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Exterior level creation settings


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7 réponses à ce sujet

#1
Elvhen Veluthil

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Are the default setting (beside the area size) the best one to use or is there anything we can change to make our level better looking and easier to work with? Blend Texel Resolution seems to affect the quality of the level according to the wiki, how does that work exactly?

#2
FalloutBoy

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I used the default and it looks pretty good. 128x128 for a small valley that serves as the entrance to my evil dungeon. I used the tesselation tool (carefully!) around the steep areas to allow more detail.


#3
-Semper-

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the bigger the size of your level the more often you have to use the advanced settings. 512x512 with default sectors and texel map will result in terrible rendering times and a bad performance.

#4
Elvhen Veluthil

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-Semper- wrote...

the bigger the size of your level the more often you have to use the advanced settings. 512x512 with default sectors and texel map will result in terrible rendering times and a bad performance.


So what would be the best settings for a 512x512 level? I tried to made a 512x1024 level and the rendering time was very lengthy, got a toolset crash also when I closed the level.

#5
-Semper-

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Image IPB

this will suit well - at least bioware is using similar settings for their 512x512 ext lvl. to get familiar with the advanced tab, just open up the official lvl files and examine the terrain mesh in in the object inspector.

img33.imageshack.us/img33/1361/settings2.jpg

#6
Elvhen Veluthil

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Thanks Semper. The reason I ask is because maybe Beoware had to consider the consoles also, while we'll mod for the PC only, so maybe the default settings are not the best.

#7
PavelNovotny

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I have an outdoor level that is roughly 500x250 and it takes 4 hours to render lightmaps. Do All Local Posts fails from memory problems if I do not restart my computer and close everything I can before launching the toolset.



There is a bug with the way the toolset handles memory (preventing it from using more than 3 gigs of RAM - see the blog at http://social.biowar...11689/blog/707/). This bug makes working with larger outdoor levels very difficult.



Things are even worse if you have Vista or Win 7. Apparently Bioware uses Win XP and was not aware of all the problems the toolset was going to have with Vista and Win 7.

#8
-Semper-

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PavelNovotny wrote...

I have an outdoor level that is roughly 500x250 and it takes 4 hours to render lightmaps. Do All Local Posts fails from memory problems if I do not restart my computer and close everything I can before launching the toolset.

There is a bug with the way the toolset handles memory (preventing it from using more than 3 gigs of RAM - see the blog at http://social.biowar...11689/blog/707/). This bug makes working with larger outdoor levels very difficult.

Things are even worse if you have Vista or Win 7. Apparently Bioware uses Win XP and was not aware of all the problems the toolset was going to have with Vista and Win 7.


my 512x512 lvl renders in less then 8 minutes, posting lasts 4 minutes and i aint got a hell of a machine.

C2D 6600
2gigs kingston
win7

with my lvl opened the toolset is reserving 1.7gb and usually while rendering i'm using firefox and browse through the internet. but i've to say that my defined area is only 1/3 of the whole lvl^^

with default settings your rendering process will raise up exponentially.