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Questions / Character Planning for Mage


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#26
Mr_Raider

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Nphect wrote...

I can't seem to find the thread anymore, but what is the best armor for AW? I know the weapons and I'm still doing research into which accessories are the best (could use help on that also)


Shield: Eamons shield is good for the stamina bonus
Helm: either helm of honnleath for teh attribute bonuses, or executioners helm for the stamina bonus

Armor: interesting choices.

If you go full suit, the blood dragon plate offers decent health bonuses for blood mage types, but is so so (especially after 1.02 patch).

Wade's superior heavy set gives massive bonuses to stamina, and stamina regen, and virtually wipes out the fatgue penalty.

Wade's superior massive set gives you almost 10 more points of armor, but a still manageable 15% fatigue.

If you don't go full set,  evon the great's mail gives you as much armor as a massive cuirass, with 9% less fatigue. Combine it with gloves and boots of diligence, and you can get better armor than massive tier 7, with less fatique.

If you the DLC, warden commanders set wins hands down.

#27
RedRobinRobber

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well, my type of mage is a blood mage for damage, but none of those sustaining stuff that uses your health, its just a waste,( use it then get wtfpwned by ogre grab out of nowhere) a single shot primals with chain lightning, fireball, and cone of cold to get away, then hexes to lower the enemies resistances for a monster chain lightning/ fireball combo. then have sleep and horror, paralyze. forcefield is good for keeping your tank shieled, just make sure they have the enemies attention lol

#28
Sarielle

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Ieldra2 wrote...

^^Well yes. That's what I'd do for a spellcasting mage, AW or not, who doesn't use combat magic a lot. But if you have combat magic active, spellcasting costs more, and you might need more willpower to cast the same spells. I've never tried combat magic for any considerable length of time, though, perhaps someone who has can shed some light on this...


The trick that's been working for me is to do your "set up" spells (IE, I use glyphs, lifeward, crushing prison and maybe an AoE on the archers in the back or whatever) and then activate combat magic/whatever other maintains you don't have on and charge in. I find with a bard in my party I still regen enough mana to cast heal when I need it, and if I need some other heavier spell (group heal or something else that's come off cooldown again) then I just pop a pot.

If I think the party is going to need serious dedicated healing (EDIT: I'm AW and SH), then I just switch to staff and hang out in the back until everything's almost dead and not activate combat magic at all until that point.


But yeah, I have been investing into willpower, though still pumping magic far and away over anything else. I bumped my dex up to 25 over the recommended 20 because I was still whiffing a bit more than I'd like when I melee'd, but that was entirely personal preference.

EDIT EDIT: And I am so far using the Warden Commander's armor set and liking it.

Modifié par Sarielle, 08 janvier 2010 - 01:23 .


#29
Nphect

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Sarielle wrote...

Ieldra2 wrote...

^^Well yes. That's what I'd do for a spellcasting mage, AW or not, who doesn't use combat magic a lot. But if you have combat magic active, spellcasting costs more, and you might need more willpower to cast the same spells. I've never tried combat magic for any considerable length of time, though, perhaps someone who has can shed some light on this...


The trick that's been working for me is to do your "set up" spells (IE, I use glyphs, lifeward, crushing prison and maybe an AoE on the archers in the back or whatever) and then activate combat magic/whatever other maintains you don't have on and charge in. I find with a bard in my party I still regen enough mana to cast heal when I need it, and if I need some other heavier spell (group heal or something else that's come off cooldown again) then I just pop a pot.

If I think the party is going to need serious dedicated healing (EDIT: I'm AW and SH), then I just switch to staff and hang out in the back until everything's almost dead and not activate combat magic at all until that point.


But yeah, I have been investing into willpower, though still pumping magic far and away over anything else. I bumped my dex up to 25 over the recommended 20 because I was still whiffing a bit more than I'd like when I melee'd, but that was entirely personal preference.

EDIT EDIT: And I am so far using the Warden Commander's armor set and liking it.


Yeah, I've seen a lot of people explain how BM/SH is better than AW but the thing is, I want to control the battlefield, not blow it up in 3 seconds (which is fun also, but I already did it in that fashion). I find that AW/SH allows you to dictate the pacing and outcome of each and every fight. I just hit 7 (Just started tonight on Hard) and already, I notice that using the Telekinesis line allows me to eliminate mages and elites quickly without them forcing me to burn my mana pool. 

To an above answer....WHEW glad the best looking massive set is also the best for AW :D

For now, I'm going to stick with Leliana (mute button = win). Morrigan and Alistair, letting each fufill the typical role people designate them for.

FYI: I notice that once you get Combat Magic, your Willpower stat becomes irrelevant to beating any and everything, even though I already have 18 in it.

EDIT: What level is the min requirement to get the tier 6/7 Warden Commander's Set, seeing as how your level dictates what tier drops.

Modifié par Nphect, 08 janvier 2010 - 02:39 .


#30
Sarielle

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Nphect wrote...

FYI: I notice that once you get Combat Magic, your Willpower stat becomes irrelevant to beating any and everything, even though I already have 18 in it.


Hmm...so are you saying that combat magic activated, you have a "standard" HP pool and that higher WILL does nothing to give you more? That doesn't seem to be right, but then again I am a noob.

#31
Nphect

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Sarielle wrote...

Nphect wrote...

FYI: I notice that once you get Combat Magic, your Willpower stat becomes irrelevant to beating any and everything, even though I already have 18 in it.


Hmm...so are you saying that combat magic activated, you have a "standard" HP pool and that higher WILL does nothing to give you more? That doesn't seem to be right, but then again I am a noob.


