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Writers of Dragon Age


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#401
Raoune

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Mary Kirby wrote...

.



*It's actually more like a buffet table.
** It would take three pints of that weak surface ale, and a sodding nice set of buns, in fact.



Brilliant, absolutely brilliant.


Well, my Dwarva had a nice bit of flirty banter with him, I recall. He's just classic.


Also, I just have to say thank you for the wonderful, magnificent codex. It's a great read, and has really helped me in shaping some of the history of my own books, as it's a fantastic template for recording a world.

#402
DragonRageGT

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He is my favourite companion and the only one who has got his own "special edition" on my series! Actually, more than one! And you can't really blame "ladies wanting to share" him, now, can you? =)

Thank you for that, MK!

Modifié par RageGT, 11 janvier 2010 - 02:54 .


#403
Ginasue

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Thank you Mary for your reply and I can now see where you where coming from with that. Yes it would be too soon, except he does have another lady love already

#404
King Killoth

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Mary Kirby wrote...

King Killoth wrote...

If Sheryl is still watching this tread this is more for you..

Why was ogeren not given the romance side story with a female pc? I mean he is a durnk letch but still it would have been the more humorus romance of the bunch.He is still my top fav party member. his rude and blunt humor is the bigest draw for me.

and as a side note why stuch a short personal story for oggy. with the others i ahd to runa round and do a bunch of stuff.where as his was very short..no dwarf love


Hey, Oghren's heart is not a revolving door.*  He's just spent the last two years trying to rescue his wife, he's going to need more than a few come-hither looks and a pint of that weak surface ale to fall in love again.**

I wrote his personal quest by the way.  It's short because all the Deep Roads are essentially his story already.







*It's actually more like a buffet table.
** It would take three pints of that weak surface ale, and a sodding nice set of buns, in fact.

so did you come up with his specail brew idea? have to admit it was the funniest thing in the world haveing him just laugh as my pc drank it. Shame he was never able to join the wardens I had him in my party more than alister.

Still it would have been a nice option to have a romance story with oghren I know some ladys out there thought he was more atractive than alister ((my girlfriend included)).

((edit/add on))
And if it was to soon than why did he already cheat on bronka and seek her out.

one last thought nice touch with the bronka's lover bit..I love oghrens coment to it. ((is playing DA at this very moment))

Modifié par King Killoth, 11 janvier 2010 - 03:17 .


#405
Zlarm

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Just wanted to pipe in and say I thought the writing in the game was excellent. My favourite companion was Shale (It's great that you guys were able to squeeze him in), so you can give yourself a pat on the back David.



I also thought Loghain as a character had great dialogue as well a great VA (I really got a sense of him as a character) so whoever wrote him should give himself/herself a pat on the back for me as well.

#406
King Killoth

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Zlarm wrote...

Just wanted to pipe in and say I thought the writing in the game was excellent. My favourite companion was Shale (It's great that you guys were able to squeeze him in), so you can give yourself a pat on the back David.

I also thought Loghain as a character had great dialogue as well a great VA (I really got a sense of him as a character) so whoever wrote him should give himself/herself a pat on the back for me as well.

umm shale is not a him..golems dont have genders and shale was born a **** ((spoiler cencer))

#407
King Killoth

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I do wish however that I could ahve spent more time with loghain in the game instead of only haveing him at the very end

#408
Gorthaur the Cruel

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King Killoth wrote...

I do wish however that I could ahve spent more time with loghain in the game instead of only haveing him at the very end

So he could strangle you?

Modifié par Solostran85, 11 janvier 2010 - 03:43 .


#409
King Killoth

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Solostran85 wrote...

King Killoth wrote...

I do wish however that I could ahve spent more time with loghain in the game instead of only haveing him at the very end

So he could strangle you?

no so I could learn more about him and gain more influence over him. the gmae dose not offer enuff time at the end to make him your best friend or give him a personal quest.

#410
FTA Talisman

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The writing was superb, I have to agree. Not to mention they managed to find voice actors who could pull it off. The voices combined with the writing make each companion seem real and you actually begin to care about them, that's quite an accomplishment for any game. Each companion character has their own views/ambitions/history's and they interact pretty well throughout the storyline. It just makes you feel that its real. If you couldn't tell, I loved this game. lol

#411
Sagergal

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I would also like to add my voice to the multitudes and thank the writers for their hard work and dedication to the story and the companions. The stories were great and in some cases kept me guessing until the end! Overall I think the tales were thrilling, tragic, humorous and thoroughly engrossing (not to mention romantic). I haven't managed to get my hands on the novels yet but I'm looking forward to those as much as I am the DLC and the expansion!

Oghren's comments in camp kept me giggling madly, especially in the late night hours. classic character! But I liked each just as much in their owns ways.

Modifié par Sagergal, 11 janvier 2010 - 04:12 .


#412
Sensella

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I was wondering if the story of DA will keep those bloody moments I liked so much:devil:

#413
thehistorysage

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Mr. Gaider, my carbon copy, but no less sincere and enthusiastic, thanks to you and the entire DAO team for the rich, magnificent, character driven world you've created.

