If I get thrown into a bad PUG and the team goes down I can solo the wave, but not on the objectives unless it's assassinate.
So I was thinking that maybe the next step for me is to practicing soloing on Gold, but doesn't the difficulty get scaled for when there are more players?
Honestly the gold PUG is in a difficulty class all its own. It's utter chaos at times. Can't account for enemy spawn locations and erratic player behavior. I can be an absolute cluster. Best to just approach each game like it's going to turn sour real quick.
Modifié par Silent Indignation, 21 décembre 2012 - 07:23 .





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