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Was the new MP singularity implemented in the SP as well?


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#1
Swan Killer

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I've been away from the campaign for a few months, and the MP team re-done the singularity so now it's actually not useless. Just curious if the new singularity uses the same mechanics in SP as in MP. Thanks! 

Modifié par tivesz, 27 décembre 2012 - 04:31 .


#2
brad2240

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Unfortunately not.

#3
Swan Killer

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Bummer. Thanks.

#4
Chashan

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If it is any consolation, on PC you can at least adjust numerical values to the MP-counterpart, through editing the coalesced.bin file. Just keep a copy of that somewhere for when you want to play MP, and you should be fine. Convenient way of handling that is outlined here:

social.bioware.com/forum/1/topic/368/index/10759911/11#11173769

Modifié par Chashan, 23 décembre 2012 - 07:25 .


#5
Swan Killer

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I'm on Xbox, but thanks anyways.

#6
Darkstar Aurora

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Actually one of the changes did carry over to singleplayer:
Detonating the target(s) lifted by the singularity no longer causes it to expire.

#7
sirus1988

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Darkstar Aurora wrote...

Actually one of the changes did carry over to singleplayer:
Detonating the target(s) lifted by the singularity no longer causes it to expire.


really.. i'll have to try this. It would definetly speccing my adept with exploding singularity then.

#8
Ishiken

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Chashan wrote...

If it is any consolation, on PC you can at least adjust numerical values to the MP-counterpart, through editing the coalesced.bin file. Just keep a copy of that somewhere for when you want to play MP, and you should be fine. Convenient way of handling that is outlined here:

social.bioware.com/forum/1/topic/368/index/10759911/11#11173769

But too long you can't modify Singularity to leave a biotic field on anything that passes through to detonate them. Then Singularity would finally be semi-useful but still a far cry from ME2.