Just a couple of questions for Mr. Gaider or any of the team at Bioware if you have the time:

1) When the Dragon Age saga moves down the road a couple of episodes and thus farther away from the events of Origins, will a sort of "canon" version of the events in Origins emerge, (i.e. a certain two characters marry and reign together, even if it wasn't so on my own console)?

2) Was a playable Qunari character ever considered for the Grey Warden PC, and if so/if not, is it something you would consider including in the future?

Modifié par thehistorysage, 11 janvier 2010 - 05:52 .


#414
David Gaider

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thehistorysage wrote...
1) When the Dragon Age saga moves down the road a couple of episodes and thus farther away from the events of Origins, will a sort of "canon" version of the events in Origins emerge, (i.e. a certain two characters marry and reign together, even if it wasn't so on my own console)?

That remains to be seen. I'm not against a canonical story -- I think, in many ways, it can lead to a stronger and more coherent narrative. The alternative can add to the player's feeling of agency with regards to their personal narrative but unfortunately the only way you can sometimes deal with that is simply to avoid story elements that could be one or the other due to resource issues. You can't include every alternative in the same story or it simply gets to be to expensive. That said, I think it's worthwhile allowing the player's choices to have some kind of meaningful impact even if it's not felt at every level. Regardless, like I said, which way we ultimately go remains to be seen.

2) Was a playable Qunari character ever considered for the Grey Warden PC, and if so/if not, is it something you would consider including in the future?

Actually, the original plan was indeed that you could play a qunari -- one of the Tal'Vashoth, who is not from Par Vollen and not a follower of the Qun. It was one of the earlier cuts. Definitely something I'd like to revisit, if the occasion presents itself.

#415
T1l

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David Gaider wrote...

Actually, the original plan was indeed that you could play a qunari -- one of the Tal'Vashoth, who is not from Par Vollen and not a follower of the Qun.


There are Qunari who don't follow the Qun? Interesting.

#416
Herr Uhl

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T1l wrote...

David Gaider wrote...

Actually, the original plan was indeed that you could play a qunari -- one of the Tal'Vashoth, who is not from Par Vollen and not a follower of the Qun.


There are Qunari who don't follow the Qun? Interesting.


The bandits that you kill in one of the crow quests and the amount of mercenaries should indicate this.

#417
LadySeryn

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Mary Kirby wrote...

King Killoth wrote...

Why was ogeren not given the romance side story with a female pc? I mean he is a durnk letch but still it would have been the more humorus romance of the bunch.He is still my top fav party member. his rude and blunt humor is the bigest draw for me.


Hey, Oghren's heart is not a revolving door.*  He's just spent the last two years trying to rescue his wife, he's going to need more than a few come-hither looks and a pint of that weak surface ale to fall in love again.**

I think it might have been interesting to have the option to attempt to romance Oghren.  Have him lead the female PC on a bit, actually start a romance.  Then have Oghren realize that he's not ready for a relationship because he still has feelings for Branka, and have Oghren call the whole thing off.

I mean, in all of the romances, the PC is really the one in charge.  Sure, the NPC's eventually make you choose between them, but they never really drive the romance forward on their own (unless you've already been buttering them up a bit), and if the PC plays their cards right, they can always romance anyone.  Could be interesting to have someone that you just can't romance, no matter how hard you try, yet still have the appearance that you can romance them.  Or to have an NPC that's so infatuated with the PC that they start a romance on their own.  (Zevran kind of does this, but you still have to work at it a bit to get things started).

#418
T1l

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Herr Uhl wrote...

The bandits that you kill in one of the crow quests and the amount of mercenaries should indicate this.


The Qun, whilst synonymous to their Government to the Qunari, is basically a religion. It doesn't mean a Qunari that is outside of Par Vollen wouldn't follow the Qun - if you understand what I'm saying. Just because a Qunari is a mercenary, that doesn’t mean he wouldn't still follow the Qun in a religious sense. Considering how Qunari raise their children as property of the state, similar to how Spartans did, I find it hard to imagine a Qunari who isn't somewhat indoctrinated.

It'd be like a Dwarf not believing in their Ancestors; and I guess that does happen with Brother Burkel, for example. Still, I find the idea of Qunari not believing in the Qun a little more far-fetched.

Modifié par T1l, 11 janvier 2010 - 11:58 .


#419
Jester8183

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David Gaider wrote...

thehistorysage wrote...
2) Was a playable Qunari character ever considered for the Grey Warden PC, and if so/if not, is it something you would consider including in the future?


Actually, the original plan was indeed that you could play a qunari -- one of the Tal'Vashoth, who is not from Par Vollen and not a follower of the Qun. It was one of the earlier cuts. Definitely something I'd like to revisit, if the occasion presents itself.


All I have to say* is: Please Do!

*Well that's not all I have to say, but the multitude of question I have could take all night.

... But if you would indulge one questions:  Was the qunari a orphan or did his parents have no religion or follow a different religion? 

