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WHY BIOWARE! Acolyte chargeles please!


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#101
born2beagator

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Uh Cold wrote...

Angelwave wrote...

I really don't understand the argument that it is bad for Adepts.

Because the majority of people that post here have no idea wtf they are talking about.


QFT.

Its actually better now for casters of all strips because you can hold a charge and use powers.  btw the stunning capability is highly underrated.

#102
born2beagator

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MetalDeggial wrote...

N7Dropout1 wrote...

Why did some people prefer it with a charge mechanic? What is the reasoning?


There are two reasons for this my good fella:

1) PC master race.

2) People complaining about the Acolyte becoming a n00b-friendly gun (n00b-tube if you must) that "all the scrubs were using", ruining their games or something, simply because it lost its charge mechanic.

People got mad and called the removal of the charge mechanic a nerf because they simply couldn't shoot it while running, which is horrendous on consoles btw, and they couldn't charge, cloak, then release it when using infitlrators. And of course, the n00b-tube argument, which in my case was never a problem when creating lobbies on Xbox. I preferred it without the charge mechanic, simply because the controls for this game suck major loads of ass on consoles and firing it instantly when getting ambushed by a Phantom was a blessing. Who cares if people used it so much? If that was a real reason for reverting the change, then Biower should nerf the Harrier because that gun is present 100% of the time in my lobbies.

tl;dr: the elitist bunch believe the Acolyte should be used only by people that learned how to play, I.E. them.


Nothing elitist about it.  Adapt to the charge, and you will find the gun is better than it was without it.  and the part about being bad on consoles is a load of bull caca.

Seriously, if anyone doesn't believe me, I invite them to come play a game with me and see for themselves

#103
Ryan Torant

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MetalDeggial wrote...

N7Dropout1 wrote...

Why did some people prefer it with a charge mechanic? What is the reasoning?


There are two reasons for this my good fella:

1) PC master race.

2) People complaining about the Acolyte becoming a n00b-friendly gun (n00b-tube if you must) that "all the scrubs were using", ruining their games or something, simply because it lost its charge mechanic.

People got mad and called the removal of the charge mechanic a nerf because they simply couldn't shoot it while running, which is horrendous on consoles btw, and they couldn't charge, cloak, then release it when using infitlrators. And of course, the n00b-tube argument, which in my case was never a problem when creating lobbies on Xbox. I preferred it without the charge mechanic, simply because the controls for this game suck major loads of ass on consoles and firing it instantly when getting ambushed by a Phantom was a blessing. Who cares if people used it so much? If that was a real reason for reverting the change, then Biower should nerf the Harrier because that gun is present 100% of the time in my lobbies.

tl;dr: the elitist bunch believe the Acolyte should be used only by people that learned how to play, I.E. them.

I couldn agree more. And I play in PC, and found the run & shoot tactic not that good at all. Yes, I stoped using the harrier as it was on ANY match i joined. Kinda got tired.

#104
Shephard-Commander909

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born2beagator wrote...

MetalDeggial wrote...

N7Dropout1 wrote...

Why did some people prefer it with a charge mechanic? What is the reasoning?


There are two reasons for this my good fella:

1) PC master race.

2) People complaining about the Acolyte becoming a n00b-friendly gun (n00b-tube if you must) that "all the scrubs were using", ruining their games or something, simply because it lost its charge mechanic.

People got mad and called the removal of the charge mechanic a nerf because they simply couldn't shoot it while running, which is horrendous on consoles btw, and they couldn't charge, cloak, then release it when using infitlrators. And of course, the n00b-tube argument, which in my case was never a problem when creating lobbies on Xbox. I preferred it without the charge mechanic, simply because the controls for this game suck major loads of ass on consoles and firing it instantly when getting ambushed by a Phantom was a blessing. Who cares if people used it so much? If that was a real reason for reverting the change, then Biower should nerf the Harrier because that gun is present 100% of the time in my lobbies.

tl;dr: the elitist bunch believe the Acolyte should be used only by people that learned how to play, I.E. them.


