Avengers are a mixture of mid range, close range and long ranged enemies. There are a fair number of biotic users in this faction. Enemies can kill players very quickly even on Bronze.
A BSN member told me there was a lack of "trooper" class enemies in the faction. So I'm adding two...
Also don't forget to check out this thread.
It has concept art for:
The Reaperised Races (that are included as enemies amongst Avenger faction),
The gay Male Shepard/Kaidan romance (I'm not gay, but I do appreciate the beautiful depiction of their love and affection)
Mass Effect meets Dragon Age creations.
And more artwork worthy of praise
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Adjutant: (From Omega DLC)
Abilities: Singularity
Weapon: Arm cannon
Armour and barriers: Moderate
Other: Exactly the same as the Reaper Adjutant from Omega DLC.
Offensive Adjutants can fire a charged biotic projectile similar to a Singularity that, upon hitting something, floats in place for a certain amount of time. It damages and disorients targets within its field. At close range, Adjutants will charge and leap at targets, damaging and knocking them down, similar to Brutes.
Defensive Adjutants have above average armor and barriers, and are fast opponents that can rapidly evade an attacker's line of sight.
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Winter Mist (Reaperised Krogan)

This is a basic trooper unit that deals heavy damage.
Hitpoints: It is tankier than most trooper classes. It has medium health and shields.
Weapon: Winter Mist has a special flame thrower that has been adapted to fire a series of freezing particles to chill their foes. This is similiar to the Paladin's "Snap Freeze" ability. Also in "Snap Freeze" style it only lasts a couple of seconds. N7 squadmates cannot be properly frozen by Winter Mist, but they will be chilled, slowing their movements by 20%. The damage output is high and in addition chilled squadmates will also take 20% extra damage.
Special Ability: This enemy spams "carnage".
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Slasher: (Reaperised Drell)

This is a squishy trooper that does fair amount of damage with it's blades.
Info: Slashers make up 40% of enemies on Bronze, 30% of enemies on Silver, 20% of enemies on Gold and 10% of enemies on Platinium. They are the basic pawn unit of The Avengers.
Health: This enemy has a lot of health and shielding..
Weapons: Has two blades that do do heavy damage.
Special Ability: From a distance the Slasher can launch explosive blades at the target, which are fired from a hidden cannon inside it's arms.
Speed: Runs very fast.
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Sprinter: (Reaperised Vorcha)
There was a great pice of artwork for this one. Sadly my computer couldn't load it.
The vorcha sprinter is the fastest enemy type around. It has very little health and shields, but very rapid health and shield regeneration to compensate. In addition the vorcha is easily the most powerful killing machine on the battle field.
This enemy type has 4 different attacks all of which are very devastating.
Side Arm: Bloodpack SMG. This weapon is fired continuously rather than burst fire. If you stay out of cover for more than 5 seconds with this enemy shooting at you, consider yourself dead.
Grenades: The Vorcha spams grenades if you're out of range for its SMG. They're a great way to flush players out of cover, and unlike other characters that spam grenades, you have less time to rush out of the blast radius.
Vorcha Claws: This melee attack is enough to kill most players (especially those who didn't put any points into fitness). Krogans and baterians fare better.
Grab Kills: Trying to grab kill a vorcha sprinter is risky. They are also capable of the grab kill. This also counts as a sync kill. So once you've been grab killed, no team mate revival or medigel can help you.
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Wraith: (Reaperised Hanar/Drell)

Quite a bit more health and shields than the Vorcha Sprinter, but it's powers do less damage. The wraith is still quite fast and has all the agility moves that one would expect from a drell. This concept is based on the Electro husks from Mass Effect 1.
Guns: Does not wield guns.
Reave: At long and mid range the Wraith spams reave. Reave will do minor damage to the player, but will boost the hardening of the Wraith.
Shock: At short range, the Wraith will shock nearby N7's. This ability will stun target but will do moderate damage.
Roundhouse kick: A powerful kick that will do a lot of damage. This always follows the shock ability.
Ravage: The tentacles will grab the victim and squeeze them until they die.
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Shadow: (Reaperised Salarian)
The Shadow is one of two enemies amongst The Avengers faction capable of cloak. The shadow is a deadly assassin that wields a sniper rifle and can do decent damage to shields with energy drain.

Weapon: Black Widow sniper rifle. (Headshots are guaranteed kills). This enemy is only capable of getting a headshot if the target is completly still. Even the slightest movement, and the Shadow will not get the headshot. A hit anywhere else will do moderate damage.
Powers: Can put out multiple decoys (which are holographic projections of itself), it can use energy drain (which will steal a proportion of the victim's shields/barriers to restore some of it's own).
Melee: Their melee is a disruptor omniblade. Does some moderate damage.
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Vendetta: (Reaperised Volus)

Do not underestimate this foe. This is a nightmerish foe to deal with.
Offensive Powers: It has proximity mines, recon mines as it's main destructive powers. Both are devastating.
Defensive Powers: It spams shield boost to restore the shields of allies (even giving shields to enemy types that don't normally have any). Vendetta also has tactical cloak which it uses often.
Weapon of choice: They use a laser pistol that fires red beams and has a very fast rate of fire to compensate for low damage per shot.
Last ressort: When Vendetta's health is depleted, it self destructs.
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Deceptor: (Reaperised Quarian)

Hit points: This has a fair amount of health, but a lot of shields.
Powers: The master of distraction, with two drones defending it, a sentry turret and a combat drone. Four summonable minions in total.
Weapons: This enemy is equipped with an arc pistol for longer ranges and a Reegar Carbine for anyone foolish enough to get close.
Melee: Electricity will discharge from the Quarian dealing lots of damage.
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Devastator: (Reaperised Elcor)

Their slow firing anti-tank gun is a guranteed kill. Luckily it is easily avoided. An area will turn red when it is about to be targeted, (just like in Overlord DLC). It has three attacks. This enemy type is The scion of the Avengers and has the armour to match it.
Attack 1: The powerful anti-tank munition blasts an area of roughly 5 metres squared. Anything within the area dies (even friendlies). This munition fires every 10 seconds. Before each blast there is a 5 second warning as the area where the explosion will take place turns red.
Attack 2: This attack has no warning. It does decent damage and covers the same 5 metres squared. This munition isn't about damage. It's about crowd control. It will cause the target to stagger and if shields are down, the target will fall over, becomming vulnerable to attacks from other enemies.
Attack 3: Elcor melee. Their left arm (or right depending on where you are in relation to the Elcor) will grab the victim and bash them till they die.
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Avenger: (Reaperised Yahg)
This is the most devastating enemy in this faction.

Hit points: About the same as an Atlas Mech
Speed: Slightly faster than a brute.
Left Cannon: This fires blue coloured balls of energy that cover a large radius.
Right Cannon: This fires a blue flame at enemies that get close.
Other attack: Jumps in the air and lands leaving a shockwave in it's wake.
Melee: Coats itself in a fluressent blue substance and runs into the player (like the Krogan Charge from Mass Effect 1).
Modifié par Abraham_uk, 22 décembre 2012 - 05:34 .





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