons classes. I'll definitely use it more on my adepts. Better fire rate, quicker reload, more damage, shoot on the run. Happy times.

Modifié par STRANGE10VE, 19 décembre 2012 - 02:15 .


#177
pyroboy2290

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STRANGE10VE wrote...

most definitely. Probably won;t use it as much on my weapons classes. I'll definitely use it more on my adepts. Better fire rate, quicker reload, more damage, shoot on the run. Happy times.

What? None of those is happening to the accolyte. It now has: SLOWER fire rate since it takes ~1.5 seconds to charge (which is more than 1 second), The reload speed has not changed at all, you CAN'T shoot on the run, you now have to charge it, and they DID NOT revert the damge nerf from earlier this month.

#178
vladgd

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I'll try to use it, but I didn't even like the charge mechanic on the gps and graal. The thing with those shotguns though is it is optional, I can fire a non charged shot. If I choose to, I can say hold a charge, pop around a corner and blam, but then continue to fire non charged shots.

Personally don't find holding a charge all the time "fun".

Which I guess is fine, I can play with other classes/weapons. Batarian soldier with wraith, you will be my new go to class.

#179
STRANGE10VE

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pyroboy2290 wrote...

Paradise Ablaze wrote...

Guys, if you read the balance change details, you'd know that they reverted the recent nerf.

No, that's not what the change is at all. The reversion is of the october 16th changes that made the acolyte fire instantly and gave it a fixed refire time of 1 second.

It has it's charge and original damage returned. Heres the quote from the balance changes. "Acolyte Pistol
- Reverting pistol to original state before the attempted rocket glitch fix since the change
did not curb the use of the glitch

Yes you can shoot on the run, and it actually fires faster even though you have to charge it.

Modifié par STRANGE10VE, 19 décembre 2012 - 02:21 .


#180
Derp88

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Just had a go with my asari adept, and did pretty well tbh. The charge mechanic has its drawbacks, but once you get used to it, and get in the groove, its damn good.

Makes casters a bit more balanced now as well. You have to be a bit more careful, but I still managed to outscore 2 infiltrators (with high URs).

People saying its the death of casters are just being stupid. They can still contribute plenty to the team, and rack up a lot of points while doing it.

#181
pyroboy2290

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STRANGE10VE wrote...

pyroboy2290 wrote...

Paradise Ablaze wrote...

Guys, if you read the balance change details, you'd know that they reverted the recent nerf.

No, that's not what the change is at all. The reversion is of the october 16th changes that made the acolyte fire instantly and gave it a fixed refire time of 1 second.

It has it's charge and original damage returned. Heres the quote from the balance changes. "Acolyte Pistol
- Reverting pistol to original state before the attempted rocket glitch fix since the change
did not curb the use of the glitch

I can understand why people would think that that meant they were reverting the damage nerf, (although after testing it for a few games I can tell you that they haven't.) None of the rest of that makes any sense though, please see my previous post for why it doesn't make sense.

Also, no it doesn't fire faster, it took about 1.5 seconds to charge it and the fixed refire rate that they changed it to was 1 second. 1.5 seconds is in no way faster than 1 second.

Also, also, I now understand what you meant by 'fire on the run' which was literally 'to fire while running' (don't know why I didn't pick up on that sooner...) And, yes you can fire while running now that the acolyte can be charged again.

Modifié par pyroboy2290, 19 décembre 2012 - 02:25 .


#182
Titus Thongger

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I was fairly adept at using it before. was great before. lack of a charge up changed things a little.

overall still a great gun. cant keep it down

#183
Drummernate

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I probably won't...

Since I only play once a week anyways! xD

I guess the Scorpion works just as well for anti-phantom purposes.

