Aller au contenu

Photo

Important question about Infidrell.


  • Veuillez vous connecter pour répondre
26 réponses à ce sujet

#1
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages
How did you spec the recon mine in evo six?

And more importantly, perhaps the most important question in mass effect, what color is your pimp suit? :D

#2
Ziegrif

Ziegrif
  • Members
  • 10 095 messages
Haven't gotten around to it yet but gonna go for Invasive scan... because Violating a radius of 12 meters sounds kinky.

Also It's currently white with red highlights and red Panther stripes.

#3
painforest

painforest
  • Members
  • 1 475 messages
Invasive.
All pink, every kit, everyday.

#4
tictactucrac

tictactucrac
  • Members
  • 2 137 messages
Armor damage seems awesome, but you already have homing grenades doing this better. So invasive scan > armor damage.


I have a question too : homing grenade + recon boom = fire boom ?

#5
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Ziegrif wrote...

Haven't gotten around to it yet but gonna go for Invasive scan... because Violating a radius of 12 meters sounds kinky.

Also It's currently white with red highlights and red Panther stripes.

TWSS, but then again a radius of 12 meters sounds painful.

#6
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

tictactucrac wrote...

Armor damage seems awesome, but you already have homing grenades doing this better. So invasive scan > armor damage.


I have a question too : homing grenade + recon boom = fire boom ?

I've yet to get a FE off of it. I still like the split homings because of the multiple stagger but I'm starting to reconsider armor mitigation in homing.

#7
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

painforest wrote...

Invasive.
All pink, every kit, everyday.


This.

All super powerful kits are pink for me. Kroguard, GI, TGI, Valkyrie and now... Infidrell.

Guess the BroAdept is gonna have to be pink too... cuz he's a boss.

#8
llandwynwyn

llandwynwyn
  • Members
  • 3 787 messages
Invasive, leave armor to Homing.

#9
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

megabeast37215 wrote...

painforest wrote...

Invasive.
All pink, every kit, everyday.


This.

All super powerful kits are pink for me. Kroguard, GI, TGI, Valkyrie and now... Infidrell.

Guess the BroAdept is gonna have to be pink too... cuz he's a boss.

In my world only true Krogans are pink or neon green. Drell are light blue with black trim.

#10
prog_bassist

prog_bassist
  • Members
  • 664 messages
I wouldn't take Armor Damage on Recon Mine, but keep in mind that Homing Grenade only reduces armor effectiveness when weapons are dealing damage to the target.

#11
tictactucrac

tictactucrac
  • Members
  • 2 137 messages

NuclearTech76 wrote...

tictactucrac wrote...

Armor damage seems awesome, but you already have homing grenades doing this better. So invasive scan > armor damage.


I have a question too : homing grenade + recon boom = fire boom ?

I've yet to get a FE off of it. I still like the split homings because of the multiple stagger but I'm starting to reconsider armor mitigation in homing.


Split grenade = 120% damage (60% x2)
armor damage = 160% damage (only on armor, of course) + 50% armor reduction (=100% armor reduction with some HVB on weapons)

Time to reconsider !

Modifié par tictactucrac, 19 décembre 2012 - 02:58 .


#12
LoonySpectre

LoonySpectre
  • Members
  • 1 537 messages
Recon Mine doesn't set off any kinds of tech explosions, sadly.

#13
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

tictactucrac wrote...

NuclearTech76 wrote...

tictactucrac wrote...

Armor damage seems awesome, but you already have homing grenades doing this better. So invasive scan > armor damage.


I have a question too : homing grenade + recon boom = fire boom ?

I've yet to get a FE off of it. I still like the split homings because of the multiple stagger but I'm starting to reconsider armor mitigation in homing.


Split grenade = 120% damage (60% x2)
armor damage = 160% damage (only on armor, of course) + 50% armor reduction (=100% armor reduction with some HVB on weapons)

Time to reconsider !

The split really comes in handy for me on basic mooks for stagger because I'm up in spawns wrecking stuff. I don't necessarily even care about the damage of it since everything basic dies from one headshot. Elites were going down insanely fast even without the mitigation. IDK, I'm kind of split on it. May have to respec and try the other option at least.

#14
tictactucrac

tictactucrac
  • Members
  • 2 137 messages

NuclearTech76 wrote...

tictactucrac wrote...

