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Maybe I'm doing it wrong, but many of the Adepts seem to be really pathetic


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#26
darkpassenger2342

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The Sin wrote...

This game is too focused on shooting..so power based & melee based classes generally suck


especially the fury,slayer, shadow, huntress, human adept, paladin, drells, and krogan soldier.....
power based and melee classes are awful :P

Modifié par darkpassenger2342, 21 décembre 2012 - 05:50 .


#27
Learn To Love Yourself

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The Sin wrote...

This game is too focused on shooting..so power based & melee based classes generally suck

Why not have both?  Powers & Weapons can work very well together.  Why restrict yourself if you have both options?

#28
ThatOddGuy

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The Sin wrote...

This game is too focused on shooting..so power based & melee based classes generally suck


False. Melee is amazing. If you're Krogan.



Anywho, yeah, not a fan of many of the adepts. The stupid thing is they were my class of coice when I played ME2. I think they moved a little too far into the shooter aspect of things. The powers are there, but the weapons are stronger by an unbalanced amount.

Personally, and easy solution IMO is to buff the power damage passives of every character a little bit, and buff all combo damage/radius/force slightly. Even at that, there would still be a few powers that needed help, and naturally some that needed nerfs to compensate (Recon Mine and Flamer, lol!).

Week after week we see this weapon and that weapon get buffs, but nothing even close to comparable for powers.

#29
corporal doody

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AA....go 6/6/6/5/3....awesome.....awesome.

adepts with insta-cast powers like the Fury, Justicar, and Drell Adept are usually preferred over her...cuz baddies tend to dodge throw and warp enough to make one frustrated.

The human adept (too include the pheonix one) with singularity make setting off BEs and controlling the crowd easier.


i dunno....i am on my 6th time around with Biotic Mastery. I love adepts....will continue to play them. Keep your c/d as close to 200% as possible. Go power first...weapon second. Stick and move....boom boom pow...use warp ammo...yeah.

for me...my favs... in order....Justicar, Asari Adept, Human Adept, Fury, Drell, Pheonix, Krogan, and last...volus.

#30
BjornDaDwarf

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Urdnot Trex wrote...

the thing is, adepts can be week on their own. but when you put four of them together... look out reapers


Look out anything, even Collectors.  Four competent biotics will tear any faction apart.

#31
UKStory135

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ThatOddGuy wrote...

The Sin wrote...

This game is too focused on shooting..so power based & melee based classes generally suck


False. Melee is amazing. If you're Krogan.



Anywho, yeah, not a fan of many of the adepts. The stupid thing is they were my class of coice when I played ME2. I think they moved a little too far into the shooter aspect of things. The powers are there, but the weapons are stronger by an unbalanced amount.

Personally, and easy solution IMO is to buff the power damage passives of every character a little bit, and buff all combo damage/radius/force slightly. Even at that, there would still be a few powers that needed help, and naturally some that needed nerfs to compensate (Recon Mine and Flamer, lol!).

Week after week we see this weapon and that weapon get buffs, but nothing even close to comparable for powers.


Batarians are better Melee classes than most Krogan.  The Krogan that actually are good at Melee can be spec'd in more effective ways.  The Soldier is a Fire Explosion machine, the Sentinel is a great weapons class, and the Reegar Krogaurd is more effective than any melee build for him.  As far the OP is concerned, Adepts generally aren't great in PUGs due to the lack of synergy, but a concentrated biotic team can wreck all of the thinks as fast or faster than any other type of gouping.

#32
Feneckus

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Maybe you're doing it wrong ?

#33
UKStory135

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BjornDaDwarf wrote...

Urdnot Trex wrote...

the thing is, adepts can be week on their own. but when you put four of them together... look out reapers


Look out anything, even Collectors.  Four competent biotics will tear any faction apart.


Biotics require team play

#34
oO Stryfe Oo

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doozerdude wrote...

Draining Dragon wrote...



