[quote]Najarati wrote...
[quote]Striker93175 wrote...
X360 here. And I prefer the charge. It *is* better. If you're getting ambushed by a phantom keep it charged, problem solved. It's not suppose to be a primary gun to kill everything with, run with it charged -- it still is your panic button. With charge, you can switch weapons immediately.. It's 100x easier on the hands (coming from an older gamer who cramps up after a doz matches) to hold a button and let it go than to mash on a button with weapons like the raptor or the mattok... [/quote]
The charge is better... for you. Don't imply it's better for me because you are in no position to say so. Yes, in the Acolyte's current state I could hold the charge and fire; however, before I wouldn't have to worry about holding the charge and instead could focus on other matters (more attention on what's happening around me and less on my weapon); then, if a Phantom ambushes me I could just turn and pull the trigger.
You also mention button mashing, but the Acolyte in either form does not require this, especially in the chargeless state. It's rate-of-fire was quite slow. I'm not sure why the chargeless version would cause any cramping due to rapid button pressing.
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Considering most of the dubed "elite" players on these boards prefer it with a charge. In my mind tells ya something. There is an audio cue to the charge, and muscle memory kicks in after a couple matches and you dont think about it. Although I have no problem and with say, the arc pistol where every single shot is a charged shot. Honestly I feel managing PPR or CSMG ammo to be more attention drawing than the charging a gun. But your right, I am no position to argue. Bioware however is, and has. /end argument
[quote]Najarati wrote...
[quote]Striker93175 wrote...
Harrier has a dreadfully small clip and requires frequent trips to ammo boxes... and on a character with a high rate of fire like the Tsol or QMark you can empty all ammo all spare ammo in seconds. Harrier is also UR, acolyte is only rare.
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Likewise, the Acolyte does not have a large clip; it's reserve is also not particularly vast. As for rarity, the developers once stated that ultra-rares are not necessarily better than rares, but are intended to fill particular niches outside of those usually attributed to the weapon's class regardless of much the players way -want- ultra rares to be flat-out better than rares. I'd be hard-pressed to find this quote, though. I'd have to do some digging.
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For its intended purpose the acolyte doesn't require a large clip. Strip shields, kill w/ biotics/powers. 25 shots would be 25 shielded enemy kills. About rarity - I do understand. It's also why the claymore is still top tier arm cannon. Actually quite suprised people don't talk about the claymore/balance, just watched a vid of a warp warp ammo 1 shot kill on gold brutes.
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[quote]Najarati wrote...
[quote]Striker93175 wrote...
Honestly, had they kept it changeless I would have wanted it to do as intended. Shield dmg only. 0 health or armor damage. Fire it at a basic trooper all day long and it wouldn’t do a thing. Read the weapon description, its not the Asari win button... it suppose to deal with shields to allow biotics to do the rest.[/quote]
You're implying two incorrect things here: That I want an "I win" button and that I haven't read the weapon's description. Frankly, I don't play biotics at all. I prefer engineers, in particular the FQE. I used the Acolyte for its exact purpose--stripping shields/barriers (also staggering). If something was heavily armored I'd switch to a Hurricane or Wraith. Aside from that, Cryo blast and Incinerate did most of the killing for me. Put in another way, I'd maybe get a bronze in pistol kills, but always a gold in tech kills.[/quote]
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If you actually read what was written I never said YOU wanted it or that YOU havn't read it - I am not implying anything about you at all. I am stating in very general terms that had they kept it chargeless - 0 damage to health or armor would have been the best "balance" since the intent is not an asari win button but a means of dealing with shields. As is, *I* (god forbid I imply anything right) actually prefer the charged verion as well on my FQE as it was the first character I ever used the weapon on and allowed for simultanious shield strip/cryo blast without stopping my movements instead of having to stand still a second to shoot, then use cryo, then incin, and then a delay on weapon switching/reloading... and I can keep a charge ready fo cyro incin combo on units that do not require the acolyte, and higher RoF means that atlas is down to its armor even faster.
Modifié par Striker93175, 19 décembre 2012 - 08:13 .