Does this even exist?
#1
Posté 21 décembre 2012 - 07:44
#2
Posté 25 décembre 2012 - 01:58
Yes those pesky eating and resting rules spoil many good servers.
Here's a few servers you might like to try
The Way Inn
TSM(tales of silvery moon)
Not strictly RP but its not just action just not heavy RP Legion of Darkstar (Sword Coast Adventures)
and merry Christmas
#3
Posté 26 décembre 2012 - 01:18
Modifié par Jenna WSI, 26 décembre 2012 - 01:19 .
#4
Posté 27 décembre 2012 - 12:38
And while there are penalties for death, one does not lose a lvl. One loses the xp, has enough to pay that debt from earned xp or piety pts, and if any debt remains that PC may pay that off by continued play; not waiting in a penalty phase until xp may be earned again.
#5
Posté 27 décembre 2012 - 04:43
#6
Posté 28 décembre 2012 - 03:19
For rest, obv it's subjective. I've played on a server that had a 10 min RL timer and it was ok. Just started one that has a 1 HOUR RL timer for rest. Kind of annoying...
#7
Posté 29 décembre 2012 - 08:34
Jenna WSI wrote...
I kinda doubt it but... I'd really like to find an rp based world that didn't have extreme punishments for death, or uses annoying resting/eating systems... and at the same time has a nice set of haks for heads/clothing/etc. Also please don't suggest Amia.
Jenna,
I know of one such place. Unfortunately, I haven't seen another player on that server besides myself for a very long time. The only "hak" it uses is CEP 2.3. There are no rest restrictions at all, and no required food system exists, although there are plenty of places that sell food and drink for RP purposes. The server resets itself once every day, so it's obvious someone is still tending to it, there just doesn't seem to be any other players. If you're interested, PM me and I'll give you the direct connect info.
edit: The death system is standard NWN.
Gregor
Modifié par Gregor Wyrmbane, 29 décembre 2012 - 08:36 .
#8
Posté 29 décembre 2012 - 10:43
I am builder and dm at Legion of Darkstar: Sword Coast Adventures. We are an action and roleplay server, and we use cep 2.2c as our only hak. We have no rest restrictions or food rations. You can rest as often as you want. Although we are not pure roleplay, we do encourage it.
For role players, I have added the elven city of Evereska, which is a city in the tree tops of Cormanthor Forest. The city is well decorated, and is a great place to relax and enjoy the scenery. There are plenty of shops for your shopping pleasure, and yes, a few clothing shops too. If you prefer to craft your own clothing, then be sure to visit Dragonspear, and Monique's Boutique, for everything you will need in crafting fun.
On our server, we have dozens of quests for you to enjoy, and our main quest as well. Our main quest has a nice story, featuring many twists and turns. A few of our players have used the main quest to enhance the storyline of their characters. If you prefer something a little different, we have our new Underdark main quest being developed. There is a nice story to this quest as well, and it will have different endings for more replayability.
As for players, we do have a few players here. Most of them are in European time zones, so there will be some slow times. Our players are usually focusing on doing quests and fighting creatures, but most of them enjoy some roleplay as well. If your just looking for a good laugh, and a fun time, well we have a lot of that and more.
You can find our direct connect info in our server thread, or in the community server thread under PW Action.
Edit: That's too much work, lol.
Here is our direct connect Ip address: 70.104.195.212:5121
Also a link to our forum: legionofrhun.freeforums.org
Modifié par Sadira of Tyr, 29 décembre 2012 - 10:56 .
#9
Posté 30 décembre 2012 - 04:23
I play the game to enjoy it not to emulate real life too much so called realism spoils that, for me at least I want escapism not drudgery. If you want enforced rest then 16 hours would be more the norm but I agree to get a good rest either an inn or campsite or bedroll would be ok. The problem with worlds they often follow their creators idea not necessarily the players ideas of gaming. That said as a player I am gratefull to the builders and scriptors out there for their work and I know if you look around many worlds are still there some will match or come close to a players idea of what a world/game should be.
