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How will DA3 hold up to Project Eternity?


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#51
bleetman

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Dhiro wrote...

Aren't the Alistair and Morrigan romances the only one that actually affect the plot in some way (becoming Queen/following Morrigan through the mirror)? Being annoyed at fans that insist in making everything about romances is one thing - even though I don't personally think it's any worse than make it all about any other feature -, but IMHO BW is doing a good job not letting romances become super important or game breaking.

You could marry Alistair and become queen without being in a romance with him, so it didn't even really affect that.

Modifié par bleetman, 19 décembre 2012 - 08:47 .


#52
challenger18

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bleetman wrote...

Dhiro wrote...

Aren't the Alistair and Morrigan romances the only one that actually affect the plot in some way (becoming Queen/following Morrigan through the mirror)? Being annoyed at fans that insist in making everything about romances is one thing - even though I don't personally think it's any worse than make it all about any other feature -, but IMHO BW is doing a good job not letting romances become super important or game breaking.

You could marry Alistair and become queen without being in a romance with him, so it didn't even really affect that.


The importance of romance in actual BioWare games compared to the importance of romance on BSN or two completely different things. 

#53
Navasha

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Its not exactly comparing apples to apples here. Both games will do just fine because they largely target different types of RPG. Dragon Age is very hero-centric with you as the protagonist center of a heroic story. PE is going to be a massive RPG in scope that can actually delve into really mature themes.

I will get both no doubt. I really hope PE does really well though. I would love it if a few publishers would then take notice of its success. Then maybe we can get a AAA budget for the next old school RPG.

#54
argan1985

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I actually hope that major publishers don't take notice of it. I recall that Obsidian has said that they are hoping for this to be a new way to fund niche games that are hard to pitch. Getting major publishers involved would only screw things up.

#55
Navasha

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argan1985 wrote...

I actually hope that major publishers don't take notice of it. I recall that Obsidian has said that they are hoping for this to be a new way to fund niche games that are hard to pitch. Getting major publishers involved would only screw things up.


I understand what you are saying, but Publishers generally try to push a specific formula that has proven successful.   They don't like taking risks, which is why they get a bad rap when all their games come out looking similar to whatever popular game sold last.  

If a game like Project Eternity does well, then publishers will be more open to explore other game formulas that might give developers a bit more leeway.     Publishers tend to get certain ideas about what works and what doesn't and if they can be proven wrong... MAYBE they will change course on a few things.

#56
cJohnOne

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I decided not to get Project Eternity. It looks too complex for me but I could be wrong. Not my cup of tea. If it's easy to play I made a mistake in not getting it.

Modifié par cJohnOne, 19 décembre 2012 - 09:42 .


#57
PinkDiamondstl

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Fast Jimmy wrote...

PinkDiamondstl wrote...

No contest Da3 wins..This game looks cheap and boring . As did Fall out 1 and 2.


You are a bad, bad man. Who says bad, bad things!


Man?:huh:

#58
Mr Fixit

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PinkDiamondstl wrote...

No contest Da3 wins..This game looks cheap and boring . As did Fall out 1 and 2.


You tell'em tiger!Image IPB

#59
Allan Schumacher

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I agree, and I really hope that Obsidian does not listen one iota to their forum members. The thing is, you were given a vision of a retro-style 2D isometric game in the vein of Baldur's Gate and Planescape: Torment. If people want and expect the game to be more like Dragon Age (in regards to romances, companion interactions and so on), they deserve to get burned. They knew what they were pledging for.


The thing to note is that there isn't a consensus on what makes an "infinity engine game" an "infinity engine game." There were plenty of squabbles between people that considered themselves the representative of what it means to be an IE game that had polar opposites of what the game should deliver.

This is in large part because the games that were made on the Infinity Engine often had different goals in mind for what they wanted to accomplish. PST delivers a very different experience than IWD.


I actually hope that major publishers don't take notice of it. I recall
that Obsidian has said that they are hoping for this to be a new way to
fund niche games that are hard to pitch. Getting major publishers
involved would only screw things up.


Eh, publishers taking notice won't have them doing kickstarters, but will rather go "Oh hey, that game mechanic in PE is solid and the game sold 400 billion units.  Maybe we should try some of what they have done!"


Although at this point it may be best to just shift this discussion to the thread in the Off topic forum as its starting to slide from DA3 relevance.

Modifié par Allan Schumacher, 19 décembre 2012 - 09:35 .


#60
lyleoffmyspace

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Allan Schumacher wrote...

Eh, publishers taking notice won't have them doing kickstarters, but will rather go "Oh hey, that game mechanic in PE is solid and the game sold 400 billion units.  Maybe we should try some of what they have done!"


I think Kickstarter is the way to go for Obsidian. Publishers have almost always managed to **** them over in some way or another.

#61
MisterJB

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PinkDiamondstl wrote...

No contest Da3 wins..This game looks cheap and boring . As did Fall out 1 and 2.



#62
jstme

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Since these are really different games with different budgets and different goals,and since both do not really exist yet, predicting how they will manage is hard.
All i can see is that DA3 will have much better graphics, cinematics and offer extensive multiplayer and will clearly sell more copies, while PE will probably have much larger (but single player only) world and less stress on companions and relationships. Oh, and PE will clearly not be rushed by publisher but how many copies will be sold after the release is unclear.

#63
argan1985

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The thing to note is that there isn't a consensus on what makes an "infinity engine game" an "infinity engine game." There were plenty of squabbles between people that considered themselves the representative of what it means to be an IE game that had polar opposites of what the game should deliver.

This is in large part because the games that were made on the Infinity Engine often had different goals in mind for what they wanted to accomplish. PST delivers a very different experience than IWD.


