When even the DOG has engaging dialogue that makes you fall in love with it, something must be very right with the Bioware writing team.
Modifié par tmelange, 09 janvier 2010 - 06:25 .
Modifié par tmelange, 09 janvier 2010 - 06:25 .
Modifié par MoSa09, 09 janvier 2010 - 06:31 .
David Gaider wrote...
I think what you're looking for is in Rivain. The Rivaini are dark-skinned, and while I don't know if we'll ever actually go to Rivain the further north we travel the more common a sight the Rivaini will become. Sorry you felt left out.purplesunset wrote...
But after further reading, it appears that there are no black people anywhere at all on Thedas. Not the Qunari, who are arab/mediterranean, and certainly not the Chasind, who seem more like Native Americans. So, it's not like this is something they could explore in a future expansion.
ozenglish wrote...
I am not sure if this has been asked, and I am on a quick timeschedule at the moment, but is there anywhere we can find the full scripts of the ambient background conversations?? That would be really cool.
Also, thanks to the staff for providing such a well written game and story line. Oh, one more question, What were some of the inspirations that you felt helped you write the game?
Modifié par EJon, 09 janvier 2010 - 06:36 .
CayaLianel wrote...
David Gaider wrote...
I think what you're looking for is in Rivain. The Rivaini are dark-skinned, and while I don't know if we'll ever actually go to Rivain the further north we travel the more common a sight the Rivaini will become. Sorry you felt left out.purplesunset wrote...
But after further reading, it appears that there are no black people anywhere at all on Thedas. Not the Qunari, who are arab/mediterranean, and certainly not the Chasind, who seem more like Native Americans. So, it's not like this is something they could explore in a future expansion.
Well you have Duncan at least, who owns his dark hair and darkish complexion to his Rivaini mother, doesn't he?
purplesunset wrote...
CayaLianel wrote...
David Gaider wrote...
I think what you're looking for is in Rivain. The Rivaini are dark-skinned, and while I don't know if we'll ever actually go to Rivain the further north we travel the more common a sight the Rivaini will become. Sorry you felt left out.purplesunset wrote...
But after further reading, it appears that there are no black people anywhere at all on Thedas. Not the Qunari, who are arab/mediterranean, and certainly not the Chasind, who seem more like Native Americans. So, it's not like this is something they could explore in a future expansion.
Well you have Duncan at least, who owns his dark hair and darkish complexion to his Rivaini mother, doesn't he?
After reading David's response and the subsequent posts, I feel like I am the one bad apple, or the uninvited party guest, or the one fly in the ointment amongst a thread filled with effusive, laudatory posts. This was not my intention, but now I'm starting to feel bad I said anything.
The elven language is mostly my doing, just as the qunari language is mostly Mary's. It's a made-up language, but we keep in mind the grammatical structure and keep a big glossary of all the words we've used so we don't lose the vocabulary.MoSa09 wrote...
What i always forget to ask: i actually liked the elvish language you can hear fron the Dalish and sometimes also in the Alienage? Did you invented that kind of language, is it just modification of a common language, a known fantasy language or just some invented random sentences that do not make sense;)?
If it were up to me alone, of course we would go elsewhere. If you look at Origins as a baseline, we've introduced a world and in the future you would want to show the player what else is out there now that their familiar with the basics. It's easy to compare a setting like this to the Forgotten Realms or to Middle Earth, but one has to rememeber that it took multiple stories/adventures for those settings to reach the level of coverage that they achieved. We'll get there, with any luck.AndreaDraco wrote...
If it depended entirely on you and you alone, without any kind of external input, and if you were just about to write DA2, where would you like tìit to be set? Ferelden once again or another region?
Modifié par David Gaider, 09 janvier 2010 - 06:58 .
Ginasue wrote...
David I want to thank you so very much for coming into this thread and answering questions.
David Gaider wrote...
If you look at Origins as a baseline, we've introduced a world and in the future you would want to show the player what else is out there now that their familiar with the basics. It's easy to compare a setting like this to the Forgotten Realms or to Middle Earth, but one has to rememeber that it took multiple stories/adventures for those settings to reach the level of coverage that they achieved. We'll get there, with any luck.
I wouldn't feel bad. We're not going to see every thread, though I do remember you bringing this topic up elsewhere once before. I imagine there's something to be said about us writing what we know, and I suppose it's fair to say that we need to be reminded from time to time that our audience is larger than that. While I've no interest in making Ferelden specifically reflect our own society, that doesn't mean we shouldn't let our players feel that people like them have a place in our world -- whether or not it's a fictionalized version of medieval Europe. My only intention in responding to your post was to point out the existence of Rivain, that's all.purplesunset wrote...
After reading David's response and the subsequent posts, I feel like I am the one bad apple, or the uninvited party guest, or the one fly in the ointment amongst a thread filled with effusive, laudatory posts. This was not my intention, but now I'm starting to feel bad I said anything.
I cannot comment on unannounced projects, sorry!EJon wrote...
I have a question Mr. Gaider. It was recently said by a Bioware employee that the writers have begun work on DA2. I was just wondering if that was true, and how is it coming along? If you are unable to answer the question, then I understand completely.
And I'm going to leave this one to speculation, at least for now -- as I've mentioned elsewhere.Phoenix Swordsinger wrote...
Mr. Gaider, I have a question if you will. Is Alistair Fiona's son? In which case Goldanna isn't really his sister at all. Or is he still out there somewhere?
Modifié par David Gaider, 09 janvier 2010 - 07:06 .
EJon wrote...
Ginasue wrote...
David I want to thank you so very much for coming into this thread and answering questions.
I agree, this is the only company that i've seen who has employees who actually interact with the fans. Thats why i love Bioware
David Gaider wrote...
I cannot comment on unannounced projects, sorry!EJon wrote...
I have a question Mr. Gaider. It was recently said by a Bioware employee that the writers have begun work on DA2. I was just wondering if that was true, and how is it coming along? If you are unable to answer the question, then I understand completely.And I'm going to leave this one to speculation, at least for now -- as I've mentioned elsewhere.Phoenix Swordsinger wrote...
Mr. Gaider, I have a question if you will. Is Alistair Fiona's son? In which case Goldanna isn't really his sister at all. Or is he still out there somewhere?
I guess this is my non-answer post.
Modifié par Apocalizz, 09 janvier 2010 - 07:13 .
Thank you! I realize not everyone shares this view, but as with movies I believe that the goal of a game's story does not have to be the happy ending. Emotional engagement is a reward in and of itself, and if people are distressed by their character's situation it's because they feel it keenly. Which is good. There are certainly people who say "that's not why I play games", but I think what we're going for here is entertainment as an experience... not just as a happy resolution, traditional as that might be.Apocalizz wrote...
I can tell you, you did achieve to make me cry!
David Gaider wrote...
That said, I don't think that every story should end sadly. I like happy endings sometimes, too, so long as they're meaningful. ../../../../images/forum/emoticons/smile.png
Modifié par MoSa09, 09 janvier 2010 - 07:22 .
David Gaider wrote...
Thank you! I realize not everyone shares this view, but as with movies I believe that the goal of a game's story does not have to be the happy ending. Emotional engagement is a reward in and of itself, and if people are distressed by their character's situation it's because they feel it keenly. Which is good. There are certainly people who say "that's not why I play games", but I think what we're going for here is entertainment as an experience... not just as a happy resolution, traditional as that might be.Apocalizz wrote...
I can tell you, you did achieve to make me cry!
That said, I don't think that every story should end sadly. I like happy endings sometimes, too, so long as they're meaningful.