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Hey devs, how about some mini games?


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#51
Gazardiel

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Allan Schumacher wrote...

I think you give Dice poker to little credit, it is luck based, but no less so than normal poker, and you can't count cards in it, I really liked the concept.

That's actually why I didn't like it. I just look at what he has and what I have, and I can go "well, there's a 1/3 chance I am able to pull off the full house. I hope I do." I'm not a huge fan of 5-card draw poker either (too little information available, although I do know what cards I have seen) to influence my decision making process.


They also scaled the "luck" factor based on who you faced - so a "harder" gambler had better "luck" than an "easy" one.  The payoff didn't do much for me either - if you bet conservatively, then you don't make any appreciable amount of money, and if you bet aggressively, then you reloaded until you got the money.  This could potentially break the money scaling in the game as a result. 

I like the example mentioned earlier of a mini-side quest with a monk  rewarding you if you win a couple games, but beyond that, the game felt immersion breaking for me.

#52
Allan Schumacher

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Although that monk rewards you by taking you out of the game. I don't know if that's the best execution of something like that.

We were (fairly) raked over the coals for putting in an out of character DLC option in DAO.

#53
Dominus

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Should a side minigame like that really be linked to a quest?

It's one avenue to take, but I wouldn't call it a requirement. Most done in TW2's took the "Perhaps you should try taking on that guy now" route for mini-game quests. Many of the higher-acclaimed mini games of the past were purely gameplay anyhow. Dragon Age and Card/Board games would fit in very well together. While it'd be interesting to see a more contextual addition to it, the greater focus should likely be put on the gameplay first and foremost. 

Modifié par DominusVita, 25 décembre 2012 - 09:30 .


#54
Vilegrim

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Allan Schumacher wrote...

Although that monk rewards you by taking you out of the game. I don't know if that's the best execution of something like that.

We were (fairly) raked over the coals for putting in an out of character DLC option in DAO.


It was originally a promotion, the first X number of people to win got a free copy of the Witcher 1.

#55
Redbelle

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Allan Schumacher wrote...

The questy touch adds to the reward mechanic. I did the arm wrestling and fighting, but stopped with the dice.

Although by the same extension, linking them to quests feeds into the OCD of some people. Should a side minigame like that really be linked to a quest?


A relatively simple mini game that can be dropped in mid quest can provide an unwelcome distraction. But it can also serve to break up the flow of event's to the benefit of the quest.

If the quest is relatively short you could probably not add any mini games. If it's a long quest then I'd consider dropping a few in to break up the action with diverse alternative's to gameplay.

In the end, if the quest gives you a locked door then don't be afraid to add a lock pick element to the game play. And while their may be some who are not adept at such mini games, the answer is to provide multiple avenue's to proceed that offer's different rewards based on actions. Lock picking can provide Exp. Kicking down the door can provide an an offering to strength that increases str depending on how many door's you kick down.

I do enjoy mini gaming. The question I'd ask is where to drop them in where it feel's like a natural extension of the flow of event's?

I think mini game's can also be used to enhance the character. Coming back to that lock picking example. If you character is a thief then you can lock pick. If it's a warrior it can kick down the door. And if it's a mage it can ghost through. All for passing a mini game type test where lock pick involves balancing pin's. Warrior requires spamming a button to build up a strentgh meter, and Mage involves matching runes.

Modifié par Redbelle, 25 décembre 2012 - 09:39 .


#56
Allan Schumacher

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What are some other examples of minigames that people think are really well done?

My favourite is probably Human Revolution's hacking game (which I would totally play if it was just a flash game online somewhere)

#57
Redbelle

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Allan Schumacher wrote...

What are some other examples of minigames that people think are really well done?

My favourite is probably Human Revolution's hacking game (which I would totally play if it was just a flash game online somewhere)


I liked the hacking minigame in that it gave alot of options on how to hack. The 'convince' mini game however, (I think it was called ELISA or something), was not a very successful minigame imho. I got the hang of it eventually but it was not intuitive so in my first playthrough I viewed dropping point's into developing it as a waste of time given the mechanic was not explained or easy to understand with the UI provided.

A bit long ago, but FF7 had a good game involving dropping cash into a place where you had to buy unit's to repel an attack to reach an nest to steal an egg. Defending it either involved going back to organise the defense or putting lot's of money into the defense budget so it would look after itself. The reward was a powerful Materia.

