The main thing the Falcon has going for it is it's reliable stagger, good use of Ammo types and AoE. It has very lackluster damage and RoF.Poison_Berrie wrote...
Because the Falcon and the Scorpion.Ryan Torant wrote...
I'm still yet to find a reasonable argument about why it is bad if the gun is noob-friendly in this game. I understand it in a PVP, for example, i hate in World of Tanks when some noob in my team with a kv-2 belives hes/shes invisible with the derp and dies in the first minute.
I find RoF or DPS isn't as important and generally lackluster on these explosive weapons, they generally fulfil a utility role by staggering, applying ammo and damaging multiple enemies. To keep them staggered timing is more important.
As such the increased DPS of the Scorpion holds little to the better ammo application and ease of use of the Acolyte. Meanwhile the Falcon is outclassed in everything, but AoE.
WHY BIOWARE! Acolyte chargeles please!
#176
Posté 20 décembre 2012 - 05:30
#177
Posté 20 décembre 2012 - 05:32
Not to mention, if Biower sees, "33% of all players use the Acolyte" we can expect a nerf, and a rather sever one at that.Ashen Earth wrote...
Ryan Torant wrote...
Facts: I dont know the guy, English is not my natural language.
Anyway, it it was sarcasm, i take it partialy back. I'm still yet to find a reasonable argument about why it is bad if the gun is noob-friendly in this game. I understand it in a PVP, for example, i hate in World of Tanks when some noob in my team with a kv-2 belives hes/shes invisible with the derp and dies in the first minute.
When everyone plays the same class, fights the same enemies on the same maps using the same weapons the game gets boring very quickly.
All rare weapons should be competitive with one another in terms of usefulness & utility because it promotes variety. What's the point of having all of these different guns when one is objectively better than the rest in it's class? The Acolyte without the charge function was incredibly easy to use and the kind of power/utility that comes with the Acolyte should have some drawback... like the charge feature. Without a drawback, the gun becomes hilariously unbalanced in comparision to other weapons.
Next you'll post a thread asking for the removal of the PPR's charge up time, and 600 base spare ammo capacity for the Harrier.
#178
Posté 20 décembre 2012 - 05:32
It had small clip and slow rof. It was a support gun, nothing ese.Ashen Earth wrote...
Ryan Torant wrote...
Facts: I dont know the guy, English is not my natural language.
Anyway, it it was sarcasm, i take it partialy back. I'm still yet to find a reasonable argument about why it is bad if the gun is noob-friendly in this game. I understand it in a PVP, for example, i hate in World of Tanks when some noob in my team with a kv-2 belives hes/shes invisible with the derp and dies in the first minute.
When everyone plays the same class, fights the same enemies on the same maps using the same weapons the game gets boring very quickly.
All rare weapons should be competitive with one another in terms of usefulness & utility because it promotes variety. What's the point of having all of these different guns when one is objectively better than the rest in it's class? The Acolyte without the charge function was incredibly easy to use and the kind of power/utility that comes with the Acolyte should have some drawback... like the charge feature. Without a drawback, the gun becomes hilariously unbalanced in comparision to other weapons.
Next you'll post a thread asking for the removal of the PPR's charge up time, and 600 base spare ammo capacity for the Harrier.
I do enjoy a challange, i just dont like that delay, is just it. I wouldnt mind if it had one bullet in the clip, and 5 spare, with the rof decreased twice if i was just able to shoot when i wanted. I just used it for that. Shoot, then power.
#179
Posté 20 décembre 2012 - 05:36
Ryan Torant wrote...
It had small clip and slow rof. It was a support gun, nothing ese.
It was a utility weapon that was often times objectively better than the other rare pistols.
When a weapon brings that much utility to the table as opposed to the alternatives it should be harder to use, or come with a disadvantage.
Another example of that is the Particle Rifle vs the Harrier. In overcharge mode, it makes a joke of the Harrier but the charge up time keeps it in check. Both are good weapons, but a reasonable argument can be made for using either weapon over the other.
tl;dr deal with it.
