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The bug topic


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#26
Rylor Tormtor

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You are still susceptible to being knocked by overwhelm from dogs and wolves if you are using Indomitable.





Have I mentioned I hate dogs and wolves in this game?


#27
Thalandor21

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The forums are having problems, so I'll try this again...



Dagger should have 50% damage come from str and 50% from dex, but right now its 100% from str. Bug bug.

#28
niphty

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The bug with Redcliff, wave 1, is usually resolved by going up into the green mist and finding the straggler. For some reason, the last one sometimes doesn't agro onto anything. Perhaps if you kill too effciently, he gets scared!

With wave 2, the guys go on for a while, and I ended up running around looking at the docks before they stopped spawning. Not sure if it's a trigger, or what, but I felt the same way, that they were infinite for a while. Haven't replayed it to test it though.

The bug with loading seems to be related to play time, and thus is most likely a memory leak somewhere. After 4 hours or so, a fresh restart of the game shortens the time back to normal. The game is purging buffer, it appears, when it waits for so long. Then the "loading" animation moves really fast, as it catches back up with the system.

Can confirm that combat doesn't "end" until the last hostile spell is dissipated. Woe be to the traveler who casts any of the large area-effect spells on the sole remaining guy.



Those appear to be the most annoying of what I've found so far.

#29
KalDurenik

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yes the forums seem abit slow :(

#30
Jide Aurelius

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Its possible to miss the Oghern encoutner and get your game broken

#31
Blessed Silence

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Not sure if a bug ..but it happens in a cutscene.



But .. when you get Alistair to ask you into his tent for the romance plot, the models are standing on top of each other in the same space when they are apparently going to kiss .. the point before the tent scene.



This really buggers the whole mood of it too >< Maybe the devs or any writers etc can take a look and see about a fix for it?

#32
KalDurenik

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Added all the bugs people have found. Please continue to post any bugs you find so that we can have them fix. Also feel free to post a feature or so that you would like to see.

#33
Endurium

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I encountered this with my elf mage in the circle tower at the beginning:



If I click to have her use a door at the top of a staircase, she runs up the stairs but gets stuck running in place just before the top step, and thus never uses the door. I have to manually move her the rest of the way to the door so she can use it. It happens consistently. Since this is the circle tower, these are the doors leading to the next upper level.

#34
KurtenShuffle

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My game runs perfect fisrst but after a few area changes it turns very slow, i monitored the RAM and processor activity during loading and it stocks up stuff in the RAM but it doesn't go down when you enter another area, it just builds up and continue to do so everytime you enter a new area. My RAM starts at 1.73 gb, then it slowly moves up to 2.12 gb and there is when the game loading screens are delayed, took up to 10 min once. Please solve this. Im running Windows vista, got 3 gb DDR2 RAM

#35
SaBeRVuLcAn

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Im assuming this a bug.

Sten does not get a level 7 specialization point.

#36
bblasphemous

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Using the ranger animal companion skill gives you a 'new tactics available' popup, where you seem to be able to set some tactics they wouldn't normally be able to use.



Sometimes summoning the ranger animal gave me a crash to desktop, these 2 things may be related. I stopped setting the tactics for them and the game stopped crashing.

#37
Endurium

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More issues I had:



1. My mage's wisp disappeared graphically while running around in the spider cave under the circle tower, but the wisp's effect and mana reserve were still active. Ending and restarting the spell got the wisp to reappear.



2. The 'blackened' staff you find while helping Jowan get his phylactery disappears from my character's back after arriving at Ostagar. I had to revert to an apprentice staff once I noticed it was gone.



3. NPC speech is sometimes muted or very faint when talking to 'scenery' NPCs who simply bark something. Talking to them again usually corrects the sound. I'm running an Asus Xonar card for reference, and I'm not forcing stereo (no headphones here!)



4. Just had a crash to desktop while fighting darkspawn inside the entry doors of the Tower of Ishal, but this was after a few hours of play so probably just another case of 'game becoming unstable after 2-3 hours' which is popular these days.


#38
Zeluna

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BUG: At soldiers peak when u talk to Dreyden after the battles are all over to see his wares nothing happens he just stands there and u can wallk away. no vendor window appears. TOTAL bug!

Modifié par Yelina, 08 novembre 2009 - 06:35 .


#39
cnumartyr

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Biggest problem I've found on the 360 is that after playing for a couple hours you have to restart the console or the dead mobs don't drop loot. The quests also don't advance. While doing the proving in Orzammar I was waiting 2-3 minutes after finishing each match to reach a cut scene to be able to start the next match. Restarting the console solves the problem for another hour or so.

#40
Archfiend

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not sure if they are bugs, oversights or intended.

summon skeleton: he poofs whenever you zone

curse of mortality: sucks? havent found a use for this, the damage is pathetic with high cost and long cooldown.

blood magic: deactives if you fart loud, talk to people, cast spells, load new area, open your inventory..... all can cause blood magic to turn off.

warriors: both shale and allistar will just stop attacking, seems to happen when they try and use taunt. i have had shale standing at the mob doing nothing and when i clicked on him taunt was blinking like it had been qued but he just stood there. seen it happen more on shale than allistar.

Modifié par Archfiend, 08 novembre 2009 - 09:10 .


#41
blaalindorm

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Worst bug I've had so far is the weapon graphics went wrong. Whatever I loaded up on, it always showed bow+arrows; and it would use the bow+arrows graphics in fights no matter what I had loaded. Strange watching the character use the bow+arrows as sword/shields. I had to quit and reload to get around the glitch.

#42
Narachi

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My Alister keeps getting stuck in combat stance. He regenerates normal, but walks as slow as if he were in combat.

