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Writers of Dragon Age


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#251
tmelange

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In my gaming life, there has been nothing to compare to the feelings that I experienced on my first playthrough of DAO. The combination of story and dialogue took me through the game like a whirlwind. At the very beginning, there was so much that Alistair had to say, and Morrigan. I was still sort of shellshocked from the relatively small amount of companion dialogue in ME, and I was hesitant to click on characters just to cause dialogue when the story was so sufficiently engrossing. Then every time I did stop and specifically interact with a character, I got interaction that just blew me away. This game has taken story and dialogue to a whole different level, one I'm terribly eager to see if Bioware can top in ME2 or The Old Republic, or even in future DAO content. Bioware keeps raising the bar so high; the company is it's own main competitor. No wonder it's so hard to keep people happy on the forums; the expectation level is sky high in so many ways.

When even the DOG has engaging dialogue that makes you fall in love with it, something must be very right with the Bioware writing team.

Modifié par tmelange, 09 janvier 2010 - 06:25 .


#252
ozenglish

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I am not sure if this has been asked, and I am on a quick timeschedule at the moment, but is there anywhere we can find the full scripts of the ambient background conversations?? That would be really cool.



Also, thanks to the staff for providing such a well written game and story line. Oh, one more question, What were some of the inspirations that you felt helped you write the game?

#253
MoSa09

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David, i hope you just check in here in your free time and don't have to work on Saturday?

What i always forget to ask: i actually liked the elvish language you can hear fron the Dalish and sometimes also in the Alienage? Did you invented that kind of language, is it just modification of a common language, a known fantasy language or just some invented random sentences that do not make sense;)?

The phrases just sounded fitting for the elves and greatly contributed to the atmosphere imo

Btw, taken the story further north sounds great, i'll take it as a hint that future long nights without any sleep but many DAO are about to come in the future :innocent:

Modifié par MoSa09, 09 janvier 2010 - 06:31 .


#254
CayaLianel

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David Gaider wrote...

purplesunset wrote...
But after further reading, it appears that there are no black people anywhere at all on Thedas. Not the Qunari, who are arab/mediterranean, and certainly not the Chasind, who  seem more like Native Americans. So, it's not like this is something they could explore in a future expansion.

I think what you're looking for is in Rivain. The Rivaini are dark-skinned, and while I don't know if we'll ever actually go to Rivain the further north we travel the more common a sight the Rivaini will become. Sorry you felt left out.


Well you have Duncan at least, who owns his dark hair and darkish complexion to his Rivaini mother, doesn't he?

#255
AndreaDraco

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Concerning the Rivain issue, I have a question for David, if he would answer.



If it depended entirely on you and you alone, without any kind of external input, and if you were just about to write DA2, where would you like tìit to be set? Ferelden once again or another region?

#256
EJon

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ozenglish wrote...

I am not sure if this has been asked, and I am on a quick timeschedule at the moment, but is there anywhere we can find the full scripts of the ambient background conversations?? That would be really cool.

Also, thanks to the staff for providing such a well written game and story line. Oh, one more question, What were some of the inspirations that you felt helped you write the game?


On the dragon age wikia there are the convo scripts between whichever party members you choose.

http://dragonage.wik...tair's_Dialogue

That just shows one of the party members dialogue with the other members. 

Modifié par EJon, 09 janvier 2010 - 06:36 .


#257
purplesunset

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CayaLianel wrote...

David Gaider wrote...

purplesunset wrote...
But after further reading, it appears that there are no black people anywhere at all on Thedas. Not the Qunari, who are arab/mediterranean, and certainly not the Chasind, who  seem more like Native Americans. So, it's not like this is something they could explore in a future expansion.

I think what you're looking for is in Rivain. The Rivaini are dark-skinned, and while I don't know if we'll ever actually go to Rivain the further north we travel the more common a sight the Rivaini will become. Sorry you felt left out.


Well you have Duncan at least, who owns his dark hair and darkish complexion to his Rivaini mother, doesn't he?


After reading David's response and the subsequent posts, I feel like I am the one bad apple, or the uninvited party guest, or the one fly in the ointment amongst a thread filled with effusive, laudatory posts. This was not my intention, but now I'm starting to feel bad I said anything.

#258
Ginasue

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purplesunset wrote...

CayaLianel wrote...

David Gaider wrote...

purplesunset wrote...
But after further reading, it appears that there are no black people anywhere at all on Thedas. Not the Qunari, who are arab/mediterranean, and certainly not the Chasind, who  seem more like Native Americans. So, it's not like this is something they could explore in a future expansion.

I think what you're looking for is in Rivain. The Rivaini are dark-skinned, and while I don't know if we'll ever actually go to Rivain the further north we travel the more common a sight the Rivaini will become. Sorry you felt left out.


Well you have Duncan at least, who owns his dark hair and darkish complexion to his Rivaini mother, doesn't he?