What am I doing wrong? These powers just seem to be a really bad combination together.




Everything.

For both kits you should spec 4 ranks into stasis/singularity, 6 in the other two abilities,  and 5/5 in passive/fitness...
Or whatever floats your boat.

Point is, don't skip powers, use them together.


This. Adepts are power heavy classes. Skipping any of their powers is a mistake.

 I've taken to speccing my AA for 6 points in Warp and 5 in everything else. She's an excellent kit with options for both mooks and bosses at her disposal. It doesn't really matter what weapons you use; you just need something to shoot between powers. I'd recommend the Acolyte or the Hurricane, but any lightweight weapon will do.

As far as the Cerb Adept, I don't know. I've been toying around with him, myself. He's fun, but he seems so much squishier than the other Adepts. Maybe its Smash's range/vulnerability frames.

#35
Imp of the Perverse

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Not many characters in this game can get by on powers alone for very long (flamer builds, fury, and possibly shadow are the only ones that come to mind.) The weapon classes mostly have ways to boost weapon damage. The power classes have to try to work their powers in alongside shooting, so it's best to use a gun where they don't get in the way. Slow rof guns give you enough time to cast between shots, or to reload cancel after each clip. For that asari, stasis->headshot with a high damage per shot weapon like the talon, paladin, or wraith is good for any characters susceptible to it, and warp->throw works on everything else, but you have to shoot while you're waiting for your powers to cool down. Warp ammo gives you a huge boost if you can time it so that your target is primed while you're shooting it. Usually warp, fire clip, throw, reload, warp to reload cancel, repeat works pretty well.

#36
ThatOddGuy

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UKStory135 wrote...

ThatOddGuy wrote...

The Sin wrote...

This game is too focused on shooting..so power based & melee based classes generally suck


False. Melee is amazing. If you're Krogan.



Anywho, yeah, not a fan of many of the adepts. The stupid thing is they were my class of coice when I played ME2. I think they moved a little too far into the shooter aspect of things. The powers are there, but the weapons are stronger by an unbalanced amount.

Personally, and easy solution IMO is to buff the power damage passives of every character a little bit, and buff all combo damage/radius/force slightly. Even at that, there would still be a few powers that needed help, and naturally some that needed nerfs to compensate (Recon Mine and Flamer, lol!).

Week after week we see this weapon and that weapon get buffs, but nothing even close to comparable for powers.


Batarians are better Melee classes than most Krogan.  The Krogan that actually are good at Melee can be spec'd in more effective ways.  The Soldier is a Fire Explosion machine, the Sentinel is a great weapons class, and the Reegar Krogaurd is more effective than any melee build for him.  As far the OP is concerned, Adepts generally aren't great in PUGs due to the lack of synergy, but a concentrated biotic team can wreck all of the thinks as fast or faster than any other type of gouping.


Not a big fan of the Falcon Punch, honestly. And the same can often be said about Batarians. Well... certain ones.

Batarian Soldier is directly comparable to Krogan Sentinel. Armor with melee damage buffs, grenade, and another power that can be good, but is overall meh.  IMO, Inferno Grenades are better than Lift for a weapons class. Inferno Grenades are for stunning and added DPS. A weapon specced Krogan can barely kill mooks with Lift Grenade. On top of that, Krogan Rage damage reduction is great. Besides, my Krentinel is spec'd for weapons as well as melee, so yea... my Batarian Soldier is a weapons platform. Good thing he has extra ammo.

I agree that the Krogan Solider fireman is pointless for melee. Inferno-Carage is amazing.

Krogan Adept is a good weapon platform with Warp. Shockwave is secondary, but an option none-the-less.

Kroguard is really easy to spec into effective melee hybrids that still utilize whatever they use effectively. I found a lot of success with Incendiary Acolyte -> Charge -> melee, with rank 4 for health, and rank 6 for rage, and melee synergy. More success than I ever had with the Reegar. Not knocking the Reegar. Melee Kroguard is very strong, though.

