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WHY BIOWARE! Acolyte chargeles please!


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#26
Zero132132

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They did revert it. Yesterday. You haven't played in a full day, but you're complaining about the game?

Oh BSN...

#27
born2beagator

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Lol. I can't believe people think this is bad

#28
Shyde01

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A brief history lesson:

In the beginning, the acolyte had a charge, which many found annoying, but casters learned to use as an important aspect of power-use. (N.B.: many casters need to rapidly strip shields before their powers can be applied.) Casters were happy with the acolyte; most shooters were oblivious.

Then BW, in an attempt to fix the missile glitch, removed the acolyte charge mechanic.

Because it was now chargeless, shooters (having avoided the gun so far due to the annoying charge mechanic) stared using the acolyte en masse. Other shooters then noticed how effective it was, and, out of jealousy and pettiness, cried for nerfs (not understanding or caring about the effect this would have on casters).

BW then implemented a damage nerf, hoping to discourage shooters from using the acolyte on every kit. However, the damage nerf was not large enough to dissuade shooters from taking the acolyte as side-arm with their other OP guns. Many started threads claiming "lolwutacolytenerf".

Meanwhile, casters (adjusting to the new salutary effects of a chargeless mechanic) noticed that, to their dismay, the damage nerf meant that, on some enemies on gold+, a single acolyte shot left shields in place. This negatively affected their playstyle. The upshot was: the damage nerf hurt casters, but had no practical effect on shooters. Shooters neither noticed or cared about the nerf (see "lolwutacolytenerf", above) and kept using the gun. Thus, BW had caused the opposite of what was desired.

Just yesterday, BW reverted the acolyte back to its original form: annoying charge mechanic with the original damage. This, it is hoped, will have the effect of causing shooters to use the acolyte with discretion or not at all, while allowing casters to effectively use the gun as an important aid to power-use.

So it is written in the scrolls of BW, in the Year of Our Lord Fagnan.

(If you can propose a solution that keeps everyone happy, I'm all ears ;)

#29
Blitzkrieg_33

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MastahDisastah wrote...

This thing hopefully will stop the noobs from abusing it, I'm very happy.



#30
CmnDwnWrkn

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Shyde01 wrote...

So it is written in the scrolls of BW, in the Year of Our Lord Fagnan.



#31
born2beagator

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Shyde01 wrote...

A brief history lesson:

In the beginning, the acolyte had a charge, which many found annoying, but casters learned to use as an important aspect of power-use. (N.B.: many casters need to rapidly strip shields before their powers can be applied.) Casters were happy with the acolyte; most shooters were oblivious.

Then BW, in an attempt to fix the missile glitch, removed the acolyte charge mechanic.

Because it was now chargeless, shooters (having avoided the gun so far due to the annoying charge mechanic) stared using the acolyte en masse. Other shooters then noticed how effective it was, and, out of jealousy and pettiness, cried for nerfs (not understanding or caring about the effect this would have on casters).

BW then implemented a damage nerf, hoping to discourage shooters from using the acolyte on every kit. However, the damage nerf was not large enough to dissuade shooters from taking the acolyte as side-arm with their other OP guns. Many started threads claiming "lolwutacolytenerf".

Meanwhile, casters (adjusting to the new salutary effects of a chargeless mechanic) noticed that, to their dismay, the damage nerf meant that, on some enemies on gold+, a single acolyte shot left shields in place. This negatively affected their playstyle. The upshot was: the damage nerf hurt casters, but had no practical effect on shooters. Shooters neither noticed or cared about the nerf (see "lolwutacolytenerf", above) and kept using the gun. Thus, BW had caused the opposite of what was desired.

Just yesterday, BW reverted the acolyte back to its original form: annoying charge mechanic with the original damage. This, it is hoped, will have the effect of causing shooters to use the acolyte with discretion or not at all, while allowing casters to effectively use the gun as an important aid to power-use.

So it is written in the scrolls of BW, in the Year of Our Lord Fagnan.

(If you can propose a solution that keeps everyone happy, I'm all ears ;)


and if the epic crying on this board is any indication, they succeeded.

#32
SgtAmazing

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Does anyone know if the damage is back to original as well or did they just put the charge feature back on it and leave the damage to its nerfed state?

#33
Scam_poo

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Yeah, they changed it and then noticed the Acolyte was 'overpowered' with the charge mechanism that balanced it. Of course you liked it without having to charge it. And of course you now can't handle it anymore because it has a learning curve. Pathetic.

#34
born2beagator

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SgtAmazing wrote...

