Hey devs, how about some mini games?
#76
Posté 25 décembre 2012 - 06:19
I really liked the concept behind the Caravan game in New Vegas but it is very complicated to pick up when you have an AI trying to teach you the rules of how to play with preselected questions and answers. Once I saw a youtube video explaining the rules to me in a more easy way I quickly picked it up. That said I think the game is still bugged and the AI doesn't play certain cards so again, it's easy to win at. They may have patched it I don't know. What I like about it though is that they tried to set it in the lore of the game. They explained how the game came about by having scavengers just scavenge whatever cards they could find together. You could add or take out cards as you saw fit. it made sense in a world like the fallout one.
Fable 2 also had some good minigames. The one button mini games like working at the pub or chopping wood were ok but i'm talking more about the tower card game and the roulette inspired "Keystone" game.
It has to be hard to make a game for a game that isn't luck based when you compete with an AI because the choices they can make are much more limited, so I can see and understand the hesitancy in including skill based games. But when pulled off they really work great.
#77
Posté 25 décembre 2012 - 06:34
PurebredCorn wrote...
Is building a house a mini game? Because that was my favorite in Skyrim. I also enjoy the lock-picking in Skyrim mostly because it doesn't really rely on reaction speed.
Can't remember if it was Hero's of Might and Magic. But there was a game where you rolled up 4 characters, went adventuring, and the further through the game you got the bigger and more impressive your little fort became, until it was a full fledged castle with lotsa room's and goodies. Not exactly a mini game, but the ability to do thing's in game that causes your starting hut to end up as a castle was one of those goal's that, was not mission critical, but you strove for anyway for that feeling of satisfaction.
#78
Posté 25 décembre 2012 - 06:40
Allan Schumacher wrote...
I quickly looked over this, but it seems that by "minigame" you're referring more to the "spend some time somewhere doing something fun that isn't related to any sort of crit path (or at least isn't significantly related)?" As opposed to "I like to play frogger while hacking!" <.<
Do people prefer a minigame for the lockpicking type of activities? DA hasn't really featured them.
I know we have done some experimenting with a type of board game (or perhaps card game), but unfortunately I haven't heard much more about that (and that was almost a year or so ago).
Have you see those jumping puzzles in Guild Wars 2?
Seriously...I actually enjoyed the puzzles in the two DLCs. They weren't overly difficult and its always good to give the brain cells a workout in a game. :happy:
#79
Posté 25 décembre 2012 - 07:29
How about the Towers of Hanoi?
Modifié par Upsettingshorts, 25 décembre 2012 - 07:36 .
#80
Posté 25 décembre 2012 - 07:53
I'm also of the opinion that you can't go wrong with some good ol' fashioned Texas Hold'em for a minigame. Blackjack is also good fun.
#81
Posté 25 décembre 2012 - 08:02
Wulfram wrote...
MichaelStuart wrote...
I would like to play chess with my companions
hmm
Varric would be the best
Merrill would be very good, but wouldn't remember what to call the little horsies
Isabela would lose interest quickly unless it was Strip Chess. And would probably get quickly distracted in that case.
Carver would get grumpy because he always lost to Hawke
And Isabella would win becouse she would cheat.
Step 1-Distract the opponent with a guy or a girl(every companion is BI so there is no problem there)
Step 2-Move the figures while the opponent is distracted and isn't looking
Step 3-Then something exciting happans
Step 4-Proft
#82
Posté 25 décembre 2012 - 08:02
Oh, right, stereotypes.
#83
Posté 25 décembre 2012 - 08:19
Upsettingshorts wrote...
I have a novel idea!
How about the Towers of Hanoi?
There's actually a raid boss at Karagga's Palace in SWTOR that requires you to solve the towers of Hanoi in real time in order to defeat the thing.
#84
Posté 25 décembre 2012 - 08:20
And Mass Effect.
...and made fun of on a headstone in Haven in DA:O.
#85
Guest_Puddi III_*
Posté 25 décembre 2012 - 08:54
Guest_Puddi III_*
#86
Posté 25 décembre 2012 - 08:55
Allan Schumacher wrote...
What are some other examples of minigames that people think are really well done?
My favourite is probably Human Revolution's hacking game (which I would totally play if it was just a flash game online somewhere)
Mine is the pazaak cardgame in original Kotor. Very fun and addictive.
Another example is dice poker in the original Witcher.
When it comes to things like lockpicking, I'd rather they be skill/stats dependant, then based on reflexes. Lockpicking minigame from Oblivion still gives me nightmares..
#87
Posté 25 décembre 2012 - 08:57
Upsettingshorts wrote...
Where do people get this impression Isabela is an easily distracted airhead?
Oh, right, stereotypes.
I'm fairly certain that Isabela would be the one trying to distract the other players.
#88
Posté 25 décembre 2012 - 09:53
#89
Posté 25 décembre 2012 - 10:12
Minigames should be optional as mandatory "bypass"-type minigames gets old very fast imo.Allan Schumacher wrote...