FF8/9's card game also sucked up a lot of time in that card's with higher values on on one side of the card captured your opponent's, but if that card had a lower value on the other side than your opponent's then it could capture you card. And if those card's had arrows pointing in a direction you could chain card capture's and take more than one card per turn.

Modifié par Redbelle, 25 décembre 2012 - 09:51 .


#58
LPPrince

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Human Revolution's hacking game WAS pretty cool. If there's a way to alter it in some fashion to better fit a DA setting, I'd be down for its inclusion.

Also, classic- Tower of Hanoi.

#59
chasemme

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The ME1 and ME2 hacking were fun at first, but later in the game they just get tedious. Bioshock suffered the same problem, in my opinion (Never played DE:HR, so I can't comment, maybe that was awesome). Personally I like minigames that aren't attached to anything, and there just for the sake of being there, maybe some good rewards.

I don't know if anyone here played Legend of Legaia, but there was an arcade area in the game that had a fighting arena, a fighting arcade game, and slot machines, for no real reason other than getting some good equipment. I played the **** out of those games...

I'm not sure if that's productive, just wanted to share, hah.

#60
CroGamer002

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Mini-games suck.

#61
Redbelle

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Can't forget FFX's underwater football game. Took me back to my Bloodbowl day's. Without the dismemberment.

Modifié par Redbelle, 25 décembre 2012 - 09:53 .


#62
chasemme

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Redbelle wrote...

Can't forget FFX's underwater football game. Took me back to my Bloodbowl day's. Without the dismemberment.


I remember being absolutely horrible at that. Hah.

Edit: Those other FF examples, though, were awesome. Specifically the FF8 card game, I loved that more than the main game, I think. (Chocobo breeding and racing in FF7 also gets a very honorable mention)

Second Edit: Do we count coliseum-type systems as minigames? Because I'm a big fan of those type of deals. KH had a fun one.

Modifié par chasemme, 25 décembre 2012 - 09:58 .


#63
Redbelle

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chasemme wrote...

Redbelle wrote...

Can't forget FFX's underwater football game. Took me back to my Bloodbowl day's. Without the dismemberment.


I remember being absolutely horrible at that. Hah.

Edit: Those other FF examples, though, were awesome. Specifically the FF8 card game, I loved that more than the main game, I think.


FF has, I think, reinvented the wheel so many time that recent year's have seen them move away from established mechanics like world maps and airship's you can control and skim the ocean in. But those early day's mini games were reinvented so many times that collectively they give a good idea of what does and does not work as 'entertainment' mini games.

FF does not provide examples of story progression mini games. I.e. game's that can be completed mid quest to progress the story or level up the character. They all seem to take place in hub's or specific 'away from plot' areas.

#64
Redbelle

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chasemme wrote...

Redbelle wrote...

Can't forget FFX's underwater football game. Took me back to my Bloodbowl day's. Without the dismemberment.


*snip

Second Edit: Do we count coliseum-type systems as minigames? Because I'm a big fan of those type of deals. KH had a fun one.


Those were fun. KH and KH2 were good to test your build. And when you met an opponent you couldn't beat then it was time to leave and level up some more.

Not sure if that would work in DA. If I remember DA pit's the player against like for like level's. Only Flemeth seemed Imba when I went to kill her the first time. Which was fine because she was a boss character and who want's an easy push over for a boss?

#65
daaaav

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I would like to see a game of poker (or drinking games!) tied into some of the dialogue with companions and other NPC's. Or perhaps taverns could have a "friendly" game which doubled as the quest hub of the area where gossip could be overheard from loosened tongues.

#66
Kurko55

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Allan Schumacher wrote...

I know we have done some experimenting with a type of board game (or perhaps card game), but unfortunately I haven't heard much more about that (and that was almost a year or so ago).


Card/Board game would be great. FF8 had the one of the best card games in triple triad. That's one of the reasons I still get back to that game from time to time. 
Great card/board game that involves collecting and strategic decisions would add a lot of playing time.

ps. I'm a huge dragon age fan and read these forums almost everyday for some information, but I really don't bother posting. So I hope Allan you tell the devs to go back experimenting that card/board game.

#67
chasemme

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Kurko55 wrote...

Allan Schumacher wrote...

I know we have done some experimenting with a type of board game (or perhaps card game), but unfortunately I haven't heard much more about that (and that was almost a year or so ago).


