This comes up a lot, too. This line of thinking is stupid.This has come up a few times. The standard response is that there's no more reason to believe in Destroy than there is to believe in Control, so this line of thinking leads to Refuse.
Godchild may or may not be trying to trick you, but the alternative (Refusal) is certain death. What's the worst that could happen if you pick the "wrong" option?
This is an example of the perfect solution fallacy: If can't be 100% sure, it's best to not pick at all.
That's not right either - Shepard is very clearly convinced that Control is a bad idea, and you're asking me to believe that he'd just take the designated villain's word for it? Because that's all that happens - Shepard has a conversation with the least trustworthy expositor conceivable.there's no more reason to believe in Destroy than there is to believe in Control
Again, for control and synthesis to be viable options Bioware would have to have done their homework and deliver credible exposition. As it is, the ending simply doesn't work - Shepard has no reason to believe anything Godchild says and Shepard's no more than an anecdote to Godchild.
Too bad they wasted this opportunity, at least for those of us that remember that Bioware used to make great games
Modifié par AlexMBrennan, 24 décembre 2012 - 07:53 .





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