T0paze wrote...
Actually, DAO doesn't really excel in anything, except, perhaps, facial animation. And it's certainly not a step forward. If anything, it's a step back, because it in some aspects it's worse than even those games it is believed to be a successor to.
Baldur's Gate had an equally interesting story AND a more open world (of course, it was lacking in some other aspects, such as interaction between party members, but that's not the point here). Baldur's Gate 2 had a better story and superior level design. Music was much better, too, and sidequests, although not too complex, didn't have that specific MMO feel to them. No, actually, let me rephrase that: most sidequests in DAO are utter junk.
The graphics in DAO is, well, nothing out of the ordinary. Not much to say here. And the environment is really a nail in the coffin. I mean, DAO, released a couple of months ago, features a natural environment that is vastly inferior to to TES III, released 8 years ago! It's not even funny.
On the other hand, there are two things I like Bioware for:
1. They're survivors. There have been companies that used to make better games (speaking conceptually), but they're either gone now or don't have much in common with their former self.
2. They tend to make better commercial products. There are some bugs and inconsistencies in their games, but they are usually more polished. Basically, they've kinda found balance between mainstream and innovative gaming - they're either not able or cannot afford doing something really outstanding, but at the same time they manage not to fall below a certain level.
So, while I don't expect another Planescape: Torment, Arcanum or Fallout from Bioware, and I do think that in terms of game design they've been going downhill since BGII, I can expect them to make high-quality products that also happen to be interesting, if not exactly groundbreaking games.
I disagree with you.
The biggest problem of Bioware was always properly implementing the ideas related to gameplay.I think Black isles shared the same problems,but they were stronger as far as writing goes(and better at creating roleplaying games)
That's why Bioware should put more emphasis on gameplay,since they can't write or create stories like Black isles could.





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