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Writers of Dragon Age


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#26
SleeplessInSigil

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+1 to OP

#27
mjboldy

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Definitely AGREED x10. I did the same exact thing. Every time they started talking I stopped what I was doing just to listen to them. Zevran and Wynne's conversations are absolutely priceless.

#28
Guest_MrHimuraChan_*

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I always stop too. The banters are too awesome to pass.

My favourites:

Oghren + Wynne (this one is a complete RIOT!)
Leliana+ Sten
Morrigan + Sten
Shale+ Sten
Morrigan + Alistair
Oghren + Alistair
Morrigan+ Dog

Modifié par MrHimuraChan, 07 janvier 2010 - 05:04 .


#29
spiderfarmer

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Across the board, this game has some of the most astounding writing I've seen in a game. The lore is brilliantly thought out, the dialogue is witty, and I love that linguistically the characters have their own vernacular. The story and linear paths are just genius. Rarely have I ever been awed by the writing talent in the gaming market, but I believe what makes the game so eminently replayable is directly attributable to the writing talent.

#30
Victor Wachter

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Thanks, on behalf of the writing team. I'll pass this along to them and make sure they feel the good karma.

Personally, I make a point of running across the trigger points every time I load a new area just to hear the interactions. Sten, in particular, is way more fun out in the open than back at camp.

#31
Ginasue

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I think that once in a lifetime of any game, there is one that comes along that stands out far above all the others. The reason being the writer of that game. Dragon Age is such a game.

#32
Sotaklas

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yea i 2 stop to listen what they are saying it's really well made and most of the time i lol hard. For me this is what a game must have to win me a great epic story with lots of depth and lore, great characters and lots and lots of well made dialogues DA:O has that and i want to thank all the BioWare folk that worked really hard all this years to make this wonderful game.

Modifié par Sotaklas, 07 janvier 2010 - 05:46 .


#33
David Gaider

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Ginasue wrote...
Sometimes I wish I could have a say in what is said. Instead of what you have a choice to say, that you had a way to say something yourself to the others. Yet we can't because so many people would say things that maybe just aren't right and it would mess up the game

Actually, the fact that the player can't participate in the banter was something we couldn't avoid. I would have liked to do it, but the way the engine works you either have the full cutscene-like conversation -- which stops all action and zooms in to provide you with reply options -- or it's ambient dialogue that is going on around you. We didn't want banter to force the player to stop and listen to it if they didn't want to, and there's no way for us to provide response options to ambient dialogue you may not be paying attention to.

Glad you enjoyed the banter, however. Image IPB

Just to point it out, this can't be laid solely at my doorstep -- Sheryl Chee and Mary Kirby are responsible for just as much writing as I was, and some of their stuff is far funnier than mine is.

Modifié par David Gaider, 07 janvier 2010 - 05:43 .


#34
TheGreenLion

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True, no other game has such life in it, take out the voiced dialogue and even the PCs written responses (some of the choices were so funny and enticing that I had to try em, saving of course before I did so, lol) then it'd be pretty ummm, boring. I'd probably be able to play it still but I doubt I'd play it just to hear the different dialogues over and over. So many choices! Really everyone involved in the making of DA:O should feel all warm and fuzzy over the huge success!

#35
Ginasue

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David Gaider, thank you for posting here about that. The three of you did such a beautiful job on this game.

I have a few authors that I like to read. You have been added to that list, and the list encludes, Robert Jorden (May he rest in peace), Mercedes Lackey, Anne McCaffrey and Margaret Weis & Tracy Hickman.

#36
Guest_MrHimuraChan_*

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Oh, Hi Mr. Gaider! Can you tell us wich characters you wrote? (If you wrote Oghren you deserve a barrel of ale, i'll pay!) My cumpliments again!

#37
Pinkleaf

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I think they tried a similar formula with Mass Effect, but didn't quite get it. With DAO they hit the nail on the head and came up with the magic ingredients that transform DAO in to something really special.
There is no turning back, DAO is the RPG of the future.

BTW: Mr Gaider, I have just finished  The stolen Throne and am about to start The calling, I have to say I have not enjoyed a fantasy book so much since Lord of the rings.

Modifié par Pinkleaf, 07 janvier 2010 - 05:58 .


#38
David Gaider

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MrHimuraChan wrote...
Oh, Hi Mr. Gaider! Can you tell us wich characters you wrote? (If you wrote Oghren you deserve a barrel of ale, i'll pay!) My cumpliments again!

I wrote Alistair, Morrigan, Zevran and Shale. Sheryl wrote Leliana, Dog, Wynne and Oghren (although Jay Turner wrote a lot of Oghren as well, I think). Mary wrote Sten and (the spoiler companion). Typically, however, we each wrote of the lot of the other characters in the banter.

Modifié par Torias, 07 janvier 2010 - 07:20 .


#39
Guest_MrHimuraChan_*

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Congratulations guys, you make a hell of a team!

#40
TheGreenLion

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If I may be so bold, Dog didn't seem to have cameos with all of our companions (I know he's a dog, but he's Mabari right?) is there perhaps any thoughts on adding to his er...dialogue? I thought his parts were well written as they were, don't get me wrong. Kinda silly right, wanting a dog to "talk" more lol, it's just a thought that occurred to me that you might be able to shed some light on, Mr. Gaider.

#41
SeanMurphy2

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I suppose well done to the writers as a team. It is amazing to think that a team of roughly 4 writers could create so much great content from nothing.

You designed a new setting and multiple locations. You had to create all the companions and minor npcs. Then write every conversation, plot and quest.

Modifié par SeanMurphy2, 07 janvier 2010 - 06:17 .


