David Gaider wrote...
That would have been my job. I wouldn't call it a veto, but I did have input and could make suggestions -- but not all actors are available (or affordable) even if I do think they would be a great fit. So it was mostly a process of listening to auditions for the major characters and trying to pick out who would work. Going down and spending the first few sessions with them in person (the VA's for the major characters, I mean) was great fun, though.MoSa09 wrote...
As so many people mentioned the good voice acting (they're indeed awesome), did you writers had any share in the decisions who's going to voice the character you wrote? For example, could you make recommendations or veto a voice actor you thought would definetively not fit that character?
BTW allow me to once again add my thanks to the writing staff (just an excellent gaming experience - so by extention to the rest of the development team as well. Of course this thread is for the writers so...)
I have a question about the actors themselves and their take on the characters. Did they have many questions for you and the other writers on how you envisioned the characters or once a VA was confirmed did they have license to voice they character as they understood them?





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