New Layout if people think its okey i will change to this one:
Content:
*YY001*Other information
*YY001*Scripts and Events and Quests/Journal
*YY002*Pathfinding and AI
*YY003*Game Balance and Skills
*YY004*Software (Memory, graphic problems)
*YY005*Other
*YY006*DLC releated
*YY007*Toolset
*YY008*Xbox related
*YY009*Playstation related
*DD001*New Features
*DDOFB*Forum related
*YY000*
This topic is made to help Bioware find and fix problems with the game so we can all enjoy the game even more. I have also added a location for features you would like to see in the game, for example "Combat log".
I will also note everyones name and write them above a bug so if a dev need to ask a question related to a bug they can find said person with out problem. Also to make the list smaller i have decided that if someone write about a bug that is in the topic at this moment their name will be added in a list above said bug.
Other things:
FAQ:
Q:Why is the things i said changed?
A:While i have not done it yet im going to rewrite things so they read more like a general explenation with more details under it.
Q:What is the "-"?
A:The "-" will show locations / spells on where a said bug happens
Q:There is still alot of things that seem abit rushed are you going to fix that?
A:Yes i do have somethings to do IRL but im working on it.
*YY001*Scripts and Events and Quests/Journal
KalDurenik,Melchiz,niphty,
*While defending RedCliff against the undead attack some times the undead won't spawn, move or spawn in allmost unlimted numbers.
KalDurenik,
*When you have been captured by the sloth demon the NPC's in the dream sometimes have a huge delay before their script / event start. Some times you can walk away from them for a few min before they start to talk with you.
KalDurenik,Bjeoran,
*Some doors that require a event condition to be true wont open making it hard to continue.
-Human Noble Origin (The door leading out of the room where your last guards are).
-Wardens Keep (Upon killing the Rage Demon on the upper floor of the keep, the locked door will not unlock, even after the NPC is spoken to.)
KalDurenik,
*Some times you might have to talk twice to a NPC before a event start.
-Fade dream once captured by the Slooth demon
Xioth
*After completing the Dwarf Noble Origins story the Blood armor disappears.
Jide Aurelius
*Its possible to miss the Oghern encounter and it might break your game.
Blessed Silence
*Not sure if a bug ..but it happens in a cutscene.
But .. when you get Alistair to ask you into his tent for the romance plot, the models are standing on top of each other in the same space when they are apparently going to kiss .. the point before the tent scene.
Blessed Silence
*Durning cutscenes the helm will some times be shown and some times not.
-It don't showup when you are going to kiss Alistair but you can see it when they move closer for the kiss.
BringwinD
*Some quests on the chantry board doesn't give gold as promised
-unintended consequences
BringwinD
*The mage collective quest turn in is kind of buggy, I'm a player who likes to turn in many quests at once but the rewards doesn't seem to stack.
Turn in: Careless accusations+gift of silence+note of termination = 2g
Turn in: Careless accusations+gift of silence = 2g / note of termination = 1g.
BringwinD
*And the weirdest of all was "The golem registry" in orzammar, in the quest turn in dialogue the shaper offers u an artifact from the library but you actually don't get anything, not even a codex entry.
stuka1000
*Not sure if this is a bug or if I'm just missing something. Inn keeper in the spoiled princess first refuses to give you any info. After leaving the inn and dealing with the cultist attack talking to him again gives a brief cutscene but after this there is no option in the dialogue to ask him again about the priest and the knights, which stops the quest dead in it's tracks. The cultists also didn't drop anything to move the quest onwards. No new areas have become available on the world map and the innkeeper still has the quest completion marker above his head.
Amnesiac Jack
*In Denerim if you kill the bandits for the Chanters Board quest "Back Alley Justice" before you actually take the quest you will never be able to finish it.
The quest will become stuck on the board unable to be accepted (even though it becomes marked as if you have accepted it) and you will not be rewarded for killing the bandits.
Thalandor21,Glerbear,
*Journal bug in Orzammar. "The First Task" quest for Bhelin stays in the active journal forever. What happened is I accepted both Harrowmont and Bhelin's First Task quest, but totally ignored Bhelin's and finished Harrowmont's quest line, crowning him king.
