Aller au contenu

Photo

Writers of Dragon Age


551 réponses à ce sujet

#151
AdorableAnarchist

AdorableAnarchist
  • Members
  • 449 messages

David Gaider wrote...

...and then said to the rest of the team, "Now fly, my pretties! Fly!".


Yep, that would be a reason why I love this game... Comments like that! And gee, thanks. Now I'll be hearing the Flying Monkey music for the rest of the day -- if it gets bad, I'll be humming it and getting even more odd looks!

#152
AndreaDraco

AndreaDraco
  • Members
  • 962 messages

David Gaider wrote...
Err... taking into account that I created that world given set parameters. It's not like I'm the game's Lead Designer and created a world of my choosing and then said to the rest of the team, "Now fly, my pretties! Fly!" But I did have a big say in forming the world, yes, and the rest of the team has been really great in running with it. And I do really happen to love fantasy. Posted Image


I know that you're probably not at the liberty to say, or something like that, but - since I appreciate so much the world as it is now - I wonder what these parameters were, like if someone ever told you "No, we won't do this" or "I want you to do that".

Anyway, kudos and thanks again, because the world and the story are really fascinating! B)

#153
Irovagh

Irovagh
  • Members
  • 22 messages

Torias wrote...

MrHimuraChan wrote...
Oh, Hi Mr. Gaider! Can you tell us wich characters you wrote? (If you wrote Oghren you deserve a barrel of ale, i'll pay!) My cumpliments again!

I wrote Alistair, Morrigan, Zevran and Shale. Sheryl wrote Leliana, Dog, Wynne and Oghren (although Jay Turner wrote a lot of Oghren as well, I think). Mary wrote Sten and (the spoiler companion). Typically, however, we each wrote of the lot of the other characters in the banter.


Then you sir are responcible for my favorite. Alistair bantering with Dog. Thats the most funny. "What, oh you want to play?" "Ignorance is bliss, at least thats what the Order kept telling me."

#154
Guest_MrHimuraChan_*

Guest_MrHimuraChan_*
  • Guests

David Gaider wrote...

AndreaDraco wrote...
A quick question: we know which writer wrote which companion, but do we know which writer wrote each origin and each Treaty Quest? I'd be interested to know who wrote Broken Circle, Nature of the Beasts (my favorites), and who wrote the Mage Origin and the Human Noble Origin :)

With the plots it's a bit more difficult to pinpoint -- some of them went through multiple hands, and the last writer that took ownership of it inherited all the problems that went before. BUT with that in mind I can say who did the majority of the writing for each plot (if not always the majority of the design):

Origins:

Human Noble - me
Mage Origin - Sheryl
Dalish Elf - me
City Elf - Daniel
Dwarn Noble - Daniel
Dwarf Commoner - Jennifer

Game plots:

Nature of the Beast - me
Arl Eamon/Redcliffe - me
Broken Circle - Sheryl
Urn of Sacred Ashes - Sheryl
Paragon of Her Kind - Luke/Jennifer
Landsmeet - Mary


This game's writing is simply superb, that was already said a million times (and i will say a million more^_^)

But two game plots really stand above the rest:

Nature of the beast: I am by no means a "sensible" person. In real life i am actually very cold and serious. But one of the possible endings of this plot got me almost in tears (seriously), and for that, Mr Gaider,  you got one more fan. :D


Landsmeet: I say this in a very good way, but certain parts of the Landsmeet made me want to SPIT in the screen in rage. Never before i wished a game character to become real so i could kill it personally (you probably know the character i'm talking about :innocent:). And for that, Mary got another fan also :D



PS: A little suggestion for future games/DLC's/ expansions: Inter party romance. I know it must be quite hard to code something like this, but it would be nice if, in case i romance companion "A", companions "B" and "C" start to develop feelings for each other.

Modifié par MrHimuraChan, 08 janvier 2010 - 07:12 .


#155
TheMadCat

TheMadCat
  • Members
  • 2 728 messages

David Gaider wrote...

TheMadCat wrote...
I may be wrong, he'll no doubt correct me if I am, but the universe of Thedas is pretty much almost all of David's creation.  He is to this universe what Tolkien is to Middle Earth.

