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Writers of Dragon Age


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#76
Ginasue

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Andrea the banter between Zevran and Wynne can be very interesting also. Very interesting.

#77
Rheia

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Master Wade and Herren?



Mr. Ferret, you've got a fan! A whole following of us, actually, methinks! :) I was snickering away at their bickering so much... definitely a memorable part of the game for me :) So fun :)




#78
AndreaDraco

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Ginasue wrote...

Andrea the banter between Zevran and Wynne can be very interesting also. Very interesting.


I know. I was listing Zev's banter with my un-usual companions of choice :)

Zevran's banter is always ridiculously awesome, as someone would say ^_^

#79
adembroski11

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Ferret A Baudoin wrote...

Although I didn't write any of the companions, I can say it was wonderful writing in the Dragon Age setting. I especially enjoyed writing Master Wade and Herren. People were staring at me when I was writing them and laughing to myself. I'm not mad I tell you. No, the voices tell me I'm quite sane. :)


"The Companions"... that reminds me.

Based on certain concepts within the world, and a lot of key turns of phrase devs have used here, I'd like to ask just how much the Dragonlance series was an inspiration to you guys. It seems to have a very heavy influence. Clearly "Standard Fantasy" tends to come in a lot of shades of the same color, but there seem to be some uncanny similarities.

#80
Sisimka

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I also really enjoyed the banter. I nearly always pause to listen, even if it's one I've heard before. I am guilty of using the same party members for a lot of the game, but what I've noticed is that their conversation (banter) actually seems to develop over time. By the end of the game I really felt that Alistair and Zevran had arrived at a point of mutal respect and I found that gratifying. Also you find out things about your traveling companions that you wouldn't otherwise know. Some revelations were interesting enough I wondered if they might tie into game expansions or sequels.

All in all, over the entire course of the game, the writing was just superb. A totally immersive experience. Thank you!

Modifié par Sisimka, 07 janvier 2010 - 04:40 .


#81
trickfred

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David Gaider wrote...

Ginasue wrote...
Sometimes I wish I could have a say in what is said. Instead of what you have a choice to say, that you had a way to say something yourself to the others. Yet we can't because so many people would say things that maybe just aren't right and it would mess up the game

Actually, the fact that the player can't participate in the banter was something we couldn't avoid. I would have liked to do it, but the way the engine works you either have the full cutscene-like conversation -- which stops all action and zooms in to provide you with reply options -- or it's ambient dialogue that is going on around you. We didn't want banter to force the player to stop and listen to it if they didn't want to, and there's no way for us to provide response options to ambient dialogue you may not be paying attention to.

Glad you enjoyed the banter, however. Posted Image

Just to point it out, this can't be laid solely at my doorstep -- Sheryl Chee and Mary Kirby are responsible for just as much writing as I was, and some of their stuff is far funnier than mine is.


Mr. Gaider - what about a Mass Effect 'Interrupt' style trigger? You're walking around, party members start chatting, and you get a quick '!' flash in the corner of the screen. Hit a button, and bam - cutscene like conversation. That way you get the best of both worlds - ambient conversation you can listen to and keep walking/ignore completely, or the ability to join in if you have something to say on the subject. Whether or not it's possible, the thought just popped into my head, and I felt the need to write it down. :D

Modifié par trickfred, 07 janvier 2010 - 04:51 .


#82
Chriagon

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David Gaider wrote...

MrHimuraChan wrote...
Oh, Hi Mr. Gaider! Can you tell us wich characters you wrote? (If you wrote Oghren you deserve a barrel of ale, i'll pay!) My cumpliments again!

I wrote Alistair, Morrigan, Zevran and Shale. Sheryl wrote Leliana, Dog, Wynne and Oghren (although Jay Turner wrote a lot of Oghren as well, I think). Mary wrote Sten and (the spoiler companion). Typically, however, we each wrote of the lot of the other characters in the banter.

Did you write the small talk between Alistair and Wynne resp. Zevran and Wynne together then? My favourite was when Alistair wanted Wynne to darn his socks...Posted Image

My compliment for the German voice acting btw., first time I actually liked it in a computer game.

Modifié par chrissicross, 07 janvier 2010 - 04:59 .


#83
Clovis-

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Torias wrote...

MrHimuraChan wrote...
Oh, Hi Mr. Gaider! Can you tell us wich characters you wrote? (If you wrote Oghren you deserve a barrel of ale, i'll pay!) My cumpliments again!

I wrote Alistair, Morrigan, Zevran and Shale. Sheryl wrote Leliana, Dog, Wynne and Oghren (although Jay Turner wrote a lot of Oghren as well, I think). Mary wrote Sten and (the spoiler companion). Typically, however, we each wrote of the lot of the other characters in the banter.


Sheryl must be a dog lover

#84
sberna78

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Another one here who enjoyed the banter...every playthrough it seems I hear something different...just heard something for the first time from Wynne about a particular carving that made me almost choke on my coffee. The writing in the game and the voice acting are top notch, tis' one of the many, many, many reasons I fell in love with DA

Modifié par sberna78, 07 janvier 2010 - 05:13 .


#85
Zenocrate

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Master Wade and Herren are my favorite characters in the game, no joke. Part of it is that they have no time to get on my nerves or have bouts of stupidity that you have to work really hard to justify, but mostly it's that they are brilliantly done. Almost fell out of my seat with "Have a little faith, Herren."

#86
ynneb_sp

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The conversation with your companion and the background are the reason why I'm so addicted to DAO.

So thank you writers for the awesome job :)

#87
Ferret A Baudoin

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Hee hee, I'm glad you liked them. I wrote a lot of the characters in the Denerim Marketplace and some of the folks in the Alienage. And some other stuff here and there. Slim Couldry, Master Ignacio, Ser Landry, and many others. I did a lot of the scripting for them, as well.
  • Aren aime ceci

#88
Ginasue

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Ferret there isn't one of the NPC that I don't like. Each and everyone of them fit the story to a "T". It takes a good writer to see the best way to make a character come alive to the person reading the story or watching what is happening with that character.

If there not writen right, then they can ruin a story really fast.

All the writers, each and everyone on the team, brough together ideas that worked well.

When I started this thread it was to thank each and everyone of you for the wonderful story you put together. How you all made it come alive for the rest of us. We not only played the game, but we got involved with the lives, the tells of each character, NPC, etc in the story.

#89
xgiovedi

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I loved the banter! It really breaks up the awkward silence in the group :) I'd love for there to be banter in the camp as well. It's hard to imagine that everyone's just quiet and refuses to talk to one another. (I can imagine Morrigan screaming "Shut up, Alistair, I can hear you breathing over there." or something). I understand why it couldn't have been done, though, so it's wishful thinking :)



It's hard to pick a favorite, but I love most of Oghren's lines conversations, Sten and Morrigan, and Morrigan and Alistair. And who could ever forget Dog with "(Conversational Barking)"? lol



I love the writing, but also many thumbs up for the execution of the dialogue by the VAs :)

#90
Osaria

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This game has been the most enjoyable game I've ever played (and at 50 years old I've played a LOT of games and every type of game out there :blink:).  I'm on my 4th playthrough and still hearing conversations I didn't have in previous games.  I've played with almost all of the different combinations of party members and I'm still having a blast.  I've never had so much fun and never spent the amount of time on one single game....ever.   Kudos to everyone who contributed to this project - I have a lot of luv for this game <3

I have to say that the only thing I *WISH* is that my character would speak the prescripted lines - I hate it that the player character has no voice and no expressions with the exception of an eye blink or a nod on occasion.

Devs if you're listening - give our player char a voice! :D

#91
EricXIII

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+1

i really enjoyed talking with sten,wynne or alistair at the camp.The whole storyline  with the blight,the landsmeet and the battle of ostagar put dragon age to my best games list

Modifié par EricXIII, 07 janvier 2010 - 06:39 .


#92
Ginasue

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Osaria, your just a kid still. I'm 62, female and I've been playing games since I got my first computer which didn't even have internet with it, and a 1 gb harddrive, which we though we would never need anything bigger.

#93
errant_knight

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Clovis- wrote...

Torias wrote...

MrHimuraChan wrote...
Oh, Hi Mr. Gaider! Can you tell us wich characters you wrote? (If you wrote Oghren you deserve a barrel of ale, i'll pay!) My cumpliments again!

I wrote Alistair, Morrigan, Zevran and Shale. Sheryl wrote Leliana, Dog, Wynne and Oghren (although Jay Turner wrote a lot of Oghren as well, I think). Mary wrote Sten and (the spoiler companion). Typically, however, we each wrote of the lot of the other characters in the banter.


Sheryl must be a dog lover

I love Dog. The modelers and animators deserve props, too. The expression on his face when you talk to him is priceless and the animation when you pet him is perfectly dog-like.

#94
RogueWriter3201

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Though, in other threads, I've made mention of certain things that I feel could have been larger and more developed or improved upon I will go on record as saying the Dialogue among the companions and NPCs is most certainly not upon said list. To Mr. Gaider, Sheryl Chee, and so on, you have my sincere admiration and respect for bringing to life a cast of characters of every type, shape, and color whose emotional depth and level of emersion far excede a long line of so called character driven films and television series. 

Though, as others have pointed out, it is common to find oneself sticking to the same companions for the main quests, even with subseqent playthroughs, I often will take the time jogging hither and yon across the Proving Bridge in Ozrammar with different companions in order to hear their observations and interconnected banter. Thus far, Wynne-Oghren, Alistair-Sten, Leiliana-Sten, and Morrigan-The Mabari are the most beloved of my pairings. Often Leiliana's "Softy" remark has me giggling in the same child-like and carefree manner as she...not a proud moment for me, and certainly a loss of "Guy" points, but a comical moment none the less. 

Simply put, Dragon Age I feel claims victory in drawing one into the story in only a way that some of the greatest works of literary fiction have ever done, via characters who walk, talk, and react to the world around them in ways we can either relate to or find astounding in one regard or another. And, although the aforementioned succeses are something which has come to be expected from the Minds at Bioware, I stand with this Forum in thanking you all none the less for this rich and amazing cast.
:wub:


#95
Deadly

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Dragon Age FTW

#96
errant_knight

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Hey. I have a question.... Whoops edited for spoilers didn't remember what forum I was in. Sorry to anyone who saw it. We could use a thread to ask writers questions where we can talk about moments in the game....

Modifié par errant_knight, 07 janvier 2010 - 07:30 .


#97
Guest_Tassiaw_*

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Ferret A Baudoin wrote...

Hee hee, I'm glad you liked them. I wrote a lot of the characters in the Denerim Marketplace and some of the folks in the Alienage. And some other stuff here and there. Slim Couldry, Master Ignacio, Ser Landry, and many others. I did a lot of the scripting for them, as well.


You have my dream job, I envy you. ^_^

Do you sometimes have character conversations in your head? I find I'm constantly coming up with dialogue or scenarios to various things, be it video game related or my own wild imaginings. It happens mostly when I'm trying to sleep. It seems that when I try to shut my brain off, it kicks into hyperdrive. Incidentally, I have a really terrible sleeping pattern, but I've had some pretty awesome ideas as a result of it so it's not all bad.

Modifié par Tassiaw, 07 janvier 2010 - 07:34 .


#98
amrose2

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I only wish there were more triggers for Banter in the world. I find I end up zoning in and out of the Orzammar blacksmith and just walking onto the bridge to experience everything. In my first playthrough, I didn't even realize they recognized relationships or other story events because I simply didn't trigger them enough.

#99
ArathWoeeye

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Indeed, the characters and storyline of Dragon Age is refreshing after the few "RPGs" I played. I dont want to use names directly, but especially a third game of a famous series.. It was so awful, so heart breaking. Dragon Age brought me back to Baldur's Gate times in many senses.

It's true BG characters (especially some) were amazingly memorable, but I think it's also about BG being a two game-two expansion series and being based on a well-established world. NOT to underestimate the quality of the writing and imagination of course, just a little factor.

Given enough time to develop the world, I'm sure we'll have more and more memorable characters by bioware once again.



So, thank you. Game world needed someone to show that a game with good graphics can exist with quality content and writing.

#100
Osaria

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@Ginasue

We are in the same boat I think - I'm also female and been playing since I was about 20 years old. 

My first computer didn't even have a hard drive - it was floppy disks only.  I played about every text based game there was (anyone remember Infocom?  Zork?  I still have them!) The first gui type game I played was Leisure Suit Larry - and I had to swap floppys every time Larry walked from one room to another...ah yeah...fun times....

Man it's cool how far games have come B)