BatGuard is a good weapon platform. I would go as far as to say BatGuard Reegar > Kroguard Reegar, if only for the melee damage return and (i think) faster biocharge and spare ammo.

my 2 cents. Sorry its not on topic. a previous post of mine was, at least :P

For an on-topic post:

Adepts make great weapon platforms (OH the irony!). Powers like Reave and Warp are great for supplementing damage, while other powers like Stasis can keep you alive, and powers like Throw can set off incendiary ammo fire explosions! Don't forget Warp Ammo!

I still think power passive need buffs, and combos need buffs. To balance this, certain powers would then need nerfs to compensate.

#37
Bhatair

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the build I use on the phoenix

I'm somewhat debating whether or not to take the 4th rank in singularity for duration because I like to use singularity as a trap at choke points.

For weapons I usually use a Talon or Scorpion with a hurricane as a secondary.

#38
megabeast37215

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ThatOddGuy wrote...Batarian Soldier is directly comparable to Krogan Sentinel. Armor with melee damage buffs, grenade, and another power that can be good, but is overall meh. 


Whoa whoa whoa.... did you just say Ballistic Blades is meh? Image IPB

Falcon Punch incoming....

#39
ThatOddGuy

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But it kinda is meh... it's some damage and stagger, which is cool I guess. If it detonated the Inferno Grenades, I'd be all over it!

Ballistic Blades are decent, but I'd rather just run -200% CDT weapons. If BBlades were on a different character that could better utilize them, I'm sure I'd like them.

#40
Eriseley

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Am I the only person that does a melee phoenix adept? (skip Lash, melee fitness)

Modifié par Eriseley, 21 décembre 2012 - 06:51 .


#41
Eckswhyzed

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Eriseley wrote...

Am I the only person that does a melee phoenix adept? (skip Lash, melee fitness)


Vanguard makes for a better melee Phoenix in my opinion. But I can see a melee adept build working.

#42
joker_jack

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The slasher has been my favorite adept so far. Everything this guy does makes things explode and makes lash really useful. Fury, justicar and krodept come in behind.

The AA on the other hand Has lost her luster alot. Before the infamous be nerf, she could blow up squads of mooks faster than an si could snipe. Then when the nerf hit, so did the biotic blanks. Then stasis got a higher base cool down. Sure you could trap the mooks, but you couldn't do anything about it but shoot and hope any of the anti cover units don't squash you. The old 6/6/6/5/3 gold build just won't cut it anymore. You need fitness on here badly.

#43
UKStory135

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ThatOddGuy wrote...

UKStory135 wrote...

ThatOddGuy wrote...

The Sin wrote...

This game is too focused on shooting..so power based & melee based classes generally suck


False. Melee is amazing. If you're Krogan.



Anywho, yeah, not a fan of many of the adepts. The stupid thing is they were my class of coice when I played ME2. I think they moved a little too far into the shooter aspect of things. The powers are there, but the weapons are stronger by an unbalanced amount.

Personally, and easy solution IMO is to buff the power damage passives of every character a little bit, and buff all combo damage/radius/force slightly. Even at that, there would still be a few powers that needed help, and naturally some that needed nerfs to compensate (Recon Mine and Flamer, lol!).

Week after week we see this weapon and that weapon get buffs, but nothing even close to comparable for powers.


Batarians are better Melee classes than most Krogan.  The Krogan that actually are good at Melee can be spec'd in more effective ways.  The Soldier is a Fire Explosion machine, the Sentinel is a great weapons class, and the Reegar Krogaurd is more effective than any melee build for him.  As far the OP is concerned, Adepts generally aren't great in PUGs due to the lack of synergy, but a concentrated biotic team can wreck all of the thinks as fast or faster than any other type of gouping.


Not a big fan of the Falcon Punch, honestly. And the same can often be said about Batarians. Well... certain ones.