I mean that if you do the whole "Cast most of your control spells, activate your sustained spells and attack", willpower becomes a less valued stat than lets say, if you were playing the role of heal/buff and using creation spells 90% of the time. I still need to put points into Willpower, but I don't stress mana as much now, espicially with the added defense and the fact that Rock Armor / Combat Magic make me tougher than Alistair at lvl 8 (Yeah, funny isn't it?)

#32
Sarielle

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Nphect wrote...

Sarielle wrote...

Nphect wrote...

FYI: I notice that once you get Combat Magic, your Willpower stat becomes irrelevant to beating any and everything, even though I already have 18 in it.


Hmm...so are you saying that combat magic activated, you have a "standard" HP pool and that higher WILL does nothing to give you more? That doesn't seem to be right, but then again I am a noob.


I mean that if you do the whole "Cast most of your control spells, activate your sustained spells and attack", willpower becomes a less valued stat than lets say, if you were playing the role of heal/buff and using creation spells 90% of the time. I still need to put points into Willpower, but I don't stress mana as much now, espicially with the added defense and the fact that Rock Armor / Combat Magic make me tougher than Alistair at lvl 8 (Yeah, funny isn't it?)


Aaaah, okay. I see what you're saying now.

I probably keep it higher than most because I do like to play full on healer for some encounters, and since I run with full melee teams sometimes (minus me, sorta) I like to maintain a weapon spell as well as the mage shield and stuff even if I am healing.

I also will disengage and go back to healer mode halfway through a fight if I think my team needs it...I don't usually keep Wynn in group because I enjoy the back and forth the characters I use mostly have, so I'm often the only healer. :)

#33
Nphect

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Sarielle wrote...

Nphect wrote...

Sarielle wrote...

Nphect wrote...

FYI: I notice that once you get Combat Magic, your Willpower stat becomes irrelevant to beating any and everything, even though I already have 18 in it.


Hmm...so are you saying that combat magic activated, you have a "standard" HP pool and that higher WILL does nothing to give you more? That doesn't seem to be right, but then again I am a noob.


I mean that if you do the whole "Cast most of your control spells, activate your sustained spells and attack", willpower becomes a less valued stat than lets say, if you were playing the role of heal/buff and using creation spells 90% of the time. I still need to put points into Willpower, but I don't stress mana as much now, espicially with the added defense and the fact that Rock Armor / Combat Magic make me tougher than Alistair at lvl 8 (Yeah, funny isn't it?)


Aaaah, okay. I see what you're saying now.

I probably keep it higher than most because I do like to play full on healer for some encounters, and since I run with full melee teams sometimes (minus me, sorta) I like to maintain a weapon spell as well as the mage shield and stuff even if I am healing.

I also will disengage and go back to healer mode halfway through a fight if I think my team needs it...I don't usually keep Wynn in group because I enjoy the back and forth the characters I use mostly have, so I'm often the only healer. :)


I thought about that notion of just playing buff / heal machine and choosing when to back off or to enter the fight head on, but in the end, I'd rather start off the fight by turning it in my favor, then basically letting my real nukers (Morrigan and Leliana, in this example) do the work from afar while Alistair and I control the fight, aggro and spell-wise

#34
Sarielle

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Nphect wrote...

I thought about that notion of just playing buff / heal machine and choosing when to back off or to enter the fight head on, but in the end, I'd rather start off the fight by turning it in my favor, then basically letting my real nukers (Morrigan and Leliana, in this example) do the work from afar while Alistair and I control the fight, aggro and spell-wise


Yeah,  I can understand that. My personal preference is to be a jack of all trades....I wouldn't want to ONLY heal and buff, but at the same time I wouldn't want to only DPS or Tank or whatever either. So the AW and SH lines were perfect for me.

<3

#35
GOFARLOW

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Wow mages are confusing. I am new to the game and have a mage who just turned level 7. I want to be the traditional mage where I where robes, have a staff and cast spells from the back of the party. I do not want to wear armor or wield a sword. From reading above, and some other posts, I should go SH\\AW? Thanks.

#36
stonehead227

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I prefer using roses thorn in off hand. Nothing powns when it dead.

#37
Pubknight

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GOFARLOW wrote...

Wow mages are confusing. I am new to the game and have a mage who just turned level 7. I want to be the traditional mage where I where robes, have a staff and cast spells from the back of the party. I do not want to wear armor or wield a sword. From reading above, and some other posts, I should go SH\\\\AW? Thanks.


You don't have to at all.
I was a robe and staff mage in my first playthrough and enjoyed it immensely.
I didn't like the concept of the Arcane Warrior for my "Wizard"... though I am thinking about making Wynne one in this playthrough to be kind of the traditional Dungeons and Dragons Cleric.

The really cool thing about mages is because there are so many schools of spells, you could do a few replays as a mage and have entirely different spells to choose from each time.

#38
soteria

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Spirit Healer / Blood Mage is pretty good. Really, there's no need to worry about two specializations. Take Spirit Healer for the spells, or Blood Mage has great spells too, but you don't have to put points in any specialization. I'd take two just for the minor stat boosts, but don't stress about two specs.

#39
GOFARLOW

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Thanks for the info.

#40
Morroian

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GOFARLOW wrote...

Wow mages are confusing. I am new to the game and have a mage who just turned level 7. I want to be the traditional mage where I where robes, have a staff and cast spells from the back of the party. I do not want to wear armor or wield a sword. From reading above, and some other posts, I should go SH\\\\AW? Thanks.

If thats what you want to do then spiritual healer/blood mage is the combo you want. I'm on my 3rd play through and thats what I'm using, I've previously played as an AW/blood mage and then a rogue. Put points into the heal lines, the glyph line (this is the most useful line for controlling battles) and the cold lines, and lastly the blood mage line when you get the specialty. The rest come down to personal preference although its useful to get the fire line up to fireball.