Staff on the back.
#101
Posté 19 décembre 2012 - 09:57
#102
Posté 19 décembre 2012 - 10:19
The thing that most folks may not have noticed about Geralt's swords is that the only thing that was different about them was their hilts. The blades are all of uniform length, shape, and width. The crossguard and the pommels differed, but all steel swords and all silver swords all still had the same respective dimensions in order for the animations and scabbards to work with them.
I think there are some slight differences in the shape, but yes, I think there's a fairly well defined bounding box of where the weapons must go.
I imagine that it could be easy to fix such issues in Dragon Age. All that would have to happen is that all weapons of each type must adhere to standardized sizes and shapes for certain parts, specifically the area where the hands grip, and the area around where the weapon attaches to the back. If you can guarantee that the 3D space around the weapon's attachment point will always be the same size, then the developers can get rid of the floatiness and possibly even toss in a scabbard or a carrying strap. If they vary in size, shape, and look, then this rapidly becomes a much more expensive endeavor.
Yeah. I mean, it's just a different type of restriction on the design (one which I think I mentioned), and it is possible. Geralt's armor is customizable too, but in a quick look on the wikia page, unsurprisingly there's a bounding box constraint there too.
If Geralt could also be more "heavy plate" or mage like, there would have had to be restrictions there.
#103
Posté 19 décembre 2012 - 10:33
#104
Posté 19 décembre 2012 - 10:46
#105
Posté 19 décembre 2012 - 11:15
So if DAI had a similar armor system as Mass Effect 2 and 3 with just partial customization it would be possible to get rid of floating weapons by standardize the bounding boxes of weapons and armor?Allan Schumacher wrote...
Yeah. I mean, it's just a different type of restriction on the design (one which I think I mentioned), and it is possible. Geralt's armor is customizable too, but in a quick look on the wikia page, unsurprisingly there's a bounding box constraint there too.
If Geralt could also be more "heavy plate" or mage like, there would have had to be restrictions there.
If so I'd prefer standard outfit with partial customization over floating weapons. I guess most players just use the armor with the best stats anyway and don't care how it looks.
#106
Posté 19 décembre 2012 - 11:51
Maria Caliban wrote...
I'd actually like a (wait for it) weapon visability toggle like the one for helmets. Yes, there are a number of times when the weapons look cool on the back, but there are just as many when they look out of place and unattractive.
There are mods for that in DA:O and DA2 that I always play with now (along with the no-gibbing mod. Can't image playing DA2 without that.) Making that a feature would be really nice, especially for people playing on console. It's a shame you have to play on PC and mod your game to remove superficial stuff that you find distracting/ugly/unessisary.
#107
Posté 19 décembre 2012 - 11:55
Modifié par Overdosing, 20 décembre 2012 - 01:56 .
#108
Posté 20 décembre 2012 - 01:24
#109
Posté 20 décembre 2012 - 04:13
In both DAO and DA2 there are scenes where your character is required to have a weapon: for DAO there is the death blow to the Archdemon, and DA2 with the Arishok. Even if you are a rogue or a warrior with your own bladed weapons equipped, even if you just finished using those weapons on that very boss, you are shown using the weapon the cinematic designers have put in there.Allan Schumacher wrote...
Situations where weapons did need to be drawn in a cinematic, and stuff like that. Might not be too difficult to do. I wouldn't know the finer details of what all is involved, unfortunately.
I would like 1-handed weapons to float at the hip instead.Blair Brown wrote...
For me I have never really minded weapons on the back floating, I even think I prefer it. Most of the DA games (and games like it, WoW, 3rd person rpgs, etc) you are always looking at the back of your character, I like seeing my new awesome weapon with its fire enchant than my characters cloak.
In WoW, weapons "sheath" on the hip or back depending on weapon model. All 2-handers and staves go on the back, all daggers (and I think maces also) go on the hip. Most 1-handed swords go on the hip unless they are very large, then those also go on the back.
There are also some inconsistencies in that some weapons with the same model will have some versions that sheath on the back while others go on the hip; Phantom Blade (back) vs Continuum Blade (hip). This is not restricted to caster or melee weapons, as there are some melee weapons that have the same inconsistency.
Modifié par nightscrawl, 20 décembre 2012 - 04:29 .
#110
Posté 20 décembre 2012 - 09:57
#111
Posté 20 décembre 2012 - 11:32
#112
Posté 20 décembre 2012 - 11:56
Blair Brown wrote...
I like seeing my new awesome weapon with its fire enchant than my characters cloak.
