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Mark Meer hints the endings were rushed?


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#26
SpamBot2000

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LinksOcarina wrote...

SpamBot2000 wrote...

my Aim is True wrote...

It's obvious endings were rushed. Second fiscal quarter is the end of March, EA needed earnings.


Actually end of fiscal year in this case. EA shelled out a lot of $$$$ for SWTOR development and marketing in 2011. So they really wanted a hit to offset that. Otherwise the management was going to look bad.  


The problem was even releasing Mass Effect 3 to give a good 4th quarter would not deter their low income. Basically the reports for the 2012 report at the end of the fiscal year then had EA earning revenue over all four quarters, but barely earning income; a 200% decrease in fact.

So yeah, they did spend more than they took in, but Mass Effect 3's release would do nothing to stem that tide, nor would it matter much if it made the 4th quarter look good. It's release would have little effect on the bottom line. 



Well, I'd think sales of 1.3 million physical copies (that's not counting downloads) in North America alone in March would have had some effect on the bottom line. Along with a reported 40% purchasing the Day One download. Two months after release they were talking about over $200,000,000 in sales. 

Modifié par SpamBot2000, 18 décembre 2012 - 09:11 .


#27
Ieldra

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The RPGenius wrote...
Wow! How amazing! Tell me, does Mark Meer also have any insight on whether or not the sky is blue?

I'm sorry, are we really still looking for confirmation that the ending was rushed and the writers involved in it had no idea what they were doing?  Are there REALLY people who need further convincing of that by this point?

Some people say it was intentionally written that way. They reject "bad writing" and "the ending was rushed" as an explanation for anything.

#28
Linkenski

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In the end shepard still saved the day!

#29
3DandBeyond

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The RPGenius wrote...

Wow! How amazing! Tell me, does Mark Meer also have any insight on whether or not the sky is blue?

I'm sorry, are we really still looking for confirmation that the ending was rushed and the writers involved in it had no idea what they were doing?  Are there REALLY people who need further convincing of that by this point?


Apparently at least one BW dev does-there was another recent interview with one who said no one ever thought people would be upset with the endings, along with other tidbits they never imagined.  I cannot recall his name, but he also said they were going to pay more attention to stuff in the future.  But I don't know how you try to avoid a problem you don't think exists. 

Here's a link to the discussion about the Game Informer interview:

http://social.biowar...15265845-1.html

Modifié par 3DandBeyond, 18 décembre 2012 - 09:45 .


#30
Fixers0

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Though we really didn't need Mark Meer to confirm that the endings were rushed, thus resulting into sloppy pieces of literary nonese, it's still good that at least some people from the inside thought the same.

#31
BonFire5

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Man, Mark seems like a very charismatic guy, but why does he lose that when he plays Shepard?

#32
RocketManSR2

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All you have to do is look at the quality of Tuchanka and Rannoch. The Earth mission should've had the same quality, only more to do. Instead, we got a brief horde mode with a garbage ending.

#33
dirtdiver32318

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CosmicGnosis wrote...

Mark Meer likes Control. Is he indoctrinated?


Agreed he can not be trusted Image IPB

#34
Ieldra

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CosmicGnosis wrote...

Mark Meer likes Control. Is he indoctrinated?

:lol::lol:

#35
Ieldra

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BTW; if the ending was rushed and EA management was to blame, perhaps they've learned that you don't interfere too much with the development of a complex story-driven game.

#36
3DandBeyond

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Ieldra2 wrote...

The RPGenius wrote...
Wow! How amazing! Tell me, does Mark Meer also have any insight on whether or not the sky is blue?

I'm sorry, are we really still looking for confirmation that the ending was rushed and the writers involved in it had no idea what they were doing?  Are there REALLY people who need further convincing of that by this point?

Some people say it was intentionally written that way. They reject "bad writing" and "the ending was rushed" as an explanation for anything.


