The bug topic
#76
Posté 16 novembre 2009 - 03:42
#77
Posté 17 novembre 2009 - 02:42
I'd forgotten that I told Irving he could have it back, and upon replaying and choosing that same option the staff was gone as soon as I appeared in Ostagar. Next time I think to check it I'll lie or something to see if the staff stays.minarri wrote...
Endurium wrote...
2. The 'blackened' staff you find while helping Jowan get his phylactery disappears from my character's back after arriving at Ostagar. I had to revert to an apprentice staff once I noticed it was gone.
I'm fairly positive that isn't a bug; either the staff was confiscated from my character, or I willingly handed it over to the First Enchanter.
New bugs I've seen:
- The statue near the Halla pen in the Dalish Camp (not origin area) always highlights for info after you've already gleaned information from it, unlike all other statues/religious symbols in the area. However, it doesn't do anything when clicked on after the initial codex entry.
- Allison in Lothering can be exploited (Traps are a Girl's Best Friend): do her quest like normal, click on her again to get a barked "thank you", then click on her once more - her dialog tree will reappear. If you make three more spring traps she will take them, give you 50s and XP as if completing the quest for the first time. You can repeat this for as often as you can make three spring traps. I just gained a level (was close to leveling) by burning up roughly 12 triggers doing this.
- Update on stuck-on-stairway glitch: happens at the top step of many stairways, not just circle tower, and doesn't care what class/gender/size your controlled character is. I've lost count of the number of times I've had to move side to side to finally get up the last step on a stairway.
Not a bug per se, but I think it's inconsistent: Alistair gripes about Morrigan joining the party but doesn't lose approval over it (actually gains 3 approval from the conversation with Flemeth); however he has a pissy fit when I invite Shale, no matter what option I choose (persuasion doesn't help). I guess by then he figures the Grey Wardens no longer need additional help, which was his justification for Morrigan. And this was after reading Wilhelm's journal to learn that the Golem was under demonic control when it killed Wilhelm (sadly I'm not allowed to bring that up in any conversation).
Modifié par Endurium, 17 novembre 2009 - 02:43 .
#78
Posté 17 novembre 2009 - 05:05
#79
Posté 17 novembre 2009 - 05:48
#80
Posté 17 novembre 2009 - 06:38
Kastlefeer wrote...
Berzerker Specialization: the sustained "aura" or whatever it is won't stay on. Seems to turn off at random basically depriving you of your extra damage and making the talent points useless.
That's not a bug, the "Berserk" sustained talent can only be turned on during combat and turns off when you exit it. You're supposed to reenable it everytime you start up combat again.
The real bug is that "Rally" from the Champion spec turns off everytime you zone into a new area.
Modifié par TokkanRAM, 17 novembre 2009 - 06:43 .
#81
Posté 17 novembre 2009 - 07:18
#82
Posté 17 novembre 2009 - 08:18
*In the cutscene where Lord Harrowmont gets crowned with the crown Caradin made, the crown floats around in the air instead of sitting on Lord H's head. Looked a bit silly.
* First time I entered the alienage in Denerim I took a few steps and then game crashed to desktop. Though it's possible that has nothing to do with the alienage area and was just because I had played for many hours.
* The bonus dlc necklace you get from Dragon age: Journeys doesn't give any of it's resistance bonuses.
* When playing the dwarf noble origin, you lose all your dlc bonus items (including the piece of dragonblood armor) when you get inprisoned.
And allready mentioned:
*Not getting the reward for turning in the golem registry to the shaper in Orzhammar.
* bugs in the questline for chosing whom to support in the election for king in Orzammar. Most notable for me was when after I killed the crime boss for Lord Harrowmont, I got a quest update for the Bhelen side, saying I should now plant the evidence against Lord H. This I could also do (plant the evidence) even though I hadn't even got the quest and thus hadn't got any "evidence" to plant either.
The first quest for Bhelen also stays on the list of active quests even after you've killed him! (that is after talking about the first quest with Bhelen's contact person, but neither accepting nor decline it and then chosing to work for Lord H instead.
And lastly, probably not a bug, but NO random ancounters when traveling the deep roads! That just didn't feel right. Shouldn't the deep roads be filled with darkspawn, making it pretty much impossible to move any longer distance without encountering at least some small groups of them?
If it's not a bug, that is something I would like to see added - random encounters in the Deep roads.
Edit: A request: When you prefer to micromanage your characters in combat, like I do, the combat tactics skill gets pretty useless. It would be nice if it also gave some small bonus, like survival gives some nature resistance, to get a reason to pick the skill. When I got Wynne to join she allready had combat tactics maxed out and that felt like a total waste.