Glerbear,
*After I got shale into my party and finnished the mage tower he bugged out and all i got whenever i talked to him was the option to activate him with the "Duelgar var" or w/v it was (the first password you get from a merchant before you pickup shale), and the graphics got bugged and i had to reload game in order to be able to play
Glerbear,
*The quest "Cammen's lament" in the dalish elf camp got bugged when i offered to get him a pelt, it stayed active but whenever i talked to him i simply got some text popping up above his head saying "I don't want anything to do with you anymore!"
Glerbear,
*When in the alienage i did the quest for the templar (enter the orphanage and clear it out), at one point (near last room) i got locked inside a room, the templar walked inside the room and called out a demon, once demon died he tried to call it out again but nothing happened and i had to reload, also he once died for me and i couldnt not finnish the quest.
Glerbear,
*When playing as a dwarf commoner i never got my dragon blood armour.
Glerbear,
*After having finnished Wynne's sidequest and got 100 approval with her she still never gave me the option to become a spirit healer as a mage
Magz
*In the orphanage where you are supposed to have an uneasy feeling marked on the map. I have to reload or quit ever time and still nothing happens. The boss in the last room is also bugged forcing a save, quit reload to get her to spawn.
KalDurenik,hitchhikerSVK974,soda_mousse
*The codex will some times show the wrong information for the actions you take.
-And codex entries on characters is sometimes incorrect. For instance: I sacrificed Isolde, but my codex says that Circle of Magi saved her son.
*YY002*Pathfinding and AI
KalDurenik,
*Some times if you try to walk past a object the character will take the long path around even when there is a closer path. (only when using the mouse to move).
KalDurenik,
*When fighting Ogres you can avoid being hit if you controll the character that have agro and just run around him to avoid being hit.
-Any creature that can use that same charge attack.
KalDurenik,
*When your rogue detect a trap your companions won't even try to avoid it.
sophee,
*When in one of the back alleys, if you go up steps to the small platforms during combat, you cant get back down!
Maligannt
*If you cast force Field on a ally with agro from the enemies they will continue to attack that target.
Jackalofdeath
*When in Shale's Nightmare pathing is bugged so that it required you to walk with wasd keys (using the mouse to move wont work).
Jackalofdeath
*If you use a caster, have a rogue sneak ahead of the group, glance inside the room, then close the door . (its got to be indoors)
you can kill ALL enemies inside the next room, with various spells , i was repeatedly using primal cold's first spell. The enemies won't move.
Endurium
*I encountered this with my elf mage in the circle tower at the beginning:
If I click to have her use a door at the top of a staircase, she runs up the stairs but gets stuck running in place just before the top step, and thus never uses the door. I have to manually move her the rest of the way to the door so she can use it. It happens consistently. Since this is the circle tower, these are the doors leading to the next upper level.
Archfiend
*warriors: both shale and allistar will just stop attacking, seems to happen when they try and use taunt. i have had shale standing at the mob doing nothing and when i clicked on him taunt was blinking like it had been qued but he just stood there. seen it happen more on shale than allistar.
Narachi
*My Alister keeps getting stuck in combat stance. He regenerates normal, but walks as slow as if he were in combat.
starfleetau
*When doing the Mage Tower (not the Origins but later) The Spirit doors are near Impossible to easily click on.. it's like their transitions are set to an insanely 'small' space rather then the actual door itself.
Malachai Stoneburner
The Arcane Horror in the Dalish ruins (where you go down the stairs and he is down the second set. you can stand at the bottom of the right staircase and fireball him to death and all he does is jump in the air.. he doesnt summon the undead nor does he cast back at you.
Glerbear,
*You can "lock" the high dragon outside andraste's urn near the ruins with a few chests inside it, making it unable to move / fly up into the air so it's easy to just pelt down with arrows
*YY003*Game Balance and Skills
KalDurenik,Glerbear,
*The revenant is immune to frost but can still be frozen.
KalDurenik,Glerbear,
*Its safer to use ranged against bosses then it is to melee them. For example the dragon will do less damage with fireballs then with melee.
-Broodmother
-Flemeth
-High Dragon
KalDurenik,
*You can disarm more then one trap durning the same animation. You can even move on to another trap 20 meters away and still complete the disarm.
Jackalofdeath,
*Stealthing past enemies will put you in combat.
Thalandor21,
*Daggers get 100% of their damage from strength instead of 50% from strength and 50% from dex.