#180
Posté 20 décembre 2012 - 05:38
NeferiusX3 wrote...
Not to mention, if Biower sees, "33% of all players use the Acolyte" we can expect a nerf, and a rather sever one at that.Ashen Earth wrote...
Ryan Torant wrote...
Facts: I dont know the guy, English is not my natural language.
Anyway, it it was sarcasm, i take it partialy back. I'm still yet to find a reasonable argument about why it is bad if the gun is noob-friendly in this game. I understand it in a PVP, for example, i hate in World of Tanks when some noob in my team with a kv-2 belives hes/shes invisible with the derp and dies in the first minute.
When everyone plays the same class, fights the same enemies on the same maps using the same weapons the game gets boring very quickly.
All rare weapons should be competitive with one another in terms of usefulness & utility because it promotes variety. What's the point of having all of these different guns when one is objectively better than the rest in it's class? The Acolyte without the charge function was incredibly easy to use and the kind of power/utility that comes with the Acolyte should have some drawback... like the charge feature. Without a drawback, the gun becomes hilariously unbalanced in comparision to other weapons.
Next you'll post a thread asking for the removal of the PPR's charge up time, and 600 base spare ammo capacity for the Harrier.
R.I.P. Krysae, Hunter Mode wallhack, Sabotage, Typhoon, and pre-nerf TC
#181
Posté 20 décembre 2012 - 05:38
For what i see, this thread is pointles. Yes, i do agree it was a bit OP, but they could have decreased rof, decreased clip size, anything.Ashen Earth wrote...
Ryan Torant wrote...
It had small clip and slow rof. It was a support gun, nothing ese.
It was a utility weapon that was often times objectively better than the other rare pistols.
When a weapon brings that much utility to the table as opposed to the alternatives it should be harder to use, or come with a disadvantage.
Another example of that is the Particle Rifle vs the Harrier. In overcharge mode, it makes a joke of the Harrier but the charge up time keeps it in check. Both are good weapons, but a reasonable argument can be made for using either weapon over the other.
tl;dr deal with it.
#182
Posté 20 décembre 2012 - 05:40
While we have been "fighting" each other all day, i do agree with you and miss them. Created a post about the krysae a while back, but it was pointles. Bioware will never bring it to 1/10 of it glory.Ashen Earth wrote...
NeferiusX3 wrote...
Not to mention, if Biower sees, "33% of all players use the Acolyte" we can expect a nerf, and a rather sever one at that.Ashen Earth wrote...
Ryan Torant wrote...
Facts: I dont know the guy, English is not my natural language.
Anyway, it it was sarcasm, i take it partialy back. I'm still yet to find a reasonable argument about why it is bad if the gun is noob-friendly in this game. I understand it in a PVP, for example, i hate in World of Tanks when some noob in my team with a kv-2 belives hes/shes invisible with the derp and dies in the first minute.
When everyone plays the same class, fights the same enemies on the same maps using the same weapons the game gets boring very quickly.
All rare weapons should be competitive with one another in terms of usefulness & utility because it promotes variety. What's the point of having all of these different guns when one is objectively better than the rest in it's class? The Acolyte without the charge function was incredibly easy to use and the kind of power/utility that comes with the Acolyte should have some drawback... like the charge feature. Without a drawback, the gun becomes hilariously unbalanced in comparision to other weapons.
Next you'll post a thread asking for the removal of the PPR's charge up time, and 600 base spare ammo capacity for the Harrier.
R.I.P. Krysae, Hunter Mode wallhack, Sabotage, Typhoon, and pre-nerf TC
#183
Posté 20 décembre 2012 - 05:44
Ryan Torant wrote...
For what i see, this thread is pointles. Yes, i do agree it was a bit OP, but they could have decreased rof, decreased clip size, anything.Ashen Earth wrote...
Ryan Torant wrote...
It had small clip and slow rof. It was a support gun, nothing ese.