Mike Gamble said that some people would be angry with the ending and in the same interview in Feb I think it was, he added to hype that never came true.  Now, I've seen hype before for games, but it's a pretty blatant disregard for truthiness.  However, I don't fully believe they trashed the game on purpose.  I do believe they intended to end the whole franchise with it and to start something else.  The sloppy writing most likely comes from a lack of interest and investment in the subject at hand since it was someone else's baby.

#37
Dragoonlordz

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He did not say what you claim OP. He also gives no implication of anything to do with IT. He was saying he thought the reaction was overreaction from his perspective because of his inside knowledge specifically relating to EC not IT.

#38
3DandBeyond

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Tomwew wrote...

maybe a disgruntled writer will give us the full story one day. till then it's clear ME3 was rushed, but not to what extent.


When non-disclosure clauses run out or someone loses their job for some reason, they will write a book.  People love to tell what they know.

#39
Humakt83

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dreamgazer wrote...

CosmicGnosis wrote...

Mark Meer likes Control. Is he indoctrinated?


Sounds like he likes the control ending.

I really like the tone and execution of the control ending(s) too, even though I don't trust the concept for various reasons.


Ditto. I even like the Synthesis ending to a point. But to trust the "Child"? Only if I do a fail Shepard.

Modifié par Humakt83, 18 décembre 2012 - 11:04 .


#40
ME859

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Ieldra2 wrote...

BTW; if the ending was rushed and EA management was to blame, perhaps they've learned that you don't interfere too much with the development of a complex story-driven game.


It's weird.  I've recently been going back to beat the one PS1 Final Fantasy I never beat with FFIX and it turns out that not only was it the highest rated Final Fantasy on Metacritic but it was developed by SquareElectronicArts.  I mean I remember that now but it had been so long that I hadn't thought about it.  Final Fantasy X was also a SquareEA product.  Kind of funny when you think about it.  The last 2 great Final Fantasy games had EA as a publisher and it wasn't until Square left EA and joined up with Enix that the series started to go downhill into painful overpriced (budget wise) mediocrity.  

Point being, whatever EA did with Square during the development of IX and X they should have replicated with Bioware during Mass Effect 3's development.  

#41
o Ventus

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So Commander Shepard thinks the ending was rushed. Good to see we're in agreement.

#42
Kia Purity

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Though, didn't he say that he hasn't actually played through ME3? O_o

#43
Tomwew

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3DandBeyond wrote...

Tomwew wrote...

maybe a disgruntled writer will give us the full story one day. till then it's clear ME3 was rushed, but not to what extent.


When non-disclosure clauses run out or someone loses their job for some reason, they will write a book.  People love to tell what they know.

now  that will be an interesting read. maybe it'll come bundled with the re-release of deception? Image IPB

#44
Tomwew

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ME859 wrote...

Ieldra2 wrote...

BTW; if the ending was rushed and EA management was to blame, perhaps they've learned that you don't interfere too much with the development of a complex story-driven game.


It's weird.  I've recently been going back to beat the one PS1 Final Fantasy I never beat with FFIX and it turns out that not only was it the highest rated Final Fantasy on Metacritic but it was developed by SquareElectronicArts.  I mean I remember that now but it had been so long that I hadn't thought about it.  Final Fantasy X was also a SquareEA product.  Kind of funny when you think about it.  The last 2 great Final Fantasy games had EA as a publisher and it wasn't until Square left EA and joined up with Enix that the series started to go downhill into painful overpriced (budget wise) mediocrity.  

Point being, whatever EA did with Square during the development of IX and X they should have replicated with Bioware during Mass Effect 3's development.  

really? i love ff IX never knew EA were involved. chrono trigger was a joint square/Enix game and that's one o the best rpg's i've ever played, i'd say FF's decline has more to do with a lack of hironobu sakaguichi than their merger with Enix

#45
Kia Purity

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I ... uh, don't think EA actually were directly involved with Square's games other than you know, doing PC discs.

Modifié par Kia Purity, 19 décembre 2012 - 01:48 .


