If they don't tie the plot for Hawke and Warden, would you still buy DA3?
#126
Posté 21 décembre 2012 - 09:35
#127
Posté 21 décembre 2012 - 09:56
Mass Effect is also set in space! The Dragon Age series should therefore go to outer space!Androme wrote...
I wouldn't buy the game if they didn't continue or conclude their stories of those two characters, including Morrigans. Mass Effect is a perfect example of a god-tier success if they focus the entire series on a few people, unfortunately, BioWare seems to have caught some sort of fever where they simply won't admit to the fact that Mass Effect was a success because of that.
Also, Mass Effect has guns! Dragon Age should introduce guns, and then contrive it so that they are now the only weapon anyone uses ever.
Modifié par Plaintiff, 21 décembre 2012 - 09:59 .
#128
Posté 21 décembre 2012 - 12:33
#129
Posté 21 décembre 2012 - 12:48
Ultimately, my decision about buying Dragon Age 3 depends on it's own content rather than what story ideas come from other games.
#130
Posté 21 décembre 2012 - 12:55
Commander Kurt wrote...
When you think about it, the dissapearance is actually quite clever. They gave us a lot of freedom in DA:O with how the story ended, which is of course nothing but a headache when carrying over saves. Now, every warden is in the same square one scenario. No one is dead (well, maybe that part isn't so clever), no one is king. Same thing with Hawke.
This way they can either use them again with minimal difficulty OR let them be.
If by clever you mean a cheap and obvious trick that they seemingly never grow tired of using.
Truth is, if you leave a story while people in it are still alive it's always a cliffhanger.
That's actually nowhere near the truth, but I suppose I shouldn't argue terminology and just go with your intended meaning.
#131
Posté 21 décembre 2012 - 12:59
CaribWarrior J wrote...
I will preorder the game no matter what they decide to put in/leave out.
What if they took out dialogue selection and you could only wear a rainbow colored unitard?
#132
Posté 21 décembre 2012 - 01:01
#133
Posté 21 décembre 2012 - 01:05
Warden: Slew the archdemon, slew the mother. Disappeared in Antiva to untill her calling. The end.
Hawke: Slew Meridith and ran off with Anders to do fight for the cause of mages, luckly for Cassandra, she wasn't found.
In fact any tries to needlessly tie them into the plot again will make me more cautious about buying. I will rather have bioware leave the player characters alone rather than forces them to do stuff that would feel out off character for the players (and no matter what they do, it will feel out off character for a good size of the player base).
Edit. I don't mind sublte mentions of the player characters, but more than that I will rather not.
Modifié par esper, 21 décembre 2012 - 01:06 .
#134
Posté 21 décembre 2012 - 01:33
#135
Guest_simfamUP_*
Posté 21 décembre 2012 - 01:35
Guest_simfamUP_*
PinkDiamondstl wrote...
That would be total deal breaker if Hawke and Warden were not involved .Why even call it DA3?
Because Dragon Age blongs to Thedas, not its heroes.
#136
Posté 21 décembre 2012 - 01:44
Icesong wrote...
Commander Kurt wrote...
When you think about it, the dissapearance is actually quite clever. They gave us a lot of freedom in DA:O with how the story ended, which is of course nothing but a headache when carrying over saves. Now, every warden is in the same square one scenario. No one is dead (well, maybe that part isn't so clever), no one is king. Same thing with Hawke.
This way they can either use them again with minimal difficulty OR let them be.
If by clever you mean a cheap and obvious trick that they seemingly never grow tired of using.Truth is, if you leave a story while people in it are still alive it's always a cliffhanger.
That's actually nowhere near the truth, but I suppose I shouldn't argue terminology and just go with your intended meaning.
Is there a better trick out there that other companies use, or are they generally more careful with making sure that all of your desicions from previous games carry over flawlessly?
And terminology's not always my friend. Thank you for being so understanding.
#137
Posté 21 décembre 2012 - 02:32
Commander Kurt wrote...
Is there a better trick out there that other companies use, or are they generally more careful with making sure that all of your desicions from previous games carry over flawlessly?
Well, there's not many other developers out there doing this sort of thing to draw inspiration from. But I don't think you can do better than the way TES handles it, which is to more or less simply leave it alone. The world is so big and the lands so diverse that it makes sense for the hero from the last game to not be featured in the next one; requiring no storytelling gymnastics and allowing unhindered the player to imagine their own future for their character. If BW did this and just used the character history from imports for codex entries then it would be perfect.