After reading David's response and the subsequent posts, I feel like I am the one bad apple, or the uninvited party guest, or the one fly in the ointment amongst a thread filled with effusive, laudatory posts. This was not my intention, but now I'm starting to feel bad I said anything.



Please don't feel bad about asking any question, the question you asked was a good one.   Your right in that I've not seen any of the NPC's at all being black, nor is there any Asian NPC's nor are any of the main characters Black or Asian.  I'm not sure why that happened, but I can see that for some people it could be upsetting to them.

#259
EJon

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I have a question Mr. Gaider. It was recently said by a Bioware employee that the writers have begun work on DA2. I was just wondering if that was true, and how is it coming along? If you are unable to answer the question, then I understand completely.



-EJon

#260
Phoenix Swordsinger

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Mr. Gaider, I have a question if you will. Is Alistair Fiona's son? In which case Goldanna isn't really his sister at all. Or is he still out there somewhere?

#261
David Gaider

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MoSa09 wrote...
What i always forget to ask: i actually liked the elvish language you can hear fron the Dalish and sometimes also in the Alienage? Did you invented that kind of language, is it just modification of a common language, a known fantasy language or just some invented random sentences that do not make sense;)?

The elven language is mostly my doing, just as the qunari language is mostly Mary's. It's a made-up language, but we keep in mind the grammatical structure and keep a big glossary of all the words we've used so we don't lose the vocabulary.


AndreaDraco wrote...
If it depended entirely on you and you alone, without any kind of external input, and if you were just about to write DA2, where would you like tìit to be set? Ferelden once again or another region?

If it were up to me alone, of course we would go elsewhere. If you look at Origins as a baseline, we've introduced a world and in the future you would want to show the player what else is out there now that their familiar with the basics. It's easy to compare a setting like this to the Forgotten Realms or to Middle Earth, but one has to rememeber that it took multiple stories/adventures for those settings to reach the level of coverage that they achieved. We'll get there, with any luck.

Naturally it never is up to me alone, so the question is mostly academic.

Modifié par David Gaider, 09 janvier 2010 - 06:58 .


#262
Ginasue

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David I want to thank you so very much for coming into this thread and answering questions.

#263
EJon

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Ginasue wrote...

David I want to thank you so very much for coming into this thread and answering questions.


I agree, this is the only company that i've seen who has employees who actually interact with the fans. Thats why i love Bioware :D

#264
MoSa09

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David Gaider wrote...
 If you look at Origins as a baseline, we've introduced a world and in the future you would want to show the player what else is out there now that their familiar with the basics. It's easy to compare a setting like this to the Forgotten Realms or to Middle Earth, but one has to rememeber that it took multiple stories/adventures for those settings to reach the level of coverage that they achieved. We'll get there, with any luck.


If you guys keep up making such beautiful games like that, i'll support it in getting there by playing and paying. I'd love to see more of this fascinating world, it's so rich and well developed that it just deserves more than a short stop visit to one area.

#265
David Gaider

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purplesunset wrote...
After reading David's response and the subsequent posts, I feel like I am the one bad apple, or the uninvited party guest, or the one fly in the ointment amongst a thread filled with effusive, laudatory posts. This was not my intention, but now I'm starting to feel bad I said anything.

I wouldn't feel bad. We're not going to see every thread, though I do remember you bringing this topic up elsewhere once before. I imagine there's something to be said about us writing what we know, and I suppose it's fair to say that we need to be reminded from time to time that our audience is larger than that. While I've no interest in making Ferelden specifically reflect our own society, that doesn't mean we shouldn't let our players feel that people like them have a place in our world -- whether or not it's a fictionalized version of medieval Europe. My only intention in responding to your post was to point out the existence of Rivain, that's all.

#266
David Gaider

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EJon wrote...
I have a question Mr. Gaider. It was recently said by a Bioware employee that the writers have begun work on DA2. I was just wondering if that was true, and how is it coming along? If you are unable to answer the question, then I understand completely.

I cannot comment on unannounced projects, sorry!

Phoenix Swordsinger wrote...
Mr. Gaider, I have a question if you will. Is Alistair Fiona's son? In which case Goldanna isn't really his sister at all. Or is he still out there somewhere?

And I'm going to leave this one to speculation, at least for now -- as I've mentioned elsewhere.

I guess this is my non-answer post. Posted Image

Modifié par David Gaider, 09 janvier 2010 - 07:06 .


#267
DragonRageGT

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EJon wrote...

Ginasue wrote...

David I want to thank you so very much for coming into this thread and answering questions.


I agree, this is the only company that i've seen who has employees who actually interact with the fans. Thats why i love Bioware :D


Actually, the Piranhas do it too and that's another reason why the Gothic and now Risen community are so supportive! Plus they're great games (G3 has a 900MB community made patch that fixed most issued that Piranha Bytes wasn't allowed to fix after Publisher broke contract)

No wonder why my favourite games are from these two companies!