NuclearTech76 wrote...

tictactucrac wrote...

Armor damage seems awesome, but you already have homing grenades doing this better. So invasive scan > armor damage.


I have a question too : homing grenade + recon boom = fire boom ?

I've yet to get a FE off of it. I still like the split homings because of the multiple stagger but I'm starting to reconsider armor mitigation in homing.


Split grenade = 120% damage (60% x2)
armor damage = 160% damage (only on armor, of course) + 50% armor reduction (=100% armor reduction with some HVB on weapons)

Time to reconsider !

The split really comes in handy for me on basic mooks for stagger because I'm up in spawns wrecking stuff. I don't necessarily even care about the damage of it since everything basic dies from one headshot. Elites were going down insanely fast even without the mitigation. IDK, I'm kind of split on it. May have to respec and try the other option at least.


And what about atlas, banshee, etc ?

#15
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

tictactucrac wrote...

NuclearTech76 wrote...

tictactucrac wrote...

NuclearTech76 wrote...

tictactucrac wrote...

Armor damage seems awesome, but you already have homing grenades doing this better. So invasive scan > armor damage.


I have a question too : homing grenade + recon boom = fire boom ?

I've yet to get a FE off of it. I still like the split homings because of the multiple stagger but I'm starting to reconsider armor mitigation in homing.


Split grenade = 120% damage (60% x2)
armor damage = 160% damage (only on armor, of course) + 50% armor reduction (=100% armor reduction with some HVB on weapons)

Time to reconsider !

The split really comes in handy for me on basic mooks for stagger because I'm up in spawns wrecking stuff. I don't necessarily even care about the damage of it since everything basic dies from one headshot. Elites were going down insanely fast even without the mitigation. IDK, I'm kind of split on it. May have to respec and try the other option at least.


And what about atlas, banshee, etc ?

I was using phasic rounds with the paladin with full weapons passives. They don't last long at all. I might reconsider if I were dedicating a lot of matches to platinum but on gold I prefer the stagger myself for the basic mooks. The bosses usually never kill me but the mooks are a problem.

#16
IndigoVitare

IndigoVitare
  • Members
  • 1 153 messages

tictactucrac wrote...

Armor damage seems awesome, but you already have homing grenades doing this better. So invasive scan > armor damage.


Armour Grenades do it better? Do Armour grenades have a large enough radius to destroy a spawn? Last I checked they didn't.

Just been playing this class. It's even more absurd than I thought. I was expecting firing a mine to break the cloak. Turns out it doesn't and nor does detonating it.

Recon Mine explosions every 3 seconds plus 40% extra damage from TC (detonating the mine within the standard duration is possible but hard) > Anything Homing grenades can do. There's no point taking Invasive Scan, you do more damage by detonating them as fast as possible.

Very broken. Should have gotton Prox Mine instead.

Modifié par IndigoVitare, 19 décembre 2012 - 03:36 .


#17
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

IndigoVitare wrote...

tictactucrac wrote...

Armor damage seems awesome, but you already have homing grenades doing this better. So invasive scan > armor damage.


Armour Grenades do it better? Do Armour grenades have a large enough radius to destroy a spawn? Last I checked they didn't.

Just been playing this class. It's even more absurd than I thought. I was expecting firing a mine to break the cloak. Turns out it doesn't and nor does detonating it.

Recon Mine explosions every 3 seconds plus 40% extra damage from TC (detonating the mine within the standard duration is possible but hard) > Anything Homing grenades can do. There's no point taking Invasive Scan, you do more damage by detonating them as fast as possible.

Very broken. Should have gotton Prox Mine instead.

Is that 75% damage against armor from detonation or just debuff to armor while mine is actively scanning them?

#18
IndigoVitare

IndigoVitare
  • Members
  • 1 153 messages

NuclearTech76 wrote...

IndigoVitare wrote...

tictactucrac wrote...

Armor damage seems awesome, but you already have homing grenades doing this better. So invasive scan > armor damage.


Armour Grenades do it better? Do Armour grenades have a large enough radius to destroy a spawn? Last I checked they didn't.

Just been playing this class. It's even more absurd than I thought. I was expecting firing a mine to break the cloak. Turns out it doesn't and nor does detonating it.

