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Why is theory crafting considered a bad thing for the DA series now?


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#1
Celene II

Celene II
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In DAO i remember seeing tons of discussion about the need to read up on skills, spells and talents, learn about their intricacies. Right there on the web was range data, damage data, everything you could every want to have in preparing your character.

Then DA2 came along, all the skills are very general. You could create your character by just throwing points around willy nilly without any effort.


So when did choosing your characters skills and abilities because a chore?

When did theory crafting your build out BEFORE you got your first talent point or attribute point become passe?

When did having more then 2 variables at level up become too much brain work for your average RPG player?

Did DA2 really need a talent calculator at all?

#2
Allan Schumacher

Allan Schumacher
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Celene II wrote...

XX-Pyro wrote...

You can put as much effort or as little effort into creating and upgrading a character in DA2 as you could in DA:O.


Tell that to Herbalism and Persuasion skills



Your counterpoint has nothing to do with the amount of effort one puts into planning their build, just that the non-combat skills don't exist (which many will argue were trivial to allocate and didn't require much thought anyways).