Allan Schumacher wrote...
So let say, i have a friend who is a member of Al Qaeda, the best i can do is advise him/her to get out from Al Qaeda, but if ever USA anti-terrorist troop storm his/her house, i will defend him/her to death.
That's nice. But if you can't imagine someone else in your shoes doing something different, then there's nothing that can be said to convince you, but that's not mine or anyone else's fault.
This thread is very, very close to being closed due to the inclusion of real life political discussions, however.
That YOU would choose differently is actually irrelevant. It doesn't mean that everyone agrees with your perspective.
Maybe others will choose differently but it cannot been justify, just because other might choose differently doesn't mean they are right
"Your doubt doesn't make me wrong" - Ketojan/Serabas
If you don't agree with my perspective, why making a game that let me act on my own perspective?
So by means, you wont allow such act, choice in the game?
"Forced choice is not choice" - Ketojan/Serabas
Allan Schumacher wrote...
The judge cannot be someone who is from both side or either side, or his judgment will be questioned. either he is bias or not, it will be questioned, therefore his judgement fall.
This doesn't present a logical restriction to a mage heading up the Inquisition. Even if we assume all your assumptions are true (they aren't), a desperate Chantry can still appoint a mage if they feel it's the best thing in helping stop the war. Saying it absolutely cannot be done and is illogical is incorrect. I can logically construe a plethora of reasons for doing so.
Of course, you continue to assume that the Inquisition is intricately linked to the Chantry, even though there are many logical avenues available to you that doesn't require that. You just choose to not go down those roads.
The real question starts to become: why do you not acknowledge other possibilities?
I don't see other possibilitis, whether Inquisitor is from the Chantry or not, still Mage Inquisitor cannot fit the job out of sentiment
Your game premise only will give only 3 ending
- Mage destroyed/lost (but this one is impossible, mages are born everyday)
- Templar destroyed/lost
- Mage and templar living together in harmony in which very unlikely
The sentiment is so strong, you guys have been establish it since DA:O
- Mages to be blamed for darkspawn existence
- Tevinter Imperium bad, Mages are bad
- Apostate are bad
- Mages can become abomination any time
- abomination will kill hundreds of people
- Magic is unholy
- Chantry/Templar lock up Mages and tranquilize mages
- Circle is a prison
- Mages taken away from their family since childhood
- Mages draged in chain into the Circle (Huon case)
- Chantry/Templar using religion to justify their act
- Right of Anulment
Sentiments just don't go away...if i want to relate with real world you will lock up this thread, but i just want to say, sentiment wont go away...you can achieve your goal in DA:I if you manage to wash away the sentiment...if you can't, then prepare for rage fan war...you guys already changing many things in DA2...
Modifié par Nizaris1, 25 décembre 2012 - 12:59 .