The one enemy you hate the most?
#151
Posté 23 décembre 2012 - 07:21
#152
Posté 23 décembre 2012 - 07:23
QFT. Especially Bombers. And nothing will be done about it, because of the fake, elitist lrn2play crowd. Revenge of the farmed. Same thing about Dragoons, but not Cerberus as a whole. I hate Marauders, but I like and respect them because they are genuinely challenging, not cheap and dishonest.Domnux wrote...
The entire geth faction.
#153
Posté 23 décembre 2012 - 07:28
I used to hate Scions the most, but I've come to learn how to best them rather reliably, so it's the Turrets.
Also, Abominations.
#154
Posté 23 décembre 2012 - 07:28
BattleCop88 wrote...
QFT. Especially Bombers. And nothing will be done about it, because of the fake, elitist lrn2play crowd. Revenge of the farmed. Same thing about Dragoons, but not Cerberus as a whole. I hate Marauders, but I like and respect them because they are genuinely challenging, not cheap and dishonest.Domnux wrote...
The entire geth faction.
The Geth are very frustrating when you use a class that doesn't have tech powers.
#155
Posté 23 décembre 2012 - 07:30
#156
Posté 23 décembre 2012 - 07:32
Did they bump the limit of turrets on a map at a time? A few days ago there were five! Took down a time of hardcore friends!andresft wrote...
Turrets. OP pieces of sh!t. They have SOOOOOOOOOO much health and do SOOOOOOO much damage for so little XP. Plus, I hate the fact that they're set up by Engineers. I don't know why I hate those bastards so much. I imagine they look like Eric Cantor.
I used to hate Scions the most, but I've come to learn how to best them rather reliably, so it's the Turrets.
Also, Abominations.
#157
Posté 23 décembre 2012 - 07:32
#158
Posté 23 décembre 2012 - 07:38
People hate Geth for a reason. They remind me why I always specify enemies on gold. I just played them and I literally died every 3 steps on wave 2. I was a Geth engineer with overload specced for chain lightning and neural shock. They refused to go down and take extra damage despite being synthetic, it barely stunned Hunters, let alone Pyros and Bombers, tech bursts barely worked, and you guessed it... I got stun locked to death, wave after wave.-Scythe- wrote...
All the geth hate... I mean the stunlock is really bad but aside from the occasinal ragegel->stunlock->dead->fenecus rampage they are super easily.
Try fighting Geth with the Salarian Engineer. Watching 3 Pyros, 2 Hunters and 3 Rocket Troopers shooting your decoy while you cause FEs all over the place is satisfying.
Let me put it to you this way:
Challenging-> You die, having learned to respect the game and enemies.
Cheap-> You die, so frustrated you want to cry, you vow to never play that enemy again, and it's no longer fun.
#159
Posté 23 décembre 2012 - 07:40
I did. Didn't change a thing. Cheap is cheap. Same for Dragoons.Upfunkt wrote...
BattleCop88 wrote...
QFT. Especially Bombers. And nothing will be done about it, because of the fake, elitist lrn2play crowd. Revenge of the farmed. Same thing about Dragoons, but not Cerberus as a whole. I hate Marauders, but I like and respect them because they are genuinely challenging, not cheap and dishonest.Domnux wrote...
The entire geth faction.
The Geth are very frustrating when you use a class that doesn't have tech powers.
#160
Posté 23 décembre 2012 - 07:40
#161
Posté 23 décembre 2012 - 07:42
#162
Posté 23 décembre 2012 - 08:41
Modifié par tonnactus, 23 décembre 2012 - 08:44 .
#163
Posté 23 décembre 2012 - 08:42
#164
Posté 23 décembre 2012 - 10:17
People seem to use the term "cheap" a lot, and they have to be the cheapest of them all. Their design is just idiotic.
#165
Posté 23 décembre 2012 - 10:23
#166
Posté 23 décembre 2012 - 10:30
OP sneaky b******s
#167
Posté 23 décembre 2012 - 11:29
#168
Posté 23 décembre 2012 - 11:33
#169
Posté 23 décembre 2012 - 11:34
Geth
Prime: Chucks turrets THROUGH walls and drone shots often can't be stepped, even by Drell. Also I swear it bursts 4 times opposed to 3 if you're near death.
Pyros: "I'm just gonna spawn behind you and sap your health beyond your reaction time."
Bombers: "My hurtbox is a pixel and my melee stuns, good luck hitting me amongst the chaos" =)
Geth Rocket Troopers: Multi-firing until you're at 10% life + those lovely rockets that fire in a straight line, but hit you directly regardless of cover/dodging.
Reapers
Banshees: "Since I'm too loud, obnoxious and predictable to sync-kill you I'm just going to toss warp balls that you can't avoid period."
Cerberus
Engineers: "I'm going to have the world record for most turrets set-up within the first 15 seconds of the wave" =)
Nemesi: Small, fast, spins in circles when staggered, and will stalk you and 1-shot your shields until death.
Phantoms: Why does the game decide to spawn 2-4 of them so close to me so often?
Collectors
Captains: One burst > your existence.
Scions: Why does its neutral stance count as an active melee, THEN it uses its double swing to confirm the kill?
Praetorians: Ohh, the ambiguity of whether this wall will act as cover or if the lasers will penetrate.
Overall: Phantoms MUST die on sight.
Modifié par Pho-King_iLL, 23 décembre 2012 - 11:35 .
#170
Posté 23 décembre 2012 - 11:38
The geth bomber also serves as a cover buster, but it's so fragile it almost never has to time to come close enough to fulfill its role.
#171
Posté 24 décembre 2012 - 03:25
#172
Posté 24 décembre 2012 - 03:29
#173
Posté 24 décembre 2012 - 03:51
just...
**** those things.
#174
Guest_Flaming Snake_*
Posté 24 décembre 2012 - 03:52
Guest_Flaming Snake_*
#175
Guest_Lord_Sirian_*
Posté 24 décembre 2012 - 03:52
Guest_Lord_Sirian_*





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