#268
EJon

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David Gaider wrote...

EJon wrote...
I have a question Mr. Gaider. It was recently said by a Bioware employee that the writers have begun work on DA2. I was just wondering if that was true, and how is it coming along? If you are unable to answer the question, then I understand completely.

I cannot comment on unannounced projects, sorry!

Phoenix Swordsinger wrote...
Mr. Gaider, I have a question if you will. Is Alistair Fiona's son? In which case Goldanna isn't really his sister at all. Or is he still out there somewhere?

And I'm going to leave this one to speculation, at least for now -- as I've mentioned elsewhere.

I guess this is my non-answer post. Image IPB


I understand. Thanks anyways, and good luck on your "unannounced projects"! :D

#269
Phoenix Swordsinger

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Well that's alright. Thank you.

#270
Apocalizz

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Great thread, I agree that a big kudos is in order. And thank you so much David and Sheryl for participating!

I also want to thank you - and your collegues ofcourse! - for this wonderful game experience that was better than any book, film or other game has ever given me.

Especially thank you David! Alistair , Zevran and Morrigan are my absolute favorite characters. Playing with them made me feel like they were really there, and I almost feel at loss that I can never know them in real life.

I had a very very sad Christmas because I ended my first playthrough (noble warrior with Alistair romance) in the night of the 24th...before leaving for three days to my parents for Christmas. I was heartbroken that "my" story and my Alistair romance were over!!!

I was in Barcelona in October last year, where I presented at a psychology conference about my research on attachment, empathy and crying. As introduction, I told a little bit about a news paper article I read about a game, DA:O, stating that the developers wanted to make the player cry by creating attachments to the characters (source: dutch internet news: www.nu.nl/games/2079904/gamers-zullen-huilen-bij-dragon-age-origins-en-mass-effect-2.html)

I can tell you, you did achieve to make me cry!

Modifié par Apocalizz, 09 janvier 2010 - 07:13 .


#271
David Gaider

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Apocalizz wrote...
I can tell you, you did achieve to make me cry!

Thank you! I realize not everyone shares this view, but as with movies I believe that the goal of a game's story does not have to be the happy ending. Emotional engagement is a reward in and of itself, and if people are distressed by their character's situation it's because they feel it keenly. Which is good. There are certainly people who say "that's not why I play games", but I think what we're going for here is entertainment as an experience... not just as a happy resolution, traditional as that might be.

That said, I don't think that every story should end sadly. I like happy endings sometimes, too, so long as they're meaningful. Posted Image

#272
MoSa09

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so they really made mye shed some tears on purpose? Well, it worked, was really moved and sad about how the game ended as i got so closely attached to them:crying:.

David Gaider wrote...

That said, I don't think that every story should end sadly. I like happy endings sometimes, too, so long as they're meaningful. ../../../../images/forum/emoticons/smile.png


That, sir, is something i am delighted to hear.
But i think all those people (includng me probably) whining that they wanted to game to end more happily only shows that your magic worked and they have become attached, otherwise they would not be complaining

Modifié par MoSa09, 09 janvier 2010 - 07:22 .


#273
Phoenix Swordsinger

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Well because of this game I am brand spanking new to forums ( I'm still learning how it all works). Dragon Age drew me in so much I needed to reach out for the first time. I've never registered a game before (loved nwn), had discusions with strangers... I'm lovin' it.

#274
EJon

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David Gaider wrote...

Apocalizz wrote...
I can tell you, you did achieve to make me cry!

Thank you! I realize not everyone shares this view, but as with movies I believe that the goal of a game's story does not have to be the happy ending. Emotional engagement is a reward in and of itself, and if people are distressed by their character's situation it's because they feel it keenly. Which is good. There are certainly people who say "that's not why I play games", but I think what we're going for here is entertainment as an experience... not just as a happy resolution, traditional as that might be.

That said, I don't think that every story should end sadly. I like happy endings sometimes, too, so long as they're meaningful. Image IPB


I agree with you on this. The story was very emotional the first time i played it. Not knowing what could happen next, getting to know my companions - the whole situation with morrigan, which was done very well in my opinion. I don't know why everyone wants a happy ending with her. I have to give you credit - that was one of the most well written video game characters i've seen in a long time. I thought the ending for her was done perfectly. The ending fight was the most emotionally engaging part for me. The whole thing with fighting at the gates, choosing your companions, then they tell you some final words, running through the crowd of people cheering you on with that epic music.. Oh boy, i must have gone through about 4 tissue boxes there. And lets not mention the ending...

#275
Phoenix Swordsinger

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I don't generally cry easily (unless an animal dies, gets me every time) but there were moments I sat back in my chair and went no no no....