Ban Wave 6 - Dec. 21st, 2012
#126
Posté 26 décembre 2012 - 08:59
The reason missile glitching is still so rampant is because BioWare doesn't take it seriously enough, and there's little to no fear of repercussions. So many obvious missile glitchers go unpunished for weeks/months at a time, and some don't even get the ban hammer at all.
#127
Posté 26 décembre 2012 - 10:54
gw2005 wrote...
They do when they get their rights they've purchased taken away, with no warning, no chance of appeal, and no explaination as to why it all happened.
They do get an explanation as to why, and they do have the chance to appeal, and they are directed on where to appeal to. Yes, they do get taken away without warning, although when you're blatantly cheating, the warning bells should be rining pretty loudly in your head that a ban is headed your way soon enough.
Such is the Bioware policy.
It isn't. As per above. Get your facts straight.
Bioware also enforce it by banning any unwilling/unknowing associates.
It is an extremely rare occurrence where Bioware ban people who were unwilling/unknowing associates. One game with a cheater won't get you banned. Multiple games with cheaters raises suspicions and ear-marks you for further investigation whereby they will look at a big picture pattern of what is going on with a certain account. The Bioware staff have explained as much over the months.
There are better ways to ward off unwelcomed playing style, insta-permabans are not one of them.
Disregarding the "perma-ban" statement since it isn't true as everyone has the right to appeal, could you suggest some methods which are better ways to ward off cheating players that don't catch innocent players in the mix?
#128
Posté 27 décembre 2012 - 02:17
Cheating in a video game is seriouse bussinessxlxkxcc wrote...
Banning people right before Christmas? That's pretty harsh man.
#129
Posté 27 décembre 2012 - 04:38
DarkAbsolution wrote...
They do get an explanation as to why, and they do have the chance to appeal, and they are directed on where to appeal to. Yes, they do get taken away without warning, although when you're blatantly cheating, the warning bells should be rining pretty loudly in your head that a ban is headed your way soon enough.
...
Get your facts straight.
I do, and it seems you my friend, simply don't have them all.
DarkAbsolution wrote...
One game with a cheater won't get you banned. Multiple games with cheaters raises suspicions and ear-marks you for further investigation whereby they will look at a big picture pattern of what is going on with a certain account. The Bioware staff have explained as much over the months.
Maybe some just got lucky, for all our sakes, let's hope you're right.
DarkAbsolution wrote...
Disregarding the "perma-ban" statement since it isn't true as everyone has the right to appeal, could you suggest some methods which are better ways to ward off cheating players that don't catch innocent players in the mix?
I have suggested them, every time I get the chance. Here's one: confine cheaters to themselves, the cheater pool, several multiplayer capable games are doing that. How about a simple three strike system? Instead of just getting an email (when you're lucky) telling you either you've already been banned, forever; or that they're investigating you, and if found gilty of some unknowable charge, see above.
Or better yet, give cheaters the option to cheat, a multiplayer sandbox of sort, but perma ban anyone cheating outside of it.
---
Don't get me wrong, I find missile glitchers and other forms of weapon modding etc perfectly annoying. I had to rage quit myself sometimes, but insta perma bans as I have described is not the way to go. It's ineffective and wrong.
Modifié par gw2005, 27 décembre 2012 - 04:44 .
#130
Posté 27 décembre 2012 - 05:19
gw2005 wrote...
DarkAbsolution wrote...
They do get an explanation as to why, and they do have the chance to appeal, and they are directed on where to appeal to. Yes, they do get taken away without warning, although when you're blatantly cheating, the warning bells should be rining pretty loudly in your head that a ban is headed your way soon enough.
...
Get your facts straight.
I do, and it seems you my friend, simply don't have them all.
Specific to the points I raised in that paragraph:
http://social.biowar...0819/3#15369560
You ARE told why, and you ARE directed on who/where to contact.
There have been a number of forum threads by people who have received a message like that, have contacted the admin group, and gotten their accounts re-instated after further investigation. You might argue that they should never have lost their access in the first place, and to some extent I agree, however those threads seem to have disappeared. It would appear that Bioware was fairly aggressive initially, but now seem to be more cautious on their banning, targetting only the super-obvious.