That's a good point. I guess it can be argued that the lack of a scabbard can also be an artistic choice, as opposed to a consequence of an overly convoluted development process.
#113
Posté 20 décembre 2012 - 12:51
*imagined DA2 Gallows confrontation with Anders using the wand instead of staff and shouting Thedas version of "Avadakedavra" ...wishes to unimagine it back*Look at Harry Potter, he don't use staff but a wand. in fairy tales most Mages use wand.
Other games like Diablo 2 and 3 use a variety of weapons for Mages, not only staff but wand and orbs, and there is a sword for a Mage as i remember.
I think I'm fine with mages using staves. Yes, that's a stereotype, but I see this one more fitting DA series than wands or orbs. Wynne or Morrigan with Godmother Fairy animation?...no, thanx. And also it has some minor chances to be useful in close-combat situation.
Another possible option is no weapon at all (bare hands casting) with some stats-trinket that occupies invisible slot. Anders healed boy with his staff in the corner of the room. Probably, the cheapest one (as you don't need to draw all those cool looking things)...but, hey, people like cool-looking things.
Where to put them off-combat? Hard question, because it's not lightsaber that can be turned off and it can hardly be folded like ME sniper rifles. Busy hands make a lot of common animation impossible. Having staff behind back is ok, unless they do not forget to turn it off while character takes a seat in cut scene. THAT one does look wierd. 8)
Modifié par Nrieh, 20 décembre 2012 - 12:52 .
#114
Posté 20 décembre 2012 - 12:59
With Archdemon it had some sense - Warden uses the nearby sword, (s)he takes it during cut-scene. Still looks awfully stupid for a mage. But where did my archer lady get that sword to finish Arishok - I have no idea (if I'm remembering the scene right, that's not much like her daggers that exist somewhere for close-combat moments)In both DAO and DA2 there are scenes where your character is required to have a weapon: for DAO there is the death blow to the Archdemon, and DA2 with the Arishok. Even if you are a rogue or a warrior with your own bladed weapons equipped, even if you just finished using those weapons on that very boss, you are shown using the weapon the cinematic designers have put in there.
#115
Guest_Nizaris1_*
Posté 20 décembre 2012 - 02:48
Guest_Nizaris1_*
.... But where did my archer lady get that sword to finish Arishok - I have no idea (if I'm remembering the scene right, that's not much like her daggers that exist somewhere for close-combat moments)
it bothers me too...my archer Hawke suddenly running and jump at Rock Wraith to stab it with a dagger...while she just can shoot it from afar with an arrow...
#116
Posté 20 décembre 2012 - 03:36
Blair Brown wrote...
For me I have never really minded weapons on the back floating, I even think I prefer it. Most of the DA games (and games like it, WoW, 3rd person rpgs, etc) you are always looking at the back of your character, I like seeing my new awesome weapon with its fire enchant than my characters cloak.
where as I prefer scabbarded swords, may have something to do with actually owning live blades irl and realising the 'oops I just maimed myself' possiblities of unsheathed blades anywhere near squishy flesh.
#117
Posté 20 décembre 2012 - 07:26
#118
Posté 20 décembre 2012 - 07:34
#119
Posté 20 décembre 2012 - 07:39
#120
Posté 20 décembre 2012 - 11:57
#121
Posté 21 décembre 2012 - 12:41
Maria Caliban wrote...
I'd actually like a (wait for it) weapon visability toggle like the one for helmets. Yes, there are a number of times when the weapons look cool on the back, but there are just as many when they look out of place and unattractive.
I would love a toggle switch too. It would be cool to have choice.
#122
Posté 21 décembre 2012 - 02:35
MR_PN wrote...
i have more of a problem with the templars not seeing the staff. like normal people just carry magical staffs around all day
Yes, that has major implications in a game where staff-bearers are supposed to be locked up in a tower. You need only to do basic critical thinking to understand that the game isn't reacting according to its own lore and that breaks immersion more than anything else.
I have confidence that the devs are taking that into consideration for DA3.
#123
Posté 21 décembre 2012 - 03:12
Modifié par schalafi, 21 décembre 2012 - 03:13 .
#124
Posté 21 décembre 2012 - 04:14

It's almost as mysterious as the mythical Murder Knife and its origins. Just another piece of untapped lore in the DA universe!
On a serious note, I thought scabbards were a REALLY nice touch in Witcher 2. It must be something that costs a lot of resources because the majority of fantasy RPGs suffer similar problems to DA.
Modifié par deuce985, 21 décembre 2012 - 04:17 .
#125
Posté 21 décembre 2012 - 04:18





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