The mod is bilingual (English/German)
Here's the mod description, copied from my readme file:
After careless experiments with ancient magic, you find yourself stranded in
another realm. The way back home is harder than expected, because this
apparent peaceful kingdom is at the edge of a civil war. Also you have to
choose whose side your on...
- About 900 hours of development and 65 hours of beta testing.
- 3 different but interweaved main plots.
- Large sandbox-style world. Feel free to explore wherever you like. At least
until someone bashes your head...
- No generic NPCs. Each NPC has a different conversation and a different vire
of things. Ask them about the recent events and the history of the land.
- No generic loot.
- New forging and alchemy system.
- Some new creatures and unique items.
required NWN2 version: 1.23, no addons are required.
Starting level: 1; start with a newly created character.
Ending level: 3-4; depending on the performed sidequests, you will reach about
5000-6000 XP.
Duration: Depending on the chosen faction and sidequests, I need 3 to 5 hours
for a walkthough.
The module is a remake of my old NWN1 mod and was planned to be the first
module of a larger Campaign. Regarding the development time of this mod, the
second part would be released when noone remembers NWN2. Thus I will not
continue this campaign, but within the next weeks, I will provide some scripts
such that the unique items of the mod can also be used in other mods.
Have fun with it. Comments and bug reports are highly appreciated :-)
Modifié par diophant, 23 décembre 2012 - 10:19 .





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