For example, there's STILL 4 pretty obvious cheaters (determined by closely looking at their manifests) in the PC leaderboard top 25 which weren't picked up by the recent ban wave. Bioware criteria can't be THAT broad if it's missing people who seem to be skirting just under the radar.
gw2005 wrote...
DarkAbsolution wrote...
Disregarding the "perma-ban" statement since it isn't true as everyone has the right to appeal, could you suggest some methods which are better ways to ward off cheating players that don't catch innocent players in the mix?
I have suggested them, every time I get the chance. Here's one: confine cheaters to themselves, the cheater pool, several multiplayer capable games are doing that. How about a simple three strike system? Instead of just getting an email (when you're lucky) telling you either you've already been banned, forever; or that they're investigating you, and if found gilty of some unknowable charge, see above.
Or better yet, give cheaters the option to cheat, a multiplayer sandbox of sort, but perma ban anyone cheating outside of it.
---
Don't get me wrong, I find missile glitchers and other forms of weapon modding etc perfectly annoying. I had to rage quit myself sometimes, but insta perma bans as I have described is not the way to go. It's ineffective and wrong.
Well, in effect they are given a private sandbox. They can still play Single Player, and they can continue to cheat there all they want. Alternately, and what seems to be happening based upon evidence I mentioned above, provided they solo, or perhaps keep to themselves collectively as cheaters, and no one reports them, they seem to be able to fly under the radar for quite extended periods of time.
It seems to me though that you're suggesting that Bioware should spend resources managing sandboxes for people who cheat in violation of their stated ToS. Regarding the 3 strikes and you're out policy, I do recall one person who admitted cheating and had managed to get his account re-instated after asking BW to wipe his manifest of all ill gotten gains.
I don't know mate. I've been on the ME3 MP forums since Beta, and have seen what's been happening over the last almost 10 months, and it isn't anything as draconian as you're saying. BW have made some mistakes, but overall, their system in place at the moment really does seem to err on the side of "better to let a cheater go free than to convict a possibly innocent person", whereas 6 months ago you definitely couldn't say that.
#131
Posté 27 décembre 2012 - 06:35
DarkAbsolution wrote...
gw2005 wrote...
DarkAbsolution wrote...
They do get an explanation as to why, and they do have the chance to appeal, and they are directed on where to appeal to. Yes, they do get taken away without warning, although when you're blatantly cheating, the warning bells should be rining pretty loudly in your head that a ban is headed your way soon enough.
...
Get your facts straight.
I do, and it seems you my friend, simply don't have them all.
Specific to the points I raised in that paragraph:
http://social.biowar...0819/3#15369560
You ARE told why, and you ARE directed on who/where to contact.
There have been a number of forum threads by people who have received a message like that, have contacted the admin group, and gotten their accounts re-instated after further investigation. You might argue that they should never have lost their access in the first place, and to some extent I agree, however those threads seem to have disappeared. It would appear that Bioware was fairly aggressive initially, but now seem to be more cautious on their banning, targetting only the super-obvious.
For example, there's STILL 4 pretty obvious cheaters (determined by closely looking at their manifests) in the PC leaderboard top 25 which weren't picked up by the recent ban wave. Bioware criteria can't be THAT broad if it's missing people who seem to be skirting just under the radar.gw2005 wrote...
DarkAbsolution wrote...
Disregarding the "perma-ban" statement since it isn't true as everyone has the right to appeal, could you suggest some methods which are better ways to ward off cheating players that don't catch innocent players in the mix?
I have suggested them, every time I get the chance. Here's one: confine cheaters to themselves, the cheater pool, several multiplayer capable games are doing that. How about a simple three strike system? Instead of just getting an email (when you're lucky) telling you either you've already been banned, forever; or that they're investigating you, and if found gilty of some unknowable charge, see above.
Or better yet, give cheaters the option to cheat, a multiplayer sandbox of sort, but perma ban anyone cheating outside of it.
---
Don't get me wrong, I find missile glitchers and other forms of weapon modding etc perfectly annoying. I had to rage quit myself sometimes, but insta perma bans as I have described is not the way to go. It's ineffective and wrong.
