TheAdventurer29 wrote...
Specters please! Specters are the elite of the galaxy and they are notably missing. What's the point of all the hype about specters in mass effect 1?
+1
Yes please.
TheAdventurer29 wrote...
Specters please! Specters are the elite of the galaxy and they are notably missing. What's the point of all the hype about specters in mass effect 1?
Vortex13 wrote...
I will keep asking until I achieve my dream: Geth Hopper class.
Nitrocuban wrote...
Geth Hopper Vanguard?
Vortex13 wrote...
For the next DLC I would love to see the Geth recieve a new, unique (As in brand new character model, animations, and never before seen powers) multiplayer kit. Since the introduction of the Volus it is obvious that the standard playstyle is no longer required when adding to the game. We now have a support class as a viable option in the game, we need to expand that with other specialized classes; things like a dedicated CC-er.
Ok so here is my interpretation of how I think the Geth Hopper should work. Please note: This is still a work in progress and the percentages, damage, duration, ect. are by no means set in stone. Also this is just my take on it, so if anybody else has any better ideas feel free to post them. WARNING wall of text to follow.
Geth Hopper
These mobile platforms are a second generation scouting and reconnaissance unit of the Alliance dubbed "Hopper". Experts at cyberwarfare and guerrilla tactics, the Geth Hopper specializes at disrupting enemy formations with crippling strikes from it's ARC Laser or Dampining Field before retreating from return fire.
Health: 200
Shields: 750
Melee: Pounce (3x Vorcha's heavy melee distance)
Powers
ARC Laser: This powerful laser cripples enemy defenses, leaving them open to follow up attacks.
* Level 1: Damage - 500
Recharge Speed - 5 seconds
* Level 2: Increase damage by 15%
* Level 3: Reduce cooldown by 20%
* Level 4A: Increase damage by 25%
* Level 4B: Reduce cooldown by an additional 20%
* Level 5A: Increase laser effectivness against shields by 150%
* Level 5B: Increase laser effectivness against armor by 75%
* Level 6A: Modify laser damage type based on equipped ammo power (cryo, incindiary, disrupter, warp, ect.)
* Level 6B: ARC Laser will now slow enemy shield regeneration by 50%.
Dampening Field: By utilizing numerous electronic interference generators and cyberwarfare suites, the Geth Hopper is able to generate an unstable area of effect that recks havoc on enemy biotic and tech abilities.
* Level 1: Increase enemy power recharge rates of all special attacks* within power raduis by 35%.
Radius: 5 meters
Duration: 5 seconds
Cooldown: 2 seconds
* Level 2: Increase enemy power recharge rates of all special attacks by an additional 15%.
* Level 3: Increase duration and radius of Dampening Field by 50%.
* Level 4A: Increase enemy power recharge rates by an additional 50%.
* Level 4B: Increase duration and radius of Dampening Field by an additional 25%.
* Level 5A: Enemies within area of effect are highlighted (Tactical Scan) for the rest of the team to see.
* Level 5B: Enemies within area of effect have their movement speed reduced by 30%.
* Level 6A: Enemies within radius are 100% more vulnerable to tech and biotic powers.
* Level 6B: Enemy weapons will not fire within Dampening Field.
Evasive Protocols: To avoid enemy fire the Geth Hopper gets on all fours and crawls across the ground with increased movement speed.
* Level 1: Movement speed increased by 200%.
Duration: 5 seconds
* Level 2: Increase movement by an additional 50%.
* Level 3: Increase duration by an additional 50%.
* Level 4A: Increase movement speed by an additional 50%.
* Level 4B: Increase duration by an additional 50%.
* Level 5A: Decrease shield recharge delay by 15%.
* Level 5B: Increase weapon damage by 15% for 5 seconds after Evasive Protocols ends.
* Level 6A: Increase maximum shields by 200% for duration of Evasive Protocols.
* Level 6B: Geth Hopper damages any nearby enemies for duration of Evasive Protocols.
Damage: 100 per second
Radius: 2.5 meters
Prototype Platform: Same as Networked AI so far might change it later.
Advanced Hardware: Same as other Geth classes.
(* Enemy special attacks include any attack that it not a weapon attack such as: Nemisis Snipe, Assualt Trooper/Centerion/Canibal Grenades, Banshee Warp, Geth Hunter Cloaking, ect.)
What do you think?
So bring in the Densorin, the Oravores, the Ditakuri, the Enduromi, the Vandomar, the Zha and the Zha'til to MPLegionofRannoch wrote...
did javik say that everything under the empire eventually called itself prothean?
oO Stryfe Oo wrote...
Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.
Ubergrog wrote...
There was a time when vanguards didn't have biotic charge... but I wouldn't get your hopes up.
Cos they are a perfectly logical character additions and allow some very intresting power combos, like hunter mode + smash.oO Stryfe Oo wrote...
Why do people keep asking for a Geth Biotic?
oO Stryfe Oo wrote...
Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.
oO Stryfe Oo wrote...
Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.
Our_Last_Scene wrote...
oO Stryfe Oo wrote...
Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.
Because they're lore friendly and new.
Frosty10001 wrote...
Our_Last_Scene wrote...
oO Stryfe Oo wrote...
Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.
Because they're lore friendly and new.
Quoted for justice.
Chameleonbot wrote...
Frosty10001 wrote...
Our_Last_Scene wrote...
Because they're lore friendly and new.
Quoted for justice.
...Biotic Geth...?
OneTrueShot wrote...
DesioPL wrote...
OneTrueShot i have question.
In your visions, is in this DLC female turians?
My educated -guess- would be yes. It makes sense that they'd want to reuse the character model they worked very hard on.
No certainties on my part yet though, so, I'm not making any calls on that one.
Our_Last_Scene wrote...
oO Stryfe Oo wrote...
Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.
Because they're lore friendly and new.
oO Stryfe Oo wrote...
Our_Last_Scene wrote...
oO Stryfe Oo wrote...
Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.
Because they're lore friendly and new.
Not saying they're not. I'm just saying it's far more likely we'll see a Sentinel first. It's also very unlikely we'll end up with 5 or more Geth kits.
Modifié par Our_Last_Scene, 03 janvier 2013 - 10:21 .
Torguemada wrote...
Cos they are a perfectly logical character additions and allow some very intresting power combos, like hunter mode + smash.oO Stryfe Oo wrote...
Why do people keep asking for a Geth Biotic?