Err... taking into account that I created that world given set parameters. It's not like I'm the game's Lead Designer and created a world of my choosing and then said to the rest of the team, "Now fly, my pretties! Fly!" But I did have a big say in forming the world, yes, and the rest of the team has been really great in running with it. And I do really happen to love fantasy. Posted Image


Modesty, bah. Stand tall on top of your mountain with a beer in one hand and a laptop in the other commanding your army of flying monkies to do your every bidding. ;)

#156
DragonRageGT

DragonRageGT
  • Members
  • 6 070 messages

MoSa09 wrote...

if you like party banter, i can also highly recommend the youtube channel from Dragon Age Player. There are als lot's of vids with party talk and special in-game moments (i didn't check if there are more or less than in RageGT'S awesome collection, if it's just the same content, sorry for double posting)

www.youtube.com/user/DragonAgePlayer#p/u/15/r1lgb1__PDM


Basically the same. He may have some I didn't capture and vice-versa. Main difference is that he's made one movie for each conversation, I think,  while I put a bunch of them into each movie, making them a lot longer while trying to group them into a context, like Zev's hitting on anything that has legs... including tables and chais... perv! And of course, he's on console and I'm on PC (meaning I get HD for the movies).

David Gaider wrote...

With the plots it's a bit more difficult to pinpoint -- some of them went through multiple hands, and the last writer that took ownership of it inherited all the problems that went before. BUT with that in mind I can say who did the majority of the writing for each plot (if not always the majority of the design):

Origins:

Human Noble - me
Mage Origin - Sheryl
Dalish Elf - me
City Elf - Daniel
Dwarn Noble - Daniel
Dwarf Commoner - Jennifer

Game plots:

Nature of the Beast - me
Arl Eamon/Redcliffe - me
Broken Circle - Sheryl
Urn of Sacred Ashes - Sheryl
Paragon of Her Kind - Luke/Jennifer
Landsmeet - Mary



Can I buy you guys a beer? A "caipirinha"? Carnival in Rio? Thanks for such awesome work! I agree with Ginasue. It doesn't really feels like separate work but one coherent and very very immersive story, with all dialogues and parts of it written by a greater power which I'd say it's the union of brilliant minds. After all, GMTA!

My review of the game for GameSpot, actually the first piece of text I dared to write in English other than an epic bio for my NWN LotR PW elven archer, is based entirely in the whole emotional trip that the game took me in. I mean, a good movie or a documentary on many of the world problems can do it easily but a video game? I have to keep repeating to my wife...  "I am not a Softie! Stop saying that!" while she giggles!

#157
addiction21

addiction21
  • Members
  • 6 066 messages

MrHimuraChan wrote...




PS: A little suggestion for future games/DLC's/ expansions: Inter party romance. I know it must be quite hard to code something like this, but it would be nice if, in case i romance companion "A", companions "B" and "C" start to develop feelings for each other.


I can only imagine what would happen when zev starts hitting on sten...

#158
Ravenfeeder

Ravenfeeder
  • Members
  • 532 messages
I stated before how much the writing of one character has affected my gameplay (see sig), but I just want to reiterate what a fantastic job all the writers have done. They've elevated a good game to an exceptional one that has consumed my life for two months.

#159
MoSa09

MoSa09
  • Members
  • 1 526 messages

RageGT wrote...

I have to keep repeating to my wife...  "I am not a Softie! Stop saying that!" while she giggles!


Now that sounds familiar, there was a special event near the end of my playthrough that literally made me shed some tears, and my gf is still tauntint me with it to no end.

Modifié par MoSa09, 08 janvier 2010 - 07:13 .


#160
Ginasue

Ginasue
  • Members
  • 246 messages

addiction21 wrote...

MrHimuraChan wrote...




PS: A little suggestion for future games/DLC's/ expansions: Inter party romance. I know it must be quite hard to code something like this, but it would be nice if, in case i romance companion "A", companions "B" and "C" start to develop feelings for each other.


I can only imagine what would happen when zev starts hitting on sten...


Hands off Zev is mine.   I love Little Coc kie Banta Rosters, always have.

#161
Guest_MrHimuraChan_*

Guest_MrHimuraChan_*
  • Guests

addiction21 wrote...

MrHimuraChan wrote...