Nothing elitist about it.  Adapt to the charge, and you will find the gun is better than it was without it.  and the part about being bad on consoles is a load of bull caca.

Seriously, if anyone doesn't believe me, I invite them to come play a game with me and see for themselves

Challenge accepted what's your gt?Image IPB
Or are you ps3?

Modifié par Shephard-Commander909, 19 décembre 2012 - 06:37 .


#105
born2beagator

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Shephard-Commander909 wrote...

born2beagator wrote...

MetalDeggial wrote...

N7Dropout1 wrote...

Why did some people prefer it with a charge mechanic? What is the reasoning?


There are two reasons for this my good fella:

1) PC master race.

2) People complaining about the Acolyte becoming a n00b-friendly gun (n00b-tube if you must) that "all the scrubs were using", ruining their games or something, simply because it lost its charge mechanic.

People got mad and called the removal of the charge mechanic a nerf because they simply couldn't shoot it while running, which is horrendous on consoles btw, and they couldn't charge, cloak, then release it when using infitlrators. And of course, the n00b-tube argument, which in my case was never a problem when creating lobbies on Xbox. I preferred it without the charge mechanic, simply because the controls for this game suck major loads of ass on consoles and firing it instantly when getting ambushed by a Phantom was a blessing. Who cares if people used it so much? If that was a real reason for reverting the change, then Biower should nerf the Harrier because that gun is present 100% of the time in my lobbies.

tl;dr: the elitist bunch believe the Acolyte should be used only by people that learned how to play, I.E. them.


Nothing elitist about it.  Adapt to the charge, and you will find the gun is better than it was without it.  and the part about being bad on consoles is a load of bull caca.

Seriously, if anyone doesn't believe me, I invite them to come play a game with me and see for themselves

Challenge accepted what's your gt?Image IPB


Same as screenname,  I'll be on later tonight.

#106
Najarati

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A bit strong on the opener, OP, but the following quote is probably one of the more reasonable explanations you'll find stating why some like the charge mechanic:

Dilandau3000 wrote...
The Acolyte's charge only takes 1 second. If you get used to it, you can actually get a higher fire rate now than when the charge was removed. Putting the charge back also removes the delay before reloading, makes it possible to fire it under cloak without breaking cloak, and makes it possible to fire it while running.

Charge is harder to use, but it's not purely a disadvantage.


Some argue this is "better," but it's not.  It's just different.  There are those who didn't like the slower rate-of-fire and the pause that occurred when reloading.  Ironically, some in this group have been the first to tell others to "deal with" the reinstated charge mechanic.  For others, the slower ROF and reload pause wasn't an issue, they preferred the immediacy of the shot.  I fall into this camp.  Personally, I also didn't mind the damage reductions; the gun was powerful in its chargeless state and probably needed some toning down, but it still functioned the same.

Another concern was Bioware eventually nerfing the Acolyte into oblivion if something else wasn't done.  A potential outcome, yes, but I would liked to have crossed that bridge, first (if ever).  After all, weapons like the Harrier are still going strong.

Modifié par Najarati, 19 décembre 2012 - 06:40 .


#107
Shephard-Commander909

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born2beagator wrote...

Shephard-Commander909 wrote...

born2beagator wrote...

MetalDeggial wrote...

N7Dropout1 wrote...

Why did some people prefer it with a charge mechanic? What is the reasoning?


There are two reasons for this my good fella:

1) PC master race.

2) People complaining about the Acolyte becoming a n00b-friendly gun (n00b-tube if you must) that "all the scrubs were using", ruining their games or something, simply because it lost its charge mechanic.

