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Will you still be using the Acolyte post-reversion?


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#201
Bolo Xia

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born2beagator wrote...

Bolo Xia wrote...

born2beagator wrote...

1almond wrote...

Use to be my favorite weapon... but never again, after this changes. -_-


and like I have said before, this is a good thing.  Scare away all the people who don't want to bother with getting used to the charge mechanic.  makes it nerf proof for those of us who do


thats silly, guess i could say something elite'ist like "good thing it got reverted, it will keep people who still use it out of platinum" :whistle:


nothing silly or elitist about my comment.  its the truth.  People aren't willing to get used to the charge mechanic, so they shelf the gun.  When the charge was gone, everyone used it; thus bioware had to nerf it.


which also proves that the over done charge up then release to fire is bad design if only a few die-hards use it.

#202
Ecomancer

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pyroboy2290 wrote...

Okay, I hadn't read that far in the balance changes thread yet. Thanks, I'm still pretty sure that they haven't changed the damage YET, but hopefully they will soon.


FYI, on certain threads, underneather the "Create [X time] ago by [poster's name]" there is a Bioware link. It means a Bioware staffer has posted in that thread. If you click Bioware link, it'll filter out the post so all you see is the opening post and any reply any Bioware staff has left on that thread. Its handy to see what Bioware is talking about/responding to. 

Modifié par Ecomancer, 19 décembre 2012 - 03:00 .


#203
born2beagator

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Bolo Xia wrote...

born2beagator wrote...

Bolo Xia wrote...

born2beagator wrote...

1almond wrote...

Use to be my favorite weapon... but never again, after this changes. -_-


and like I have said before, this is a good thing.  Scare away all the people who don't want to bother with getting used to the charge mechanic.  makes it nerf proof for those of us who do


thats silly, guess i could say something elite'ist like "good thing it got reverted, it will keep people who still use it out of platinum" :whistle:


nothing silly or elitist about my comment.  its the truth.  People aren't willing to get used to the charge mechanic, so they shelf the gun.  When the charge was gone, everyone used it; thus bioware had to nerf it.


which also proves that the over done charge up then release to fire is bad design if only a few die-hards use it.


I see nothing wrong with a gun that has a learning curve ending with a high reward.

#204
jayk359

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I cant stand it and i think its the only gun that needs a nerf

#205
MP-Ryan

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Bolo Xia wrote...

born2beagator wrote...

Bolo Xia wrote...

born2beagator wrote...

1almond wrote...

Use to be my favorite weapon... but never again, after this changes. -_-


and like I have said before, this is a good thing.  Scare away all the people who don't want to bother with getting used to the charge mechanic.  makes it nerf proof for those of us who do


thats silly, guess i could say something elite'ist like "good thing it got reverted, it will keep people who still use it out of platinum" :whistle:


nothing silly or elitist about my comment.  its the truth.  People aren't willing to get used to the charge mechanic, so they shelf the gun.  When the charge was gone, everyone used it; thus bioware had to nerf it.


which also proves that the over done charge up then release to fire is bad design if only a few die-hards use it.


No, it goes to show that it takes more than the mindless aim-shoot-shoot-reload that most players seem to love relying on.

The acolyte is perfectly fine on Platinum.  You just can't use it mindlessly, which is basically how it's been used ever since the charging was removed.  Now you have to plan, and it's designed to be complemented by powers - if you aren't playing a power-oriented class, then the Acolyte really shouldn't be a sidearm of choice (that's what the Scorpion is for).

#206
Titus Thongger

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Im very happy with this. it was really quite ridiculous without the charge up. made it stupidly easy to use and it killed pretty much every infantry unit out there.

now with the charge up it has more utility and takes some skill to use. skills that elitist tools like me have 8)

#207
Bolo Xia

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born2beagator wrote...

Bolo Xia wrote...

born2beagator wrote...

Bolo Xia wrote...

born2beagator wrote...

1almond wrote...

Use to be my favorite weapon... but never again, after this changes. -_-


and like I have said before, this is a good thing.  Scare away all the people who don't want to bother with getting used to the charge mechanic.  makes it nerf proof for those of us who do


thats silly, guess i could say something elite'ist like "good thing it got reverted, it will keep people who still use it out of platinum" :whistle:


nothing silly or elitist about my comment.  its the truth.  People aren't willing to get used to the charge mechanic, so they shelf the gun.  When the charge was gone, everyone used it; thus bioware had to nerf it.


which also proves that the over done charge up then release to fire is bad design if only a few die-hards use it.


I see nothing wrong with a gun that has a learning curve ending with a high reward.


i disagree, how does charging a weapon up equal skill or high reward?
all it does is force people to play in soft cover and constatly hold the fire button down.

all other charge to fire weapons have an alterative insant fire capability. 

you guys can keep trying to insult others with saying people that dont like the charge up is a whiner, rager, or noskill; but the fact still remains that the weapon is only usefull in limited ways and possibly limited to gold or below too.

anyway im done here, no point in this stand off.

#208
Titus Thongger

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Bolo Xia wrote...

born2beagator wrote...

Bolo Xia wrote...

born2beagator wrote...

Bolo Xia wrote...

born2beagator wrote...

1almond wrote...

Use to be my favorite weapon... but never again, after this changes. -_-


and like I have said before, this is a good thing.  Scare away all the people who don't want to bother with getting used to the charge mechanic.  makes it nerf proof for those of us who do


thats silly, guess i could say something elite'ist like "good thing it got reverted, it will keep people who still use it out of platinum" :whistle:


nothing silly or elitist about my comment.  its the truth.  People aren't willing to get used to the charge mechanic, so they shelf the gun.  When the charge was gone, everyone used it; thus bioware had to nerf it.


which also proves that the over done charge up then release to fire is bad design if only a few die-hards use it.