Modifié par Icesong, 21 décembre 2012 - 02:34 .
#138
Posté 21 décembre 2012 - 02:36
But the question of buying has nothing to do with the plot of DA2 but the trust Bioware spat on in the last three releases. Who knew with all the complaints that DA2 would be the best of their last 3 games? Or at least the Legacy DLC the best thing they did in the last 2.5 years.
Modifié par sheppard7, 21 décembre 2012 - 02:37 .
#139
Posté 21 décembre 2012 - 03:39
Icesong wrote...
Commander Kurt wrote...
Is there a better trick out there that other companies use, or are they generally more careful with making sure that all of your desicions from previous games carry over flawlessly?
Well, there's not many other developers out there doing this sort of thing to draw inspiration from. But I don't think you can do better than the way TES handles it, which is to more or less simply leave it alone. The world is so big and the lands so diverse that it makes sense for the hero from the last game to not be featured in the next one; requiring no storytelling gymnastics and allowing unhindered the player to imagine their own future for their character. If BW did this and just used the character history from imports for codex entries then it would be perfect.
I see. So we are all pretty much sitting in the worlds first airplane complaining about the aircond...
I agree with you though. I prefer them to move on, the slides did the job just fine. However, there are apparently lots and lots of people who feel like the OP and want to revisit the warden/champion to see what happens next. Also, it seems that this it BW's "thing" now, and for good reason (it's a great way to get customers to buy the older games in a series). I don't think they want to take the easy way out and just ignore the past, they have found customers who enjoy them carrying the stories over and they have found a competitive advantage so I imagine they really want to roll with it and push themselves in order to develop it further.
And, as always, it aint pushin unless something brakes.
Modifié par Commander Kurt, 21 décembre 2012 - 03:43 .
#140
Posté 21 décembre 2012 - 04:11
#141
Posté 21 décembre 2012 - 04:17
#142
Posté 21 décembre 2012 - 04:21
Commander Kurt wrote...
Also, it seems that this it BW's "thing" now, and for good reason (it's a great way to get customers to buy the older games in a series). I don't think they want to take the easy way out and just ignore the past, they have found customers who enjoy them carrying the stories over and they have found a competitive advantage so I imagine they really want to roll with it and push themselves in order to develop it further.
They have sold their games based on this idea. But they haven't done a whole lot to deliver on it, in my opinion. Aside from Codex entries, a few random side quests, and the cameo of Allistair/Anora and Zevran, they didn't really do a whole lot to connect the dots between DA:O and DA2. It seems there were more references in DA2 for DA:A, if you look at the list of total side quests. But still - all of it seems cosmetic rather than impactful.
If you want to look at the ME series, this kind of concept continues. We'll see a cameo of a former companion or a Codex entry (or the dreaded EMS system adjustments) if you did something one way versus another, but if said companions were dead or another choice was made, often these were retconned/made irrelevant.
Destroyed the genophage cure? Don't worry - it will be just as complete when ME3 starts as it would be if you saved it. Killed the last Rachni Queen? Don't worry - the Reapers will clone one and turn it evil, just in case. Had any former companion die in ME2? Instead of that ACTUALLY affecting the story, they'll just be replaced with a clone that has the same dialogue and slightly less rosey options.
I'm not sure what people (including myself) really expected. But my only suggestion is to keep your expectations of follow up, continuity and respect for your previous decisions at a very low level. If you can make yourself get excited about a Codex entry being the highest level of validation and a total retcon not rubbing you the wrong way, then you can probably be happy with what Bioware delivers in future games and then be pleasantly surprised if it does anything beyond that.
Modifié par Fast Jimmy, 21 décembre 2012 - 04:23 .
#143
Posté 21 décembre 2012 - 04:56
#144
Posté 21 décembre 2012 - 04:57
My purchase depends 100% on whether or not Bioware is able to make a game that is interesting, functions correctly, and ships with an actual ending.
PERIOD.
Considering that I haven't even thought about my Warden since 2009; I really don't care about those plot lines anymore (Apparently, I never really grew as attached to my Warden as everyone else did to theirs.)
I did not enjoy the story in DA2 and didn't really connect with any of the characters. Mostly what stuck with me in DA2 were the Bugs, the repetitive combat, the Mediocre Narrative, and the fact that the game shipped without an ending.
I honestly think they would be better off leaving the past behind them and starting anew with DA:I.
