Writers of Dragon Age
#426
Posté 11 janvier 2010 - 01:36
#427
Posté 11 janvier 2010 - 02:30
I also LOVE the little credit shout out thrown into the Warden's Keep DLC.
#428
Posté 11 janvier 2010 - 02:47
When I came on to the project most of it had been written - so I wrote a lot of the sidequests and such before I moved over to DLC and wrote Warden's Keep and started the expansion.
#429
Posté 11 janvier 2010 - 02:54
Mind if I ask a question about wardens keeps story?Ferret A Baudoin wrote...
Responding to Zenocrates - yes, I wrote the beggars in the Elven Alienage. And Ser Otto in there, as well. And if you liked the Broken Circle Fade puzzle, that would be me and Gary Stewart (although other tech designers helped, as well).
When I came on to the project most of it had been written - so I wrote a lot of the sidequests and such before I moved over to DLC and wrote Warden's Keep and started the expansion.
was it always intended as an add on story or was it something you created later after the games release?
I did love the story I found it very rich and added more lore to an already deep world. a great job that kept me entaingeled with the game.
#430
Posté 11 janvier 2010 - 02:56
I dont think I said to mutch as far as spoilers I only said that golems have no gender witch is as far as i think common knowlage.Apocalizz wrote...
Wow King Killoth can we step back with the secret companion spoilers!
#431
Posté 11 janvier 2010 - 03:02
thehistorysage wrote...
There is nothing wrong at all with a canonical story in my opinion, and I don't believe it trivializes a single thing. It's simply a byproduct of reality. They cannot be expected, three games down the line, to refer to "that one time, during the Dragon Age, when that one king, or queen, ruled or didn't rule Ferelden, with or without their consort, in a good or bad way." It will eventually be simply impossible to carryover all of the wonderful and in some cases very minute choices we are allowed to make in Origins.
*****ENDING SPOILERS*****
Obviously no one is talking about carrying over every minute decision three games down the road into a completely different story that has practically nothing to do with DAO just to mention it for the sake of mentioning it.
I'm talking about the important decisions that logically should influence the things that follow. For instance let's say you set up Alistair as king, locked up Anora, and executed Loghain. How would you like Awakening to begin with Alistair dead, and Anora ruling happily with Loghain at her side? Or better yet with your Warden dead, even though you did the ritual?
That's what canon means after all -- not just some obscure and largely irrelevant references down the line, but having all the major, impactful decisions that you as a player were supposed to make set in stone, regardless of what you chose. To say that that doesn't trivilalize such decisions is absurd.
Modifié par dan107, 11 janvier 2010 - 03:06 .
#432
Posté 11 janvier 2010 - 03:09
#433
Posté 11 janvier 2010 - 03:11
i have to agree with you on this. the major choises should be ported over to future DA games so your indavigual cannon is true. My human noble who marrys Anora and becomes King should be king in Awakening and shoudl be noted in DA2 even if I am not playing as him directly it should still be part of my own personal lore.dan107 wrote...
thehistorysage wrote...
There is nothing wrong at all with a canonical story in my opinion, and I don't believe it trivializes a single thing. It's simply a byproduct of reality. They cannot be expected, three games down the line, to refer to "that one time, during the Dragon Age, when that one king, or queen, ruled or didn't rule Ferelden, with or without their consort, in a good or bad way." It will eventually be simply impossible to carryover all of the wonderful and in some cases very minute choices we are allowed to make in Origins.
*****ENDING SPOILERS*****
Obviously no one is talking about carrying over every minute decision three games down the road into a completely different story that has practically nothing to do with DAO just to mention it for the sake of mentioning it.
I'm talking about the important decisions that logically should influence the things that follow. For instance let's say you set up Alistair as king, locked up Anora, and executed Loghain. How would you like Awakening to begin with Alistair dead, and Anora ruling happily with Loghain at her side? Or better yet with your Warden dead, even though you did the ritual?
That's what canon means after all -- not just some obscure and largely irrelevant references down the line, but having all the major, impactful decisions that you as a player were supposed to make set in stone, regardless of what you chose. To say that that doesn't trivilalize such decisions is absurd.
#434
Posté 11 janvier 2010 - 03:17
Loghain is a secret? I honestly did not know..but I actualy like Loghain and would have liked to have him for a larger part of the game. Who ever wrote him did it very well. Loghain is a patriot and is doign what he feels is best for his nation. My warden was the same way he did washe thought was best for the nation and protection from the blight and did what msot would not agree with ((Alistair included)). It would ahve been nice to side with Loghain early in the game but It still turned out to be the best game of 09.Apocalizz wrote...
I meant the part about Loghain
#435
Guest_Tassiaw_*
Posté 11 janvier 2010 - 03:23
Guest_Tassiaw_*
David Gaider wrote...