#42
Bryy_Miller

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David Gaider wrote...

Ginasue wrote...
Sometimes I wish I could have a say in what is said. Instead of what you have a choice to say, that you had a way to say something yourself to the others. Yet we can't because so many people would say things that maybe just aren't right and it would mess up the game

Actually, the fact that the player can't participate in the banter was something we couldn't avoid. I would have liked to do it, but the way the engine works you either have the full cutscene-like conversation -- which stops all action and zooms in to provide you with reply options -- or it's ambient dialogue that is going on around you..


Funny, I was told that the engine does not govern things like interaction at that level.

#43
Guest_MrHimuraChan_*

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SeanMurphy2 wrote...

I suppose well done to the writers as a team. It is amazing to think that a team of roughly 4 writers could create so much great content from nothing.

You designed a new setting and multiple locations. You had to create all the companions and minor npcs. Then write every conversation, plot and quest.


Agreed, they deserve all the praise they get :wizard:

#44
Fangirl17

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David Gaider wrote...

MrHimuraChan wrote...
Oh, Hi Mr. Gaider! Can you tell us wich characters you wrote? (If you wrote Oghren you deserve a barrel of ale, i'll pay!) My cumpliments again!

I wrote Alistair, Morrigan, Zevran and Shale. Sheryl wrote Leliana, Dog, Wynne and Oghren (although Jay Turner wrote a lot of Oghren as well, I think). Mary wrote Sten and Loghain. Typically, however, we each wrote of the lot of the other characters in the banter.


I'm sure you have heard it many times but you,sir,are an excellent writter! I fell in love with Alistair.I am his fangirl,hence my username. Thank you so much for writting these characters so well. I dont think I have ever felt so emotionally attatched to video game characters before.So thumbs up!Keep up the good work!And of course I thank the other writters for their work as well. I enjoyed the characters and the story so much. I didnt want the game to end. DA is deffinetly one of my all time favorite games and I cant wait for more!

#45
Sloth Of Doom

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David Gaider wrote...

MrHimuraChan wrote...
Oh, Hi Mr. Gaider! Can you tell us wich characters you wrote? (If you wrote Oghren you deserve a barrel of ale, i'll pay!) My cumpliments again!

I wrote Alistair, Morrigan, Zevran and Shale. Sheryl wrote Leliana, Dog, Wynne and Oghren (although Jay Turner wrote a lot of Oghren as well, I think). Mary wrote Sten and Loghain. Typically, however, we each wrote of the lot of the other characters in the banter.


So I have you to thank for the ruined keyboard, when Shale and Alistair discuss the nature of pain?   I sprayed beer everywhere, you bastard! :o

#46
T1l

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For me personally, Sten was an outstandingly well written character. He's the first character I've actually wished to know more about, and it's his reserved stoic nature that makes me so curious. It seems that often it isn't what's said, but what isn't said, that makes a character more interesting; and the more time you spend with him the more pieces he lets slip from his jug-saw-puzzle-personality.

I'd like to add my thanks to the writing team as well. All the people who had a hand in Dragon Age are all equally deserving of praise, but it’s the writers themselves who give the characters life; and it’s the writers and voice actors who make the characters stay with us. You're all a credit to the Bioware staff; and a special thank you to David Gaider, again, for being so candid with his fans.

Cheers, David. :)

Modifié par T1l, 07 janvier 2010 - 06:30 .


#47
Guest_MrHimuraChan_*

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T1l wrote...

For me personally, Sten was an outstandingly well written character. He's the first character I've actually wished to know more about, and it's his reserved stoic nature that makes me so curious. It seems that often it isn't what's said, but what isn't said, that makes a character more interesting; and the more time you spend with him the more pieces he lets slip from his jug-saw-puzzle-personality.

I'd like to add my thanks to the writing team as well. All the people who had a hand in Dragon Age are all equally deserving of praise, but it’s the writers themselves who give the characters life; and it’s the writers and voice actors who make the characters stay with us. You're all a credit to the Bioware staff; and a special thank you to David Gaider, again, for being so candid with his fans.

Cheers, David. :)


Well said. Sergio Leone used this formula many years ago to create the best western movies ever made. :)

#48
Dragon Age1103

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David Gaider wrote...

MrHimuraChan wrote...
Oh, Hi Mr. Gaider! Can you tell us wich characters you wrote? (If you wrote Oghren you deserve a barrel of ale, i'll pay!) My cumpliments again!

I wrote Alistair, Morrigan, Zevran and Shale. Sheryl wrote Leliana, Dog, Wynne and Oghren (although Jay Turner wrote a lot of Oghren as well, I think). Mary wrote Sten and Loghain. Typically, however, we each wrote of the lot of the other characters in the banter.


Well in that case I would also like to thank Sheryl b/c Wynne i sby far my favorite character!!!!!!

:wizard:

#49
Ginasue

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I like each character. Each in there own way is wonderful. Together they add so much to the story. It would be very boring to have them all alike. No group of people who get together are the same, and in this story you have all types. I do have a favorite, but then I think we each have a favorte one that we like more then the others.

#50
bobtheworm

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The party banter that you get in DA:O is the same type of party banter you got in the Baldur's Gate game. Though I think the Baldur's Gate banter was better because it was alignment based and could get really funny if you had a lawful Good NPC and a Chaotic Evil NPC in the same party.

As much as I like DA:O, Baldur's Gate was better written and had better NPC. But it is hard to find a NPC as funny as MINSC!

"Go for the eyes Boo! Go for the Eyes!"

On a side note, "Nothing like a brush with death to make you really not like death!" makes me laugh everytime Alistair says it.

Modifié par bobtheworm, 07 janvier 2010 - 07:04 .