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FINALLY Unlocked the Turian Ghost Infiltrator - Builds?


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30 réponses à ce sujet

#26
WOOLFGANG392

WOOLFGANG392
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No fitness, all weapon damage, harrier or ppr, one of strongest characters we have but gets really boring to play after awhile.

#27
Vecte

Vecte
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Putting points into fitness on the TGI is just taking away from him. Spec Cloak for Damage/AR Damage, spec Overload for Chain/Shield Damage, spec Stim Pack for Shields/Extra Packs, then spec Armiger Legion for Weapon Damage.

Weapon is your choice, but Harrier and Saber are the best. IMO, Saber is a bit better due to high ammo count, and I run it with the regular barrel and piercing mod. Warfighter Package or Grenade Capacity are your best equipment options. Anything that adds extra grenades will give you more stim packs.

#28
Kirrahe Airlines CEO

Kirrahe Airlines CEO
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I run full cloak, full stim packs, overload at 4, max passive, and fitness at 4. Seems to work for me. Cloak is damage, recharge speed, AR damage. Stim packs are damage, max duration, and increase shields and melee damage. Overload is chain, passive is damage & capacity, power damage, and weapon damage. Fitness is health and shield increase.

#29
DrFace007

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Full fitness. 64466

#30
RoZh2400

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Tactical Cloak: Damage, Melee, Assault Rifle
Stim Pack: Extra Shields
Overload: Damage, Neural Shock, Chain (Yes, unusual, but it's better than the other option against health)
Passive: Weapon Damage, Headshots, Weapon Damage
Fitness: Durability

#31
Zjarcal

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Hipster build...

http://narida.pytalh...saultRifleAmp5/

No points in stim packs. :police:

I just find stim packs make him really boring to play, they are fun with the Havoc since he's a vanguard that can't recharge shields with charge, but for an infiltrator it's just overkill.

Saber over Harrier too. :wizard:

Modifié par Zjarcal, 25 décembre 2012 - 06:24 .