#43
starfleetau

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Memory Leak with levels not unloading resources properly (The afore mentioned Ram issue), even on a 64 Bit machine things start bogging down after an hour or three of play depending on where you are in the world, this also effects any CUT SCENES which is why after a bit of play even cut scenes begin to lag out some what.



When doing the Mage Tower (not the Origins but later) The Spirit doors are near Impossible to easily click on.. it's like their transitions are set to an insanely 'small' space rather then the actual door itself.



Don't know if this is a bug but Potions don't work in the fade at all (health don't know about mana) and as such really shouldn't LET you click on them at all and waste them..

#44
Endurium

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Wow this was on page 8 or something already; hard to keep up with all the traffic here.



I have to concur with theories of memory leaks. The game's performance decreases significantly after an hour or two of play, even on an x64 machine with 6GB of system memory. Performance decreases manifest in store open/close, character window open/close, conversation end, and similar things. This also leads to a high chance of crashing to desktop when loading new areas. Thus I'm having to save before entering any doorways or pathways to avoid losing progress. Now if I could stop forgetting to do that...



I've read about patch 1.01 but I think I'll wait for the next one to fix the bug introduced by patch 1.01 plus all the other things people are having trouble with. The game is fun and frustrating at the same time.

#45
BringwinD

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Anyone encountering problems for rewards from side quests?



Some quests on the chantry board doesn't give gold as promised, eg, unintended consequences.





The mage collective quest turn in is kind of buggy, I'm a player who likes to turn in many quests at once but the rewards doesn't seem to stack.



Turn in: Careless accusations+gift of silence+note of termination = 2g

Turn in: Careless accusations+gift of silence = 2g / note of termination = 1g.



Well the gold gain was miniscule but seems like there's a problem with the rewards stacking?



And the weirdest of all was "The golem registry" in orzammar, in the quest turn in dialogue the shaper offers u an artifact from the library but you actually don't get anything, not even a codex entry.

#46
KurtenShuffle

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*sigh* I tried patching to V 1.01 Encountered a wierd bug after i patched it wouldnt let me start the game, i pressed play on the launcher and nothing happened. I re-installed the game and now it works again except the memory leak. I updated my graphics drivers and it made it partially better but the leak is still there

#47
MentalPatient

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Not sure if this is a bug or not



Injuries - my understanding is that a character gets them when he/she dies during combat, I've recently been recieving them even when i don't die (am fighting the 'carta' atm)

#48
Krusing

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Why do people whrite "Oh, this is a good idea for a topic", and fill up all the space. 2 pages of "Good idea" is not what they will come out with in the next path.



Anyhow, I encountered a (big) bug and had to reinstall the game after 11 hours gameplay (mad)...



I startded of with a Human, noble rogue, and made it to the part where I meet and join up with Sten. After that, I went to Camp and talked to my companians around the fire, getting to know them a bit better.



I save the game, and start it again the following day.

This time, there is a new questgiver at the camp named Levi Dryden. I can not take his quest (download something), cause my points is to low. But this is when the problem starts to show up...



I wanted to talk to Leliana, and when I started the conversation, she gave me the same starting-line as the first time we met (at the pub), and I had to listen to the same lines I used to get her to join my party. Even worse, the camera was not showing her, it was facing the horizon, and when the conversation was done, we where standing outside the playable area of the camp. I had to run around and look for a way back in. When I finaly got inside, she was still standing outside the area. Wierd???



I reloaded the saved game, and decided not to talk to her again.

Instead I wanted to continue playing, and picked a place to travel on the world map. I choosed my companions to join me, but when I leave camp, my companions are not with me? I'm on my own??



And the dog, I cant do anything with it anymore. I click it, but nothing happens... It is clickable, but will not respond to my clickin'.



I started a new caracter today, a Dwarf.

I run around at the dwarf-place, and my companion Leske is workin' fine. I played 'til I get to the part Luskan tells me to get Alistair. He talks to the mage (or what that is), and then to me, and we are about to go to Luskan and get the first Warden quest, but he will not join my party!?

I went to talk to Luskan, hwo gave me the quest, and the two other wardens join my party (Daveth and Jory), but not Alistair. I cant remember, but I think Alistair joined the party about here when I played the Human char???



So, to be precise: I can not join a party with Sten, Alistair, Morrigan, my dog or Leliana after the Levi Dryden showed up at my camp. Not in that saved game, or in any new game I start.



Now THATS a bug?!??!

#49
XavierGrimwand

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KalDurenik wrote...

*When talking to npc's the text that they say have a delay (you might have to wait 10-20sec before it show up)

This is not a bug. Change your dialogue settings in Options if you want to see the spoken text prior to the delay. The text shows up after a delay because it's turned off, and as a safety feature (in case of an emergency that prevents you from hearing what was said) the text pops up as a reminder.


MentalPatient wrote...

Not sure if this is a bug or not

Injuries - my understanding is that a character gets them when he/she dies during combat, I've recently been recieving them even when i don't die (am fighting the 'carta' atm)

This is not a bug. It's part of a quest in the Carta Hideout. Look for the Jammer's Stash entry in your journal under the Orzammar tab.

Modifié par XavierGrimwand, 09 novembre 2009 - 02:40 .


#50
stuka1000

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Not sure if this is a bug or if I'm just missing something. Inn keeper in the spoiled princess first refuses to give you any info. After leaving the inn and dealing with the cultist attack talking to him again gives a brief cutscene but after this there is no option in the dialogue to ask him again about the priest and the knights, which stops the quest dead in it's tracks. The cultists also didn't drop anything to move the quest onwards. No new areas have become available on the world map and the innkeeper still has the quest completion marker above his head.