(snip)
So... I wouldn't recommend that anyone try to follow my path into the industry. I sort of lucked out and fell backwards into it.
Thanks so much for sharing that with us, fascinating story.
The biggest thing I notice with many people who want to become game writers is that they figure it should come without effort. That they'll sit down on a conversation editor and be able to write the same as if they sat down to write a short story. It's a skill-set, and one that requires practice -- my practice came after I got hired, yes, but it doesn't happen like that any more. You need to keep trying.
That, of course, is directed at the fellow who asked about getting a job -- but I get asked that all the time so I thought I'd slip it in.
Yeah, it's pretty much the same for anything though. Some people do fall ass-backwards into fame and fortune, but that's definitely not the norm. It takes hard work and perseverance to get anywhere in your life, with a bit of luck tossed in there too.
Don't make me cut you.And how are you enjoying your winter wonderland? We haven't seen one snowflake in Nanaimo yet, just some rain and above 0 temperatures.
7:30 in the morning, it's drizzling lightly and it's 10 degrees. Mwahahaha.
#436
Posté 11 janvier 2010 - 03:25
Modifié par Ferret A Baudoin, 11 janvier 2010 - 03:27 .
#437
Posté 11 janvier 2010 - 03:31
Ferret A Baudoin wrote...
I'm glad you liked the story of Warden's Keep. I was always intrigued with the question, "Why were the Wardens were banished from Ferelden?" I wanted to answer that question. I'm not sure about your other question, but Warden's Keep was started after the main game was getting locked down and seriously tested for release. It was always intended to be our first piece of DLC.
I liked it a lot! It tasted of more!
#438
Posté 11 janvier 2010 - 03:32
I also realy loved how it showed the extent of what the wardens are willing do to acheave their goals. like useing blood magic.Ferret A Baudoin wrote...
I'm glad you liked the story of Warden's Keep. I was always intrigued with the question, "Why were the Wardens were banished from Ferelden?" I wanted to answer that question. I'm not sure about your other question, but Warden's Keep was started after the main game was getting locked down and seriously tested for release. It was always intended to be our first piece of DLC.
#439
Guest_Tassiaw_*
Posté 11 janvier 2010 - 03:32
Guest_Tassiaw_*
Ferret A Baudoin wrote...
I'm glad you liked the story of Warden's Keep. I was always intrigued with the question, "Why were the Wardens were banished from Ferelden?" I wanted to answer that question. I'm not sure about your other question, but Warden's Keep was started after the main game was getting locked down and seriously tested for release. It was always intended to be our first piece of DLC.
Everytime I do Warden's Keep, I read the note on the wall. Jason sans les Argonauts makes me laugh every single time. I really enjoyed Warden's Keep. It gets a lot of flak on these forums for being "too short" or "pointless." I thought it was brilliant, and very interesting. I loved the ghostly cut scenes, and Sophia was a really nifty character. Avernus' research was horrific, but at the same time utterly fascinating.
I really hope to see more of the history of the Grey Wardens.
#440
Posté 11 janvier 2010 - 03:36
#441
Posté 11 janvier 2010 - 03:54
Apocalizz wrote...
Ferret A Baudoin wrote...
I'm glad you liked the story of Warden's Keep. I was always intrigued with the question, "Why were the Wardens were banished from Ferelden?" I wanted to answer that question. I'm not sure about your other question, but Warden's Keep was started after the main game was getting locked down and seriously tested for release. It was always intended to be our first piece of DLC.
I liked it a lot! It tasted of more!
I would of preffered it tasted of waffles
The only real disapointment I had with it is when you are coming up to the keep it is this big massive fortress. Then you walk inside and it feels like the size of my first apartment. Which could fit into most peoples living room. Which does not have a lot to do with the writers so kudos to you guys
Modifié par addiction21, 11 janvier 2010 - 03:57 .
#442
Posté 11 janvier 2010 - 03:55
It's just so hard not to say positive things about you guys when the totality of what you all worked on could be deemed as the finer points of the game. Things like party banter, character development, quests-- All of these just make Dragon Age so much fun to play, so yeah. Thank you for all your hard work~!
#443
Posté 11 janvier 2010 - 04:01
Ferret A Baudoin wrote...
Responding to Zenocrates - yes, I wrote the beggars in the Elven Alienage.
For the love of god why didn't you include an option to kill them?? Once I realized that they were simply trying to scam me, and disrespecting the memory of Ostagar on top of that, I just wanted to run them through! The fact that I had to just stand there and watch them walk away for absolutely no good reason was the most unnecessarily frustrating moment in DA for me..