PS: A little suggestion for future games/DLC's/ expansions: Inter party romance. I know it must be quite hard to code something like this, but it would be nice if, in case i romance companion "A", companions "B" and "C" start to develop feelings for each other.


I can only imagine what would happen when zev starts hitting on sten...


Does Zev has strong teeth?:whistle:

#162
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

AndreaDraco wrote...
I know that you're probably not at the liberty to say, or something like that, but - since I appreciate so much the world as it is now - I wonder what these parameters were, like if someone ever told you "No, we won't do this" or "I want you to do that".

I've said this in interviews before, haven't I? I was asked to make a traditional fantasy world, but one where we could put our own spin on some of the traditional archetypes. Naturally this also had to be something playable, and not just something that looked kind of fascinating on paper. The task wasn't especially heinous -- like I said before, I do like fantasy. Even traditional fantasy. Posted Image

And really, who gets to do this sort of stuff for a living anyhow? I mean come on.

#163
Ginasue

Ginasue
  • Members
  • 246 messages

David Gaider wrote...

I've said this in interviews before, haven't I? I was asked to make a traditional fantasy world, but one where we could put our own spin on some of the traditional archetypes. Naturally this also had to be something playable, and not just something that looked kind of fascinating on paper. The task wasn't especially heinous -- like I said before, I do like fantasy. Even traditional fantasy. Posted Image

And really, who gets to do this sort of stuff for a living anyhow? I mean come on.


Not that many people get to do it for a living, but when you can, then you are in your dream job.  Doing what you love to do, it a joy.

My bookshelves, are full of fantasy books.  I love fantasy, always have.  I know it's a fantasy world and not the true world, but for an hour or so, I can lose myself into that fantasy.  To be able to put down and make a world come alive is a gift, and few people really have it. 

#164
MoSa09

MoSa09
  • Members
  • 1 526 messages
David, did the ones who wrote the characters also wrote their personal quests, and, if that character was romancable, their indicidual romance romance plot, as each romance evolves differently, or was that done by the whole group or a single writer?

And yes, i for myself envy you, creating a fantasy world and even getting paid for that...

#165
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

MoSa09 wrote...
David, did the ones who wrote the characters also wrote their personal quests, and, if that character was romancable, their indicidual romance romance plot, as each romance evolves differently, or was that done by the whole group or a single writer?

Yes, the person responsible for writing each party member did the primary writing for their main dialogue (basically the stuff when you click on them to talk), their personal quest and their romance plot. They would also have been the one responsible for checking any other writing of that character to make sure their tone was consistent.

#166
Scarzi

Scarzi
  • Members
  • 15 messages

Viglin wrote...

It is one of those gems that make this game so great.

Little touches like that, which are not really needed, is what l believe makes a game stand out from the crowd.


Its the only thing that makes this game worthy of playing.

#167
MoSa09

MoSa09
  • Members
  • 1 526 messages

David Gaider wrote...

Yes, the person responsible for writing each party member did the primary writing for their main dialogue (basically the stuff when you click on them to talk), their personal quest and their romance plot. They would also have been the one responsible for checking any other writing of that character to make sure their tone was consistent.


then it seems indeed you wrote basically what i liked best about the game, in plot, characters, dialogues and so on. And were responsible for my very softie moment that still haunts me through the taunting of my gf ;) But that's another story...

Let me repeat, even if probably you can't hear that any more as you heard it million times, thank you for that amazing game and awesome writing

#168
aries1001

aries1001
  • Members
  • 1 752 messages
Did you know that in BG2:TOB there is sort of hommage to the old text adventures? You have to actually tell the player to go n,s,w,e - just like in the day of the text adventures. This is certainly a feature I would like to see included in DA:O (again).



A clever modder could maybe make a little mod that works the way, you've explained in this thread - or maybe a Bioware employee will take a shot at it?

#169
_- Songlian -

_- Songlian -
  • Members
  • 551 messages
The writing in this game is exceptionally good, as many before me said and I'll subscribe to the long list of fans Mr. Gaider & Co have.  

But if I were to chose a writing moment that got me completely in awe, it would be this: 

" What I want? What an odd question... I want to ride back to Denerim and sit in the war room and find no empty chairs at the table. I want to lose nothing else. I want a line, clearly drawn, that I can defend. I want an end to this war." 