Recon Mine explosions every 3 seconds plus 40% extra damage from TC (detonating the mine within the standard duration is possible but hard) > Anything Homing grenades can do. There's no point taking Invasive Scan, you do more damage by detonating them as fast as possible.

Very broken. Should have gotton Prox Mine instead.

Is that 75% damage against armor from detonation or just debuff to armor while mine is actively scanning them?


Fairly certain it's the explosion since a 75% armour debuff would be miles greater than anything else we have.

#19
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages
there is not a power combo with the mine that I know of

#20
Hretha

Hretha
  • Members
  • 152 messages
Invasive

Red and Green, of course... for the holidays!

#21
Alijah Green

Alijah Green
  • Members
  • 2 541 messages
Hugh Hefner robe color why of course...... invasion scan

#22
Alijah Green

Alijah Green
  • Members
  • 2 541 messages

ValorOfArms777 wrote...

there is not a power combo with the mine that I know of


stacking debuff is the power combo:D

#23
Alijah Green

Alijah Green
  • Members
  • 2 541 messages

Ziegrif wrote...

Haven't gotten around to it yet but gonna go for Invasive scan... because Violating a radius of 12 meters sounds kinky.

Also It's currently white with red highlights and red Panther stripes.


Only if your gun is big enough;)

#24
Zero132132

Zero132132
  • Members
  • 7 916 messages

IndigoVitare wrote...

tictactucrac wrote...

Armor damage seems awesome, but you already have homing grenades doing this better. So invasive scan > armor damage.


Armour Grenades do it better? Do Armour grenades have a large enough radius to destroy a spawn? Last I checked they didn't.

Just been playing this class. It's even more absurd than I thought. I was expecting firing a mine to break the cloak. Turns out it doesn't and nor does detonating it.

Recon Mine explosions every 3 seconds plus 40% extra damage from TC (detonating the mine within the standard duration is possible but hard) > Anything Homing grenades can do. There's no point taking Invasive Scan, you do more damage by detonating them as fast as possible.

Very broken. Should have gotton Prox Mine instead.

No.

Some numbers: base Claymore damage is 1,648.  Thing with all the right passives chosen, Drell can get +32.5% weapon damage. With a HVB or HCB, you get another +25%. With damage-spec'd TC, you get another +80%. Amp V, you get another +15%. Without any ammo bonus, this is +137.5%. 1,648 x 137.5% = 2,513.2. Adding back in the base damage, without any debuff, that's 4,161.2 a shot. With a Rail Amp III, it comes up to 4,655.6 a shot. ith recon mine's 25% debuff (which is multiplicative), that's 5,819.5 which is 1,163.9 more damage.

If you're good at RCing, you can get a shot off every 1.1 seconds or so, and even without TC, your claymore shots will do 4,171.5 (includes rail amp III and 25% debuff). When decloaking immediately, you get 2.5 seconds of cloak damage and you get a 3 second cooldown, so cloak+shoot+shoot+shoot (one cloak cycle) is about 16,810.5 damage per cloak cycle. Without the +25% from recon mine, it's 13,448.4 (still very respectable), so 3,362.1 damage more with Invasive scan. This is, of course, without ammo powers, which will boost these numbers substantially.

Recon mine does 1,645 damage (2,878.75 to armor) with the build you're advocating (while duration TC is active, assuming passive is taken for power damage). While it hits everything within a 9 meter radius, you also can't do it every 3 seconds (if you could, you wouldn't be advocating the 'duration' evolution) because you have to cloak, fire a mine, wait for it to activate, detonate it, and then deal with the cooldown from cloak. I can't imagine why you would take the rank 6 option you're choosing when you'll only get 1,128.75 more damage against bosses.

Worthy of note is the fact that with a damage spec'd TC, you can still do 1,925 assuming recon mine's debuff doesn't apply (2,406.25 if it does), so you only lose 953.75 (possibly 472.5, don't know if anyone's tested whether the debuff applies) damage against bosses if you choose to detonate.

I just can't imagine taking armor damage over invasive scan.

#25
upinya slayin

upinya slayin
  • Members
  • 10 292 messages

NuclearTech76 wrote...

How did you spec the recon mine in evo six?

And more importantly, perhaps the most important question in mass effect, what color is your pimp suit? :D


here is my spec
http://social.biowar...6984/1#15337019

also Green and Red for X-mas :wizard: