OK good to know, ah well. You would think the water shader should be able to be applied to models as well.
As far as the specular map goes, I got it applied to the alpha of the normal map, however the results are less than satisfactory compared to when I adjust the gloss and specular levels of my material in 3ds. It's just a more dull satin look compared to the sharp icy gloss look Ive otherwise gotten.
Here's some comparison screens, although note that the lighting in the two areas are different but you can still see the difference in "shimmer."
Gloss applied in 3ds:

specular map applied to normal aplha:

I'll try messing more with the greyscaled spec map, but my white levels were very high as it was.
Modifié par IAmDeathComeForThee, 22 décembre 2012 - 05:03 .