#10
Posté 30 décembre 2012 - 06:07
The more the builders/scripters try to infuse realism, the farther away from reality they seem to get. Some of the best nights rest I've ever had was sleeping on the ground with no bedroll or tent, and nothing but my jacket for cover. Some of the worst nights rest I've had was trying to sleep in a noisy "inn" with neighbors on all sides partying loud and hardy til the wee hours of the morning. I've never had being hungry or thirsty keep me from getting rest, either. The notion that a person can't get "good" rest without being properly fed, hydrated, and having a bedroll and/or tent is absurd. It certainly doesn't have any basis in reality. At least not for an adventurer. Maybe for a princess.
And to address the time issue for resting, just because you're resting doesn't mean you're sleeping. When I've had an extremely difficult time over the course of several days, I can rest for a couple of days in a row without any trouble at all. In fact, when I'm IG, I often RP my rest periods as just sitting down to catch my breath. Not sleeping.
I think environments that enforce resting restrictions are likely controlled by individuals who have never had a life of adventure, and have no concept of what it's truly like. Once the adrenaline created by being in combat wears off, you can crash anywhere, anytime, hungry and thirsty or not. Trust me.
#11
Posté 30 décembre 2012 - 07:03
Basically what I want is Sinfar but without the lack of setting, structure, or rules. Less half dragon half god half scorpion half chimera pcs as run rampant there. However, leveling is not hard, does not punish you, and the pc customization options are the best I've seen.
Modifié par Jenna WSI, 30 décembre 2012 - 07:04 .
#12
Posté 30 décembre 2012 - 08:51
What would you think of a server with *optional* RP rules... turn on the RP elements and gain bonuses (more xp, special quests, etc). Turn off and make things simple and slick?
Edit: A case to illustrate: I enjoy Arbor Falls, a rich, beautiful world. I can jump in and play just about any character I want and don't have to worry too much about RP elements (though I usually do, for fun ;-). But sometimes, I want something richer and more RP and I want it to have more meaning in the world I'm playing on. What if I could turn on RP some days and get something worth the effort? What if on other days, I turn it off and just play? In particular, what if how *I* played didn't force any thing on how my companions/opponents played?
I mention AF specifically, because it has a lot of the depth I crave, but is simple & slick. Unfortunately, the RP, when I want depth, is not there.
And do you rate the benefits of PC customization above or below the ease of leveling? That is, is leveling more important than the look/feel of your character?
<...petition for consideration>
Modifié par Rolo Kipp, 30 décembre 2012 - 09:34 .
#13
Posté 30 décembre 2012 - 09:42
Like Gregor, I dislike most forced systems as personal experiences prove things differently. I have had several nights of rest-filled sleep on top of steel hatchways and plastic pallets. And having once napped in the back of a moving howitzer proves one may rest and sleep anywhere; not assigned bedrolls.
And while Aenea does have consumed food during rest, it does not force one to eat at other times, nor force rest for staying awake for lengthy periods. And the food requirement is also avoidable via items, abilities, and Feats. While there is a penalty for sleeping in armor, that comes from the PnP rules, and can be mitigated via healing methods of a wide range of implementations from bandages, healing kits, regeneration items, etc. Or one may simply wear the tunic or clothing they got at start before sleeping.
Easy Peasy!
#14
Posté 30 décembre 2012 - 09:52
The key: The benefit being worth the (RP) effort and the whole system being optional? That's how I see it, anyway.
(*wishing Skyrim wasn't half so well thought out and half his friends weren't off visiting*)
<...pressured>
Modifié par Rolo Kipp, 30 décembre 2012 - 09:55 .
#15
Posté 30 décembre 2012 - 09:57
Eating and timed rest systems can work, if they're supporting the main theme of the server by being there. Incentives for crafting food in a crafting oriented server is one of those ways.
When they're just there as a way to impose "realism", which is nearly impossible in a situation where hours roll past so quickly you can literally talk for days in game without realizing it, it fails quite spectacularly.
#16
Posté 30 décembre 2012 - 10:10
What I particularly dislike as a player, DM and designer is the ability in vanilla NWN for a PC to rest at any time and thus optimize themself for any and all encounters. Part of an RPG is resource management, and unlimited resting effectively removes that aspect from the game.
Modifié par henesua, 30 décembre 2012 - 10:12 .
#17
Posté 30 décembre 2012 - 10:24
That part bugs me as well. Even though, as a roguish wizard I abused... er, used that to my great advantage throughout the OC. Had to do something to make up for having a raven familiar <wanna rephrase that, wizard? *taps talons*>henesua wrote...
