The latest NWN2 Client Extension release, available here: http://social.biowar...1/index/3116438, restores the Internet Server Browser in the game. When the game is launched with the Client Extension, the multiplayer Join Internet Game server browser functions once more. A web-based version of the server browser can also be found here: http://www.nwnlist.com .
Use the forum thread linked above for discussion and support; installation instructions are included.
PW Admins: Install the latest xp_bugfix version to ensure that your server is listed in the server browser list supported by this Client Extension release. Details here: http://nwnx.org/phpB...opic.php?t=1086
New NWN2 CE release restores multiplayer server browser
Débuté par
SkywingvL
, déc. 23 2012 05:30
#1
Posté 23 décembre 2012 - 05:30
#2
Posté 23 décembre 2012 - 07:19
This looks great Skywind though the playing number is somewhat depressing. This is for PW's generaly? People holding private games would either have to register the game with you or do it ny a more direct method?
Kind regards and many thanks,
PJ.
Kind regards and many thanks,
PJ.
#3
Posté 23 décembre 2012 - 09:40
Yes, coverage is known to be incomplete at this time. Dedicated PWs are the primary servers listed right now, although there is no fixed requirement that listed servers must be PWs.
There is significant variation in the online player count with time of day and day of week (and time of year).
Servers running a current xp_bugfix release are automatically listed as they proactively check in with the supporting infrastructure (without requiring manual maintenance in the face of server IP/port changes, etc.). The CE itself will request listing of a server when connecting to it, if that server is not already known to the system, providing some capability for the master server listing to be crowdsourced and organically grown.
In addition, there's a public web service API to programmatically request server listing (http://api.mst.valha...erServerAPI.svc - RegisterPendingServers). The API also provides access to the current online server dataset known to the system (however incomplete it is the most comprehensive list publicly available at this time).
I would encourage you to pass the word to install the latest xp_bugfix to major servers that are not listed right now.
There is significant variation in the online player count with time of day and day of week (and time of year).
Servers running a current xp_bugfix release are automatically listed as they proactively check in with the supporting infrastructure (without requiring manual maintenance in the face of server IP/port changes, etc.). The CE itself will request listing of a server when connecting to it, if that server is not already known to the system, providing some capability for the master server listing to be crowdsourced and organically grown.
In addition, there's a public web service API to programmatically request server listing (http://api.mst.valha...erServerAPI.svc - RegisterPendingServers). The API also provides access to the current online server dataset known to the system (however incomplete it is the most comprehensive list publicly available at this time).
I would encourage you to pass the word to install the latest xp_bugfix to major servers that are not listed right now.
Modifié par SkywingvL, 23 décembre 2012 - 09:46 .
#4
Posté 27 décembre 2012 - 01:57
I covered the new xp_bugfix release in EP170 of the NWN Podcast as well. Thank again for the awesome work!
#5
Posté 27 décembre 2012 - 09:52
Thanks for help getting the word out about that (I saw that).
The NWN2 CE client-side support to support the server browser list was released after that, and I'd be grateful for any additional help in getting the word out (as it is becoming clear that third party community support is getting more and more important for NWN2 and NWN1).
The NWN2 CE client-side support to support the server browser list was released after that, and I'd be grateful for any additional help in getting the word out (as it is becoming clear that third party community support is getting more and more important for NWN2 and NWN1).





Retour en haut