People got mad and called the removal of the charge mechanic a nerf because they simply couldn't shoot it while running, which is horrendous on consoles btw, and they couldn't charge, cloak, then release it when using infitlrators. And of course, the n00b-tube argument, which in my case was never a problem when creating lobbies on Xbox. I preferred it without the charge mechanic, simply because the controls for this game suck major loads of ass on consoles and firing it instantly when getting ambushed by a Phantom was a blessing. Who cares if people used it so much? If that was a real reason for reverting the change, then Biower should nerf the Harrier because that gun is present 100% of the time in my lobbies.

tl;dr: the elitist bunch believe the Acolyte should be used only by people that learned how to play, I.E. them.


Nothing elitist about it.  Adapt to the charge, and you will find the gun is better than it was without it.  and the part about being bad on consoles is a load of bull caca.

Seriously, if anyone doesn't believe me, I invite them to come play a game with me and see for themselves

Challenge accepted what's your gt?Image IPB


Same as screenname,  I'll be on later tonight.

What time zone?

#108
MetalDeggial

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born2beagator wrote...

MetalDeggial wrote...

N7Dropout1 wrote...

Why did some people prefer it with a charge mechanic? What is the reasoning?


There are two reasons for this my good fella:

1) PC master race.

2) People complaining about the Acolyte becoming a n00b-friendly gun (n00b-tube if you must) that "all the scrubs were using", ruining their games or something, simply because it lost its charge mechanic.

People got mad and called the removal of the charge mechanic a nerf because they simply couldn't shoot it while running, which is horrendous on consoles btw, and they couldn't charge, cloak, then release it when using infitlrators. And of course, the n00b-tube argument, which in my case was never a problem when creating lobbies on Xbox. I preferred it without the charge mechanic, simply because the controls for this game suck major loads of ass on consoles and firing it instantly when getting ambushed by a Phantom was a blessing. Who cares if people used it so much? If that was a real reason for reverting the change, then Biower should nerf the Harrier because that gun is present 100% of the time in my lobbies.

tl;dr: the elitist bunch believe the Acolyte should be used only by people that learned how to play, I.E. them.


Nothing elitist about it.  Adapt to the charge, and you will find the gun is better than it was without it.  and the part about being bad on consoles is a load of bull caca.

Seriously, if anyone doesn't believe me, I invite them to come play a game with me and see for themselves


I didn't say the Acolyte was bad on consoles with the charge mechanic. I just preferred it without it, is all. But charging the Acolyte, running, then releasing it isn't intuitive IN THE SLIGHTEST on Xbox. We don't get the awesome fast-turning, camera-controlling awesomeness that the master race gets. The only good part about the return to the charge mechanic, is the faster reload the Acolyte gets. And people don't account the fact that the Acolyte is absolute trash when off-host with the charge mechanic. I equiped it pre-removal when searching for quick Gold matches, and it was unusable. The projectile was firing like 2 seconds after the release of the trigger.

So yeah, from now on I'll be using my Talon X or a Falcon, mmkay.

Modifié par MetalDeggial, 19 décembre 2012 - 06:44 .


#109
Ryan Torant

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Najarati wrote...

A bit strong on the opener, OP, but the following quote is probably one of the more reasonable explanations you'll find stating why some like the charge mechanic:

Dilandau3000 wrote...
The Acolyte's charge only takes 1 second. If you get used to it, you can actually get a higher fire rate now than when the charge was removed. Putting the charge back also removes the delay before reloading, makes it possible to fire it under cloak without breaking cloak, and makes it possible to fire it while running.

Charge is harder to use, but it's not purely a disadvantage.


Some argue this is "better," but it's not.  It's just different.  There are those who didn't like the slower rate-of-fire and the pause that occurred when reloading.  Ironically, some in this group have been the first to tell others to "deal with" the reinstated charge mechanic.  For others, the slower ROF and reload pause wasn't an issue, they preferred the immediacy of the shot.  I fall into this camp.  Personally, I also didn't mind the damage reductions; the gun was powerful in its chargeless state and probably needed some toning down, but it still functioned the same.

Another concern was Bioware eventually nerfing the Acolyte into oblivion if something else wasn't done.  A potential outcome, yes, but I would liked to have crossed that bridge, first (if ever).  After all, weapons like the Harrier are still going strong.