#184
ghostz82

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 Everytime I start getting uset to a weapon or even like a weapon for that matter I know somehow and someday bioware will change it again and most likey ruin it for me pretty much 90 percent of the time. When will the changes stop I never seen a game that changes this much and with some drastic changes too. Maybe they shouldn't have rushed mass effect 3 and instead took their time I mean the single player campaign seemed striped down and incomplete compared to past ME games and only got better after they started to release DLC and updates for it and the coop multiplayer mode has changed over and over so many times that I'm starting to think I've been playing an online beta all along.

By the way I have an off topic question concerning biotic charge. I don't know if its just the me but it looks like biotic charge got a lot worst instead of better for example today I died many times because it wouldn't let me charge and sometimes it looked like it was because of someone else targeting the same target as me but at times that wasn't even the case. It's bad enough target locking can sometimes last wasy to long and prevent vanguards from charging but now it's happening even without some else target locking your targets so this is not only bad but annoying. Vanguards are suppose to be high reward high risk bug it looks like everything they try to fix or change it they are only making the vanguard way to weak.

#185
mrs_anomaly

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Yes, I will still use it.

#186
Ecomancer

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pyroboy2290 wrote...

STRANGE10VE wrote...

most definitely. Probably won;t use it as much on my weapons classes. I'll definitely use it more on my adepts. Better fire rate, quicker reload, more damage, shoot on the run. Happy times.

What? None of those is happening to the accolyte. It now has: SLOWER fire rate since it takes ~1.5 seconds to charge (which is more than 1 second), The reload speed has not changed at all, you CAN'T shoot on the run, you now have to charge it, and they DID NOT revert the damge nerf from earlier this month.


Umm you can shoot on the run I did it a bunch of times today while playing with it and someone needs to read the forums a bit more...or at least read the posts from Bioware employees... From the December 18 balance change thread,

Eric Fagnan wrote...

mrwizeguy wrote...

acolyte charge and original damage returned or just the charge?


Everything reverted back.


So the damage back and the charge time should be back to 1 second, (I didn't test this out myself, but it felt that way to me)

Modifié par Ecomancer, 19 décembre 2012 - 02:29 .


#187
Titus Thongger

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guys it's actually a buff pst.

they are revertting it back COMPLETELY. means it has it's old damage back. you can shoot while sprinting/biotic-charging.

sure it's a little different. at least now it takes some skill to use rather than a point and shoot I-win gun

#188
superligerzero

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I hated the charge mechanic. I started using it when they changed it but now they changed it back so it's going to go collect dust. I think the best thing for it is to make it work like the arc pistol because you get both of both worlds.

#189
born2beagator

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supertitan wrote...

I hated the charge mechanic. I started using it when they changed it but now they changed it back so it's going to go collect dust.


You loss:whistle:

#190
SectiplaveB4

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Yeah I'll still be using it as I used it a fair bit while it had charge up mechanic, however with a Talon V it's not an easy choice anymore.

#191
pyroboy2290

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Ecomancer wrote...

pyroboy2290 wrote...

STRANGE10VE wrote...

most definitely. Probably won;t use it as much on my weapons classes. I'll definitely use it more on my adepts. Better fire rate, quicker reload, more damage, shoot on the run. Happy times.

What? None of those is happening to the accolyte. It now has: SLOWER fire rate since it takes ~1.5 seconds to charge (which is more than 1 second), The reload speed has not changed at all, you CAN'T shoot on the run, you now have to charge it, and they DID NOT revert the damge nerf from earlier this month.


Umm you can shoot on the run I did it a bunch of times today while playing with it and someone needs to read the forums a bit more...or at least read the posts from Bioware employees... From the December 18 balance change thread,

Eric Fagnan wrote...

mrwizeguy wrote...

acolyte charge and original damage returned or just the charge?


Everything reverted back.


So the damage back and the charge time should be back to 1 second, (I didn't test this out myself, but it felt that way to me)

Okay, I hadn't read that far in the balance changes thread yet. Thanks, I'm still pretty sure that they haven't changed the damage YET, but hopefully they will soon.