Does anyone know if the damage is back to original as well or did they just put the charge feature back on it and leave the damage to its nerfed state?


Its back to its original glory

#35
Canned Madness

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CmnDwnWrkn wrote...

They did revert the Acolyte. It's back to being the gun it was intended to be.



#36
huntrrz

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Dilandau3000 wrote...

It has to have some drawback. That used to be charge. Without the charge, it overshadows every other heavy pistol in the game.

I thought the drawbacks were low fire rate and low clip capacity.  The charge was annoying and why I avoided using the Acolyte until recently, where I discovered to my pleased surprise the charge had been removed - now it's back.  I haven't used it enough to recognize the changes to damage and I realize it simply means adjusting play style to compensate, but still... it's annoying to pull a trigger and have nothing happen - it's counter-intuitive.

#37
Jannic

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Lord_Sirian wrote...

The Acolyte got quite a large buff today. You should be happy.


I guess he is. He demanded to revert the gun. And they did exactly that. Guess everyone is happy here.

#38
Tallgeese_VII

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No matter what other people say,
The intention of what happened to Acolyte this week was to nerf it as mentioned by Dev.

Bringing back charge mechanis definitely has a lot of downside, but we will just have to get used to it.
Acolyte was a little too good.. because it made 95% of potential sidearms useless. (Although I`d love to have chargeless acolyte)

#39
Ryan Torant

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well, say wath you will, but im not ok with it, i think it should be reverted, or not reverted, but atleast you have to be able to shoot without charging. make a uncharged shot damage 30 % i dont care, just want to shoot without charging.
That way everyone is happy. Uncharged = 30 % Charged = 100%

#40
DeadeyeCYclops

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Acolyte you are my bestest friend now, because you just eliminated all the people who didn't deserve you.

#41
Ryan Torant

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I repeat, whats the problem with this: Shot damage: Uncharged = 30 % Charged = 100% ?
Can anyone give me a reason?

Modifié par Ryan Torant, 19 décembre 2012 - 04:31 .


#42
Dilandau3000

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Ryan Torant wrote...

I repeat, whats the problem with this: Shot damage: Uncharged = 30 % Charged = 100% ?
Can anyone give me a reason?

I think the main problem is that such a change would require a full patch, not a balance change. It would also still be the ultimate deliverer of ammo powers and eat phantoms for breakfast regardless of how far they turned down the damage.

#43
born2beagator

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DeadeyeCYclops78 wrote...

Acolyte you are my bestest friend now, because you just eliminated all the people who didn't deserve you.



Exactly.  Its nerf proof now

#44
Ryan Torant

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Dilandau3000 wrote...

Ryan Torant wrote...

I repeat, whats the problem with this: Shot damage: Uncharged = 30 % Charged = 100% ?
Can anyone give me a reason?

I think the main problem is that such a change would require a full patch, not a balance change. It would also still be the ultimate deliverer of ammo powers and eat phantoms for breakfast regardless of how far they turned down the damage.

Please dont start with phantoms. phantoms are allready easy to kill, you have submision net, stasis, batarian charge+melee, reegar carabine.

#45
MadDog_331

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Oh, please be quiet. Most people wanted it back the way it was. Now go back to your cave..................

#46
Ryan Torant

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About the pathc. If its too dificult to change that, then just reduce the charge time to lets say 1 second

#47
regack

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I'm happy the acolyte is back to the way it was. I haven't taken it out yet, since I was busy yesterday bowling with the volus and sniping with the drell. I'm sure I'll have to re-re-learn how to use it again, but I am MORE than happy to do so. Sorry if you consider it a nerf, but I'm sooooo happy to have it back to how it was.

#48
enigmagtx

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They did it so ppl would stop soloing plat I don't use it on my solos period. Glad I got it done b4 they well nerfed it are else I would have to solo it to get the 200,000 points for it.

#49
Dilandau3000

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Ryan Torant wrote...

About the pathc. If its too dificult to change that, then just reduce the charge time to lets say 1 second

The charge time is 1 second! If you think it's longer than that, then you are simply wrong or waiting too long to release the trigger.

Modifié par Dilandau3000, 19 décembre 2012 - 04:42 .


#50
Ryan Torant

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regack wrote...

I'm happy the acolyte is back to the way it was. I haven't taken it out yet, since I was busy yesterday bowling with the volus and sniping with the drell. I'm sure I'll have to re-re-learn how to use it again, but I am MORE than happy to do so. Sorry if you consider it a nerf, but I'm sooooo happy to have it back to how it was.

Please explaing me why are you happy about it. Please, i just cant find a reason.