True, but if I don't misremember Obsidian specifically mentioned Planescape: Torment as a major inflouence on P:E.

#64
ObserverStatus

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lyleoffmyspace wrote...

bobobo878 wrote...
Obviously DA3 will be the better game because of all the bisexual LI options. Romance is one of the most important elements of fantasy storytelling, and look at the malarkey Tim Cain wrote when asked what kind of romantic subplots Project Eternity would have.

Tim Cain wrote...
So if I were to implement a romance subplot in Eternity - I wouldn’t. I’d examine interpersonal relationships from another angle and I wouldn’t confine it to love and romance. Maybe I’d explore it after a “loving” relationship crashed and burned, and one or both was killed in the aftermath enough for them to see if it had really been worth it spending the last few years of their physical existence chained to each other in a dance of human misery and/or a plateau of soul-killing compromise. Or maybe I’d explore a veteran’s love affair with his craft of murder and allowing souls to be freed to travel beyond their bleeding shell, or a Cipher’s obsession with plucking the emotions of deep-rooted souls to try and see what makes people attracted to each other beyond their baser instincts and discovers love... specifically, his love of manipulating others. You could build an entire dungeon and quest where he devotes himself to replicating facsimiles of love, reducer a Higher Love to a baser thing and using NPCs he encounters as puppets for his experimentations, turning something supposedly beautiful into something filthy, mechanical, but surrounded by blank-eyed soul-twisted drones echoing all the hollow Disney-like platitudes and fairy tale existence where everyone lives happily ever after.

I cancelled my pre-order as soon as I read this, Project Eternity is going to be the worst game in the world.

I'm really hoping this is the extreme sarcasm I sense. Bioware's "romance simulations" have got to stop.

Honestly, I hope that Tim Cain wasn't kidding about the Cipher thing, that dungeon would be badass.

#65
Fast Jimmy

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PinkDiamondstl wrote...

Fast Jimmy wrote...

PinkDiamondstl wrote...

No contest Da3 wins..This game looks cheap and boring . As did Fall out 1 and 2.


You are a bad, bad man. Who says bad, bad things!


Man?:huh:


Man! :wizard:

#66
Allan Schumacher

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argan1985 wrote...

True, but if I don't misremember Obsidian specifically mentioned Planescape: Torment as a major inflouence on P:E.



All three IE franchises are frequently mentioned.

From their KS page:

Obsidian Entertainment and our legendary game designers Chris Avellone,
Tim Cain, and Josh Sawyer are excited to bring you a new role-playing
game for the PC. Project Eternity (working title) pays homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment.


Project Eternity
will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense
combat and dungeon diving of Icewind Dale,
and tie it all together with the emotional writing and mature thematic
exploration of Planescape: Torment.


But some are decrying the magic system as being unfaithful (which is technically true) and other things that they consider lines in the sand that have been crossed.

For me, I want them to make the game they want to make, since I tend to enjoy the games they make.

#67
eyesofastorm

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Allan Schumacher wrote...

For me, I want them to make the game they want to make, since I tend to enjoy the games they make.


I have avoided their forums for the most part.  I'm just super-effing excited about their intent.  The details are almost irrelevant if their hearts are in the right place and I'm confident that they are.  

#68
argan1985

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Right, but all of those games are very different from what many people on the Obsidian forums feel should be in the game (in regards to the "make it more like Bioware games" comment earlier somewhere in this thread).

For me, I want them to make the game they want to make, since I tend to enjoy the games they make.


I can agree with that, because I trust them to make an excellent game based on their track record.

#69
El Mito

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PinkDiamondstl wrote...

No contest Da3 wins..This game looks cheap and boring . As did Fall out 1 and 2.


http://politiek.star...mj-laughing.gif

#70
mousestalker

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I hope Obsidian makes a most excellent game and I hope Bioware makes a most excellent game. That way we all have many hours of gaming enjoyment and the two companies make pots of money and can give their employees mansions and yachts.

I do not see a downside to having both games be excellent. Nor is that impossible.

#71
Artemis_Entrari

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I think DA and PE are aiming to provide two different gaming experiences, so I'm not sure they're even comparable.  They're both fantasy settings, they're both "sword and magic".  But I don't think they're aiming to accomplish the same things (DA more cinematic focus).

I'm just hoping both live up to their own hype.

#72
Allan Schumacher

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Right, but all of those games are very different from what many people on the Obsidian forums feel should be in the game (in regards to the "make it more like Bioware games" comment earlier somewhere in this thread).


Eh, many people also stating that Vancian magic is a requirement, adding cooldowns to magic is an atrocity, the focus of the game should be a combat simulator, or that combat isn't as important as the characters or story, while some feel exploration should come back en force.

Lots of discussions had happened, but things have quieted down now.

#73
Savber100

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Why can't we just say that the next few years will be good for RPGs and just leave it at that?

Are you guys really going to lose some sleep over which game will be better?

#74
David Gaider

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Savber100 wrote...

Why can't we just say that the next few years will be good for RPGs and just leave it at that?

Are you guys really going to lose some sleep over which game will be better?


Some people are really concerned about RPG's needing to maintain a certain amount of "purity" and thus all occupy the same space. Personally, I'm happy that Obsidian is doing such a game. It's not really competition for DA3, as the two games aim for very different things, and I wish Obsidian all sorts of success and then some. It'd be nice to definitively prove that IE-style games are still viable.

#75
Guest_PurebredCorn_*

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mousestalker wrote...

I hope Obsidian makes a most excellent game and I hope Bioware makes a most excellent game. That way we all have many hours of gaming enjoyment and the two companies make pots of money and can give their employees mansions and yachts.

I do not see a downside to having both games be excellent. Nor is that impossible.


This would be pretty awesome.