Batarian Soldier is directly comparable to Krogan Sentinel. Armor with melee damage buffs, grenade, and another power that can be good, but is overall meh.  IMO, Inferno Grenades are better than Lift for a weapons class. Inferno Grenades are for stunning and added DPS. A weapon specced Krogan can barely kill mooks with Lift Grenade. On top of that, Krogan Rage damage reduction is great. Besides, my Krentinel is spec'd for weapons as well as melee, so yea... my Batarian Soldier is a weapons platform. Good thing he has extra ammo.

I agree that the Krogan Solider fireman is pointless for melee. Inferno-Carage is amazing.

Krogan Adept is a good weapon platform with Warp. Shockwave is secondary, but an option none-the-less.

Kroguard is really easy to spec into effective melee hybrids that still utilize whatever they use effectively. I found a lot of success with Incendiary Acolyte -> Charge -> melee, with rank 4 for health, and rank 6 for rage, and melee synergy. More success than I ever had with the Reegar. Not knocking the Reegar. Melee Kroguard is very strong, though.

BatGuard is a good weapon platform. I would go as far as to say BatGuard Reegar > Kroguard Reegar, if only for the melee damage return and (i think) faster biocharge and spare ammo.

my 2 cents. Sorry its not on topic. a previous post of mine was, at least :P

For an on-topic post:

Adepts make great weapon platforms (OH the irony!). Powers like Reave and Warp are great for supplementing damage, while other powers like Stasis can keep you alive, and powers like Throw can set off incendiary ammo fire explosions! Don't forget Warp Ammo!

I still think power passive need buffs, and combos need buffs. To balance this, certain powers would then need nerfs to compensate.


The Falcon Punch gets a 90% DR while in use, which is the highest in the game (For some reason, it takes 130% DR to be invincible, not 100%), it can OHOK most mooks w/ Juggarnaut sheilds and Melee Synergy, locks on to targets, and does massive damage. 

#44
corporal doody

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joker_jack wrote...

The slasher has been my favorite adept so far. Everything this guy does makes things explode and makes lash really useful. Fury, justicar and krodept come in behind.

The AA on the other hand Has lost her luster alot. Before the infamous be nerf, she could blow up squads of mooks faster than an si could snipe. Then when the nerf hit, so did the biotic blanks. Then stasis got a higher base cool down. Sure you could trap the mooks, but you couldn't do anything about it but shoot and hope any of the anti cover units don't squash you. The old 6/6/6/5/3 gold build just won't cut it anymore. You need fitness on here badly.


i dunno. for me...the only time 3  in fitness becomes an issue with the AA in gold is during hacks and escorts when you are out in the open and being shot from every angle.

i regularly run 6/6/6/5/3 on the AA....and Fury....and huntress...asari vanguard...

6/6/6/4/4 Drell adept, pheonix, human adept, volus adept
6/6warp/5shockwave/4/5 korgan shaman
6/6/4/6/4 Justicar

have yet to play slasher.

Modifié par corporal doody, 21 décembre 2012 - 07:09 .


#45
megabeast37215

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ThatOddGuy wrote...

But it kinda is meh... it's some damage and stagger, which is cool I guess. If it detonated the Inferno Grenades, I'd be all over it!

Ballistic Blades are decent, but I'd rather just run -200% CDT weapons. If BBlades were on a different character that could better utilize them, I'm sure I'd like them.


It will stagger entire spawns, there is no other power that can do that besides grenades.

Run into spawn, stagger everything with BB, throw 2 inferno grenades, run away to the next spawn while everything dies - Signed: Lord_Sirian

You guys are WAY too hung up on detonating tech combos.

Modifié par megabeast37215, 21 décembre 2012 - 07:09 .