And this comes from someone who utterly dislikes *cough* and his methods - I'm on Maric's side of the camp. :wub:

 I believe Mary Kirby wrote that Holy Grail of a dialogue line, but I'm not entirely sure. 
 

#170
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

aries1001 wrote...
Did you know that in BG2:TOB there is sort of hommage to the old text adventures? You have to actually tell the player to go n,s,w,e - just like in the day of the text adventures. This is certainly a feature I would like to see included in DA:O (again).

A clever modder could maybe make a little mod that works the way, you've explained in this thread - or maybe a Bioware employee will take a shot at it?

Well, I don't know if we would actually do anything text-related, but I'm not above a bit of an homage to text adventures of old. I broke my teeth on Infocom games -- to this day, I still think "A Mind Forever Voyaging" as one of my all-time faves.

That and I'm scared of grues.

#171
MoSa09

MoSa09
  • Members
  • 1 526 messages
I wonder if you play DAO yourself, David? I am just asking cause you spent so many years working on it, so many hours. I know when i had to submit something that took me months to finalize it, as much as i was proud of it once it was done, i just couldn't stand reading it for quite a long time.
I do wonder if you feel the same about DAO, which would be quite understandable given that it's not just something to enjoy in your free time, bu your daily work, or if you can still enjoy playing what you help developing from time to time?
And if so, i am of course curious if there is a certain part you like the most, and if you're willing to share this here? ;)

#172
Rogue Roxy

Rogue Roxy
  • Members
  • 735 messages
I still have a few copies of "Spelunker Today" laying around.



~ Roxy

#173
aries1001

aries1001
  • Members
  • 1 752 messages

David Gaider wrote...

aries1001 wrote...
Did you know that in BG2:TOB there is sort of hommage to the old text adventures? You have to actually tell the player to go n,s,w,e - just like in the day of the text adventures. This is certainly a feature I would like to see included in DA:O (again).

A clever modder could maybe make a little mod that works the way, you've explained in this thread - or maybe a Bioware employee will take a shot at it?


Well, I don't know if we would actually do anything text-related, but I'm not above a bit of an homage to text adventures of old. I broke my teeth on Infocom games -- to this day, I still think "A Mind Forever Voyaging" as one of my all-time faves.

That and I'm scared of grues.


oh, yes, those horrible grues....

I'm scared of them as well ;)  - just remember to turn on the light and they disappear into the shadows where they live...

Anyway, thank you for considering making a homage the olden games of text adventures.

And I wonder, is this the reason there's no grues in DA: Origins?

#174
Guest_MrHimuraChan_*

Guest_MrHimuraChan_*
  • Guests

aries1001 wrote...

David Gaider wrote...

aries1001 wrote...
Did you know that in BG2:TOB there is sort of hommage to the old text adventures? You have to actually tell the player to go n,s,w,e - just like in the day of the text adventures. This is certainly a feature I would like to see included in DA:O (again).

A clever modder could maybe make a little mod that works the way, you've explained in this thread - or maybe a Bioware employee will take a shot at it?


Well, I don't know if we would actually do anything text-related, but I'm not above a bit of an homage to text adventures of old. I broke my teeth on Infocom games -- to this day, I still think "A Mind Forever Voyaging" as one of my all-time faves.

That and I'm scared of grues.


oh, yes, those horrible grues....

I'm scared of them as well ;)  - just remember to turn on the light and they disappear into the shadows where they live...

Anyway, thank you for considering making a homage the olden games of text adventures.

And I wonder, is this the reason there's no grues in DA: Origins?



Sorry for the off topic post, but David and Aries's encounters with grues made me remember this nice music video ^_^  

Modifié par MrHimuraChan, 08 janvier 2010 - 09:07 .


#175
Demonic Spoon

Demonic Spoon
  • Members
  • 149 messages
The most impressive thing about the Dragon Age setting is how it was built from scratch. The detail the writers put into creating the world, and the skill at which the character writers built personalities to fit the world, is incredible. The DA setting is quite possibly the most rich, detailed, interesting setting I've read, seen, or played...even compared to settings with decades of background behind them like D&D.