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The "Mass Effect" Infiltrator (Marksman, No Cloak)


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#1
capn233

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I had kicked around the idea of running an infiltrator with something of a Mass Effect (1) feel before, and finally this past week I decided to actually play it.

Infiltrator in Mass Effect

For those that didn't play the first game, infiltrator essentially meant tech and combat hybrid.  So you got some talents from the Soldier and some from the Engineer.  Namely Overload, Sabotage, Damping, and Immunity; and Sniper Rifles and Pistol training for weapons.  Tactical Cloak did not exist, although the damage bonus for Cloak could be considered a descendant of the Assassinate ability in the Sniper Rifle talent.

Philosophy

In ME3 you don't have exactly the same powers as existed in the first game, or even the second, so there had to be some compromises made.  I decided early on that I was going to go with Marksman as the bonus power so that I could have some weapon DPS.  As for the base class, I could either use an Engineer (which would grant me Sabotage and Overload), or go Infiltrator (which would grant Sabotage, sticky grenades, and a little better Sniper handling and weight capacity).  I went the latter and decided that the focus would be on Sabotage, Disruptor Ammo, Sticky Grenades, Marksman and passive.  This in a loose sense approximates most of the ME1 Infiltrator's abilities, as well as the superior Sniper handling that he had in that game.

Power Evolutions

Disruptor Ammo: Squad, Headshots, Damage
Sticky Grenades: Damage, Armor, Proximity Trap
Sabotage: Backfire, Explosive Hack, Tech Vulnerability
Operational Mastery: Weapon Damage, Weight Capacity, Sniper Damage
Marksman: Firing Rate, Headshots, Accuracy and Firing Rate

There is room for some variation.  This character largely uses precision weapons, so Marksman should be spec'd as above.  You can run Cryo Ammo instead if you want.

Tactics

Except for DLC weapons, none of your basic weapons benefit all that much from Marksman.  If you have DLC you could conceivably just throw on the Punisher or Harrier and do a whole lot of damage, but that isn't very sporting, nor in keeping with the spirit of the character.  So on Mars go Mantis and Predator and try to rely more on Sabotage and Grenades.  Sabotage will stagger enemies when it hits, then again when Backfire occurs.

By Palaven you will get the Viper, which does underwhelming damage.  It does sort of approximate the semi-automatic nature of the sniper rifle in ME1 after your infiltrator gets more points in his class talent (reduces heat of SR's and pistols).  However, damage is pretty lackluster.  It does stun fairly reliably with Disruptor Ammo though, and the slow ROF allows you to cast a power or lob a grenade in between shots potentially.  What you run is up to you though.  Your plan should be to not waste credits on weapon upgrades, instead saving for the Paladin.  Once you get the Paladin you will have a weapon that does good DPS under Marksman.  Make sure one mod slot is for the Extended Clip.  At this point you are fairly decently equipped.  Go Viper (or Mantis) and Sabotage for basic to mid tier units, stick grenades to enemies in clumps or large targets, and go Paladin under Marksman for larger targets.

Your next weapon target will be the Black Widow.  So save your credits.

Note that I did run the Shuriken early game as well, although it was near useless.  This was because I was sort of bending the character to ME2 slightly.  Also, I frequently took Assault Rifles as my bonus talent in ME1, so occaisionally I would run the Vindicator instead of the Shuriken.  This was in place of the Avenger mainly because I can't stand the Avenger, even if it is more like an ME1 AR.

Squad

Of course you can take anybody, but since you have Sabotage it sort of makes sense to go Tech.  EDI and Garrus are a fairly decent team to run with this character.  Give Garrus Concussive Shot and Overload early so that he can detonate combos and generate some CC and shield stripping.  At some point you may wish to spec to Rank 5 Proximity Mine for the debuff.  Also consider investing in his passive when convenient.  For EDI, start with Incinerate.  This helps you against armor and allows you to set off Fire Explosions.  Then get Overload and focus on passive.  After that it is up to you.

Ash is a decent choice since she can also detonate combos with Concussive Shot, and she has Inferno Grenades, which are good for CC, armor damage, and setting up Fire Explosions.  Do not invest in her Disruptor Ammo.  I never really liked her Marksman and it is bugged if she tries to activate it herself, so leave it out.

Liara works ok for CC and armor debuff.  With all the Disruptor Ammo flying around, you might mask Biotic Explosions every now and then.

Tali is ok on the Rannoch arc for dual Sabotage action.

Final Thoughts

This character is not as powerful as a standard infiltrator, nor is he meant to be.  This is just a fun variation.  If you don't like the damage early game, slap on the Punisher and run it under Marksman.

If your goal is simply No Cloak, then I would consider investing in Incinerate.  That will allow you to set up fire explosions and do some more damage to armor.