It was a utility weapon that was often times objectively better than the other rare pistols.
When a weapon brings that much utility to the table as opposed to the alternatives it should be harder to use, or come with a disadvantage.
Another example of that is the Particle Rifle vs the Harrier. In overcharge mode, it makes a joke of the Harrier but the charge up time keeps it in check. Both are good weapons, but a reasonable argument can be made for using either weapon over the other.
tl;dr deal with it.
Sure, decrease the ROF even more and remove more shots... make it even LESS useful for the casters, while not really doing any significant harm to the weapons users.
#184
Posté 20 décembre 2012 - 05:44
RoF was already at 40 with a minimum refire rate of 1 second. Going further would severly hamper reloading.Ryan Torant wrote...
For what i see, this thread is pointles. Yes, i do agree it was a bit OP, but they could have decreased rof, decreased clip size, anything.
They would have probably dropped the damage some more as well as a few other things.
#185
Posté 20 décembre 2012 - 05:45
This has been recycled a million times. I remind you that you yourself mentioned it's coop with team-based challenges, you suggest ditching people and teams to avoid specific combos, I suggest playing Borderlands for press any key to get loot. Ultimately BioWare seems to want a game, yes a coop game, wherein the team based challenges aren't rendered moot by items, classes and team mates. I like that design, it holds my interest and Borderlands does not. You maybe don't, that's fine.Ryan Torant wrote...
If you want challange, dont use it. Simple as that.
#186
Posté 20 décembre 2012 - 05:47
Agree with your point, I dont mind the charge when playin with heavy hitters or techs, I actually don't really care, but It feels as if they nerfd the Asari adepts. Why whould you play with an adept to focus on using a weapon? there's the variety. Perhaps a solution would be that main biotic characters didn't need to charge the acolyte. After all, the gun was made specially for them.Ashen Earth wrote...
Ryan Torant wrote...
Facts: I dont know the guy, English is not my natural language.
Anyway, it it was sarcasm, i take it partialy back. I'm still yet to find a reasonable argument about why it is bad if the gun is noob-friendly in this game. I understand it in a PVP, for example, i hate in World of Tanks when some noob in my team with a kv-2 belives hes/shes invisible with the derp and dies in the first minute.
When everyone plays the same class, fights the same enemies on the same maps using the same weapons the game gets boring very quickly.
All rare weapons should be competitive with one another in terms of usefulness & utility because it promotes variety. What's the point of having all of these different guns when one is objectively better than the rest in it's class? The Acolyte without the charge function was incredibly easy to use and the kind of power/utility that comes with the Acolyte should have some drawback... like the charge feature. Without a drawback, the gun becomes hilariously unbalanced in comparision to other weapons.
Next you'll post a thread asking for the removal of the PPR's charge up time, and 600 base spare ammo capacity for the Harrier.
#187
Posté 20 décembre 2012 - 05:48
#188
Posté 20 décembre 2012 - 05:48
FYI, i do play borederlands, but in sp.Eriseley wrote...
This has been recycled a million times. I remind you that you yourself mentioned it's coop with team-based challenges, you suggest ditching people and teams to avoid specific combos, I suggest playing Borderlands for press any key to get loot. Ultimately BioWare seems to want a game, yes a coop game, wherein the team based challenges aren't rendered moot by items, classes and team mates. I like that design, it holds my interest and Borderlands does not. You maybe don't, that's fine.Ryan Torant wrote...
If you want challange, dont use it. Simple as that.
Anyway, i do agree, its and overused comment.
#189
Posté 20 décembre 2012 - 05:50
Thats it! It would be great, but i dont see that happening. The ROF dosnt matter in a caster, you shoot, cast,cast, explosion, shoot, cast,cast,explosion.I dont get much casese were you need to fire two bullets.elamo73 wrote...