#46
BOSSTER23

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Beast is right because I just played him today on glacier against collectors and even the scions were dropping with 2 grenades and ballistic blades

#47
Stinja

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I play adepts 80% of the time, often in PUG games, often with three tech users. Therefore I prefer adepts which can work either without BEs (utility, dot, high single damage) or can BE quickly and without being interfered (basically the Fury).

Generally I cycle between:
Shaman: shockwave+melee surfing, warp to debuff bosses, warp ammo+Wraith
Fury: throw with BE-recharge combo, which means you can take a heavier weapon
Phoenix Adept: singularity is great mook control, smash is great vs armour, Talon or scorpion at X barely effect cooldowns. Probably the trickiest to play, as it's all about corners, tactical positioning, using the right power at the right time
Justicar: skip pull, Reave everything, take AR weight reduction, (yes yes I know) take harrier and warp ammo. Bubble for defence and aggressive BE as needed

Most other adept kits I find too tricky or ineffective in pug golds.
Also worth considering are the pseudo-adepts, like Asari sentinel and infiltrator.

#48
holdenagincourt

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The way I see it, many of the Adepts have only been boosted by the changes to tech explosions, since they can deal in every type of power combo, unlike many of the tech classes (TSent is an exception, for instance).

e.g. if I'm a Drell Adept on a team with a Geth Soldier and a Paladin, I can set off a BE, FE and CE in a single spawn point with one grenade toss. Cherry picking an example there, but the same could be said about the Human Adept setting off FEs or TBs with Shockwave or Warp, or N7 Fury setting off TBs and BEs within the same spawn point with Throw.

#49
PureGeth

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Draining Dragon wrote...

I've tried the Asari Adept, with builds other than Warp>Throw (since the Human Sentinel does that better). Stasis>Throw is completely ineffective against armored targets. Speccing for both Stasis and Warp is ineffective against anything.

What am I doing wrong? These powers just seem to be a really bad combination together.

Then, there's the Phoenix Adept. The Vanguard is fine, with a viable build that involves the ability that his counterpart doesn't have. I've tried speccing into singularity on the Adept, and I can only conclude that it's a totally useless class. Singularity is a mediocre power against anything with armor, and Lash is awesome, but has no synergy with Singularity. A Smash and Lash build seems really pointless, considering his bro the Vanguard has both those abilities.

Is there any good build for the Phoenix Adept that involves Singularity?


Stasis doesn't work on armor.

Don't get Singularity with the Phoenix. Spec Lash to hit through shields, Lash them towards you and then Smash them when they're close or through walls. This guy cannot take a hit head on due to Smash's long cast time.

#50
joker_jack

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corporal doody wrote...

joker_jack wrote...

The slasher has been my favorite adept so far. Everything this guy does makes things explode and makes lash really useful. Fury, justicar and krodept come in behind.

The AA on the other hand Has lost her luster alot. Before the infamous be nerf, she could blow up squads of mooks faster than an si could snipe. Then when the nerf hit, so did the biotic blanks. Then stasis got a higher base cool down. Sure you could trap the mooks, but you couldn't do anything about it but shoot and hope any of the anti cover units don't squash you. The old 6/6/6/5/3 gold build just won't cut it anymore. You need fitness on here badly.


i dunno. for me...the only time 3  in fitness becomes an issue with the AA in gold is during hacks and escorts when you are out in the open and being shot from every angle.

i regularly run 6/6/6/5/3 on the AA....and Fury....and huntress...asari vanguard...

6/6/6/4/4 Drell adept, pheonix, human adept, volus adept
6/6warp/5shockwave/4/5 korgan shaman
6/6/4/6/4 Justicar

have yet to play slasher.


The other asari have some type of defencive mechinism that help fill in the gap of the squishiness. The AA lacks that. The fury just runs by mobs and they explode. The AA runs by a mob and is sure to rag doll. 

As for the slasher, he has some the best power synergy I've seen in these adepts kits. You have a rather large arsonal of ways to self detonate. Lash on the slasher is about the only kit I can say it's not only useful, but essential.