#145
Posté 21 décembre 2012 - 05:07
Icesong wrote...
It might sound like the easy way out but it's actually much harder to create a world that isn't dependant on reusing old characters.
I would think that all you really had to do was set the new story in a new area and maybe even throw in a couple of years between them. It's more to it than that?
Fast Jimmy wrote...
Commander Kurt wrote...
Also, it seems that this it BW's "thing" now, and for good reason (it's a great way to get customers to buy the older games in a series). I don't think they want to take the easy way out and just ignore the past, they have found customers who enjoy them carrying the stories over and they have found a competitive advantage so I imagine they really want to roll with it and push themselves in order to develop it further.
They have sold their games based on this idea. But they haven't done a whole lot to deliver on it, in my opinion. Aside from Codex entries, a few random side quests, and the cameo of Allistair/Anora and Zevran, they didn't really do a whole lot to connect the dots between DA:O and DA2. It seems there were more references in DA2 for DA:A, if you look at the list of total side quests. But still - all of it seems cosmetic rather than impactful.
-snip-
I'm not sure what people (including myself) really expected. But my only suggestion is to keep your expectations of follow up, continuity and respect for your previous decisions at a very low level. If you can make yourself get excited about a Codex entry being the highest level of validation and a total retcon not rubbing you the wrong way, then you can probably be happy with what Bioware delivers in future games and then be pleasantly surprised if it does anything beyond that.
Well, it changes the content and that makes it a pretty big deal. To have alternatives reflected in one game is one thing, to keep them in several future games and to constantly create content for different alternatives in both the game you are making and the games you have made previously will snowball out of hand pretty quickly. I think what they're doing is pretty damn impressive considering how much resources other developers pour into this (i.e. none).
You're right though, keep the expectations low. This is something very novel and it's not going to work flawlessly from the get go (no matter what marketing tries to tell you!).
#146
Posté 21 décembre 2012 - 05:26
#147
Posté 21 décembre 2012 - 05:50
edit - I'm pretty sure I wrote more. If it was the same character carried over (like ME) I'd be right there with this idea. But it's new characters with new stories so I don't need Hawke or the Warden involved in the plot.
Modifié par mopotter, 21 décembre 2012 - 06:24 .
#148
Posté 21 décembre 2012 - 06:15
Whether I ultimately buy DA3 will depend on one major point, if I think its a quality product worth buying. Time will tell.
That said, in order for me to have a satisfying experience, should I buy it, they're going to have to start revealing some things. The writers have shown they are very good at creating Story Hooks, but if all they are going to do is create new questions without answering a few existing ones (a la DA2), then I'm probably done with the franchise.
#149
Posté 21 décembre 2012 - 06:16
ShadowAMD wrote...
I must be missing something somewhere, even after searching about. Nobody actually knows what happens to the Warden, what closes the story for people? That the warden disappears, find's Morrigan? Hawke just up and left.. For me irrelevant of how people enjoyed DA2, after spending time playing it I want some answers.
As said:
Intelligent Darkspawn are out there?
There is a potential god baby?
There is the disappearance of Hawke and the Warden to sort out?
What happens with the Architect?
What really happens to the Warden? There is still a threat out there. She / he is a Warden and will die some day, you don't disband from the Wardens or you die.
There are plenty more questions..
Corypheus is alive through Plot Railroading, so at least one awakened darkspawn is roaming around in a Grey Warden's body.
My Surana Warden killed the Architect, so his involvement would apply for those who trusted him enough to spare him. Perhaps his awakened darkspawn play a role?
If the Hero of Ferelden left everything behind to be with Morrigan, it explains his disappearance. Blood magic can prolong the Hero's life as a blood mage through manipulation of the taint, via Avernus.
Wouldn't a pro-mage, apostate Hawke who became a leader to the mages be off the radar for the templars and Seekers hunting the Champion down?
#150
Posté 21 décembre 2012 - 06:20
Carbon-based wrote...
Leliana doesn't think the disappearances of the Warden and Hawke are a coincidence, I wanna know what that's all about.
She also thought The Resolutions were behind the problems in Kirkwall so I've never put much stock in her reasoning that Hawke and the Warden's disappearing was a coincidence. Especially since, if memory serves she says the same thing of a Warden that is dead.
It really irritates me that Leliana got hit with the stupid stick in DA2. *sigh*
Modifié par Exile Isan, 21 décembre 2012 - 06:29 .





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