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Mass Effect 3: Reckoning.


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#476
CSRB

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TheAdventurer29 wrote...

Specters please! Specters are the elite of the galaxy and they are notably missing. What's the point of all the hype about specters in mass effect 1?


+1

Yes please.

#477
Vortex13

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I will keep asking until I achieve my dream: Geth Hopper class.

#478
dimeonwu

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Vortex13 wrote...

I will keep asking until I achieve my dream: Geth Hopper class.


YESH ME 3

#479
Nitrocuban

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Geth Hopper Vanguard?

#480
Vortex13

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Nitrocuban wrote...

Geth Hopper Vanguard?


Maybe a vanguard with all tech powers and no charge ability? 

Here since everybody else is posting ideas here is mine for a Geth Hopper:


Vortex13 wrote...

 For the next DLC I would love to see the Geth recieve a new, unique (As in brand new character model, animations, and never before seen powers) multiplayer kit. Since the introduction of the Volus it is obvious that the standard playstyle is no longer required when adding to the game. We now have a support class as a viable option in the game, we need to expand that with other specialized classes; things like a dedicated CC-er.

Ok so here is my interpretation of how I think the Geth Hopper should work. Please note: This is still a work in progress and the percentages, damage, duration, ect. are by no means set in stone. Also this is just my take on it, so if anybody else has any better ideas feel free to post them. WARNING wall of text to follow.


Geth Hopper

These mobile platforms are a second generation scouting and reconnaissance unit of the Alliance dubbed "Hopper". Experts at cyberwarfare and guerrilla tactics, the Geth Hopper specializes at disrupting enemy formations with crippling strikes from it's ARC Laser or Dampining Field before retreating from return fire.

Health: 200
Shields: 750
Melee: Pounce (3x Vorcha's heavy melee distance)

Powers

ARC Laser: This powerful laser cripples enemy defenses, leaving them open to follow up attacks.

* Level 1: Damage - 500
                  Recharge Speed - 5 seconds

* Level 2: Increase damage by 15%

* Level 3: Reduce cooldown by 20%

* Level 4A: Increase damage by 25%

* Level 4B: Reduce cooldown by an additional 20%

* Level 5A: Increase laser effectivness against shields by 150%

* Level 5B: Increase laser effectivness against armor by 75%

* Level 6A: Modify laser damage type based on equipped ammo power (cryo, incindiary, disrupter, warp, ect.)

* Level 6B: ARC Laser will now slow enemy shield regeneration by 50%.

Dampening Field: By utilizing numerous electronic interference generators and cyberwarfare suites, the Geth Hopper is able to generate an unstable area of effect that recks havoc on enemy biotic and tech abilities.

* Level 1: Increase enemy power recharge rates of all special attacks* within power raduis by 35%.
                  Radius: 5 meters
                  Duration: 5 seconds
                  Cooldown: 2 seconds

* Level 2: Increase enemy power recharge rates of all special attacks by an additional 15%.

* Level 3: Increase duration and radius of Dampening Field by 50%.

* Level 4A: Increase enemy power recharge rates by an additional 50%.

* Level 4B: Increase duration and radius of Dampening Field by an additional 25%.

* Level 5A: Enemies within area of effect are highlighted (Tactical Scan) for the rest of the team to see.

* Level 5B: Enemies within area of effect have their movement speed reduced by 30%.

* Level 6A: Enemies within radius are 100% more vulnerable to tech and biotic powers.

* Level 6B: Enemy weapons will not fire within Dampening Field.

Evasive Protocols: To avoid enemy fire the Geth Hopper gets on all fours and crawls across the ground with increased movement speed.

* Level 1: Movement speed increased by 200%.
                  Duration: 5 seconds

* Level 2: Increase movement by an additional 50%.

* Level 3: Increase duration by an additional 50%.

* Level 4A: Increase movement speed by an additional 50%.

* Level 4B: Increase duration by an additional 50%.

* Level 5A: Decrease shield recharge delay by 15%.

* Level 5B: Increase weapon damage by 15% for 5 seconds after Evasive Protocols ends.

* Level 6A: Increase maximum shields by 200% for duration of Evasive Protocols.

* Level 6B: Geth Hopper damages any nearby enemies for duration of Evasive Protocols.
                     Damage: 100 per second
                     Radius: 2.5 meters

Prototype Platform: Same as Networked AI so far might change it later.

Advanced Hardware: Same as other Geth classes.

(* Enemy special attacks include any attack that it not a weapon attack such as: Nemisis Snipe, Assualt Trooper/Centerion/Canibal Grenades, Banshee Warp, Geth Hunter Cloaking, ect.)

What do you think?



#481
Ubergrog

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There was a time when vanguards didn't have biotic charge... but I wouldn't get your hopes up.