Modifié par Jester8183, 11 janvier 2010 - 06:48 .


#420
dan107

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David Gaider wrote...

That remains to be seen. I'm not against a canonical story -- I think, in many ways, it can lead to a stronger and more coherent narrative. The alternative can add to the player's feeling of agency with regards to their personal narrative but unfortunately the only way you can sometimes deal with that is simply to avoid story elements that could be one or the other due to resource issues. You can't include every alternative in the same story or it simply gets to be to expensive. That said, I think it's worthwhile allowing the player's choices to have some kind of meaningful impact even if it's not felt at every level. Regardless, like I said, which way we ultimately go remains to be seen.


To me having a "canonical" story is completely unacceptable. It trivializes my 100+ hour playthrough and makes my character irrelevant. What was the point of giving us all those choices to begin with, if you're just going to make them completely meaningless with a canon narrative?

Avoiding any reference to past decisions is a better solution, but not that much better. The way I see it -- if you can't provide meaningful consequences for all the meaningful decisions that a player made, then you've allowed too much branching in the storyline. Better to do fewer options but make them deep and meaningful, then do a whole bunch but make them shallow and unsatisfying. Don't stretch yourself too thin.

#421
yrebrac

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Thank you Thank you Thank you to the writers and all of bioware for backing them. Writing is a major reason why DA is one the best games ever IMO, and movies like Avatar (where writing was clearly never a priority) utterly suck.

#422
thehistorysage

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There is nothing wrong at all with a canonical story in my opinion, and I don't believe it trivializes a single thing. It's simply a byproduct of reality. They cannot be expected, three games down the line, to refer to "that one time, during the Dragon Age, when that one king, or queen, ruled or didn't rule Ferelden, with or without their consort, in a good or bad way." It will eventually be simply impossible to carryover all of the wonderful and in some cases very minute choices we are allowed to make in Origins.

The fact that in game choices are given an impact on the expansion, 'Awakenings', is of itself an amazing piece of game engineering. Afterall, keep in mind the very few similar choice-driven games like Fable. The choices you make in the first chapter of the Fable story do not amount to a hill of beans in the second chapter. Compare that to the amount personalized variety promised between 'Origins' and 'Awakenings'. Any RPG gamer should be able to immediately appreciate this.

Modifié par thehistorysage, 11 janvier 2010 - 08:37 .


#423
T1l

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thehistorysage wrote...

There is nothing wrong at all with a canonical story in my opinion, and I don't believe it trivializes a single thing. It's simply a byproduct of reality. They cannot be expected, three games down the line, to refer to "that one time, during the Dragon Age, when that one king, or queen, ruled or didn't rule Ferelden, with or without their consort, in a good or bad way." It will eventually be simply impossible to carryover all of the wonderful and in some cases very minute choices we are allowed to make in Origins.

The fact that in game choices are given an impact on the expansion, 'Awakenings', is of itself an amazing piece of game engineering. Afterall, keep in mind the very few similar choice-driven games like Fable. The choices you make in the first chapter of the Fable story do not amount to a hill of beans in the second chapter. Compare that to the amount personalized variety promised between 'Origins' and 'Awakenings'. Any RPG gamer should be able to immediately appreciate this.


I couldn't agree more. Well said.

For the sake of narrative, I too wouldn't mind a canonical story to be set by the writers. It frees the narrative and makes the job the writers have ahead of them that much easier. As for making what we do in the game irrelevant – so what? You’ve had your fun. There really isn’t anything more the writers owe you other than a good story; and in the pursuit of a good, solid story, you should be able to understand why it’s often necessary to have canon.

#424
Azazel005

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I just felt compelled to weigh in my own sections of praise, I can't imagine how difficult it is to write characters in a video game situation which forces such a myriad of reactions from those characters based on player choice, it is truely a genre of writing distinct from all others and I do hope you all see yourselves as successful pioneers of such.



More specifically:



Sheryl, a fantastic job on Leliana, I was certain I'd hate the character I was biased from the start yet the strength of her dialouge and voice acting was considerably charming, my character fell for her completely organically and against my expectations. I can't resist the charming little red head.



Mary, I do think possibly the best piece of work was delivered by the spoiler companion a certain speech when asking "What do you want" it was just amazing, such speeches almost always come off badly and I was incredibly impressed with it, though of course you share praise with the amazing voice actor. That companion was always going to be tricky and yet they work amazingly well thanks to such inspired writing.



David, I think from anyone that has read the books it's impossible not to see a little of your touch on all the characters. Still if I was to pick my favorite character of yours it would undoubtably be Maric. Though Zevran's hilarious interparty banter is certainly a highlight. You do write the charming rogue well good sir.



Thanks to all the writers, bioware has always put great impact on chracter and even if the stories themselves are not amazing they have alweays been stories to my mind about the people that go through these things and less about the things they go through. My fondest praise to all.

#425
Deebiscus

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The excellent writing makes the game so immersive and compelling.  Add this to some excellent voice-acting and Ferelden really comes to life.:)