Yes i know, it was hard, but i was just angry about it. I get it, is diferent, but i dont like this way.

#110
xsdob

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LOL, people complain when the guns charge mechanic is removed, and complain equally as strongly when its fixed.

No matter who wins, bioware loses. XD

#111
Kataigida

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Why does it seem like a lot of the people that hate the acolyte revert sound like then only ever charge the gun when there is an enemy right in front of them?

After every shot you should hold down the trigger until the next time you need it, or start holding it down at the beginning of the match/wave. Then as soon as you see an enemy, you can fire.

Better yet, with the charge mechanic back in place, you can biotic charge and heavy melee to 'lock on' to a target and begin the animation, which will fire the round before you do anything, stagger the enemy, strip their shields, and then leave them wide open for your charge/heavy melee.

It's a great mechanic for vanguards, Krogan, and Batarians.

Modifié par Kataigida, 19 décembre 2012 - 06:48 .


#112
MajorStupidity

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Because when it didn't have the charge mechanism it was unbalanced (no weight and could drop half of a bosses health pool in a couple of shots) they tried to balance it and the forums erupted into a sh**storm (big surprise) so instead they reverted back to charge.

Of course they only removed it to stop missleglitching and it did not work so of course they reverted it.

#113
Najarati

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Frankly, I would have liked a compromise: make the Acolyte function more like the Arc Pistol.

Non-charged shot: Reduced damage, impact is not AoE
Charged shot: Increased damage, impact is AoE

Granted, this would likely require a patch, but this is a fair price to pay for what I think is the better solution.

#114
Daihannya

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I was happy to get the charge back. Took me one round to get use to it again.

Learning to use the charge has its benefit. I discovered a new fun build with it. Try it on a huntress with melee build setup. Charge/cloak run towards a group of enemies release while cloaked and heavy melee. It was awesome.

#115
Bzilla

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Two reasons I like the OG Acolyte over the non-charging Acolyte:

1. It is way easier to unload a charged shot vs a non-charged shot since you don't have to wait for the delay of non-charging Acolyte.

2. You can pop off a charged Acolyte shot while running (like on the GPS).

#116
Striker93175

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MetalDeggial wrote...

N7Dropout1 wrote...

Why did some people prefer it with a charge mechanic? What is the reasoning?


There are two reasons for this my good fella:

1) PC master race.

2) People complaining about the Acolyte becoming a n00b-friendly gun (n00b-tube if you must) that "all the scrubs were using", ruining their games or something, simply because it lost its charge mechanic.

People got mad and called the removal of the charge mechanic a nerf because they simply couldn't shoot it while running, which is horrendous on consoles btw, and they couldn't charge, cloak, then release it when using infitlrators. And of course, the n00b-tube argument, which in my case was never a problem when creating lobbies on Xbox. I preferred it without the charge mechanic, simply because the controls for this game suck major loads of ass on consoles and firing it instantly when getting ambushed by a Phantom was a blessing. Who cares if people used it so much? If that was a real reason for reverting the change, then Biower should nerf the Harrier because that gun is present 100% of the time in my lobbies.

tl;dr: the elitist bunch believe the Acolyte should be used only by people that learned how to play, I.E. them.



X360 here.  And I prefer the charge.  It *is* better.  If you're getting ambushed by a phantom keep it charged, problem solved.  It's not suppose to be a primary gun to kill everything with, run with it charged -- it still is your panic button.  With charge, you can switch weapons immediately.. It's 100x easier on the hands (coming from an older gamer who cramps up after a doz matches) to hold a button and let it go than to mash on a button with weapons like the raptor or the mattok...

Harrier has a dreadfully small clip and requires frequent trips to ammo boxes... and on a character with a high rate of fire like the Tsol or QMark you can empty all ammo all spare ammo in seconds.  Harrier is also UR, acolyte is only rare.