Rylor Tormtor,
*You are still susceptible to being knocked by overwhelm from dogs and wolves if you are using Indomitable.
Endurium,
*My mage's wisp disappeared graphically while running around in the spider cave under the circle tower, but the wisp's effect and mana reserve were still active. Ending and restarting the spell got the wisp to reappear.
bblasphemous
*Using the ranger animal companion skill gives you a 'new tactics available' popup, where you seem to be able to set some tactics they wouldn't normally be able to use.
-This might make the game crash
Archfiend
*summon skeleton: he "poofs" whenever you zone
Archfiend
*curse of mortality: sucks? havent found a use for this, the damage is pathetic with high cost and long cooldown.
Archfiend
*blood magic: deactives if you fart loud, talk to people, cast spells, load new area, open your inventory..... all can cause blood magic to turn off.
Malachai Stoneburner
*The sections of the fade other than the three more powerful demons all were fairly easy to whip in Golem mode.. most of their minions cant even scratch you.. Winter's grasp seems especially effective to help with this.. The golems aren't immune to knock down from the stomp skill
Glerbear,
*Momentum keeps shutting off every once in a while if i zone (dosn't always happen)
Glerbear,
*Shale's skills "dissapeared" and when i hovered with my mouse over them they were just blank pages, it resulted in shale just standing there pumping his hands trying to cast a stance, i had to reload a few times before the problem got "solved" and he got his skills back
Glerbear,
*Aggro in general seems kinda borked, as a rogue i lost count on how many fights i won by running around in a circle and just stun / stab and run again until the mob eventually died, ogres / Loghain being the "best" ones to give as example on how it can break the difficulty
Glerbear,
*Whenever i stealth as a rogue and end up in a forced chat-dialogue i get thrown out of stealth, even if i don't say anything, it's pretty annoying when you try to stealth into a fight, then get forced out of it and you can't restealth (until later lvls) - if a enemy stealth while your casting a long-casting spell on them, you still hit them with the spell.
Glerbear,
*when i stealth as a rogue and walk "outside" the buffrange of say, rally, once my team catches up to me and i get inside the range again it decloaks me (pretty annoying when trying to sneak around)
hitchhikerSVK974
*Sleeping targets sometimes resists horror, or walking nightmare. it must be bug. There is nothing written about it in codex or elswhere.
*YY004*Software (Memory, graphic problems)
KalDurenik,Endurium,KurtenShuffle,starfleetau,Malachai Stoneburner,
*There is a memory leak in the game (more info later).....**********
-Game play time related?
-Using tab?
-Opening inv,skills,codex,talents tabs.
-Loading new areas.
-Using Hurl at the Darkspawn invasion nightmare
levigarrett,
*After a death (sometimes) the screen displays a green flash which you can see through, but doesnt entirely disappear. It makes the loading screen go entirely black with a faint outline of the text and whenever an area is loaded, it is in huge pixels.
Does not seem to affect game performance other than loading, however it is very annoying in the splash screen that follows deaths.
Endurium,
*NPC speech is sometimes muted or very faint when talking to 'scenery' NPCs who simply bark something. Talking to them again usually corrects the sound. I'm running an Asus Xonar card for reference, and I'm not forcing stereo (no headphones here!)
Thalandor21,
*One of the dialog lines of the old woman cleric inside the Redcliff Chantry has no voice over. If I remember correctly its one of the last lines of dialog she says after you complete the quest related to making blessed pendants for the knights before the zombies attacks.
*YY005*Other
KalDurenik,niphty
*If you cast a spell you won't get out of combat untill the spell is done (frozen, fire, blizzard, hexes and so on).
-Any spell with a duration effect attached to it.
-Any spell that you drop on the ground and then it do Y thing over X sec.
KalDurenik,SinisterJoint,
*If there is a effect (like frozen) on a corpse when it die you have to wait untill its gone before you can loot it.
-Any spell with a duration effect attached to it.
KalDurenik,
*Most of the time there is no way to see set item bonuses.
KalDurenik,
*If you change armor while it have blood on it (or even remove the armor) the blood will be moved to the new item you equip (or to your naked body if you remove the armor).
sophee,blaalindorm
*Using Dual wield in combat and changing the off-hand weapon to a shield might sometimes put the weapon at the shield location in 3rd person view and making you block things with your weapon (The shield will be at the off-hand location when in the inventory tab)
-Seem to happens to bow / arrows also.