#192
Bolo Xia

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nope.
the way the weapon charges then have to release to finally shoot is beyond stupid to me, also there is bullet travel too.

so its to slow and unreliable to me, especially when i could have done killed the target with something else by the time it strips the shields off.

#193
XPERIA_Z

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Use to be my favorite weapon... but never again, after this changes. -_-

#194
born2beagator

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1almond wrote...

Use to be my favorite weapon... but never again, after this changes. -_-


and like I have said before, this is a good thing.  Scare away all the people who don't want to bother with getting used to the charge mechanic.  makes it nerf proof for those of us who do

#195
MP-Ryan

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I was a huge proponent of bringing back the charge mechanic so I will absolutely still use it.

That said, I will no longer carry it on every vanguard because the mechanic does mess with charge synergy. Back to the Talon for most of them, but my Shadow is thoroughly relieved that she will now be able to fire and remain under cloak once more.

And this thread is proving what all of us in favour of bringing back the charging said when BioWare announced the Acolyte nerf - the gun was just fine with the charge mechanic because it took some finesse to use. Removing charge amounted to a buff because anyone can pull the trigger, but not everyone can figure out how to use a charged weapon. If BioWare was concerned the Acolyte was entering too wide of use, this will fix that in short order (I mean, even those of us who like the charge recognize it simply doesn't work on some classes, instead of the chargeless acolyte which could be a sidearm for literally every class).

Stop whining. If it wasn't charge, the Acolyte would have been nerfed into oblivion like the Krysae. Learn to use it instead of complaining about it - the mechanic actually makes the gun quite versatile.

#196
born2beagator

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MP-Ryan wrote...

I was a huge proponent of bringing back the charge mechanic so I will absolutely still use it.

That said, I will no longer carry it on every vanguard because the mechanic does mess with charge synergy. Back to the Talon for most of them, but my Shadow is thoroughly relieved that she will now be able to fire and remain under cloak once more.

And this thread is proving what all of us in favour of bringing back the charging said when BioWare announced the Acolyte nerf - the gun was just fine with the charge mechanic because it took some finesse to use. Removing charge amounted to a buff because anyone can pull the trigger, but not everyone can figure out how to use a charged weapon. If BioWare was concerned the Acolyte was entering too wide of use, this will fix that in short order (I mean, even those of us who like the charge recognize it simply doesn't work on some classes, instead of the chargeless acolyte which could be a sidearm for literally every class).

Stop whining. If it wasn't charge, the Acolyte would have been nerfed into oblivion like the Krysae. Learn to use it instead of complaining about it - the mechanic actually makes the gun quite versatile.


Couldn't have said it better.  The flood of "i'll never use it again" posts is funny

#197
Dilandau3000

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I loved the Acolyte before the charge mechanic was removed. I'll still love it now it's put back. I won't really affect how I use it (mainly as a complement to the Hurricane on adepts and the FQE).

#198
Bolo Xia

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born2beagator wrote...

1almond wrote...

Use to be my favorite weapon... but never again, after this changes. -_-


and like I have said before, this is a good thing.  Scare away all the people who don't want to bother with getting used to the charge mechanic.  makes it nerf proof for those of us who do


thats silly, guess i could say something elite'ist like "good thing it got reverted, it will keep people who still use it out of platinum" :whistle:

#199
born2beagator

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Bolo Xia wrote...

born2beagator wrote...

1almond wrote...

Use to be my favorite weapon... but never again, after this changes. -_-


and like I have said before, this is a good thing.  Scare away all the people who don't want to bother with getting used to the charge mechanic.  makes it nerf proof for those of us who do


thats silly, guess i could say something elite'ist like "good thing it got reverted, it will keep people who still use it out of platinum" :whistle:


nothing silly or elitist about my comment.  its the truth.  People aren't willing to get used to the charge mechanic, so they shelf the gun.  When the charge was gone, everyone used it; thus bioware had to nerf it.

#200
NucularPikinic

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Nah.

Hardly used it anyway.