#482
Nitrocuban

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Geth Vanguard gotta have "FTL Jump" or something.

#483
oO Stryfe Oo

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Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.

#484
mastero87

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LegionofRannoch wrote...
did javik say that everything under the empire eventually called itself prothean?

So bring in the Densorin, the Oravores, the Ditakuri, the Enduromi, the Vandomar, the Zha and the Zha'til to MP :D And perhaps some squidface Inusannons.

#485
Admiral Dreck

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oO Stryfe Oo wrote...

Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.


I don't care too much for a "Geth Vanguard" kit.  But if they did make one, just give it Havok Strike instead of Biotic charge. Image IPB

#486
Dark Tlaloc

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Ubergrog wrote...

There was a time when vanguards didn't have biotic charge... but I wouldn't get your hopes up.


I remember the good 'ol days…I was so confused when I first tried Biotic charge out;
I remember putting 1 point into it, charging into a group of enemies, dying,
and thinking “this is the crappiest ability EVER!”

 

Then when I checked the other evolutions and saw how much it
could heal you, I gave it another try, and the rest is history (I’ve been a
vanguard every playthrough of every ME).

#487
Torguemada

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oO Stryfe Oo wrote...

Why do people keep asking for a Geth Biotic?

Cos they are a perfectly logical character additions and allow some very intresting power combos, like hunter mode + smash.

#488
Vortex13

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oO Stryfe Oo wrote...

Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.


I don't want a Geth Biotic, just a Geth Hopper built around hit and run guerrillas tactics. A tech only Vanguard (no Biotic Charge, see my idea above) fits that archatype.

#489
Fennekin

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May you enlighten us mortal even more, prophet?
Will you?

#490
Nitrocuban

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Hm, maybe we should consider some oblation to please the prophet?

#491
Clayless

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oO Stryfe Oo wrote...

Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.


Because they're lore friendly and new.

#492
Frosty10001

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Our_Last_Scene wrote...

oO Stryfe Oo wrote...

Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.


Because they're lore friendly and new.


Quoted for justice. :whistle:

#493
Onyx Reaper

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Heavy weapons like the Reaper Darkstar, the Geth Spitfire, or the flamethrower that the Pyro uses. Come on, you know it would be fun- also MORE GETH! ^_^

#494
Chameleonbot

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Frosty10001 wrote...

Our_Last_Scene wrote...

oO Stryfe Oo wrote...

Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.


Because they're lore friendly and new.


Quoted for justice. :whistle:


...Biotic Geth...?

Image IPB

#495
Clayless

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Chameleonbot wrote...

Frosty10001 wrote...

Our_Last_Scene wrote...

Because they're lore friendly and new.


Quoted for justice. :whistle:


...Biotic Geth...?


Yes, it's lore friendly, check the codex.

#496
BlackbirdSR-71C

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OneTrueShot wrote...

DesioPL wrote...

OneTrueShot i have question.

In your visions, is in this DLC female turians?


My educated -guess- would be yes. It makes sense that they'd want to reuse the character model they worked very hard on.

No certainties on my part yet though, so, I'm not making any calls on that one.


There were some hints in the past OP description/debriefings as well towards "Cabal training facilities" or something, and "Turian Cabal" Adepts/Vanguards have been on the community wishlist since MP came into existence.

And "not enough Salarians" was one of the top complaints on Retaliation, so I bet we're gonna see more of those too!

#497
oO Stryfe Oo

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Our_Last_Scene wrote...

oO Stryfe Oo wrote...

Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.


Because they're lore friendly and new.


Not saying they're not. I'm just saying it's far more likely we'll see a Sentinel first. It's also very unlikely we'll end up with 5 or more Geth kits.

#498
Clayless

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oO Stryfe Oo wrote...

Our_Last_Scene wrote...

oO Stryfe Oo wrote...

Why do people keep asking for a Geth Biotic? It'd make more sense for BW to implement one as a tech-Sentinel first, and I don't see us getting too many more Geth.


Because they're lore friendly and new.


Not saying they're not. I'm just saying it's far more likely we'll see a Sentinel first. It's also very unlikely we'll end up with 5 or more Geth kits.


While I would like Geth Biotics I doubt we'll see any, but I'd be fine with any Geth, preferably with new powers, so I wouldn't really be fussed if it was an Vanguard or a Sentinel.

Modifié par Our_Last_Scene, 03 janvier 2013 - 10:21 .


#499
Stathis1992

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Torguemada wrote...

oO Stryfe Oo wrote...

Why do people keep asking for a Geth Biotic?

Cos they are a perfectly logical character additions and allow some very intresting power combos, like hunter mode + smash.


geth are synthetics and synthetics don't have biotic powers, and bw said a billion times that they won't put smash in mp, welcome to mass effect.

#500
Lars Honeytoast

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Smash is already in mp. Welcome yourself!