Honestly, had they kept it changeless I would have wanted it to do as intended.  Shield dmg only.  0 health or armor damage.  Fire it at a basic trooper all day long and it wouldn’t do a thing.  Read the weapon description, its not the Asari win button... it suppose to deal with shields to allow biotics to do the rest.

#117
wes60620

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Kataigida wrote...

Why does it seem like a lot of the people that hate the acolyte revert sound like then only ever charge the gun when there is an enemy right in front of them?

After every shot you should hold down the trigger until the next time you need it, or start holding it down at the beginning of the match/wave. Then as soon as you see an enemy, you can fire.

Better yet, with the charge mechanic back in place, you can biotic charge and heavy melee to 'lock on' to a target and begin the animation, which will fire the round before you do anything, stagger the enemy, strip their shields, and then leave them wide open for your charge/heavy melee.

It's a great mechanic for vanguards, Krogan, and Batarians.


My point exactly.........The moment the charge was removed, those players went ape sh$t.:o

#118
jcamdenlane

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Still don't understand why those that like the gun continue to attempt to convert those that do not. There were plenty of complaints about the gun when it came out. Missile glitching prompted a modification, non-impact on glitching undid it. If people don't like this gun the way it was designed and they're not going to use it, just let it be, it's fine that it's ruined. It's just not good business sense to try to convince people to use a gun that was changed in order to diminish the number of people using it.

#119
Ryan Torant

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Najarati wrote...

Frankly, I would have liked a compromise: make the Acolyte function more like the Arc Pistol.

Non-charged shot: Reduced damage, impact is not AoE
Charged shot: Increased damage, impact is AoE

Granted, this would likely require a patch, but this is a fair price to pay for what I think is the better solution.


That would be the best, but i doubt itll happend

#120
MetalDeggial

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Striker93175 wrote...

MetalDeggial wrote...

N7Dropout1 wrote...

Why did some people prefer it with a charge mechanic? What is the reasoning?


There are two reasons for this my good fella:

1) PC master race.

2) People complaining about the Acolyte becoming a n00b-friendly gun (n00b-tube if you must) that "all the scrubs were using", ruining their games or something, simply because it lost its charge mechanic.

People got mad and called the removal of the charge mechanic a nerf because they simply couldn't shoot it while running, which is horrendous on consoles btw, and they couldn't charge, cloak, then release it when using infitlrators. And of course, the n00b-tube argument, which in my case was never a problem when creating lobbies on Xbox. I preferred it without the charge mechanic, simply because the controls for this game suck major loads of ass on consoles and firing it instantly when getting ambushed by a Phantom was a blessing. Who cares if people used it so much? If that was a real reason for reverting the change, then Biower should nerf the Harrier because that gun is present 100% of the time in my lobbies.

tl;dr: the elitist bunch believe the Acolyte should be used only by people that learned how to play, I.E. them.



X360 here.  And I prefer the charge.  It *is* better.  If you're getting ambushed by a phantom keep it charged, problem solved.  It's not suppose to be a primary gun to kill everything with, run with it charged -- it still is your panic button.  With charge, you can switch weapons immediately.. It's 100x easier on the hands (coming from an older gamer who cramps up after a doz matches) to hold a button and let it go than to mash on a button with weapons like the raptor or the mattok...

Harrier has a dreadfully small clip and requires frequent trips to ammo boxes... and on a character with a high rate of fire like the Tsol or QMark you can empty all ammo all spare ammo in seconds.  Harrier is also UR, acolyte is only rare.

Honestly, had they kept it changeless I would have wanted it to do as intended.  Shield dmg only.  0 health or armor damage.  Fire it at a basic trooper all day long and it wouldn’t do a thing.  Read the weapon description, its not the Asari win button... it suppose to deal with shields to allow biotics to do the rest.


I wish they just made a compromise between the two modes. Charge it for major damage, tap it to fire it instantly, but at lesser damage. Still, I loved it without the charge. Keep it charged at all times? Yeaaaaaaaaah... no thank you.