Card/Board game would be great. FF8 had the one of the best card games in triple triad. That's one of the reasons I still get back to that game from time to time. 
Great card/board game that involves collecting and strategic decisions would add a lot of playing time.

ps. I'm a huge dragon age fan and read these forums almost everyday for some information, but I really don't bother posting. So I hope Allan you tell the devs to go back experimenting that card/board game.


This is pretty much what I would want. FF8's card game had me occupied throughout the game collecting cards, then thinking while I played. Probably the best minigame I've ever seen in an RPG.

To be honest, if the card/board game was good in the right ways, I wouldn't even mind if I ended up not caring for DA3's main game.

#68
Dominus

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Thirding the vote for DX:HR's Hacking game. An improvement over the original's, better known as the waiting game.

Final Fantasy VIII, despite whatever foibles the game may have had, contained one of the best mini-games of all time, the Card game Triple Triad. Very addictive, very fun. As mentioned greatly above.

Just about all the mini-games from Super Mario RPG.

Ocarina of Time(and previous LoZ mini games) are great time sinks. The treasure hunting one, or the classic arrow-everything-that-moves game.

AC3 had a variety of historically-accurate mini-games. Not mindblowing per se, but it was a breath of fresh air from those more copious, i.e. Poker and Blackjack.

Geometry Wars from PGR2 was great enough to gain a live arcade spot.

Sonic The Hedgehog (1, 2, 3, Adventure) had some great mini-games. I believe 2 or 3 had him moving around in 3D space, and Sonic Adventure had a mini-game playable on the dreamcast VMA, I believe.

Modifié par DominusVita, 25 décembre 2012 - 11:12 .


#69
bombspy

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Allan Schumacher wrote...

What are some other examples of minigames that people think are really well done?

I like the hacking minigames of Bioshock and Mass Effect 2

#70
Redbelle

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chasemme wrote...

Kurko55 wrote...

Allan Schumacher wrote...

I know we have done some experimenting with a type of board game (or perhaps card game), but unfortunately I haven't heard much more about that (and that was almost a year or so ago).


Card/Board game would be great. FF8 had the one of the best card games in triple triad. That's one of the reasons I still get back to that game from time to time. 
Great card/board game that involves collecting and strategic decisions would add a lot of playing time.

ps. I'm a huge dragon age fan and read these forums almost everyday for some information, but I really don't bother posting. So I hope Allan you tell the devs to go back experimenting that card/board game.


This is pretty much what I would want. FF8's card game had me occupied throughout the game collecting cards, then thinking while I played. Probably the best minigame I've ever seen in an RPG.

To be honest, if the card/board game was good in the right ways, I wouldn't even mind if I ended up not caring for DA3's main game.


Argh, Losing a Triple Triad game in FF8 meant losing my best card. The
stake's in those games were huge. And trying to win back the lost card
nearly impossible. But you just have to collect the whole set of all the
summon's monsters!

Modifié par Redbelle, 25 décembre 2012 - 01:00 .


#71
Wulfram

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Make them optional. They should be something to do to take a break, not a barrier to progress

They could be tied into quests, but there should be other ways of achieving equivalent outcomes.

#72
Guest_PurebredCorn_*

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Is building a house a mini game? Because that was my favorite in Skyrim. I also enjoy the lock-picking in Skyrim mostly because it doesn't really rely on reaction speed.

#73
horacethegrey

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Allan Schumacher wrote...

What are some other examples of minigames that people think are really well done?

Of the game I've played:

Red Dead Redemption - I enjoyed the gambling, particularly the Poker and Liar's Dice. Horshoes was also pretty cool.

Grant Theft Auto IV - I liked the bowling, darts, pool and even the golf driving range in TBOGT. But I hated that your friends pester you to do this s**t.

The Witcher 2 - I enjoyed all of them, but dice poker I liked most of all. 

KOTOR - Swoop racing was cool, but could be a little tough at times.

Assassin's Creed 3 - I'm not a real fan of board games, but nonetheless I always stopped to play them whenever possible.

#74
Navasha

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Allan Schumacher wrote...

What are some other examples of minigames that people think are really well done?

My favourite is probably Human Revolution's hacking game (which I would totally play if it was just a flash game online somewhere)


I remember the hacking game from the original System Shock as being very fun and impressive at the time.   Its probably not so impressive anymore, but honestly it may have been one of the very first 'mini games' to achieve some puzzle I may have played back then. 

#75
Shevy

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The optional games in RDR were great imo. I spent countless hours with poker and the dice game.
A card or dice game would fit nicely into DA, maybe with the option to play not only against random people but against your companions, too.