Well, in effect they are given a private sandbox. They can still play Single Player, and they can continue to cheat there all they want. Alternately, and what seems to be happening based upon evidence I mentioned above, provided they solo, or perhaps keep to themselves collectively as cheaters, and no one reports them, they seem to be able to fly under the radar for quite extended periods of time.
It seems to me though that you're suggesting that Bioware should spend resources managing sandboxes for people who cheat in violation of their stated ToS. Regarding the 3 strikes and you're out policy, I do recall one person who admitted cheating and had managed to get his account re-instated after asking BW to wipe his manifest of all ill gotten gains.
I don't know mate. I've been on the ME3 MP forums since Beta, and have seen what's been happening over the last almost 10 months, and it isn't anything as draconian as you're saying. BW have made some mistakes, but overall, their system in place at the moment really does seem to err on the side of "better to let a cheater go free than to convict a possibly innocent person", whereas 6 months ago you definitely couldn't say that.
Ok, let's just say I have personal experiences in regards to all of what I have stated Bioware have done. And I'll leave it at that. And I now have two active accounts.<_<
#132
Posté 27 décembre 2012 - 07:24
Exactly:DSerker31 wrote...
RB26D3TT wrote...
Is this guy banned? http://social.biowar...ess&platform=pc
It's so obvious that he's a cheater that my eyes hurt. I reported him weeks ago.
Judging by his title (hero of the last days), he wasn't. But still, he could use father's credit card...
EDIT: Wait, his credits... :facepalm:
#133
Posté 27 décembre 2012 - 07:33
Thanks for confirming what I think we'd already guessed, and that this was personal for you.gw2005 wrote...
Ok, let's just say I have personal experiences in regards to all of what I have stated Bioware have done. And I'll leave it at that. And I now have two active accounts.<_<
I don't know the details of what happened with you specifically, but again when looking at the leaderboards, it's pretty clear that either they're overwhelmed, or their criteria have relaxed.
#134
Posté 27 décembre 2012 - 07:54
Aron - xzKagezx wrote...
Yay BanHammers!
#135
Posté 27 décembre 2012 - 09:00
#136
Posté 27 décembre 2012 - 01:31
#137
Posté 27 décembre 2012 - 05:37
#138
Posté 27 décembre 2012 - 07:06
DarkAbsolution wrote...
Thanks for confirming what I think we'd already guessed, and that this was personal for you.gw2005 wrote...
Ok, let's just say I have personal experiences in regards to all of what I have stated Bioware have done. And I'll leave it at that. And I now have two active accounts.<_<
I don't know the details of what happened with you specifically, but again when looking at the leaderboards, it's pretty clear that either they're overwhelmed, or their criteria have relaxed.
Bought a N7 edition -- got the ending after one play through, quit the whole thing for a couple months out of dissapointment -- returned to the game months later for multiplayer -- got permabanned shortly after -- another few months of email/pm "exchanges" -- bought another copy -- weeks later received email that original account got freed but everything got wipped.
yes it's personal, and from that experience I can tell you that instapermabans are not the ultimate solution.
#139
Posté 27 décembre 2012 - 07:29
You know you can spend real money on packs too, right? And there are people actually spend a crazy ton of $$ doing so? (I don't, because I got one super crappy PSP when I did so, but I know some people who do this.) Might explain the people with like 800 million credits - they probably don't need to buy packs at this point for the same reason.
Unless they're accumulating ingame credits unusually fast, then nevermind.
Modifié par kyuusei, 27 décembre 2012 - 07:30 .
#140
Posté 27 décembre 2012 - 08:26
kyuusei wrote...
Food for thought, for those suspicious of players with 150 hours of MP time and a maxed manifest.
You know you can spend real money on packs too, right? And there are people actually spend a crazy ton of $$ doing so? (I don't, because I got one super crappy PSP when I did so, but I know some people who do this.) Might explain the people with like 800 million credits - they probably don't need to buy packs at this point for the same reason.
Unless they're accumulating ingame credits unusually fast, then nevermind.
You cannot buy credits. Credits are only earned through playing the game.
Some rough calculations for you:
Successful Platinum match to extraction with full credits due to objective speed nets 151,250 credits.
Let's say that you're in a VERY hot to trot team, and are doing Platinum runs on Glacier in 15 minutes on average, which is both very fast, and likely about the best (on average) that could be realistically achieved.
