Allan Schumacher wrote...
That's actually why I didn't like it. I just look at what he has and what I have, and I can go "well, there's a 1/3 chance I am able to pull off the full house. I hope I do." I'm not a huge fan of 5-card draw poker either (too little information available, although I do know what cards I have seen) to influence my decision making process.I think you give Dice poker to little credit, it is luck based, but no less so than normal poker, and you can't count cards in it, I really liked the concept.
They also scaled the "luck" factor based on who you faced - so a "harder" gambler had better "luck" than an "easy" one. The payoff didn't do much for me either - if you bet conservatively, then you don't make any appreciable amount of money, and if you bet aggressively, then you reloaded until you got the money. This could potentially break the money scaling in the game as a result.
I like the example mentioned earlier of a mini-side quest with a monk rewarding you if you win a couple games, but beyond that, the game felt immersion breaking for me.





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