I see nothing wrong with a gun that has a learning curve ending with a high reward.


i disagree, how does charging a weapon up equal skill or high reward?
all it does is force people to play in soft cover and constatly hold the fire button down.

all other charge to fire weapons have an alterative insant fire capability. 

you guys can keep trying to insult others with saying people that dont like the charge up is a whiner, rager, or noskill; but the fact still remains that the weapon is only usefull in limited ways and possibly limited to gold or below too.

anyway im done here, no point in this stand off.


charge up mechanic allows you to fire while
sprinting
meleeing
biotic charging

so spawn nuking classes no longer need to stop and fire. they can fire while sprinting and then murder the spawn with grenades or something.

and it has it's prenerf damage back. it's a win win situation

#209
Descy_

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nope.

back to falcon for my casters.

#210
junkgypsy

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MP-Ryan wrote...

Bolo Xia wrote...

born2beagator wrote...

Bolo Xia wrote...

born2beagator wrote...

1almond wrote...

Use to be my favorite weapon... but never again, after this changes. -_-


and like I have said before, this is a good thing.  Scare away all the people who don't want to bother with getting used to the charge mechanic.  makes it nerf proof for those of us who do


thats silly, guess i could say something elite'ist like "good thing it got reverted, it will keep people who still use it out of platinum" :whistle:


nothing silly or elitist about my comment.  its the truth.  People aren't willing to get used to the charge mechanic, so they shelf the gun.  When the charge was gone, everyone used it; thus bioware had to nerf it.


which also proves that the over done charge up then release to fire is bad design if only a few die-hards use it.


No, it goes to show that it takes more than the mindless aim-shoot-shoot-reload that most players seem to love relying on.

The acolyte is perfectly fine on Platinum.  You just can't use it mindlessly, which is basically how it's been used ever since the charging was removed.  Now you have to plan, and it's designed to be complemented by powers - if you aren't playing a power-oriented class, then the Acolyte really shouldn't be a sidearm of choice (that's what the Scorpion is for).



"Mindless and have to plan" to fire a weapon?  Since when?  Majority of weapons are aim and pull the trigger.  Didn't know there is science involved in shooting a weapon.  What is the point of using a weapon that takes a second to fire when there are plenty of other weapons that will fire faster with as much or more damage in the same amount of time.   

#211
DrunkenReflex

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I hate the charge mechanic. Absolutely ruined this gun.

#212
keystpwned

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I'll have to just learn to charge the darn thing.

On a separate note, I always thought it was really strange that this weapon wasn't an UR.

#213
Dr. Tim Whatley

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Hell yeah! I can go back to missile glitc..... Erm... Nothing to see here.

#214
Asebstos

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Yes. Was using it before the removal of the charge up and will still be using it now. Only people that stop using it are the goofs that can't handle non-idiot proof weapons. Same reason the Graal and Arc Pistol are underplayed.

#215
Asebstos

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b00g13man wrote...

Hell yeah! I can go back to missile glitc..... Erm... Nothing to see here.

People that want to missile glitch are already doing it anyway. This doesn't change anything.

#216
jordie3000

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I hadn't read the changelog, and so my first game tonight with an Acolyte-toting character was a surprise, to say the least. I won't lie and say I'm ecstatic about it, but whatever. I'm better at the game now than I was the first time I tried to use it, lo those many months ago, so I'll probably keep it around.

#217
rubynorman

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Yes. It's awesome on the PA

#218
KTolgaA

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I used it yesterday..before knowing about the patch....I thought I was glitched for six Gold matches!! I tried the heavy melee solution again and again...and again. I accidently pressed the button a little bit longer...and he worked! Halleluya!!
Well..I never used it with the charge up before. I feel me so dom. :'(

#219
SKhalazza

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I have tried it on the drell adept (pull reave combo). It can be done, but it's not as smooth as before. It's not dead but harder to handle.

I must try the Talon and see if it fit may playstyle and if ot can replace the Acolyte for my build.

#220
KrizB

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Might have been a bad streak of luck but in one game last night when I was in a hack circle with a Volus, every time I charged up the Acolyte and he Shield Boosted, it locked up my controls.

True, it's a well known bug with SB spam, but the player using it was very conservative in his usage and having it happen six times in a row was new to me.
--

That said, starting to get readjusted to the gun but I'm no where near as helpful as before.
Instead of being 'Johnny on the spot' with the Shield/Barrier stripping for teammates, when a Phantom pops up it's every man for himself as I try to retreat to find cover and charge up.

#221
staindgrey

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I preferred the old way.

So I win~

#222
Brandinator

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 Yes!  I really like how it handled originally.  The charge mechanism feels right.  

#223
SeanThen1

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I used it on vanguards and non-rolly characters to kill Phantoms. If it can still do the job then I will use it. If not...I guess there is the scorpion?

#224
hiddlesfiddled

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Kinda. I found out during a match that it had been reverted back, and I'm not used to that as I got it after it was changed to non-charge. Blargh.

#225
Abraham_uk

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theillusiveman11 wrote...

 Simple question, will you still be using the Acolyte now? Or has it been ruined for you? 

I just (re)tried it out and it won't affect my builds/use of it much. 



I haven't unlocked it yet....

When I do, I'll be using it quite a bit.