#444
Posté 11 janvier 2010 - 04:01
That assumes you're even playing your original character. As I said, maintaining that personal narrative can really add something, but there's a trade-off. And while I understand that someone might be highly attached to that narrative at the moment, that really only lasts until they get into a new character and a new narrative. As the other poster mentioned, the purpose of providing you options is to give you a feeling of agency and to enhance the story of the game you're currently playing -- not to affect some other game. If you enjoyed that story then it's mission accomplished, and no-one promised otherwise.dan107 wrote...
Obviously no one is talking about carrying over every minute decision three games down the road into a completely different story that has practically nothing to do with DAO just to mention it for the sake of mentioning it.
I'm talking about the important decisions that logically should influence the things that follow. For instance let's say you set up Alistair as king, locked up Anora, and executed Loghain. How would you like Awakening to begin with Alistair dead, and Anora ruling happily with Loghain at her side? Or better yet with your Warden dead, even though you did the ritual?
That's what canon means after all -- not just some obscure and largely irrelevant references down the line, but having all the major, impactful decisions that you as a player were supposed to make set in stone, regardless of what you chose. To say that that doesn't trivilalize such decisions is absurd.
That said, I'm not suggesting that there will be a canonical story. I'm just saying that both have their advantages and disadvantages. And this isn't really the thread to get into it, either.
#445
Posté 11 janvier 2010 - 04:13
As you invented that characters, you writers should know best how he or she should sound.
#446
Posté 11 janvier 2010 - 04:16
That would have been my job. I wouldn't call it a veto, but I did have input and could make suggestions -- but not all actors are available (or affordable) even if I do think they would be a great fit. So it was mostly a process of listening to auditions for the major characters and trying to pick out who would work. Going down and spending the first few sessions with them in person (the VA's for the major characters, I mean) was great fun, though.MoSa09 wrote...
As so many people mentioned the good voice acting (they're indeed awesome), did you writers had any share in the decisions who's going to voice the character you wrote? For example, could you make recommendations or veto a voice actor you thought would definetively not fit that character?
#447
Posté 11 janvier 2010 - 04:19
David Gaider wrote...
That assumes you're even playing your original character. As I said, maintaining that personal narrative can really add something, but there's a trade-off. And while I understand that someone might be highly attached to that narrative at the moment, that really only lasts until they get into a new character and a new narrative. As the other poster mentioned, the purpose of providing you options is to give you a feeling of agency and to enhance the story of the game you're currently playing -- not to affect some other game. If you enjoyed that story then it's mission accomplished, and no-one promised otherwise.
Well I suppose the key factor here is how much distance there is between the first and the second story. If the second story continues immediately after the first with the same character (as Awakening is said to do), nullifying or changing my choices would be so jarring that I'm not sure I could ever get into the game. That's the situation that I would really want to avoid.
However, if the second story takes place in a different time and place and with a different character then it's not nearly as big a deal. But if the events of the first story are so distant that they're mentioned briefly if at all, then the price for including them isn't that great either, right?
#448
Posté 11 janvier 2010 - 04:21
David Gaider wrote...
That would have been my job. I wouldn't call it a veto, but I did have input and could make suggestions -- but not all actors are available (or affordable) even if I do think they would be a great fit. So it was mostly a process of listening to auditions for the major characters and trying to pick out who would work. Going down and spending the first few sessions with them in person (the VA's for the major characters, I mean) was great fun, though.
Good job indeed then. For games with so much different characters and voice actors like DAO, there are generally one or two characters who's voice seems really arkward compared to the personality, but by now, i did not encounter a single one of those incidents in DAO, that's really rare in my experience
#449
Posté 11 janvier 2010 - 04:27
David Gaider wrote...
That would have been my job. I wouldn't call it a veto, but I did have input and could make suggestions -- but not all actors are available (or affordable) even if I do think they would be a great fit. So it was mostly a process of listening to auditions for the major characters and trying to pick out who would work. Going down and spending the first few sessions with them in person (the VA's for the major characters, I mean) was great fun, though.MoSa09 wrote...
As so many people mentioned the good voice acting (they're indeed awesome), did you writers had any share in the decisions who's going to voice the character you wrote? For example, could you make recommendations or veto a voice actor you thought would definetively not fit that character?
You got to hang out with Claudia Black? I think you just won the intrawebz!
#450
Posté 11 janvier 2010 - 04:29
Ferret A Baudoin wrote...
Responding to Zenocrates - yes, I wrote the beggars in the Elven Alienage. And Ser Otto in there, as well. And if you liked the Broken Circle Fade puzzle, that would be me and Gary Stewart (although other tech designers helped, as well).
When I came on to the project most of it had been written - so I wrote a lot of the sidequests and such before I moved over to DLC and wrote Warden's Keep and started the expansion.
Ahh I loved the Alienage and Sir Otto. You enjoyed the Exorsist Movie didn't you ?





Retour en haut




