Reorte wrote...
If he's just there as an exposition dump and an instruction manual then that information should've been presented in a different way. When it comes out of the mouth / speakers / whatever of something claiming to be in charge of your enemy then you've got a rather bad mixture that's going to raise questions - particularly when a lot of what he has to say seems to somewhat contradict itself. Like several other things it only really works if you stop pretending you're in the game and start thinking outside the game universe ("Right, this guy is just an exposition dump"). If your story does that then it's going to get people acting just like this towards it.RiouHotaru wrote...
It's also amusing how much agency people give the Catalyst. As though he's the one in control of the situation, when he outright states the current situation is utterly out of his hands now.
People act like you're just doing what he wants, when the entire time he's telling you "What do you want?"
They act like he's dictating your choices. When all he does is tell you what options you have (because without him how would you know what to do?)
Even roleplaying it's not impossible to believe he lacks malicious intent. Again, everytime someone tries to make the Catalyst look villainous, the question of "Then why did he bring you up to the platform in the first place?" Always fails to get answered. If he truly had an intent to mislead you or be in any way wicked, helping you at all flies in the face of that.
I never saw the Catalyst has a villain. He was a proxy. A mouthpiece. His sole design at that stage of the game was to provide you clear information, which he does. The EC turned him into a massive exposition dump, which I utterly disagree with. Knowing what he is (an AI) doesn't change or influence my decision in the slighest.





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