#46
ME859

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Tomwew wrote...

really? i love ff IX never knew EA were involved. chrono trigger was a joint square/Enix game and that's one o the best rpg's i've ever played, i'd say FF's decline has more to do with a lack of hironobu sakaguichi than their merger with Enix


I was pretty shocked myself when I was able to think about those games in comparison to ME3.  Another funny thing is Final Fantasy X-2 has EA's fingerprints all over it seeing as how it was an obvious cash grab, but that game had the perfect ending that most people that played X had been waiting for.  Then again Final Fantasy X's bitter sweet ending was done perfectly.  Sure they probably would have been better served to have a scene like the end of 100% completiion for X2 but X's ending was still one of the best I've ever come across.  

Kia Purity wrote...

I ... uh, don't think EA actually were directly involved with Square's games other than you know, doing PC discs.


Maybe it was different from their current relationship with Bioware but it was a little more involved then PC disc which I actually think was done by Eidos not EA when it came to PC ports of PS1 Final Fantasy games.  Final Fantasy X was only released for the PS2 though it's now being ported to PS3 and Vita.  

Square Electronic Arts L.L.C., also known as Square EA, was a joint venture between console video game developers Square and Electronic Arts. Announced on April 27, 1998, Square EA was based in Costa MesaCalifornia and operated under the supervision of Square president and CEO Jun Iwasaki, and was responsible for publishing and marketing all games produced by Square in North America. Conversely, Electronic Arts Square, K.K., formed at the same time and based in Japan, was responsible for publishing and marketing games produced by Electronic Arts in Asia.

Under the terms of the agreement, Electronic Arts owned 30 percent of Square EA, and Square owned 30 percent of EA Square.Square EA proved to be very successful, and during its five years of existence released a higher proportion of localized Square titles to the American market than ever before. EA Square, on the other hand, was somewhat less successful, and struggled to make an impact on the Asian videogame market, which has been traditionally difficult for American game developers to break into. EA Square had also developed a game, X-Squad, which was released for the PlayStation 2 during its launch.

Following the announcement of the merger between Square and former competitor Enix in 2003, Square purchased back Electronic Arts' stake in Square EA, and folded it back into Square Soft, Inc., its North American subsidiary, which was subsequently renamed Square Enix U.S.A., Inc. (now Square Enix, Inc.) and continues to publish Square Enix's titles in North America.[edit]


Modifié par ME859, 19 décembre 2012 - 02:07 .


#47
twisty77

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Let me pose a question...

Why the hell would you rush, of all things, the ENDING to what is perhaps one of the best and most influential gaming trilogies ever?

Please, Bioware, the love of all that is good and holy, spend proper time on the endings next time and don't worry about day 1 DLC. We can wait. Trust me when I say that.

Modifié par twisty77, 19 décembre 2012 - 02:03 .


#48
Rafficus III

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No, he just said he knew more info about why what was going on was occurring and the other more finesse details that we didn't and still don't know.

#49
The Spamming Troll

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well, duh.

i noticed this 9 months ago after i played the game.

#50
Shepard108278

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Twinzam.V wrote...

Robhuzz wrote...

Tomwew wrote...

Twinzam.V wrote...

Portia Cousland wrote...

SpamBot2000 wrote...

Actually end of fiscal year in this case. EA shelled out a lot of $$$$ for SWTOR development and marketing in 2011. So they really wanted a hit to offset that. Otherwise the management was going to look bad.  


Exactly right. They knew ME3 needed more time but pulled it onto March and released it regardless.


Typical company management manouvers. Nothing new.

but still a damn shame. at least it wasn't as bad as the 'ending' of KOTOR 2. close, but not as bad.


At least they released a mod to restore the KOTOR 2 content. With ME3 being nearly unmoddable the chances to see an actual new ending for ME3 are incredibly slim.

Still, I thought the KOTOR 2 ending was far superior to ME3. KOTOR 2 simply didn't have a proper ending. ME3's ending was an abomination:whistle:


KOTOR 2 is the perfect example of a rushed game but the dev's were nice enough to leave in the game disc data of what they didnt get to make.
Now with the mod is perfect. :o

i love kotor 2 but agree the ending was rushed what does the mod do and where could i find it?