I have been debating on talking about this for awhile and I wasn't sure if this would fit into any previous discussion into the Dialoge Wheel, but I decided to try it with its own thread.
I am going back into Mass Effect 3 and trying to figure out what parts bother me exactly and I noticed one aspect about the dialoge wheel that was annoying. I didn't mind the pharaphrasing, but there are times where I find the pharaphrase to be giving not enough information on what its trying to pharaphrase. The one conversation that makes me think of this is near the begining on the Normandy after rescuing the new Primarch Shepard is talking to Specialist Traynor about Grissom Academy, during the conversation the option for "Grissom Academy" appears on the dialoge wheel and to me that doesn't convey the dialoge that starts with that option. When I saw that option the first thing that really came to my head is "What is Grimmom Academy?" or another question about what they actually do there, but it turns out Shepard asks about (forgive the pharaphrase) "Why do they still have students there?". I know there are arguements with having the full line of dialoge to be included with the conversation and I have no problem with the system that is in place, I am just wondering if it would be possible to have the pharaphrase text be closer to the intended dialoge. I know my example is from Mass Effect 3, but I know I encounted the same issue in Dragon Age 2.
Dialoge Wheel
Débuté par
Sanunes
, déc. 21 2012 03:15
#1
Posté 21 décembre 2012 - 03:15
#2
Posté 21 décembre 2012 - 03:33
I think as long as there are five or six options added instead of three it would be just like DA:O only with your character having a voice. Yes. The fact that it is harder to role play with a voiced PC, but I think that a larger number of dialogue options should help to fix some of the role playing.
Modifié par joe2353, 21 décembre 2012 - 03:38 .
#3
Posté 21 décembre 2012 - 03:42
Yea, Dialogue wheel is staying.
Paraphrasing is staying.
They say it'll be better than DA2 (which is my only point of reference, having never played - and having no desire to play - any of the ME games). We'll see.
Personally, I despise the paraphrase concept.
Paraphrasing is staying.
They say it'll be better than DA2 (which is my only point of reference, having never played - and having no desire to play - any of the ME games). We'll see.
Personally, I despise the paraphrase concept.
#4
Posté 21 décembre 2012 - 07:46
I was fine with the wheel and paraphrasing - it kept things interesting. I hate reading subtitles and then having to hear characters speak them because it's redundant.
#5
Posté 21 décembre 2012 - 07:52
Its been acknowledged that the paraphrases in DA2 were a bit obtuse, or vague. Its also been said they're working on making it better.
If your truly hate it (I did not hate it, for the record) then I doubt any improvements they might make on the phrasing of their paraphrasing will change your mind. I'm not worried, personally.
If your truly hate it (I did not hate it, for the record) then I doubt any improvements they might make on the phrasing of their paraphrasing will change your mind. I'm not worried, personally.
#6
Posté 21 décembre 2012 - 10:32
I thought they nailed the perfect Dialogue Wheel in Dragon Age II. Not matter what the paraphrases, I always knew my intentions for what I was selecting by displaying the icons for various actions. I hope they definitely keep that same dialogue wheel in III
#7
Posté 21 décembre 2012 - 10:43
joe2353 wrote...
I think as long as there are five or six options added instead of three it would be just like DA:O only with your character having a voice. Yes. The fact that it is harder to role play with a voiced PC, but I think that a larger number of dialogue options should help to fix some of the role playing.
Might have read it wrong but it has been stated a lot of times before. The dialogue wheel actually has the same amount or even more options than you had in DA:O.
#8
Posté 21 décembre 2012 - 10:48
Worst thing to have happened to games since the late 90s.





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