I also did not plan to record this series, so I just was playing it for fun.  I finished Horizon then thought why not record a couple.  So I redid Sur'Kesh so you can see fairly early if it works at all.  I will probably also record a bit of Omega so you can see how the character works more late game.

***

Sur'Kesh
The Rachni
Assault on Omega
Talon Territory
The Mines
Assault on Afterlife

Modifié par capn233, 25 décembre 2012 - 05:59 .


#2
capn233

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Alright, I finished out Omega and it is uploaded. It might be somewhat redundant, but then again I have only recorded Omega one other time, so that is why I did most of the mission.

In any event, the Black Widow and Paladin together are potent. If we had Phasic Rounds in SP, or if Shieldgate were lowered on Insanity it might be worth considering the Widow or Javelin.

#3
Rusted Cage

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I like it Capn. I haven't used Marksman as a power since the first game and didn't see any reason to ever try it in the sequels until this thread. When I start my Infiltrator playthrough I will try this build and see if it brings back the old-school Infiltrator feel.

Thanks for posting the videos too. I'll add them to the Build List thread.

Edit: I just had a thought about the original Infiltrator's weapon loadout. Because the guns could be modified with scram rails and explosive rounds, one could use quite a few types of pistols and sniper rifles in ME3 and still keep the ME spirit. I remember equiping the sniper rifle with high explosive rounds that turned it's semi-auto Viper-like nature into a single action rocket launcher like the Widow.

Modifié par Rusted Cage, 25 décembre 2012 - 01:32 .


#4
capn233

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Marksman is very powerful combined with Cloak bonus. I didn't do that, but it is a bonus power that is fairly popular on the Infiltrator.

Marksman by itself works pretty well though. DPS goes very high on the Punisher and Harrier, and it makes the Paladin fairly potent against large targets.

#5
Soilborn88

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Sounds interesting. One thing that kills me about ME3 is the difficult level so I might try something like this to spice things up a little.

#6
capn233

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Soilborn88 wrote...

Sounds interesting. One thing that kills me about ME3 is the difficult level so I might try something like this to spice things up a little.

Because of power creep, for a lack of a better term, SP has become easier since release.  So if you want more challenge then weird characters or other artificial limits might be what you are looking for.

Of course if you didn't want more difficulty, you still might want a change of pace since every character in a class converges to the same build, and the game is very linear... so it does help a little with replayability.

#7
Soilborn88

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capn233 wrote...

Soilborn88 wrote...

Sounds interesting. One thing that kills me about ME3 is the difficult level so I might try something like this to spice things up a little.

Because of power creep, for a lack of a better term, SP has become easier since release.  So if you want more challenge then weird characters or other artificial limits might be what you are looking for.

Of course if you didn't want more difficulty, you still might want a change of pace since every character in a class converges to the same build, and the game is very linear... so it does help a little with replayability.


Yeah. Since my characters are imported I automactically start at like level 30, so I thought about just using all my points right then and then stop using points all together to level any more abilities. Overall I like the new abilities added in ME2 and 3 over the first game -- but we're limited really on what type of character we can actually play -- becaues in the end you end up maxing all the abilities worth having anyway and just about every class has the same build with different SPs to suit their personality or playstyle. 

I thought the Infiltrator and the Vanguards were much more interesting in ME1, it's just they were both missing Cloak and Charge -- but still they had such a wide array of other powers and the weapon powers like Carnage, Marksmen, and Assassination still spiced things up a lot and made them fun to play. Plus the minigames and stuff that were present that Bioware completely removed from 3, I can't understand for the life of me why'd they wanna do that.

I also thought about going on a 1 weapon challenge, with one of the lower dmg semi-auto sniper rifles. And of course having Marksman would offset that low damage some on Insanity if I took the fire-rate upgrades.

I'm just running out of reasons and incentives to keep playing ME3. I really don't play online, I might try that some more once I get my high-speed internet back on - and I'm still missing the 2 latest DLC packs but hell even Lev and Omega isn't keeping me all that intersted in the game at this point sadly.

Mass Effect 1 I played I don't know how many times. I even played Mass Effect 2 several times. (Insanity was better in ME2 and the leveling system and the amount of power points you get made it more replayable.)

So far I played Mass Effect 3 1 playthrough, and tried other classes and dabbled through the story here and there, didn't get really far in the other careers just trying to find a reason to keep playing.

Modifié par Soilborn88, 26 décembre 2012 - 07:14 .


#8
Rusted Cage

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Just a quick thought on the Proximity Mine bonus power. It reminds me of the original ME grenades except in ME3 they're infinite. If you played a Mass Effect Infiltrator who didn't use pistols and relied on sniping, maybe Proximity Mine would be an interesting second choice to Marksman?