Arcane warrior shapeshifter return
#1
Posté 19 décembre 2012 - 09:51
#2
Posté 19 décembre 2012 - 09:54
#3
Guest_krul2k_*
Posté 19 décembre 2012 - 11:46
Guest_krul2k_*
#4
Posté 19 décembre 2012 - 11:51
Keeper with a lot of plants spells. I want spirit healer too.
Oh a bard with harp and song spells :-)
#5
Guest_Puddi III_*
Posté 19 décembre 2012 - 11:54
Guest_Puddi III_*
#6
Posté 20 décembre 2012 - 12:02
#7
Posté 20 décembre 2012 - 12:12
That said, in SP it would be interesting, but would require so much adjustment, and major alteration to the mage non-shaping skill trees to make them a valued choices for the non spellcasting shaper... It would be easier to just make a new class from scratch, and it has a high chance of "breaking" the entire mage class and ruining it for everyone regardless their spec choice...
#8
Posté 20 décembre 2012 - 12:33
4 Life!!!
#9
Posté 20 décembre 2012 - 12:46
#10
Posté 20 décembre 2012 - 12:59
#11
Posté 20 décembre 2012 - 07:18
MR_PN wrote...
my problem with shapshifting was the tactics.. unless you make a custom one morrigan never changes on her own. and the cast time is way to long. i want to switch quickly to fight off someone hitting me in the face then switch back to normal ranged spells. not run around the entire fight as a bear with 2 attacks
and you don't see anyway how this would be considered OP? And even with the appropriate suspension of disbelief, how pseudorealistic would it be for someone to transform into a bear and back in a period of a few seconds (sacred ashes notwithstanding)?
#12
Posté 20 décembre 2012 - 07:26
#13
Posté 21 décembre 2012 - 12:02
KiddDaBeauty wrote...
Fixing shapeshifting should be done through increasing mana recharge speed imho. It'd be a neat thing for mages to activate when they've used up all their normal spells. Instead of using that pathetic auto-attack while they're regaining their strength, they could turn into huge spiders, bears and stuff =)
Actualy, I thought the mage auto attakcs in DA2 (DPS aswell as animation) were a vast improvement over DA:O. Anders, even though being specced as healer, scored the majority of kill strikes. The attacks never miss, do elemental damage. If you use a rare staff that does spirit damage, than most enemies just didn't have any resistence for it or had their resistence halved...
Modifié par Solmanian, 21 décembre 2012 - 12:02 .
#14
Posté 21 décembre 2012 - 04:25
Yeeeeahhhhh.Filament wrote...
Sure I support weapon shapeshifting.
Shapeshifting gave the first game an intetesting addition, but I don't think it would be balanced. I mean, fatigue would have to return, and heavy armor would have massive penalizations.
#15
Posté 21 décembre 2012 - 05:21
This would make up for losing out on being able to cast spells from two specializations.
So bring back arcane warrior, keeper, force mage, spirit healer, shape changer, et al.
#16
Posté 21 décembre 2012 - 07:20
MR_PN wrote...
my problem with shapshifting was the tactics.. unless you make a custom one morrigan never changes on her own. and the cast time is way to long. i want to switch quickly to fight off someone hitting me in the face then switch back to normal ranged spells. not run around the entire fight as a bear with 2 attacks
Shapeshifting in DAO was a lot more fun with a few mods - I used one to eliminate the delay when shapeshifting, and another to unlock all of the available tactics slots. DA2 gave you a lot more slots without you having to spend talent points on it, so that should already be taken care of in DA3. If shapeshifting returns hopefully they'll eliminate the casting time.
I liked turning Morrigan into a bear tank, and the way her equipped gear influenced her stats. Seeing a bigger difference between the tank shape (bear) and the glass cannon shape (spider) would have been good, it never seemed like the spider had enough damage output to make it useful though. It was also cool how the equipped weapon had an effect, though the staff was so clearly superior (ignores armor, never misses) there wasn't much incentive to switch it up.
#17
Posté 21 décembre 2012 - 07:42
KiddDaBeauty wrote...
Fixing shapeshifting should be done through increasing mana recharge speed imho. It'd be a neat thing for mages to activate when they've used up all their normal spells. Instead of using that pathetic auto-attack while they're regaining their strength, they could turn into huge spiders, bears and stuff =)
So rather than being a specialty, it could be a type of "dormant form" for most spellcasters. Maybe the rebelling Mages developed that as a way to be less vulnerable when they were out of mana. That would allow for more variety of forms.
Shapeshifting is lots of fun in games (Druid in Diablo II), but it can be tough to implement with game balance. I wonder if using it as above, rather than as a full tree unto itself would be better.
#18
Posté 21 décembre 2012 - 07:49
Gazardiel wrote...
So rather than being a specialty, it could be a type of "dormant form" for most spellcasters. Maybe the rebelling Mages developed that as a way to be less vulnerable when they were out of mana. That would allow for more variety of forms.
Shapeshifting is lots of fun in games (Druid in Diablo II), but it can be tough to implement with game balance. I wonder if using it as above, rather than as a full tree unto itself would be better.
Could you elaborate on "dormant form?" I'm not sure what you mean by that.
I like the idea that a speciality might become popular in the game (from an IC perspective) as a reaction to the war. I hadn't considered that before. It would make a certain amount of sense.
#19
Posté 21 décembre 2012 - 09:00
#20
Posté 21 décembre 2012 - 09:13
DarkSpiral wrote...
Gazardiel wrote...
So rather than being a specialty, it could be a type of "dormant form" for most spellcasters. Maybe the rebelling Mages developed that as a way to be less vulnerable when they were out of mana. That would allow for more variety of forms.
Shapeshifting is lots of fun in games (Druid in Diablo II), but it can be tough to implement with game balance. I wonder if using it as above, rather than as a full tree unto itself would be better.
Could you elaborate on "dormant form?" I'm not sure what you mean by that.
I like the idea that a speciality might become popular in the game (from an IC perspective) as a reaction to the war. I hadn't considered that before. It would make a certain amount of sense.
That was a restating of Kidd's point - that the shapeshifted form could be a way to recoup mana/health more quickly while not being completely useless and squishy to the party. So rather than being an "active" ability you would engage as an aggressive tactic (like turning into a spider so you could shoot webs, or a bear so you could tank), it would be more defensive or secondary until you recovered enough to go back to casting spells. Either a more armoured form or a more evasive form (robes trip you up).
#21
Posté 21 décembre 2012 - 10:16
I want to turn into a pride demon and eat little children, bioware make it happen!
#22
Posté 21 décembre 2012 - 11:12
#23
Posté 22 décembre 2012 - 10:55
Indeed. I want to set up tactics similar toGazardiel wrote...
That was a restating of Kidd's point - that the shapeshifted form could be a way to recoup mana/health more quickly while not being completely useless and squishy to the party.
Self: Mana >=25% | Deactivate Mode: Bear Form
Self: Mana <10% | Activate Mode: Bear Form
Huge grizzly paw auto-attacks instead of staff twirling. Booya =D





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