Agree with your point, I dont mind the charge when playin with heavy hitters or techs, I actually don't really care, but It feels as if they nerfd the Asari adepts. Why whould you play with an adept to focus on using a weapon? there's the variety. Perhaps a solution would be that main biotic characters didn't need to charge the acolyte. After all, the gun was made specially for them.Ashen Earth wrote...
Ryan Torant wrote...
Facts: I dont know the guy, English is not my natural language.
Anyway, it it was sarcasm, i take it partialy back. I'm still yet to find a reasonable argument about why it is bad if the gun is noob-friendly in this game. I understand it in a PVP, for example, i hate in World of Tanks when some noob in my team with a kv-2 belives hes/shes invisible with the derp and dies in the first minute.
When everyone plays the same class, fights the same enemies on the same maps using the same weapons the game gets boring very quickly.
All rare weapons should be competitive with one another in terms of usefulness & utility because it promotes variety. What's the point of having all of these different guns when one is objectively better than the rest in it's class? The Acolyte without the charge function was incredibly easy to use and the kind of power/utility that comes with the Acolyte should have some drawback... like the charge feature. Without a drawback, the gun becomes hilariously unbalanced in comparision to other weapons.
Next you'll post a thread asking for the removal of the PPR's charge up time, and 600 base spare ammo capacity for the Harrier.
#190
Posté 20 décembre 2012 - 05:50
regack wrote...
Ryan Torant wrote...
For what i see, this thread is pointles. Yes, i do agree it was a bit OP, but they could have decreased rof, decreased clip size, anything.Ashen Earth wrote...
Ryan Torant wrote...
It had small clip and slow rof. It was a support gun, nothing ese.
It was a utility weapon that was often times objectively better than the other rare pistols.
When a weapon brings that much utility to the table as opposed to the alternatives it should be harder to use, or come with a disadvantage.
Another example of that is the Particle Rifle vs the Harrier. In overcharge mode, it makes a joke of the Harrier but the charge up time keeps it in check. Both are good weapons, but a reasonable argument can be made for using either weapon over the other.
tl;dr deal with it.
Sure, decrease the ROF even more and remove more shots... make it even LESS useful for the casters, while not really doing any significant harm to the weapons users.
This is a pretty silly argument seeing as there were always better options for weapon experts to begin with.
Or maybe I'm wrong in not immediately thinking of the Acolyte when brainstorming the most hilariously OP setups to use with my Geth Infiltrator.
#191
Posté 20 décembre 2012 - 05:52
See the post above. RoF dosnt matter really. Shoot, power,power, explosion. Thats the way i use it at least.regack wrote...
Ryan Torant wrote...
For what i see, this thread is pointles. Yes, i do agree it was a bit OP, but they could have decreased rof, decreased clip size, anything.Ashen Earth wrote...
Ryan Torant wrote...
It had small clip and slow rof. It was a support gun, nothing ese.
It was a utility weapon that was often times objectively better than the other rare pistols.
When a weapon brings that much utility to the table as opposed to the alternatives it should be harder to use, or come with a disadvantage.
Another example of that is the Particle Rifle vs the Harrier. In overcharge mode, it makes a joke of the Harrier but the charge up time keeps it in check. Both are good weapons, but a reasonable argument can be made for using either weapon over the other.
tl;dr deal with it.
Sure, decrease the ROF even more and remove more shots... make it even LESS useful for the casters, while not really doing any significant harm to the weapons users.
Modifié par Ryan Torant, 20 décembre 2012 - 05:53 .
#192
Posté 20 décembre 2012 - 05:53
elamo73 wrote...
Why whould you play with an adept to focus on using a weapon?
For me it doesn't really require any conscious effort because the weapons in this game are braindead easy to use. This isn't BF3.
It's an airburst projectile ffs. Hold the trigger, and then release it while pointing the weapon in the general direction of your enemy. Simple as.
#193
Posté 20 décembre 2012 - 05:54
BF3 in quite braindead easy to use too. If you want something more "realistic" try sniper elite v2.Ashen Earth wrote...
elamo73 wrote...
Why whould you play with an adept to focus on using a weapon?