SaBeRVuLcAn
*Sten does not get a level 7 specialization point.
starfleetau
*Don't know if this is a bug but Potions don't work in the fade at all (health don't know about mana) and as such really shouldn't LET you click on them at all and waste them..
MassEffect762
Lothering Chantry Cabinet (no Acient Elven boots inside)
Glerbear,
*Achivment's dont work some times.
-I've unlocked the silver tongued achivement (succeed in 25 difficult persuasive encounters or w/v), however i lack the achivement for succeeding in 5 of them
-I've unlocked the achivements for getting 1-2 specializations on main char, however i don't have them (i've unlocked them twice this far)
Glerbear,
*when dualwielding axes i still "stab" with them as if they're a pair of daggers, same goes for any finnishing blow (say on ogres), you "stab" them with your axe, it looks really odd.
Glerbear,
*When you unlock a specialization some times it won't be moved to a new game.
Wintermist,
I reloaded my pre-ending save where and decided to go another route and let Alistair sacrifice himself and kill the Archdemon. The interactive sequence after this was fine and everyone acknowledged Alistair was indeed dead.
After I exited the castle to meet the ecstatic townfolk the post-ending text began explainign the events.
Here it said that Anora and Alistair lived and ruled together although Alistair was in fact dead. Also, after all the text while loading the post-ending savegame, Alistair was still selectable as a team member.
anruiel
*Having both the skill books for mage and warrior/rogue in your inventory, makes both of them unable to be used.
*YY006*DLC releated
Yelina
*BUG: At soldiers peak when u talk to Dreyden after the battles are all over to see his wares nothing happens he just stands there and u can wallk away. no vendor window appears.
*YY007*Toolset
*YY008*Xbox related
cnumartyr
*Biggest problem I've found on the 360 is that after playing for a couple hours you have to restart the console or the dead mobs don't drop loot. The quests also don't advance. While doing the proving in Orzammar I was waiting 2-3 minutes after finishing each match to reach a cut scene to be able to start the next match. Restarting the console solves the problem for another hour or so.
=http://social.bioware.com/295685/]Setz69
*Rally occasionally poofs off (Champion sustainable group buff) whenever you zone or a cutscene happens.
=http://social.bioware.com/295685/]Setz69
*If you die and are rezzed/combat ends you no longer receive the effects of any group buffs on. (At the time I had on Courageous Song and Ice weapons). The rest of your group receives the effects but you don't. You need to manually cancel the song, wait for the cool down, and put it back on.
=http://social.bioware.com/295685/]Setz69
Frilda (Sp?) in orzammer continues to have a turn in icon over her head after telling her of her insane son and her promise to go find him.
-The oak tree in the forest also do this
=http://social.bioware.com/295685/]Setz69
In the magic circle's tower, after getting the quest from Dagna to get her accepted and talking to the first enchanter and getting him to agree, she appears in the students rooms in the tower with a turn in Icon. After turning the quest in she can now be found in the Orzammer and the Tower, but only comments on how great the tower is.
=http://social.bioware.com/295685/]Setz69
*After picking H-whatever (forgot his name) as king of Orzammer, the battle ensues in the court room. I instantly cast tempest on the whole room, and proceeded to slaughter the baddies. After the battle was done though I wasn't able to talk to the king, or get a cutscene to appear. After awhile I tried talking to the steward but he only ran the pre-battle cutscene over and over. Had to reload to fix it.
=http://social.bioware.com/295685/]Setz69
*Minor bug, Sometimes if I have my dual daggers out on my rogue before a cutscene, she keeps them out and than is frozen like that battle or not. (The daggers sheathe but her hands stay in the same place). This is fixed by removing a dagger, unsheathing the remaining one and sheathing it again, than reapplying the removed dagger.
*YY009*Playstation related
*DD001*New Features Suggestions
KalDurenik
*I would like to see a "option" to enable console.
KalDurenik
*Export / import characters. (Required for mods).
=http://social.bioware.com/295685/]Setz69
*Things I'd like to see in a future patch? If they have the time some more aesthetically pleasing armors/helms would be nice
*DDOFB*Forum related
KalDurenik
*The forums are very slow...





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