I agree, and I really hope that Obsidian does not listen one iota to their forum members. The thing is, you were given a vision of a retro-style 2D isometric game in the vein of Baldur's Gate and Planescape: Torment. If people want and expect the game to be more like Dragon Age (in regards to romances, companion interactions and so on), they deserve to get burned. They knew what they were pledging for.
The thing to note is that there isn't a consensus on what makes an "infinity engine game" an "infinity engine game." There were plenty of squabbles between people that considered themselves the representative of what it means to be an IE game that had polar opposites of what the game should deliver.
This is in large part because the games that were made on the Infinity Engine often had different goals in mind for what they wanted to accomplish. PST delivers a very different experience than IWD.
I actually hope that major publishers don't take notice of it. I recall
that Obsidian has said that they are hoping for this to be a new way to
fund niche games that are hard to pitch. Getting major publishers
involved would only screw things up.
Eh, publishers taking notice won't have them doing kickstarters, but will rather go "Oh hey, that game mechanic in PE is solid and the game sold 400 billion units. Maybe we should try some of what they have done!"
Although at this point it may be best to just shift this discussion to the thread in the Off topic forum as its starting to slide from DA3 relevance.
Modifié par Allan Schumacher, 19 décembre 2012 - 09:35 .