For me it doesn't really require any conscious effort because the weapons in this game are braindead easy to use. This isn't BF3.
It's an airburst projectile ffs. Hold the trigger, and then release it while pointing the weapon in the general direction of your enemy. Simple as.
#194
Guest_Lord_Sirian_*
Posté 20 décembre 2012 - 05:56
Guest_Lord_Sirian_*
Ashen Earth wrote...
regack wrote...
Ryan Torant wrote...
For what i see, this thread is pointles. Yes, i do agree it was a bit OP, but they could have decreased rof, decreased clip size, anything.Ashen Earth wrote...
Ryan Torant wrote...
It had small clip and slow rof. It was a support gun, nothing ese.
It was a utility weapon that was often times objectively better than the other rare pistols.
When a weapon brings that much utility to the table as opposed to the alternatives it should be harder to use, or come with a disadvantage.
Another example of that is the Particle Rifle vs the Harrier. In overcharge mode, it makes a joke of the Harrier but the charge up time keeps it in check. Both are good weapons, but a reasonable argument can be made for using either weapon over the other.
tl;dr deal with it.
Sure, decrease the ROF even more and remove more shots... make it even LESS useful for the casters, while not really doing any significant harm to the weapons users.
This is a pretty silly argument seeing as there were always better options for weapon experts to begin with.
Or maybe I'm wrong in not immediately thinking of the Acolyte when brainstorming the most hilariously OP setups to use with my Geth Infiltrator.
Gonna be posting an all Acolyte GI run (probably tomorrow).
Don't hate on my build you elitist DB. It's beastly.
#195
Posté 20 décembre 2012 - 05:57
#196
Posté 20 décembre 2012 - 06:00
Lord_Sirian wrote...
Gonna be posting an all Acolyte GI run (probably tomorrow).
Don't hate on my build you elitist DB. It's beastly.
I'll just be over here with my Javelin, Piranha, Harrier, Particle Rifle, Claymore, Raider, and Black Widow
#197
Posté 20 décembre 2012 - 06:03
Eriseley wrote...
I'm confused how the change specifically affects asari adepts.
I like having the choice of ranking my adepts depending on the way I use their powers, for example love the justicar's Pull then Reave combo, in gold and platinum games if you find yourself without team support and being rushed by shielded enemies you're best choice would be to run, making the Asari adepts too dependant. Not to mention doing solo gold and platinum games, I like my character to be able to give and take in a straight up fight, but you can't do that from cover.
#198
Posté 20 décembre 2012 - 06:03
Ashen Earth wrote...
Lord_Sirian wrote...
Gonna be posting an all Acolyte GI run (probably tomorrow).
Don't hate on my build you elitist DB. It's beastly.
I'll just be over here with my Javelin, Piranha, Harrier, Particle Rifle, Claymore, Raider, and Black Widow
You forgot the Hurricane and the Talon.
#199
Guest_Lord_Sirian_*
Posté 20 décembre 2012 - 06:04
Guest_Lord_Sirian_*
Ashen Earth wrote...
Lord_Sirian wrote...
Gonna be posting an all Acolyte GI run (probably tomorrow).
Don't hate on my build you elitist DB. It's beastly.
I'll just be over here with my Javelin, Piranha, Harrier, Particle Rifle, Claymore, Raider, and Black Widow
The key is to take bonus power in TC, that way you can "spam more proximity mines" for more fire explosions.
#200
Posté 20 décembre 2012 - 06:06
Nope ArmA 1 & 2.Ryan Torant wrote...
BF3 in quite braindead easy to use too. If you want something more "realistic" try sniper elite v2.Ashen Earth wrote...
elamo73 wrote...
Why whould you play with an adept to focus on using a weapon?
For me it doesn't really require any conscious effort because the weapons in this game are braindead easy to use. This isn't BF3.
It's an airburst projectile ffs. Hold the trigger, and then release it while pointing the weapon in the general direction of your enemy. Simple as.





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