Do people prefer a minigame for the lockpicking type of activities? DA hasn't really featured them.
I know we have done some experimenting with a type of board game (or perhaps card game), but unfortunately I haven't heard much more about that (and that was almost a year or so ago).
#90
Posté 25 décembre 2012 - 10:34
Upsettingshorts wrote...
Where do people get this impression Isabela is an easily distracted airhead?
Oh, right, stereotypes.
Not liable to find Chess fun, does not mean airhead.
It's too logic based, not enough person based.
#91
Posté 25 décembre 2012 - 11:14
#92
Posté 25 décembre 2012 - 11:17
argan1985 wrote...
Just....no. Mini games have no place in games.
O_o
#93
Guest_simfamUP_*
Posté 25 décembre 2012 - 11:35
Guest_simfamUP_*
leborum wrote...
I forgot about that one. I always feel like it's cruel and I'm killing puppies, though. I couldn't even put Urz in the ring. I'm sure he's unbeatable, but I just felt so bad about it.dunstan1993 wrote...
3. Mabari pit-fighting.
(Similar to the ME2 Varren fighting minigame on Tuchanka, but more in-depth would be great)
If there are fighting arenas, they should expand on it. Think more like FFVII and their chocobos.
#94
Posté 25 décembre 2012 - 11:35
#95
Posté 26 décembre 2012 - 12:18
argan1985 wrote...
Mini games are an exceptionally stupid idea to act as a filler element in games, where the game design itself is lacking. Kind of like a musical artist or band that puts filler tracks in their albums when they lack in creativity.
So RDR and GTA lacked in the game design? Sure, you can dislike mini games but they're not an indicator for bad game design.
Modifié par Shevy_001, 26 décembre 2012 - 12:20 .
#96
Posté 26 décembre 2012 - 12:58
All of the Fable(1) pub games, all of them were based on Player skill and each of them challenging in their own right (except the Memory game in Bowerstone South, that was easy money). I hated the Fable 2 gambling games because the majority of them were based entire on Random Number Generation, drove me utterly insane.What are some other examples of minigames that people think are really well done?
Pazaak and Swoop Racing from KOTOR. While the Pazaak odds were technically stacked against the Player, it still had an element of skill to it, and to be honest I found it insanely addictive. The Swoop Racing is my personal favourite thing, ever. Just full stop. A couple of the tracks were quite brutal, it was thoroughly enjoyable.
Mask of the Betrayer's "Hells" game is another one of my favourites.
There are others, but to be honest it can simply be summed up with - Less luck, more skill and I'll like it.
#97
Posté 26 décembre 2012 - 01:12
Allan Schumacher wrote...
What are some other examples of minigames that people think are really well done?
My favourite is probably Human Revolution's hacking game (which I would totally play if it was just a flash game online somewhere)
One of the Ratchet & Clank games had an interesting hacking/lockpicking minigame. Also to whoever said Poker is luck...
#98
Posté 26 décembre 2012 - 01:54
The driving part of Lair of the Shadow Broker was well received for a host of reasons, not the least of which was its brevity and humor.
Minigames that have, at one point. been their own games - albeit simple ones - such as the hacking mechanic in the PC version of ME1, are I think, the most generally effective.
Modifié par Upsettingshorts, 26 décembre 2012 - 01:55 .
#99
Posté 26 décembre 2012 - 04:47
With your companions! And make em have special dialogue in it! It will be cool!
I don't think lockpicking or anything like that is a minigame, just something to do. A minigame should be a FREAKING minigame. Farcry 3 had poker, red dead had poker, so bam. And don't say 'durr, well, I think it would be stupid for my shephawkeinquisitor to play poker while the reaper spawns are destroying the future past. My respone is to shut your face.
POKER GOD DAMN YOU. A minigame should be REPEATABLE. REPEATABLE. Not dependent on a locked door. Damn you kids and yoru stupid shallow "minigames". Go away. Minigames need depth, it adds to the game overall.
Modifié par MarchWaltz, 26 décembre 2012 - 04:52 .
#100
Posté 26 décembre 2012 - 05:20
I'm replaying some of my PS2 games currently so you'll find that as a theme with this post. FFX had a monster hunting type game where you need to kill 10 of each type of fiend in a given area. Can't remember what the prizes were but if you are going to have areas that respawn bad guys (yes please...maybe not all areas but some) I could see a chanters board quest asking to cull a certain type of baddy. What were those gremlin thingys called in Mark of the assassin? Maybe they are burrowing into a farmers field like moles or they are scaring live stock.
For fans of crafters you can have fair competitions where you submit something you crafted and if you have a high enough level or use a certian quality of ingredients you can get a prize (harvest moon inspired).Heck a fair/festival we can participate in would be cool without it. Having a chance to dance with your LI
You can also hold tourneys like the ones in Orzamar but a bit more elaborate. Offer better prizes with the option of winning something rare but great. (FFX inspired again...Blitzball fun





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