What I particularly dislike as a player, DM and designer is the ability in vanilla NWN for a PC to rest at any time and thus optimize themself for any and all encounters. Part of an RPG is resource management, and unlimited resting effectively removes that aspect from the game.
Moving on... don't even get me started on game time and distances :-P <*please* don't>
But I do *not* like forced options <though he's over-fond of oxymorons>
Uh, well, yeah.
Anyway, soft-limits on rest with optional er, depth-of-system would be more my style. Soft limits such as resting in contested areas results in interrupted rest (if not more violent).
And no *penalty* for lack of RP. Flip it around to bonus for RP instead.
Make it worthwhile and people will abandon "exploits".
Edit: Besides, I want to have an excuse to watch Borden's animated resting :-) Especially if he incorporates more humor and variety in it :-) Like a mini-episode of the 1 stooges =)
<...if not the symptoms>
Modifié par Rolo Kipp, 30 décembre 2012 - 10:27 .
#18
Posté 31 décembre 2012 - 12:21
I am for having unlimited resting, as much as you want, and as often as you want. Caster characters have enough trouble surviving without having to manage resources. Remember that the fighter in fullplate armour does not even need to rest to keep swinging her blade, which will never need to be sharpened. A weaponmaster with scimitars will do more damage than any mages spells, and can fight for hours without resting.
#19
Posté 31 décembre 2012 - 11:22
Sorry so long in replying the SupremeForce did not wish to be rude just that holidays and all. To me I don't mind safe resting zones (they kind of make sense)or not being able to rest in armour other than that though WHY the excuses are its to make it more real but hey as seen above it isn't and as said its a fantasy game for fun if I wanted to mimic real life I would bore myself to death with SIMS or better yet just go do the house work.
#20
Posté 31 décembre 2012 - 06:45
And yes to rest everywhere is BS. imo
Modifié par NWN_baba yaga, 31 décembre 2012 - 06:48 .
#21
Posté 31 décembre 2012 - 10:44
Modifié par henesua, 31 décembre 2012 - 10:45 .
#22
Posté 01 janvier 2013 - 01:38
Food: If you have it and a bedroll in your inventory, great, you get some HP regain bonus when you rest. If not, that's ok, you just don't earn as much HP. You don't ever suffer from hunger.
Resting: Rest allowed every 6 minutes. Can't rest with Medium/Heavy armor on, but that's more to introduce the idea of 'challenge' into the resting period and not about realism (taking a risk to rest in the wilderness? Hope you don't get surprised by a hungry ogre...). We also have potions of Rest that enable you to accrue the benefits of rest without the healing. Also, Inns offer rooms that don't have even that requirement and provide for full HP regain.
Death: Xp loss and drop a backpack item, but you'll never lose a level from lost xp. And, the backpack item is recoverable. As long as you're in good favor with your god, you're good to go.
All-in-all, the systems we have are user-friendly and easy to learn. Nor are there a ton of them. What we do have supports RP or runs in the background. We do use custom content (Uses CEP 2.4 and some tileset haks) and our in-game tailor can help you get just the right look.
We have a friendly, growing community and some of the best RP you'll find. Check us out at www.arenthyor.com. Hope to see you there!
#23
Posté 01 janvier 2013 - 02:46
Modifié par Jenna WSI, 01 janvier 2013 - 02:47 .
#24
Posté 01 janvier 2013 - 03:22
Jenna WSI wrote...
Personally, if I have to remove armor to rest I'd leave that particular server. I'm here to play a game and have fun, and having to micromanage more crap is not fun for me. I can be very detailed and rp driven when in the mood, but these sort of changes (needing bedrolls, food, etc) to me aren't adding enjoyment or detail to my playing. I'd rather choose to rp freely about how we rest together than be forced into a system like that. Too much to think or learn when I could be just rping it out with greater flexibility to what's going on. I don't mind rest timers as they serve a necessary function in balancing out the game for casters/abilities.
With respect, you may be seeking more solo mods that are tailored to your tastes; not a Server that caters to others, too.
Happy New Year!
#25
Posté 01 janvier 2013 - 04:54
Fwiw, I prefer no-rest areas/states over timers. :-P Or, better yet, timers in the no-rest areas only ;-)
That is, in relaxed areas, rest timers drag down the game while being superfluous for balance. In contested areas, being able to rest becomes a resource and measures for balance have meaning.
<...the hour-glass>





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