So in 1 hour of play time, you can at best, accumulate 605,000 credits.
Multiply that 150 hours you say => ~90M credits.
90M credits incidentally is about what you'd need to max a manifest by buying PSPs only.
800M credits can therefore only be achieved in game by ~1300 hours of game play of max credit Platinum speed runs at the ABSOLUTE fastest.
#141
Posté 27 décembre 2012 - 09:46
gw2005 wrote...
DarkAbsolution wrote...
Thanks for confirming what I think we'd already guessed, and that this was personal for you.gw2005 wrote...
Ok, let's just say I have personal experiences in regards to all of what I have stated Bioware have done. And I'll leave it at that. And I now have two active accounts.<_<
I don't know the details of what happened with you specifically, but again when looking at the leaderboards, it's pretty clear that either they're overwhelmed, or their criteria have relaxed.
Bought a N7 edition -- got the ending after one play through, quit the whole thing for a couple months out of dissapointment -- returned to the game months later for multiplayer -- got permabanned shortly after -- another few months of email/pm "exchanges" -- bought another copy -- weeks later received email that original account got freed but everything got wipped.
yes it's personal, and from that experience I can tell you that instapermabans are not the ultimate solution.
So you cheated, got permabanned, appealed and they were nice enough to unlock your account. I can see how they are wrong and you are right...
#142
Posté 28 décembre 2012 - 12:42
DarkAbsolution wrote...
kyuusei wrote...
Food for thought, for those suspicious of players with 150 hours of MP time and a maxed manifest.
You know you can spend real money on packs too, right? And there are people actually spend a crazy ton of $$ doing so? (I don't, because I got one super crappy PSP when I did so, but I know some people who do this.) Might explain the people with like 800 million credits - they probably don't need to buy packs at this point for the same reason.
Unless they're accumulating ingame credits unusually fast, then nevermind.
You cannot buy credits. Credits are only earned through playing the game.
Some rough calculations for you:
Successful Platinum match to extraction with full credits due to objective speed nets 151,250 credits.
Let's say that you're in a VERY hot to trot team, and are doing Platinum runs on Glacier in 15 minutes on average, which is both very fast, and likely about the best (on average) that could be realistically achieved.
So in 1 hour of play time, you can at best, accumulate 605,000 credits.
Multiply that 150 hours you say => ~90M credits.
90M credits incidentally is about what you'd need to max a manifest by buying PSPs only.
800M credits can therefore only be achieved in game by ~1300 hours of game play of max credit Platinum speed runs at the ABSOLUTE fastest.
? I never once mentioned buying credits anywhere. I'm talking about straight up buying *packs* with real money.
As for the players with lots of credits, I haven't compared play time to their current # of credits. I thought the one person linked in this thread with 150 hours and a maxed manifest only had like a couple million credits, but he actually has 673M. (Whoops. These profiles are blending together.) Yeah, that doesn't compute.
Still doesn't change the fact that you can max your manifest regardless with less playtime and more real money.
#143
Posté 28 décembre 2012 - 02:05
kyuusei wrote...
? I never once mentioned buying credits anywhere. I'm talking about straight up buying *packs* with real money.
My apologies. When you wrote this:
kyuusei wrote...
You know you can spend real money on packs too, right?
...
Might explain the people with like 800 million credits
I had taken that as stating that you could buy credits.
In any event, accruing more than 600,000 credits per hour of game-time is pretty much impossible.
#144
Posté 28 décembre 2012 - 02:24
But yeah, I see what you mean about earning credits ingame that fast. Does not compute.
#145
Posté 28 décembre 2012 - 02:38
#146
Posté 28 décembre 2012 - 03:32
[2]Zezer1 wrote...
I find it great that Bioware works hard to balance the game every week. That's not natural.
#147
Posté 28 décembre 2012 - 03:37
B.Shep wrote...
[2]Zezer1 wrote...
I find it great that Bioware works hard to balance the game every week. That's not natural.
What does '[2]' mean?
#148
Posté 28 décembre 2012 - 04:31
Modifié par B.Shep, 28 décembre 2012 - 04:32 .
#150
Posté 28 décembre 2012 - 05:50
ps Husks are my best friends





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