Modifié par MrIsidor, 17 novembre 2009 - 08:47 .
#83
Posté 17 novembre 2009 - 08:21
#84
Posté 17 novembre 2009 - 08:24
Now that you mention that, there's also some lootable containers that contain no loot.Sword For Hire wrote...
Lootable corpses granting no loot
#85
Posté 17 novembre 2009 - 09:01
edit: Dwarf commoner also lose their Blood dragon armor when they get imprisoned i had to disable it then reload the game and earlyer today i had to redo again because my chest was missing but i had all other parts
Modifié par Forsakerr, 18 novembre 2009 - 11:55 .
#86
Posté 17 novembre 2009 - 09:54
2. Haste doesn't increase attack speed with momentum turned on. Slows down attack speed instead
3. Swift salve doesn't increase attack speed with momentum turned on. Slows down attack speed instead.
4. Able to obtain 2x morrigan rings. (after getting her approval up and still in romance, when she gets jealous of other relationships ie. leliana, say u will ditch the others, she will give u the ring. Initiate dialogue again, she will have a gift for you again, resulting in another ring)
5. Able to have both Morrigan and Leliana in romance options (Is this a bug)
6.
#87
Posté 17 novembre 2009 - 10:17
#88
Posté 17 novembre 2009 - 10:55
Somehow I got a noble's outfit in my inventory in Orzammar that looks fine on a male party member but on a female it is all yellow with no texture and a line of text on it that says "Do not use".
Modifié par Tamyn, 17 novembre 2009 - 10:56 .
#89
Posté 17 novembre 2009 - 11:22
*If you use the toolset some times the single player can crash
*The toolset is overall very unstable (some times i can post to local and do path finding and some times it just crash).
#90
Posté 17 novembre 2009 - 11:30
That is annoying, because the enemys are still dealing normal damage with standard attacks and the heal-spell wont work till its too late.
(Note: maybe this is connected with the Memory-Leak bug?)
On Nightmare it annoys the brambles out of me *g
Modifié par Sarevok Anchev, 17 novembre 2009 - 11:35 .
#91
Posté 17 novembre 2009 - 11:34
One time in a random encounter against Dwarven-mercs Oghren wasnt in my group; so i had to fight with 3 characters against them all.
The second one happened after the queens rescue when i got captured.
At the end of the fortress when your group wants to "save" you, Oghren was again missing.
Is this a bug, or did Oghren drink too much and couldnt fight? ^^
#92
Posté 17 novembre 2009 - 11:45
#93
Posté 17 novembre 2009 - 11:54
Modifié par MrIsidor, 18 novembre 2009 - 06:27 .
#94
Posté 17 novembre 2009 - 12:01
TokkanRAM wrote...
Kastlefeer wrote...
Berzerker Specialization: the sustained "aura" or whatever it is won't stay on. Seems to turn off at random basically depriving you of your extra damage and making the talent points useless.
That's not a bug, the "Berserk" sustained talent can only be turned on during combat and turns off when you exit it. You're supposed to reenable it everytime you start up combat again.
The real bug is that "Rally" from the Champion spec turns off everytime you zone into a new area.
many of the spec actives are "bugged" like that. the only one sofar that i have seen that is not is duelist. most turn off when you zone, open inventory, talk to somebody etc... its highly annoying.
#95
Posté 17 novembre 2009 - 12:14
City Elf origins, romanced leliana, talk to shanni in the alienage, she will mention your wedding, leliana will go"you're married?!" when u reply her, the next scene is distorted and there are no subtitles, just have to pick 1 of 3 responses. Really wanted to know what was her reaction to finding out.
#96
Posté 17 novembre 2009 - 12:23
*BALANCE ISSUE*curse of mortality: sucks? havent found a use for this, the damage is pathetic with high cost and long cooldown.
Without looking through the entire thread I just wanted to point out this one.
Curse of Mortality is used to shut-down healers. Especially in Nightmare this can make a fight against a mage so much easier as they cannot heal themselves with it.
Stack this with other spells as well and you see the damage is similar. Virulent Bomb spells being a good example. You can sucessfully shut-down any healing they may recieve.
I loved this spell. Definetly somthing good to pick up.
#97
Posté 17 novembre 2009 - 02:37
- "Item received" notice, when nothing is added to my inventory, usually from pick pocketing.
#98
Posté 17 novembre 2009 - 03:16
#99
Posté 17 novembre 2009 - 03:28
Next to that my game is broken at the prison quite late in the game. my character is captured but his resquers cant talk with him even while the quest marker is above him.
#100
Posté 17 novembre 2009 - 03:36





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