Modifié par MetalDeggial, 19 décembre 2012 - 07:07 .


#121
tatski

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Wow I didn't expect that this many people are strongly whining about the Acolyte.. I've don't have that much experience on the original Acolyte because I stopped playing right after Earth dlc.. Went back few weeks after Resurgence was released and abused the s#!t out of the chargeless Acolyte..
Honestly, I've always find the chargeles Acolyte a little too powerful because its too easy to use for the utility it gives.. I guess with the charge mechanic back now the acolyte feels right.. I'm still getting used to it, learning process is not hard at all... The only thing I miss about the chargless acolyte is when you're in the heat of battle and you change your weapon to the acolyte you still have to charge it.. Other than that it has been great, better fire rate and faster reload speed is worth reverting too...

#122
wes60620

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Najarati wrote...

Frankly, I would have liked a compromise: make the Acolyte function more like the Arc Pistol.

Non-charged shot: Reduced damage, impact is not AoE
Charged shot: Increased damage, impact is AoE

Granted, this would likely require a patch, but this is a fair price to pay for what I think is the better solution.


Thats something I can work with.......good middle ground solution.

#123
Najarati

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[quote]Striker93175 wrote...
X360 here.  And I prefer the charge.  It *is* better.  If you're getting ambushed by a phantom keep it charged, problem solved.  It's not suppose to be a primary gun to kill everything with, run with it charged -- it still is your panic button.  With charge, you can switch weapons immediately.. It's 100x easier on the hands (coming from an older gamer who cramps up after a doz matches) to hold a button and let it go than to mash on a button with weapons like the raptor or the mattok... [/quote]

The charge is better... for you.  Don't imply it's better for me because you are in no position to say so.  Yes, in the Acolyte's current state I could hold the charge and fire; however, before I wouldn't have to worry about holding the charge and instead could focus on other matters (more attention on what's happening around me and less on my weapon); then, if a Phantom ambushes me I could just  turn and  pull the trigger. 

You also mention button mashing, but the Acolyte in either form does not require this, especially in the chargeless state.  It's rate-of-fire was quite slow.  I'm not sure why the chargeless version would cause any cramping due to rapid button pressing.
[/quote]

[quote]Striker93175 wrote...
Harrier has a dreadfully small clip and requires frequent trips to ammo boxes... and on a character with a high rate of fire like the Tsol or QMark you can empty all ammo all spare ammo in seconds.  Harrier is also UR, acolyte is only rare.
[/quote]

Likewise, the Acolyte does not have a large clip; it's reserve is also not particularly vast.  As for rarity, the developers once stated that ultra-rares are not necessarily better than rares, but are intended to fill particular niches outside of those usually attributed to the weapon's class regardless of much the players way -want- ultra rares to be flat-out better than rares.  I'd be hard-pressed to find this quote, though.  I'd have to do some digging.

[quote]Striker93175 wrote...
Honestly, had they kept it changeless I would have wanted it to do as intended.  Shield dmg only.  0 health or armor damage.  Fire it at a basic trooper all day long and it wouldn’t do a thing.  Read the weapon description, its not the Asari win button... it suppose to deal with shields to allow biotics to do the rest.[/quote]

You're implying two incorrect things here:  That I want an "I win" button and that I haven't read the weapon's description.  Frankly, I don't play biotics at all.  I prefer engineers, in particular the FQE.  I used the Acolyte for its exact purpose--stripping shields/barriers (also staggering).  If something was heavily armored I'd switch to a Hurricane or Wraith.  Aside from that, Cryo blast and Incinerate did most of the killing for me.  Put in another way, I'd maybe get a bronze in pistol kills, but always a gold in tech kills.

Modifié par Najarati, 19 décembre 2012 - 07:32 .


#124
Major Durza

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Good, no longer a crutch that everyone and their grandmother are using.

Plus that ANNOYING delay for a reload is gone, too. Being able to reload immediately is a nice thing.

#125
legion 21

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change it back to no charge