Arcane line
Replace the entire arcane spell line. I suggested in another thread that perhaps we could kill two birds and give the staff a functioning mode. For instance, instead of being able to raw damage a target with the staff you could opt to select a staff mod that repulsed the target instead or perhaps increased mana regen.
an example...
Tier 1 -> Repulsion
Tier 2 -> Increase mana regeneration rate
Tier 3 -> Increase spellpower
Tier 4 -> Increase chance to beat the likelyhood of spell resist
(mana regen would be great in boss fights, repulsion would be good to kick back the odd pesky melee unit without expending mana, Spellpower to do large amounts of damage, Spell resist would be good vs bosses.)
Primal
Fire -> I am happy with the entire fire line, others may not be, suggestions?
Earth -> Earthquake is the obvious problem here. Pehaps a cone spell that kicks up dust doing damage and blinding the target?
Cold -> good line except for blizard
Electricity -> Add chance to stun to all electrical attacks or pehaps a static affect that works like a mini glyph of attraction (opposite of glyph of repulsion) , increase power of chain lightning.
Creation
Heroism and the heal line really should be merged into a single buff line. I suggest maybe...
Heal, Heroism (increases offense and defense for a medium duration, Stamina rejuvination, regeneration
Glyph of repulsion, Glyph of vulnerability( removes immunities ie. fire demons can be damaged by fire), Glyph of repulsion, Glyph of slaying (instantly kills the target on trigger.. "bosses immune")
Summon creature 1, summon creature 2, summon creature 3, stinging swarm
grease, resist magic (party immune to magic/elements for short duration ), corrode armor (lowers armor rating), haste
Spirit
Spell shield, Dispel, Spell strike, Mana clash
mind blast, , walking bomb, Fade form (% miss chance vs caster), VWB is powerful enough to be a 4th tier spell
Force field, Telekinesis (increased weapon knockdown chance, Crushing prison, Vortex (Sucks all units to a central point )
Entropy
Fatigue ( increases % fatigue), paralyze, Miasma, Mass paralysis
Affliction hex, misdirection hex, Luck hex ( same as death hex was ), death hex (kills the target in X amount of time if not dispelled)
disorient, sleep, horror, walking nightmare (sleeping targets take large spirit damage)
Drain life, Death magic, death cloud, curse of mortality ( increase damage)
Feel free to comment or add suggestions...
Modifié par Jack-Nader, 06 janvier 2010 - 07:16 .





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